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[AOL] - Team Ace Invitational RO20 Group B - Page 24

Forum Index > StarCraft 2 Tournaments
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Prev 1 22 23 24 25 26 40 Next All
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 04 2011 07:49 GMT
#461
More Stargates. More!
Isaac
Profile Joined August 2010
United States810 Posts
November 04 2011 07:49 GMT
#462
On November 04 2011 16:46 ViperPL wrote:
Show nested quote +
On November 04 2011 16:45 dabom88 wrote:
On November 04 2011 16:43 ViperPL wrote:
Bleh, CheeseKingPrime at work. I hope he doesn't advance.


2 Rax Bunker Rush is a standard build bud.


It's the only build MKP can do vZ, and if it doesn't work he's usually screwed.

he has done a 3barracks 1 factory all in, 3 factory reactor, 2 factory reacter, 14 orbital, 2 barracks all in, 2barracks into fast 2/2 timing attack. 1 barracks expand, gold base reactored marines/maraders/hellions. banshee/hellion attack. and reaper/hellion.
number one fan of marineking
red_
Profile Joined May 2010
United States8474 Posts
November 04 2011 07:49 GMT
#463
On November 04 2011 16:45 itsjuspeter wrote:
Show nested quote +
On November 04 2011 16:42 roymarthyup wrote:
On November 04 2011 16:38 itsjuspeter wrote:
On November 04 2011 16:37 roymarthyup wrote:
the carriers arent too bad, but attacking into missile turrets was a huge mistake


the carriers + guardian shield can beat the marines as long as your not engaging turrets and also you need +3 armor against +3 marine attack


no, just stimming marines will kill every single interceptor then the ground army of the toss will melt without splash damage, try it out sometime, carriers will be missed but they just aren't worth it here in sc2.


no. 3/3 marines beat 3/3 carriers

but 3/3 marines lose to 3/3 carriers that have guardian shield

0/0 carriers beat 0/0 vikings

3/3 carriers beat 3/3 vikings

24 food of carriers beats 24food of vikings, any food amount you want carriers win. vikings cannot "kite" carriers, as long as the toss micros and stacks his carriers the vikings cannot pick them off without dying themselves

carriers are bad mainly for their buildtime. that proxy carrier thing is a bad strategy because any aggression comes and you lose because they take forever.

but if you actually get carriers out, and dont engage into a ton of turrets, and support them with guardian shield and have armor upgrades equal to the terrans +attack, you will beat marines/vikings



You really believe that? Get the critical amount of vikings ~8, then start one shotting and kiting carriers, we'll see how all your facts do against that. Putting numbers up like that convinces no one, there's a reason why no one uses carriers and why they are being removed. Just let it go.


To be fair, I'm fairly sure 6 BCs and an assorted amount of ground units that aren't siege tanks would lose pretty horribly attacking into 6 missile turrets 2 bunkers and a ton of marines as well. Broodlords being unaffected by the turrets would obviously dominate, but it's not like the Carrier is the only capital ship that would crash and burn in that engagement.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Beardedclam
Profile Joined September 2010
United States839 Posts
November 04 2011 07:49 GMT
#464
He is could be going MShip LOL
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
noddy
Profile Joined July 2011
United Kingdom927 Posts
November 04 2011 07:49 GMT
#465
On November 04 2011 16:46 ViperPL wrote:
Show nested quote +
On November 04 2011 16:45 dabom88 wrote:
On November 04 2011 16:43 ViperPL wrote:
Bleh, CheeseKingPrime at work. I hope he doesn't advance.


2 Rax Bunker Rush is a standard build bud.


It's the only build MKP can do vZ, and if it doesn't work he's usually screwed.


You're an idiot. Perhaps try watching some games before you bitch about an established player.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
November 04 2011 07:50 GMT
#466
On November 04 2011 16:46 ViperPL wrote:
Show nested quote +
On November 04 2011 16:45 dabom88 wrote:
On November 04 2011 16:43 ViperPL wrote:
Bleh, CheeseKingPrime at work. I hope he doesn't advance.


2 Rax Bunker Rush is a standard build bud.


It's the only build MKP can do vZ, and if it doesn't work he's usually screwed.


You forgot flying to the Gold and using Hellions.
SolidZeal
Profile Joined October 2010
United States393 Posts
November 04 2011 07:50 GMT
#467
Man, I can't wait till HotS where going stargate will be a better option, it is usually entertaining to watch.
In the clearing stands a boxer and a figher by his trade
Lann555
Profile Joined February 2010
Netherlands5173 Posts
November 04 2011 07:50 GMT
#468
On November 04 2011 16:47 noddy wrote:
Show nested quote +
On November 04 2011 16:43 Lann555 wrote:
It boggled my mind that MKP actually has any fans. Guy literally cheeses every single game it seems :/


How is 2rax cheese? It never ends the game unless its MKP/MVP/SC

Life's fault for overreacting.


11/11 and pulling......8 scv is insanely cheesy. But it's probably my personal dislike for MKP though. I don't care for man-tears
Fantasy Fan! Gogogo vultures
Tehs Tehklz
Profile Joined July 2011
United States330 Posts
November 04 2011 07:50 GMT
#469
On November 04 2011 16:46 ViperPL wrote:
Show nested quote +
On November 04 2011 16:45 dabom88 wrote:
On November 04 2011 16:43 ViperPL wrote:
Bleh, CheeseKingPrime at work. I hope he doesn't advance.


2 Rax Bunker Rush is a standard build bud.


It's the only build MKP can do vZ, and if it doesn't work he's usually screwed.


Yeah, it's not like he has a nearly 70 percent win rate versus Zerg, or anything.
Mithridates
Profile Joined June 2011
United States446 Posts
November 04 2011 07:50 GMT
#470
Unfixable without completely changing several other units. Corruptors render carriers useless, and marines render carriers useless. Without weakening marines - which would completely change the game - or weakening corruptors (which are only okay anyway), there's no way you can make carriers viable. Make carriers strong enough to beat these two units would likewise unbalance the game irretrievably, as marines are always the backbone of anything but a pure mech army (which doesn't work against Protoss anyway) and Corruptors exist specifically to counter Carriers and Battlecruisers.
Or u could just buff carriers slightly. PLus armor to help against marines. Im fine with the corruptor-carrier relationship. A 350-250 unit in a dead tech tree with 120 sec buildtime and you have to pay for ammo. A unit like that should be scary as fuck
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
November 04 2011 07:50 GMT
#471
Why didn't he wait until the overlord was dead b4 building the expo??
roymarthyup
Profile Joined April 2010
1442 Posts
November 04 2011 07:50 GMT
#472
On November 04 2011 16:45 itsjuspeter wrote:
Show nested quote +
On November 04 2011 16:42 roymarthyup wrote:
On November 04 2011 16:38 itsjuspeter wrote:
On November 04 2011 16:37 roymarthyup wrote:
the carriers arent too bad, but attacking into missile turrets was a huge mistake


the carriers + guardian shield can beat the marines as long as your not engaging turrets and also you need +3 armor against +3 marine attack


no, just stimming marines will kill every single interceptor then the ground army of the toss will melt without splash damage, try it out sometime, carriers will be missed but they just aren't worth it here in sc2.


no. 3/3 marines beat 3/3 carriers

but 3/3 marines lose to 3/3 carriers that have guardian shield

0/0 carriers beat 0/0 vikings

3/3 carriers beat 3/3 vikings

24 food of carriers beats 24food of vikings, any food amount you want carriers win. vikings cannot "kite" carriers, as long as the toss micros and stacks his carriers the vikings cannot pick them off without dying themselves

carriers are bad mainly for their buildtime. that proxy carrier thing is a bad strategy because any aggression comes and you lose because they take forever.

but if you actually get carriers out, and dont engage into a ton of turrets, and support them with guardian shield and have armor upgrades equal to the terrans +attack, you will beat marines/vikings



You really believe that? Get the critical amount of vikings ~8, then start one shotting and kiting carriers, we'll see how all your facts do against that. Putting numbers up like that convinces no one, there's a reason why no one uses carriers and why they are being removed. Just let it go.


yes i believe it because ive tested it


go into the unit tester and try to fight 50 food of vikings with 50food of carriers.

the vikings cannot one shotting and kiting carriers, because carriers still launch all their incerceptors and every time you one shot a carrier a bunch of vikings die

go test it yourself. vikings lose to carriers in equal food amounts.
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
November 04 2011 07:51 GMT
#473
Khaldor: girls
Moletrap: ...interesting...
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
babylon
Profile Blog Joined April 2011
8765 Posts
November 04 2011 07:51 GMT
#474
On November 04 2011 16:47 fixed_point wrote:
Show nested quote +
On November 04 2011 16:45 babylon wrote:
On November 04 2011 16:43 Lann555 wrote:
It boggled my mind that MKP actually has any fans. Guy literally cheeses every single game it seems :/

He cries when he loses though!!!11!1

He also cries when he wins

So does Ganzi, and that poor guy barely has any fans.
anrimayu
Profile Joined June 2011
United States875 Posts
November 04 2011 07:51 GMT
#475
I guess he didn't watch the games of "cheese" done by supernova and Nestea. Or he's just a butthurt hater.
☆*:.。. o(≧▽≦)o .。.:*☆
blahz0r
Profile Joined December 2010
3030 Posts
November 04 2011 07:51 GMT
#476
Really liking Khaldor's casting so far. woo more stargate play.
Liquipedia
itsjuspeter
Profile Joined November 2010
United States668 Posts
November 04 2011 07:51 GMT
#477
On November 04 2011 16:47 s3rp wrote:
Show nested quote +
On November 04 2011 16:45 itsjuspeter wrote:
On November 04 2011 16:42 roymarthyup wrote:
On November 04 2011 16:38 itsjuspeter wrote:
On November 04 2011 16:37 roymarthyup wrote:
the carriers arent too bad, but attacking into missile turrets was a huge mistake


the carriers + guardian shield can beat the marines as long as your not engaging turrets and also you need +3 armor against +3 marine attack


no, just stimming marines will kill every single interceptor then the ground army of the toss will melt without splash damage, try it out sometime, carriers will be missed but they just aren't worth it here in sc2.


no. 3/3 marines beat 3/3 carriers

but 3/3 marines lose to 3/3 carriers that have guardian shield

0/0 carriers beat 0/0 vikings

3/3 carriers beat 3/3 vikings

24 food of carriers beats 24food of vikings, any food amount you want carriers win. vikings cannot "kite" carriers, as long as the toss micros and stacks his carriers the vikings cannot pick them off without dying themselves

carriers are bad mainly for their buildtime. that proxy carrier thing is a bad strategy because any aggression comes and you lose because they take forever.

but if you actually get carriers out, and dont engage into a ton of turrets, and support them with guardian shield and have armor upgrades equal to the terrans +attack, you will beat marines/vikings



You really believe that? Get the critical amount of vikings ~8, then start one shotting and kiting carriers, we'll see how all your facts do against that. Putting numbers up like that convinces no one, there's a reason why no one uses carriers and why they are being removed. Just let it go.


You can't kite Carriers though Vikings will take damage from Carriers no matter what.



Okay last response before I'm done arguing against people who are saying carriers may seem viable. You're trying to tell me that you cant kite carriers which are SLOWER than vikings? You do realize that if you move command carriers all their interceptors go back to the ship. You can focus a carrier down, run away taking minimal damage from the interceptors already out, once you outrun the carrier the interceptors return, that's when you go back and take another shot. Rinse and repeat and you'll have possibly traded a viking for a carrier every time. I understand that the interceptor release range will allow carriers to maybe kill a viking or two, but that is ALWAYS worth the trade when you get to snipe carriers.
ZenithM
Profile Joined February 2011
France15952 Posts
November 04 2011 07:52 GMT
#478
Cool story bro-ing from Moletrap.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 04 2011 07:52 GMT
#479
That's true roymarthyup but we aren't playing unit tester. We're playing a different game with both players making reinforcements. Vikings are more than half as expensive and can be massed twice as easily. Vikings counter carriers because you will always have more vikings than carriers.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Toadvine
Profile Joined November 2010
Poland2234 Posts
November 04 2011 07:52 GMT
#480
Somewhat surprised Nestea isn't going for the autowin with Mutas.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
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