MLG Providence Day 2 Live Report Thread - Page 128
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Thread unlocked. Please THINK before you post, and rest assured that ANY infringement of the rules will be dealt with severely. NO caster bashing NO balance whine NO player bashing NO bad manner of any sort Thanks! - riptide | ||
MuK_x
743 Posts
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Andypk
Scotland512 Posts
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skatbone
United States1005 Posts
On November 20 2011 04:43 Fyzar wrote: Oh dear god I hope you are joking and I'm getting trolled incredibly hard. Yea...and counter to what happened in game 2 where Sheth won without hive tech. | ||
soupchicken
United States322 Posts
However Sheth made a ton of mistakes. | ||
mordk
Chile8385 Posts
On November 20 2011 04:43 Lasbike wrote: Waw, a 180 zerg army can't do anything against a 115 protoss army (It's not an imbalance whin, it's just what happened) We've known for a VERY long time now that deathball composition counter roach/hydra, particularly if you fight on tight chokes all the time | ||
emjaytron
Australia544 Posts
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Skipton
United States707 Posts
On November 20 2011 04:42 Bocian wrote: well the better player lost coz it's impossible to kill a P player without hive tech... Please stop. | ||
Hierarch
United States2197 Posts
On November 20 2011 04:43 SeaSwift wrote: It is hardly any worse than it used to be. Players have just adapted to it, and so it turns out it wasn't actually IMBA in the first place, despite Idra's woes. EDIT: also, the FG nerf didn't change the number of hits it takes to kill either Colossi or Void Rays. It also gets smashed by the mass mass muta play we've been seeing lately | ||
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Fionn
United States23455 Posts
MVP vs. Rain -> Bomber -> MC -> Idra | ||
Fyzar
Netherlands8010 Posts
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Rinrun
Canada3509 Posts
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1ManArmy
Netherlands895 Posts
Next up vs Destiny ![]() | ||
bubba18sar
United States12 Posts
On November 20 2011 04:43 SeaSwift wrote: It is hardly any worse than it used to be. Players have just adapted to it, and so it turns out it wasn't actually IMBA in the first place, despite Idra's woes. EDIT: also, the FG nerf didn't change the number of hits it takes to kill either Colossi or Void Rays. The fungal growth was not what was used on the colo | ||
Steveling
Greece10806 Posts
On November 20 2011 04:45 Fyzar wrote: BANJO coming up on Beta2. BANJO WOOOOOOOOOOOOOOOO! | ||
SeaSwift
Scotland4486 Posts
On November 20 2011 04:44 Elem wrote: You do know they nerfed VR/Colo Deathball a lot, right? :p Since the heyday of VR/Collo (when Idra/Artosis did their show), VR/Collo has barely changed. The Void Ray change with the ramp-up occured before the IMBALANCED! show IIRC. EDIT: Yeah, the VR nerf happened in October last year. Pretty sure VR/Collo was still considered IMBA by the start of 2011. | ||
Brutalin
Sweden74 Posts
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Dragar
United Kingdom971 Posts
On November 20 2011 04:44 Welmu wrote: Sheth had really bad army composition and super bad positions... Why attack so far with so many non-creep Hydras =/ He had to. The alternative was to let collosi numbers grow to 2 or more, and then they're worthless. As you saw, when Hero held with forcefield long enough to get 2 out. | ||
Badfatpanda
United States9719 Posts
On November 20 2011 04:45 Fyzar wrote: BANJO coming up on Beta2. the world isn't ready... | ||
Brotatolol
United States1742 Posts
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OhSix
United States252 Posts
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