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Let's have a nice clean LR thread folks! Beware that moderation will probably be stricter than usual, balance whine, player bashing and trolling will not be tolerated! |
On January 11 2012 21:53 Qikz wrote: SHouldn't have gone ultras agains tthat. Should have just maxed on lings.
Ghosts so useless against lings since snipe is wasted. You mad? Ghost sooooooooooooo GOOD vs lings. With 3-3 upgrades they 2 shot lings. And since they have like bgillion HP, they dont die vs meele/lings. And with medivacs and all those planetaries in the middle of the map..........
User was warned for this post
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Amazing game, these players are so damn skilled. I do feel ghost have to many abilities thou. I mean cloak, emp, snipe, nuke all in one unit. I would like to see emp removed from ghosts and a new unit, perhaps with no attack like infestors, that has the emp ability.
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On January 11 2012 21:55 cyclone25 wrote:Show nested quote +On January 11 2012 21:53 Ysellian wrote:On January 11 2012 21:52 Leetley wrote: Okay... what do you have to do to deal with all those ghosts. Snipe outreaches broodlings, right? Please don't start. Lucky was way behind after losing all those drones + hatch and that allowed MVP to mess around like this. They were on equal bases, and Lucky had like 5k minerals banked up to Mvp's 1k. He wasn't behind.
Because how much money you have banked has anything to do with being behind or not o.O
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On January 11 2012 21:53 DarKcS wrote: Sigh hate to bring out the balance card but in that situation Zerg needs maxxed brood + defense (fungal+corruptor) to break Terran and when he does that he can no longer split or have muta balls to stop marine drops in which case at high levels (even high diamond) they can just keep dropping until you lose all your tech and economy...
"Let's have a nice clean LR thread folks! Beware that moderation will probably be stricter than usual, balance whine, player bashing and trolling will not be tolerated!"
Did you seriously not see these words at the top?
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On January 11 2012 21:56 OrangeSoda wrote:Show nested quote +On January 11 2012 21:55 neoghaleon55 wrote:On January 11 2012 21:54 Sub40APM wrote:On January 11 2012 21:52 LittLeD wrote: An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.
BTW, AMAAAAZING game and play from MVP. He simply is the god among men. yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do Do what DRG does, Ultrabanelings>>ghosts haha ultras vs 20 ghosts, you are funny 
but...its ultraBANELINGS
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On January 11 2012 21:54 cyclone25 wrote:Show nested quote +On January 11 2012 21:52 LittLeD wrote: An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts. Exactly, Lucky got himself into a good position but it seemed impossible for him to win anyway.
And have infinite infested terrans.
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If no foreigner is seeded into code S next season, makes it through code A, or makes it through up & downs, it will be the first season of GSL where code S doesn't have at least 1 foreigner.
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On January 11 2012 21:55 Mawi wrote: he let the terran turtle to so many ghosts so its lucky faulth, but still fucking sick awesome game will remember for ever
there was no way he could punish MVP really, he was at a disadvantage the entire game from losing his third, MVP probably could of attacked in the midgame and won, but he played extremely safe as he wanted to guarantee his advancement.
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On January 11 2012 21:56 bittman wrote:Show nested quote +On January 11 2012 21:54 Sub40APM wrote:On January 11 2012 21:52 LittLeD wrote: An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.
BTW, AMAAAAZING game and play from MVP. He simply is the god among men. yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do Banelings. Ghosts don't outrun blings. Of course that's only from what I've seen in non MVP games. I'm yet to see MVP lose lategame TvZ with ghosts...
But then tanks are a problem. I'm fairly sure tanks counter banelings, correct? Its easy to analyze things in a vacuum but in reality well-controlled ghosts are a nightmare to deal with as zerg. They counter just about everything... basically a souped-up marine with spells.
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On January 11 2012 21:55 Ryps wrote: Why was that game so good ? The nukes were fun but all they did is macro up and ghosts killing everything, seemed too onesided to be fun. I am not whining about ghosts,,
The fact that Lucky stayed alive AND remained a potent threat that long was amazing.
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Impressive last game, remembers me a lot the finals on the WCG, and the WCG more one sided though.
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On January 11 2012 21:55 cyclone25 wrote:Show nested quote +On January 11 2012 21:53 Ysellian wrote:On January 11 2012 21:52 Leetley wrote: Okay... what do you have to do to deal with all those ghosts. Snipe outreaches broodlings, right? Please don't start. Lucky was way behind after losing all those drones + hatch and that allowed MVP to mess around like this. They were on equal bases, and Lucky had like 5k minerals banked up to Mvp's 1k. He wasn't behind. You realise there's more to the game than number of bases and bank, right?
MVP was ahead from the first Hatch kill.
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On January 11 2012 21:56 OrangeSoda wrote:Show nested quote +On January 11 2012 21:55 neoghaleon55 wrote:On January 11 2012 21:54 Sub40APM wrote:On January 11 2012 21:52 LittLeD wrote: An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.
BTW, AMAAAAZING game and play from MVP. He simply is the god among men. yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do Do what DRG does, Ultrabanelings>>ghosts haha ultras vs 20 ghosts, you are funny  Pretty sure that 15 ultras backed up by infestors eat ghosts like np.
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On January 11 2012 21:56 NipponBanzai wrote:Show nested quote +On January 11 2012 21:55 cyclone25 wrote:On January 11 2012 21:53 Ysellian wrote:On January 11 2012 21:52 Leetley wrote: Okay... what do you have to do to deal with all those ghosts. Snipe outreaches broodlings, right? Please don't start. Lucky was way behind after losing all those drones + hatch and that allowed MVP to mess around like this. They were on equal bases, and Lucky had like 5k minerals banked up to Mvp's 1k. He wasn't behind. Because how much money you have banked has anything to do with being behind or not o.O
It kind of does.
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Well, at least they play the IPL showmatch!
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On January 11 2012 21:56 Rannasha wrote:Show nested quote +On January 11 2012 21:55 Koshi wrote:On January 11 2012 21:54 adiga wrote: oooowoooooooo Huk vs Idra at the round 32 :D Is this confirmed? Both will play in the Ro48 and not the Ro32, so I doubt it. If Idra beats Avenge (ZvP) and Huk beats Terious (PvZ), they'll meet in the Ro32. Source
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On January 11 2012 21:56 BrassMonkey27 wrote: I'm of the opinion that ghosts shouldn't counter Ultra's at the very least. Perhaps make snipe not affect Massive units. Doesn't make sense lore-wise when a 20 story-tall armoured beast can be killed off by a few 12mm sniper bullets... Here we go again. Won't you ever get why Ghosts is supposed to be viable against both Ultralisks and Broodlords?
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On January 11 2012 21:53 Drazerk wrote:Show nested quote +On January 11 2012 21:52 Leetley wrote: Okay... what do you have to do to deal with all those ghosts. Snipe outreaches broodlings, right? Corruption. Never let them build the ghosts / Ravens
Never let them build ghosts? No... That's not the answer. I think lucky just had to switch back to mass t1-t2 units once his broodlord corruptor ball died. There is no way Zerg's t3 units can handle the amount of ghosts MVP had. Making ultras was a horrible decision. MVP had little tanks left and he sacked even more tanks at the end. I just think when zerg loses their t3 army they need to resupply with t1-t2 units.
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Seeker
Where dat snitch at?36919 Posts
MVP WINS!!!
NESTEA WINS!!!
IdrA/Lucky .......:/
BUT ON THE BRIGHT SIDE - 4/4 LIQUIBETS FUCK YEAH!!
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