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[KSL] IM vs NSHoSeo: Sunday, December 4th - Page 18

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 16 17 18 19 20 35 Next All
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
December 04 2011 15:50 GMT
#341
On December 05 2011 00:49 Seeker wrote:
Show nested quote +
On December 05 2011 00:47 AxionSteel wrote:
On December 05 2011 00:42 forsooth wrote:
On December 05 2011 00:40 Lysanias wrote:
What is it with terrans and never getting that Raven pfff nearly took happy the game, yet only at the very very last he made one while floating on 4.5k gas.

I honestly wish I knew. Having a couple of ravens out by the time you hit the midgame is incredibly useful in every single matchup. I've made a concerted effort to incorporate it into most of my builds. It can be a bit awkward to work it in because of the high cost and the fact that you don't often go tech lab starport if you're not going for banshees early, but it's still worth the effort.


The most common reason I hear is that they're so flimsy and get picked off really easily, and they're really slow. (Jinro and a couple of others said this). It's also annoying to work them into your builds when you want to get out those medivacs two at a time, but still I'd like to see it tried.


We need our starports to produce medivacs/vikings...... and we're so busy managing our marine/tank/thor composition, that throwing a raven in there is a lot of work for us.

We would probably have to build a separate starport JUST for a raven, and even then Ravens, while effective for detection and harasses, are slow, and hard to keep track of


And this is why I dislike the reactor
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
December 04 2011 15:51 GMT
#342
Sick doom drop from Happy

This game is awesome.
Utinni
Profile Joined November 2010
Canada1196 Posts
Last Edited: 2011-12-04 15:52:08
December 04 2011 15:51 GMT
#343
Why do ppl freak out when ppl studder step? I can see seperating marines and microing that way... but moving back, attacking moving back attacking is simple...


Spread micro is a lot harder than just moving back lol.

EDIT: mostly talking about the casters freaking out.
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
razy
Profile Joined February 2010
Russian Federation899 Posts
December 04 2011 15:51 GMT
#344
On December 05 2011 00:46 VirgilSC2 wrote:
Show nested quote +
On December 05 2011 00:40 razy wrote:
San, please PLEASE go for fast third play T_T i beg u so much srsly...

3rd base going up for San @ ~9 minutes


<3 that's what toss should've started doing a long time ago... except dark shrine was a bit surprising to see
farnham
Profile Joined January 2011
1378 Posts
December 04 2011 15:51 GMT
#345
On December 05 2011 00:44 Shellshock1122 wrote:
wtf?! San still exists? awesome

san did pretty well in the wcg preliminary
Caesarion
Profile Joined April 2011
Australia8332 Posts
December 04 2011 15:51 GMT
#346
Oh wow, those medivacs. SO close.
ZenithM
Profile Joined February 2011
France15952 Posts
December 04 2011 15:51 GMT
#347
San has a fucking good macro though.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37025 Posts
December 04 2011 15:51 GMT
#348
asdfjkasl;dfjaskl;djf;kajsdkfjasdfj

I hate DTs in TvP
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
darkest44
Profile Joined December 2010
United States1009 Posts
December 04 2011 15:52 GMT
#349
This guy just talks right over Khaldor.. poor Khaldor.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
Last Edited: 2011-12-04 15:53:04
December 04 2011 15:52 GMT
#350
On December 05 2011 00:51 razy wrote:
Show nested quote +
On December 05 2011 00:46 VirgilSC2 wrote:
On December 05 2011 00:40 razy wrote:
San, please PLEASE go for fast third play T_T i beg u so much srsly...

3rd base going up for San @ ~9 minutes


<3 that's what toss should've started doing a long time ago... except dark shrine was a bit surprising to see

He's probably going to lose to having a massive army disadvantage in the mid game. This is why most protoss dislike fast thirds.

If happy is passive enough though, it might work.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37025 Posts
December 04 2011 15:52 GMT
#351
On December 05 2011 00:50 Drazerk wrote:
Show nested quote +
On December 05 2011 00:49 Seeker wrote:
On December 05 2011 00:47 AxionSteel wrote:
On December 05 2011 00:42 forsooth wrote:
On December 05 2011 00:40 Lysanias wrote:
What is it with terrans and never getting that Raven pfff nearly took happy the game, yet only at the very very last he made one while floating on 4.5k gas.

I honestly wish I knew. Having a couple of ravens out by the time you hit the midgame is incredibly useful in every single matchup. I've made a concerted effort to incorporate it into most of my builds. It can be a bit awkward to work it in because of the high cost and the fact that you don't often go tech lab starport if you're not going for banshees early, but it's still worth the effort.


The most common reason I hear is that they're so flimsy and get picked off really easily, and they're really slow. (Jinro and a couple of others said this). It's also annoying to work them into your builds when you want to get out those medivacs two at a time, but still I'd like to see it tried.


We need our starports to produce medivacs/vikings...... and we're so busy managing our marine/tank/thor composition, that throwing a raven in there is a lot of work for us.

We would probably have to build a separate starport JUST for a raven, and even then Ravens, while effective for detection and harasses, are slow, and hard to keep track of


And this is why I dislike the reactor


y? They are sexy man. Double marines/double vikings/double hellions
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
NuclearJudas
Profile Blog Joined July 2011
6546 Posts
December 04 2011 15:52 GMT
#352
San's still looking good. Thought he had fallen off the scene.
Life is like Tetris. Your errors pile up but your accomplishments disappear. - Robert Ohlén | http://railroaddiary.wordpress.com/ - My words about stuff.
razy
Profile Joined February 2010
Russian Federation899 Posts
Last Edited: 2011-12-04 15:53:48
December 04 2011 15:53 GMT
#353
On December 05 2011 00:52 mordk wrote:
Show nested quote +
On December 05 2011 00:51 razy wrote:
On December 05 2011 00:46 VirgilSC2 wrote:
On December 05 2011 00:40 razy wrote:
San, please PLEASE go for fast third play T_T i beg u so much srsly...

3rd base going up for San @ ~9 minutes


<3 that's what toss should've started doing a long time ago... except dark shrine was a bit surprising to see

He's probably going to lose to having a massive army disadvantage in the mid game. This is why most protoss dislike fast thirds.

well, he didn't lose TADAM. also he doesn't have any massive disadvantage.

And this DT build isn't the most optimal either btw.
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
Last Edited: 2011-12-04 15:54:21
December 04 2011 15:53 GMT
#354
On December 05 2011 00:47 AxionSteel wrote:
Show nested quote +
On December 05 2011 00:42 forsooth wrote:
On December 05 2011 00:40 Lysanias wrote:
What is it with terrans and never getting that Raven pfff nearly took happy the game, yet only at the very very last he made one while floating on 4.5k gas.

I honestly wish I knew. Having a couple of ravens out by the time you hit the midgame is incredibly useful in every single matchup. I've made a concerted effort to incorporate it into most of my builds. It can be a bit awkward to work it in because of the high cost and the fact that you don't often go tech lab starport if you're not going for banshees early, but it's still worth the effort.


The most common reason I hear is that they're so flimsy and get picked off really easily, and they're really slow. (Jinro and a couple of others said this). It's also annoying to work them into your builds when you want to get out those medivacs two at a time, but still I'd like to see it tried.


Alright i get why they are not easy to be made, but that they are flimsy that's a tank aswell they need babysiting specialy with muta's out, but if you know like last game your oponent goes for mass investor later on it makes sense to get some Ravens, yet terrans seem to only want to be dependend on scans and not get 1 extra building up and get some of those underrated Ravens.

Nevermind this i got my reply
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
December 04 2011 15:53 GMT
#355
On December 05 2011 00:52 Seeker wrote:
Show nested quote +
On December 05 2011 00:50 Drazerk wrote:
On December 05 2011 00:49 Seeker wrote:
On December 05 2011 00:47 AxionSteel wrote:
On December 05 2011 00:42 forsooth wrote:
On December 05 2011 00:40 Lysanias wrote:
What is it with terrans and never getting that Raven pfff nearly took happy the game, yet only at the very very last he made one while floating on 4.5k gas.

I honestly wish I knew. Having a couple of ravens out by the time you hit the midgame is incredibly useful in every single matchup. I've made a concerted effort to incorporate it into most of my builds. It can be a bit awkward to work it in because of the high cost and the fact that you don't often go tech lab starport if you're not going for banshees early, but it's still worth the effort.


The most common reason I hear is that they're so flimsy and get picked off really easily, and they're really slow. (Jinro and a couple of others said this). It's also annoying to work them into your builds when you want to get out those medivacs two at a time, but still I'd like to see it tried.


We need our starports to produce medivacs/vikings...... and we're so busy managing our marine/tank/thor composition, that throwing a raven in there is a lot of work for us.

We would probably have to build a separate starport JUST for a raven, and even then Ravens, while effective for detection and harasses, are slow, and hard to keep track of


And this is why I dislike the reactor


y? They are sexy man. Double marines/double vikings/double hellions


Personally I would prefer building additional production buildings rather than wasting 60 second production time on something that dies easily and limits your choices in what you can build on that building.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
December 04 2011 15:53 GMT
#356
On December 05 2011 00:52 Seeker wrote:
Show nested quote +
On December 05 2011 00:50 Drazerk wrote:
On December 05 2011 00:49 Seeker wrote:
On December 05 2011 00:47 AxionSteel wrote:
On December 05 2011 00:42 forsooth wrote:
On December 05 2011 00:40 Lysanias wrote:
What is it with terrans and never getting that Raven pfff nearly took happy the game, yet only at the very very last he made one while floating on 4.5k gas.

I honestly wish I knew. Having a couple of ravens out by the time you hit the midgame is incredibly useful in every single matchup. I've made a concerted effort to incorporate it into most of my builds. It can be a bit awkward to work it in because of the high cost and the fact that you don't often go tech lab starport if you're not going for banshees early, but it's still worth the effort.


The most common reason I hear is that they're so flimsy and get picked off really easily, and they're really slow. (Jinro and a couple of others said this). It's also annoying to work them into your builds when you want to get out those medivacs two at a time, but still I'd like to see it tried.


We need our starports to produce medivacs/vikings...... and we're so busy managing our marine/tank/thor composition, that throwing a raven in there is a lot of work for us.

We would probably have to build a separate starport JUST for a raven, and even then Ravens, while effective for detection and harasses, are slow, and hard to keep track of


And this is why I dislike the reactor


y? They are sexy man. Double marines/double vikings/double hellions
Drazerk doesn't play Terran
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
Last Edited: 2011-12-04 15:55:13
December 04 2011 15:53 GMT
#357
On December 05 2011 00:52 mordk wrote:
Show nested quote +
On December 05 2011 00:51 razy wrote:
On December 05 2011 00:46 VirgilSC2 wrote:
On December 05 2011 00:40 razy wrote:
San, please PLEASE go for fast third play T_T i beg u so much srsly...

3rd base going up for San @ ~9 minutes


<3 that's what toss should've started doing a long time ago... except dark shrine was a bit surprising to see

He's probably going to lose to having a massive army disadvantage in the mid game. This is why most protoss dislike fast thirds.

If happy is passive enough though, it might work.


He's holding in true MANzenith fashion really.

This is one of the best games of the KSL so far imo, really great play from both.

On December 05 2011 00:52 NuclearJudas wrote:
San's still looking good. Thought he had fallen off the scene.


He still tries to qualify for Code A, got close in October iirc and he had a good run at WCG. Seems like he did definitely rejoin NsHS so perhaps we'll see him pick it back up some more and make it back to the GSL next year.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37025 Posts
December 04 2011 15:54 GMT
#358
Translation:

Happy: pp
coach: What's the matter?
Happy: there's too much lag
coach: Internet issue?
Happy: Sorry one second please
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
razy
Profile Joined February 2010
Russian Federation899 Posts
Last Edited: 2011-12-04 15:54:23
December 04 2011 15:54 GMT
#359
On December 05 2011 00:53 Asha` wrote:
Show nested quote +
On December 05 2011 00:52 mordk wrote:
On December 05 2011 00:51 razy wrote:
On December 05 2011 00:46 VirgilSC2 wrote:
On December 05 2011 00:40 razy wrote:
San, please PLEASE go for fast third play T_T i beg u so much srsly...

3rd base going up for San @ ~9 minutes


<3 that's what toss should've started doing a long time ago... except dark shrine was a bit surprising to see

He's probably going to lose to having a massive army disadvantage in the mid game. This is why most protoss dislike fast thirds.

If happy is passive enough though, it might work.


He's holding in true MANzenith fashion really.

This is one of the best games of the KSL so far imo, really great play from both.

fast third is what will make tvp interesting imho! :D
eourcs
Profile Joined February 2011
United States459 Posts
December 04 2011 15:54 GMT
#360
On December 05 2011 00:51 Seeker wrote:
asdfjkasl;dfjaskl;djf;kajsdkfjasdfj

I hate DTs in TvP

Seriously, Protosses need to start using it more vs any form of 1rax fe's. There's no downsides and the dts have the potential to end the game immediately.
Masters Terran | Strelok after losing to Kas' BCs "FUUUUUCK" *Stream Offline* | "Fuck hellions. Fuck them in the ass" IdrA
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