• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:17
CET 05:17
KST 13:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1586 users

[GSL] 2012 Jan Code S RO32 D3 - Page 235

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 233 234 235 236 237 252 Next
Let's have a nice clean LR thread folks! Beware that moderation will probably be stricter than usual, balance whine, player bashing and trolling will not be tolerated!
Mowr
Profile Joined November 2010
Sweden791 Posts
January 11 2012 13:00 GMT
#4681
On January 11 2012 21:53 bittman wrote:
Show nested quote +
On January 11 2012 21:53 Hypemeup wrote:
Ultrawhine inc.


Nah ghost whine inc.

Something about how it counters everything Zerg or something silly

Yes. And I just want to say why Day9 dislikes the idea of "counters". It completely ignores everything else going on the the game.
But if the zergs feel better believing their huge 48.4% win ratio disadvantage is caused by the horribly imbalanced t late game, I can't really bother caring.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Nabes
Profile Joined November 2010
Canada1800 Posts
January 11 2012 13:00 GMT
#4682
On January 11 2012 21:59 iky43210 wrote:
ghost are NOT good against lings... sure they 2 shot them, but with such slow attack speed and ling's incredible dps lings will destroy ghosts at just 1/2 resource costs.

Ultra/bane/ling is actually decent against heavy ghost composition. Ultra can tank 11 snipes, and bane/ling forces ghost to either die and snipe ultras or run and try to get away


he had no larvae for ling/bane
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
January 11 2012 13:01 GMT
#4683

On January 11 2012 21:59 iky43210 wrote:
ghost are NOT good against lings... sure they 2 shot them, but with such slow attack speed and ling's incredible dps lings will destroy ghosts at just 1/2 resource costs.

Ultra/bane/ling is actually decent against heavy ghost composition. Ultra can tank 11 snipes, and bane/ling forces ghost to either die and snipe ultras or run and try to get away

Show me your larva when your hatcheries gets nuked 15 times.
secret - never again
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2012-01-11 13:03:04
January 11 2012 13:01 GMT
#4684
On January 11 2012 22:00 TheDwf wrote:
Show nested quote +
On January 11 2012 21:59 snafoo wrote:
On January 11 2012 21:58 R!! wrote:
On January 11 2012 21:56 OrangeSoda wrote:
On January 11 2012 21:55 neoghaleon55 wrote:
On January 11 2012 21:54 Sub40APM wrote:
On January 11 2012 21:52 LittLeD wrote:
An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.

BTW, AMAAAAZING game and play from MVP. He simply is the god among men.

yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do


Do what DRG does, Ultrabanelings>>ghosts


haha ultras vs 20 ghosts, you are funny

Pretty sure that 15 ultras backed up by infestors eat ghosts like np.


i hope you're joking.... lol

How so? Ultra/banes with some Infestors to Fungal the Ghost squad does work.


The problem is that with MVP, he has the APM to not only mass-snipe but also split the ghosts and EMP the infestors as you're coming forward, so it's extremely hard to pull off. A Terran who doesn't practise these type of strategies (like ForGG's game) wouldn't be sure of how to fight the Ultra/ling/infestor composition, and surely would get rolled by it.
Liquipedia"Expert"
snafoo
Profile Joined August 2010
New Zealand1615 Posts
January 11 2012 13:01 GMT
#4685
On January 11 2012 21:59 iky43210 wrote:
ghost are NOT good against lings... sure they 2 shot them, but with such slow attack speed and ling's incredible dps lings will destroy ghosts at just 1/2 resource costs.

Ultra/bane/ling is actually decent against heavy ghost composition. Ultra can tank 11 snipes, and bane/ling forces ghost to either die and snipe ultras or run and try to get away


There's a reason MVP build tanks and 3 planetaries where he was standing... Ultras and Lings are not good against those...
blacksheepwall
Profile Joined June 2011
China1530 Posts
January 11 2012 13:01 GMT
#4686
On January 11 2012 21:59 NipponBanzai wrote:
Lolwut? Do you people even play this game? I can bank a ton of fucking money and still be behind in macro, army size and composition, tech, any number of things.


It matters when progressing into the late-game where both players have already maxed. Having a bank allows you to remax faster (given that you've macro'd correctly also so you have the correct production facilities to quickly remax).
(╯°□°)╯︵ ┻━┻ // </3 Taeja
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
January 11 2012 13:01 GMT
#4687
Just thinking that it's a bit tough for Lucky, he got dumped into a group with MVP and NesTea but on the evidence of his later ZvT's and his decent ZvZ I think he might have had a shot at advancing out of some of the other groups. Ah well, he's a good enough player to bounce back through Code A.
StarVe
Profile Joined June 2011
Germany13591 Posts
January 11 2012 13:02 GMT
#4688
On January 11 2012 21:58 Seeker wrote:
MVP WINS!!!

NESTEA WINS!!!

IdrA/Lucky .......:/

BUT ON THE BRIGHT SIDE - 4/4 LIQUIBETS FUCK YEAH!!


Most people will have 4/4 Liquibets today, i guess.
bittman
Profile Joined February 2011
Australia8759 Posts
January 11 2012 13:02 GMT
#4689
On January 11 2012 21:57 BrassMonkey27 wrote:
Show nested quote +
On January 11 2012 21:56 bittman wrote:
On January 11 2012 21:54 Sub40APM wrote:
On January 11 2012 21:52 LittLeD wrote:
An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.

BTW, AMAAAAZING game and play from MVP. He simply is the god among men.

yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do


Banelings. Ghosts don't outrun blings.

Of course that's only from what I've seen in non MVP games. I'm yet to see MVP lose lategame TvZ with ghosts...



But then tanks are a problem. I'm fairly sure tanks counter banelings, correct?


As a transition from a big battle with BL's, usually even if the BL's have died they've at least lessened tank numbers (or done 0 damage) and terran will now have a lot of vikings.

Of course pure bling isn't what I'm saying, someone suggested ultra bling which sounds good. Ultra takes tank shots, blings get ghosts. Roach infestor bling might work as well.

But to backtrack a little bit, I do agree that ghosts might be too advantageous currently in TvZ lategame. I just think that given it's still a rare occurrence we probably haven't seen properly fleshed out counters develop from top Zerg players. Instead they all continue to look lost. More famously so Nestea at Blizzcon and July in GSL September/October. But as MVP is almost the only TvZ player we see this from, and even then 1 game in a series, it's hard to see proper counters being developed and put into action yet.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
R!!
Profile Joined November 2011
Brazil938 Posts
January 11 2012 13:02 GMT
#4690
Another thing, lucky had a lot of spines but not enough spores, once the terran reaches a high number of ghosts he also can't attack, he has to wait for the attack to come to him or harass with nukes, but spores everywhere prevent that, darkforce beat mvp using way more ghosts than he had in this game.
I like the part where sense is considered a common, settled thing.
forsooth
Profile Joined February 2011
United States3648 Posts
January 11 2012 13:03 GMT
#4691
On January 11 2012 22:01 ch33psh33p wrote:

Show nested quote +
On January 11 2012 21:59 iky43210 wrote:
ghost are NOT good against lings... sure they 2 shot them, but with such slow attack speed and ling's incredible dps lings will destroy ghosts at just 1/2 resource costs.

Ultra/bane/ling is actually decent against heavy ghost composition. Ultra can tank 11 snipes, and bane/ling forces ghost to either die and snipe ultras or run and try to get away

Show me your larva when your hatcheries gets nuked 15 times.

What does that have to do with whether or not lings, roaches, and banelings are good against ghosts? If you know your opponent is going for mass nukes and you don't set up a spore/spine network to keep the ghosts away, it's your fault.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
January 11 2012 13:03 GMT
#4692
MVP should be nerfed.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
January 11 2012 13:03 GMT
#4693
So am I really the only person who noticed Lucky clumping his Corruptors up ludicrously as they all got pummelled by Thor volleys? It was the air battle that decisively won that engagement for MVP, and Lucky lost a huge amount of Corruptor HP because of clumping vs. Thors. Nothing to do with Ghosts at all.
Did you ever say Yes to a single joy?
bittman
Profile Joined February 2011
Australia8759 Posts
January 11 2012 13:03 GMT
#4694
On January 11 2012 22:01 Asha` wrote:
Just thinking that it's a bit tough for Lucky, he got dumped into a group with MVP and NesTea but on the evidence of his later ZvT's and his decent ZvZ I think he might have had a shot at advancing out of some of the other groups. Ah well, he's a good enough player to bounce back through Code A.


He's got the winner of Taeja / Hyun in Code A, but I do agree I think Lucky has a good shot of getting back to Code S. If not straight away, at the very least in the Up/Downs.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
devPLEASE
Profile Joined March 2011
Kenya605 Posts
January 11 2012 13:03 GMT
#4695
The results are too obvious. Anyone who thought otherwiswe… well go to ya buddy. Anyway, hopefully NesTea can win this season. He beat Mvp in a best of 3. Gonna watch later. Sad or IdrA though.
(ノ `Д´)ノ︵┻━┻
ragnorr
Profile Joined April 2011
Denmark6097 Posts
January 11 2012 13:04 GMT
#4696
On January 11 2012 22:01 Asha` wrote:
Just thinking that it's a bit tough for Lucky, he got dumped into a group with MVP and NesTea but on the evidence of his later ZvT's and his decent ZvZ I think he might have had a shot at advancing out of some of the other groups. Ah well, he's a good enough player to bounce back through Code A.

Hopefully he got some people who thought he was lucky to get in code S to think again. Hes a really good zerg player who just had one of the hardest groups
NipponBanzai
Profile Joined September 2011
Canada518 Posts
January 11 2012 13:04 GMT
#4697
On January 11 2012 22:01 blacksheepwall wrote:
Show nested quote +
On January 11 2012 21:59 NipponBanzai wrote:
Lolwut? Do you people even play this game? I can bank a ton of fucking money and still be behind in macro, army size and composition, tech, any number of things.


It matters when progressing into the late-game where both players have already maxed. Having a bank allows you to remax faster (given that you've macro'd correctly also so you have the correct production facilities to quickly remax).


No kidding. Zergs can remax quickly with a decent bank. What does that have to do with lucky being behind all game?
ChaosTerran
Profile Joined August 2011
Austria844 Posts
January 11 2012 13:04 GMT
#4698
baneling/roach is actually how you beat mass ghosts lategame, you don't have to believe me, but ghosts are awful against both these units and 3/3 roaches eat planetaries and tanks alive in the lategame.
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
January 11 2012 13:05 GMT
#4699
On January 11 2012 21:58 Asha` wrote:
Show nested quote +
On January 11 2012 21:55 Ryps wrote:
Why was that game so good ? The nukes were fun but all they did is macro up and ghosts killing everything, seemed too onesided to be fun. I am not whining about ghosts,,


Hrm? There was a ton of harass, MVP hit two seperate timings, one of which killed 20 or so drones and a hatch, the other which Lucky held with a nice roach flank. It quieted down a bit once it hit the 4 base stage but there was still plenty of things going on all over the map. There were lots of nice little things too like Lucky getting OS speed so his muta + OS could be a mobile ghost sniper, having patrolling OS's on the pathways to avoid cloaked ghosts sneaking up on him etc. MVP did that awesome nuke drop and set aside one ghost to snipe out incoming overseers while his other ghosts did the actual nuking.

There was a lot of really high level play from both, and the action was pretty constant for what was basically a split map scenario.


The game wasn't as good partially because MVP never seemed like he was in any danger of losing. Needed more drama.
If you could reason with haters, there would be no haters. YGTMYFT
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 11 2012 13:05 GMT
#4700
All the whine is neglecting the fact that MVP did tons of damage (even though it was sometimes not cost efficient) the entire game, and didn't solely turtle. Even at the end Lucky didn't have the larvae (because of sniped hatches and nukes which kill all larva) to replenish with anything other than the most expensive units (infestor/ultra) which wasn't enough without meat shields like lings.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Prev 1 233 234 235 236 237 252 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#57
PiGStarcraft484
CranKy Ducklings137
davetesta43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft484
RuFF_SC2 135
Nina 85
NeuroSwarm 16
StarCraft: Brood War
Leta 310
Noble 43
Icarus 6
Dota 2
monkeys_forever394
XaKoH 96
Super Smash Bros
hungrybox344
Other Games
summit1g20001
JimRising 480
shahzam366
C9.Mang0239
ViBE167
Organizations
Other Games
gamesdonequick950
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 71
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21776
League of Legends
• Scarra1615
• Lourlo475
• Stunt337
Upcoming Events
RSL Revival
5h 43m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
7h 43m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
7h 43m
CranKy Ducklings
1d 5h
RSL Revival
1d 5h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 7h
Cure vs Reynor
IPSL
1d 12h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 15h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.