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[GSL] 2012 Jan Code S RO32 D3 - Page 235

Forum Index > StarCraft 2 Tournaments
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Let's have a nice clean LR thread folks! Beware that moderation will probably be stricter than usual, balance whine, player bashing and trolling will not be tolerated!
Mowr
Profile Joined November 2010
Sweden791 Posts
January 11 2012 13:00 GMT
#4681
On January 11 2012 21:53 bittman wrote:
Show nested quote +
On January 11 2012 21:53 Hypemeup wrote:
Ultrawhine inc.


Nah ghost whine inc.

Something about how it counters everything Zerg or something silly

Yes. And I just want to say why Day9 dislikes the idea of "counters". It completely ignores everything else going on the the game.
But if the zergs feel better believing their huge 48.4% win ratio disadvantage is caused by the horribly imbalanced t late game, I can't really bother caring.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Nabes
Profile Joined November 2010
Canada1800 Posts
January 11 2012 13:00 GMT
#4682
On January 11 2012 21:59 iky43210 wrote:
ghost are NOT good against lings... sure they 2 shot them, but with such slow attack speed and ling's incredible dps lings will destroy ghosts at just 1/2 resource costs.

Ultra/bane/ling is actually decent against heavy ghost composition. Ultra can tank 11 snipes, and bane/ling forces ghost to either die and snipe ultras or run and try to get away


he had no larvae for ling/bane
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
January 11 2012 13:01 GMT
#4683

On January 11 2012 21:59 iky43210 wrote:
ghost are NOT good against lings... sure they 2 shot them, but with such slow attack speed and ling's incredible dps lings will destroy ghosts at just 1/2 resource costs.

Ultra/bane/ling is actually decent against heavy ghost composition. Ultra can tank 11 snipes, and bane/ling forces ghost to either die and snipe ultras or run and try to get away

Show me your larva when your hatcheries gets nuked 15 times.
secret - never again
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2012-01-11 13:03:04
January 11 2012 13:01 GMT
#4684
On January 11 2012 22:00 TheDwf wrote:
Show nested quote +
On January 11 2012 21:59 snafoo wrote:
On January 11 2012 21:58 R!! wrote:
On January 11 2012 21:56 OrangeSoda wrote:
On January 11 2012 21:55 neoghaleon55 wrote:
On January 11 2012 21:54 Sub40APM wrote:
On January 11 2012 21:52 LittLeD wrote:
An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.

BTW, AMAAAAZING game and play from MVP. He simply is the god among men.

yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do


Do what DRG does, Ultrabanelings>>ghosts


haha ultras vs 20 ghosts, you are funny

Pretty sure that 15 ultras backed up by infestors eat ghosts like np.


i hope you're joking.... lol

How so? Ultra/banes with some Infestors to Fungal the Ghost squad does work.


The problem is that with MVP, he has the APM to not only mass-snipe but also split the ghosts and EMP the infestors as you're coming forward, so it's extremely hard to pull off. A Terran who doesn't practise these type of strategies (like ForGG's game) wouldn't be sure of how to fight the Ultra/ling/infestor composition, and surely would get rolled by it.
Liquipedia"Expert"
snafoo
Profile Joined August 2010
New Zealand1615 Posts
January 11 2012 13:01 GMT
#4685
On January 11 2012 21:59 iky43210 wrote:
ghost are NOT good against lings... sure they 2 shot them, but with such slow attack speed and ling's incredible dps lings will destroy ghosts at just 1/2 resource costs.

Ultra/bane/ling is actually decent against heavy ghost composition. Ultra can tank 11 snipes, and bane/ling forces ghost to either die and snipe ultras or run and try to get away


There's a reason MVP build tanks and 3 planetaries where he was standing... Ultras and Lings are not good against those...
blacksheepwall
Profile Joined June 2011
China1530 Posts
January 11 2012 13:01 GMT
#4686
On January 11 2012 21:59 NipponBanzai wrote:
Lolwut? Do you people even play this game? I can bank a ton of fucking money and still be behind in macro, army size and composition, tech, any number of things.


It matters when progressing into the late-game where both players have already maxed. Having a bank allows you to remax faster (given that you've macro'd correctly also so you have the correct production facilities to quickly remax).
(╯°□°)╯︵ ┻━┻ // </3 Taeja
Asha
Profile Blog Joined November 2010
United Kingdom38256 Posts
January 11 2012 13:01 GMT
#4687
Just thinking that it's a bit tough for Lucky, he got dumped into a group with MVP and NesTea but on the evidence of his later ZvT's and his decent ZvZ I think he might have had a shot at advancing out of some of the other groups. Ah well, he's a good enough player to bounce back through Code A.
StarVe
Profile Joined June 2011
Germany13591 Posts
January 11 2012 13:02 GMT
#4688
On January 11 2012 21:58 Seeker wrote:
MVP WINS!!!

NESTEA WINS!!!

IdrA/Lucky .......:/

BUT ON THE BRIGHT SIDE - 4/4 LIQUIBETS FUCK YEAH!!


Most people will have 4/4 Liquibets today, i guess.
bittman
Profile Joined February 2011
Australia8759 Posts
January 11 2012 13:02 GMT
#4689
On January 11 2012 21:57 BrassMonkey27 wrote:
Show nested quote +
On January 11 2012 21:56 bittman wrote:
On January 11 2012 21:54 Sub40APM wrote:
On January 11 2012 21:52 LittLeD wrote:
An hive-tech energy-regeneration upgrade for infestor...hmm? Im just shooting ideas here but I think something feels slightly shewed in these late-game scenarios for zerg against a bazillion ghosts.

BTW, AMAAAAZING game and play from MVP. He simply is the god among men.

yah i mean, if you let terran to turrtle up to 20 ghosts...what can you do


Banelings. Ghosts don't outrun blings.

Of course that's only from what I've seen in non MVP games. I'm yet to see MVP lose lategame TvZ with ghosts...



But then tanks are a problem. I'm fairly sure tanks counter banelings, correct?


As a transition from a big battle with BL's, usually even if the BL's have died they've at least lessened tank numbers (or done 0 damage) and terran will now have a lot of vikings.

Of course pure bling isn't what I'm saying, someone suggested ultra bling which sounds good. Ultra takes tank shots, blings get ghosts. Roach infestor bling might work as well.

But to backtrack a little bit, I do agree that ghosts might be too advantageous currently in TvZ lategame. I just think that given it's still a rare occurrence we probably haven't seen properly fleshed out counters develop from top Zerg players. Instead they all continue to look lost. More famously so Nestea at Blizzcon and July in GSL September/October. But as MVP is almost the only TvZ player we see this from, and even then 1 game in a series, it's hard to see proper counters being developed and put into action yet.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
R!!
Profile Joined November 2011
Brazil938 Posts
January 11 2012 13:02 GMT
#4690
Another thing, lucky had a lot of spines but not enough spores, once the terran reaches a high number of ghosts he also can't attack, he has to wait for the attack to come to him or harass with nukes, but spores everywhere prevent that, darkforce beat mvp using way more ghosts than he had in this game.
I like the part where sense is considered a common, settled thing.
forsooth
Profile Joined February 2011
United States3648 Posts
January 11 2012 13:03 GMT
#4691
On January 11 2012 22:01 ch33psh33p wrote:

Show nested quote +
On January 11 2012 21:59 iky43210 wrote:
ghost are NOT good against lings... sure they 2 shot them, but with such slow attack speed and ling's incredible dps lings will destroy ghosts at just 1/2 resource costs.

Ultra/bane/ling is actually decent against heavy ghost composition. Ultra can tank 11 snipes, and bane/ling forces ghost to either die and snipe ultras or run and try to get away

Show me your larva when your hatcheries gets nuked 15 times.

What does that have to do with whether or not lings, roaches, and banelings are good against ghosts? If you know your opponent is going for mass nukes and you don't set up a spore/spine network to keep the ghosts away, it's your fault.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
January 11 2012 13:03 GMT
#4692
MVP should be nerfed.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
January 11 2012 13:03 GMT
#4693
So am I really the only person who noticed Lucky clumping his Corruptors up ludicrously as they all got pummelled by Thor volleys? It was the air battle that decisively won that engagement for MVP, and Lucky lost a huge amount of Corruptor HP because of clumping vs. Thors. Nothing to do with Ghosts at all.
Did you ever say Yes to a single joy?
bittman
Profile Joined February 2011
Australia8759 Posts
January 11 2012 13:03 GMT
#4694
On January 11 2012 22:01 Asha` wrote:
Just thinking that it's a bit tough for Lucky, he got dumped into a group with MVP and NesTea but on the evidence of his later ZvT's and his decent ZvZ I think he might have had a shot at advancing out of some of the other groups. Ah well, he's a good enough player to bounce back through Code A.


He's got the winner of Taeja / Hyun in Code A, but I do agree I think Lucky has a good shot of getting back to Code S. If not straight away, at the very least in the Up/Downs.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
devPLEASE
Profile Joined March 2011
Kenya605 Posts
January 11 2012 13:03 GMT
#4695
The results are too obvious. Anyone who thought otherwiswe… well go to ya buddy. Anyway, hopefully NesTea can win this season. He beat Mvp in a best of 3. Gonna watch later. Sad or IdrA though.
(ノ `Д´)ノ︵┻━┻
ragnorr
Profile Joined April 2011
Denmark6097 Posts
January 11 2012 13:04 GMT
#4696
On January 11 2012 22:01 Asha` wrote:
Just thinking that it's a bit tough for Lucky, he got dumped into a group with MVP and NesTea but on the evidence of his later ZvT's and his decent ZvZ I think he might have had a shot at advancing out of some of the other groups. Ah well, he's a good enough player to bounce back through Code A.

Hopefully he got some people who thought he was lucky to get in code S to think again. Hes a really good zerg player who just had one of the hardest groups
NipponBanzai
Profile Joined September 2011
Canada518 Posts
January 11 2012 13:04 GMT
#4697
On January 11 2012 22:01 blacksheepwall wrote:
Show nested quote +
On January 11 2012 21:59 NipponBanzai wrote:
Lolwut? Do you people even play this game? I can bank a ton of fucking money and still be behind in macro, army size and composition, tech, any number of things.


It matters when progressing into the late-game where both players have already maxed. Having a bank allows you to remax faster (given that you've macro'd correctly also so you have the correct production facilities to quickly remax).


No kidding. Zergs can remax quickly with a decent bank. What does that have to do with lucky being behind all game?
ChaosTerran
Profile Joined August 2011
Austria844 Posts
January 11 2012 13:04 GMT
#4698
baneling/roach is actually how you beat mass ghosts lategame, you don't have to believe me, but ghosts are awful against both these units and 3/3 roaches eat planetaries and tanks alive in the lategame.
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
January 11 2012 13:05 GMT
#4699
On January 11 2012 21:58 Asha` wrote:
Show nested quote +
On January 11 2012 21:55 Ryps wrote:
Why was that game so good ? The nukes were fun but all they did is macro up and ghosts killing everything, seemed too onesided to be fun. I am not whining about ghosts,,


Hrm? There was a ton of harass, MVP hit two seperate timings, one of which killed 20 or so drones and a hatch, the other which Lucky held with a nice roach flank. It quieted down a bit once it hit the 4 base stage but there was still plenty of things going on all over the map. There were lots of nice little things too like Lucky getting OS speed so his muta + OS could be a mobile ghost sniper, having patrolling OS's on the pathways to avoid cloaked ghosts sneaking up on him etc. MVP did that awesome nuke drop and set aside one ghost to snipe out incoming overseers while his other ghosts did the actual nuking.

There was a lot of really high level play from both, and the action was pretty constant for what was basically a split map scenario.


The game wasn't as good partially because MVP never seemed like he was in any danger of losing. Needed more drama.
If you could reason with haters, there would be no haters. YGTMYFT
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 11 2012 13:05 GMT
#4700
All the whine is neglecting the fact that MVP did tons of damage (even though it was sometimes not cost efficient) the entire game, and didn't solely turtle. Even at the end Lucky didn't have the larvae (because of sniped hatches and nukes which kill all larva) to replenish with anything other than the most expensive units (infestor/ultra) which wasn't enough without meat shields like lings.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
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