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On November 04 2011 16:52 deathzz wrote:Show nested quote +On November 04 2011 16:50 roymarthyup wrote:On November 04 2011 16:45 itsjuspeter wrote:On November 04 2011 16:42 roymarthyup wrote:On November 04 2011 16:38 itsjuspeter wrote:On November 04 2011 16:37 roymarthyup wrote: the carriers arent too bad, but attacking into missile turrets was a huge mistake
the carriers + guardian shield can beat the marines as long as your not engaging turrets and also you need +3 armor against +3 marine attack no, just stimming marines will kill every single interceptor then the ground army of the toss will melt without splash damage, try it out sometime, carriers will be missed but they just aren't worth it here in sc2. no. 3/3 marines beat 3/3 carriers but 3/3 marines lose to 3/3 carriers that have guardian shield 0/0 carriers beat 0/0 vikings 3/3 carriers beat 3/3 vikings 24 food of carriers beats 24food of vikings, any food amount you want carriers win. vikings cannot "kite" carriers, as long as the toss micros and stacks his carriers the vikings cannot pick them off without dying themselves carriers are bad mainly for their buildtime. that proxy carrier thing is a bad strategy because any aggression comes and you lose because they take forever. but if you actually get carriers out, and dont engage into a ton of turrets, and support them with guardian shield and have armor upgrades equal to the terrans +attack, you will beat marines/vikings You really believe that? Get the critical amount of vikings ~8, then start one shotting and kiting carriers, we'll see how all your facts do against that. Putting numbers up like that convinces no one, there's a reason why no one uses carriers and why they are being removed. Just let it go. yes i believe it because ive tested it go into the unit tester and try to fight 50 food of vikings with 50food of carriers. the vikings cannot one shotting and kiting carriers, because carriers still launch all their incerceptors and every time you one shot a carrier a bunch of vikings die go test it yourself. vikings lose to carriers in equal food amounts. BUT u can replace vikings faster than u can replace carriers. sc2 isnt just abt how 1 unit dominates another....
which is why i said carriers are bad because of their buildtime, not their battle stats
carriers beat vikings in equal food amounts. vikings cannot "kite" carriers. kiting means you can kill a unit while not being hit by it. marauders can kite zealots, and other than a charge strike the zealots cannot hit the studder stepping marauder
carriers on the other hand have equal range of vikings. carriers can always attack vikings if the vikings are attacking carriers. vikings do not kite carriers, but they beat carriers in superior food numbers which should always happen ingame because carrier buildtime sucks.
(carrier launch range is 8, viking attack range is 9, however vikings require stopping for a split second to fire, during this time a carrier will launch most of its interceptors dealing all of its burst and the interceptors keep attacking up to 14 range. carrier range is listed at 1 less than vikings but their pretty much the same)(and its impossible to micro and kite, even if you have 1 viking against 1 carrier its impossible to micro the viking and shoot the carrier without the carrier being able to shoot back)
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Nestea must be sharing his account with Destiny
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Nestea getting his third up after losing it to Blink Stalkers and Genius getting his third up finally.
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United States23455 Posts
It really seems like the players aren't taking this serious even with the higher prize pool.
I propose next season they do a 2v2 tournament AoL.
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as expected, nestea plays questionably at best in a non code s tourney
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Genius ain gonna hold a 3rd base. Nestea can just keep throwing units at him.
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On November 04 2011 16:57 mizU wrote: Nestea getting his third up after losing it to Blink Stalkers and Genius getting his third up finally. +100 esports dollars to you
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Genius pushing with a huge ball with blink stalkers, zealots, and archons... Nesteas counter attack killing a lot of probes but he's still in trouble. Nestea lost his third, while Genius still has his, but workers counts should be pretty low.
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Khaldor is an awesome caster
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Nestea finally starts the muta harass
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Wow, Genius just won't let Nestea get a third up
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Nestea has mutas out to harass, and his drones almost got caught maynarding. Third base under attack by Nestea, and he kills it.
Genius has to defend against this muta harass or Nestea might catch up.
Genius warping in to Nestea's third and getting it dangerously low in health.
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Did Genius just shoot his own nexus?
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it's a pretty entertaining game so far :D
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Nestea is pretty much dead but Genius isn't handling this as well as he could. Nestea could get lucky and still win if Genius continues to donate random archons and zealots.
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Nestea trying to harass but being careless at some moments. Probe count is VERYY low for genius but Nestea has been on 2 bases for a VERY long.
22 probes for P ~40 drones for Z
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both cannot keep a 3rd for long lol
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Nestea needs to take Genius' 3rd. At this rate, it's the only base he won't kill, haha.
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I think in this situation zerg should try nydus mining instead of losing hatcheries lol
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