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Dodgin
Canada39254 Posts
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Isaac
United States810 Posts
On November 04 2011 16:46 ViperPL wrote: It's the only build MKP can do vZ, and if it doesn't work he's usually screwed. he has done a 3barracks 1 factory all in, 3 factory reactor, 2 factory reacter, 14 orbital, 2 barracks all in, 2barracks into fast 2/2 timing attack. 1 barracks expand, gold base reactored marines/maraders/hellions. banshee/hellion attack. and reaper/hellion. | ||
red_
United States8474 Posts
On November 04 2011 16:45 itsjuspeter wrote: You really believe that? Get the critical amount of vikings ~8, then start one shotting and kiting carriers, we'll see how all your facts do against that. Putting numbers up like that convinces no one, there's a reason why no one uses carriers and why they are being removed. Just let it go. To be fair, I'm fairly sure 6 BCs and an assorted amount of ground units that aren't siege tanks would lose pretty horribly attacking into 6 missile turrets 2 bunkers and a ton of marines as well. Broodlords being unaffected by the turrets would obviously dominate, but it's not like the Carrier is the only capital ship that would crash and burn in that engagement. | ||
Beardedclam
United States839 Posts
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noddy
United Kingdom927 Posts
On November 04 2011 16:46 ViperPL wrote: It's the only build MKP can do vZ, and if it doesn't work he's usually screwed. You're an idiot. Perhaps try watching some games before you bitch about an established player. | ||
Taf the Ghost
United States11751 Posts
On November 04 2011 16:46 ViperPL wrote: It's the only build MKP can do vZ, and if it doesn't work he's usually screwed. You forgot flying to the Gold and using Hellions. ![]() | ||
SolidZeal
United States393 Posts
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Lann555
Netherlands5173 Posts
On November 04 2011 16:47 noddy wrote: How is 2rax cheese? It never ends the game unless its MKP/MVP/SC Life's fault for overreacting. 11/11 and pulling......8 scv is insanely cheesy. But it's probably my personal dislike for MKP though. I don't care for man-tears | ||
Tehs Tehklz
United States330 Posts
On November 04 2011 16:46 ViperPL wrote: It's the only build MKP can do vZ, and if it doesn't work he's usually screwed. Yeah, it's not like he has a nearly 70 percent win rate versus Zerg, or anything. | ||
Mithridates
United States446 Posts
Unfixable without completely changing several other units. Corruptors render carriers useless, and marines render carriers useless. Without weakening marines - which would completely change the game - or weakening corruptors (which are only okay anyway), there's no way you can make carriers viable. Make carriers strong enough to beat these two units would likewise unbalance the game irretrievably, as marines are always the backbone of anything but a pure mech army (which doesn't work against Protoss anyway) and Corruptors exist specifically to counter Carriers and Battlecruisers. Or u could just buff carriers slightly. PLus armor to help against marines. Im fine with the corruptor-carrier relationship. A 350-250 unit in a dead tech tree with 120 sec buildtime and you have to pay for ammo. A unit like that should be scary as fuck | ||
Azzur
Australia6253 Posts
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roymarthyup
1442 Posts
On November 04 2011 16:45 itsjuspeter wrote: You really believe that? Get the critical amount of vikings ~8, then start one shotting and kiting carriers, we'll see how all your facts do against that. Putting numbers up like that convinces no one, there's a reason why no one uses carriers and why they are being removed. Just let it go. yes i believe it because ive tested it go into the unit tester and try to fight 50 food of vikings with 50food of carriers. the vikings cannot one shotting and kiting carriers, because carriers still launch all their incerceptors and every time you one shot a carrier a bunch of vikings die go test it yourself. vikings lose to carriers in equal food amounts. | ||
kckkryptonite
1126 Posts
Moletrap: ...interesting... | ||
babylon
8765 Posts
So does Ganzi, and that poor guy barely has any fans. ![]() | ||
anrimayu
United States875 Posts
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blahz0r
3030 Posts
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itsjuspeter
United States668 Posts
On November 04 2011 16:47 s3rp wrote: You can't kite Carriers though Vikings will take damage from Carriers no matter what. Okay last response before I'm done arguing against people who are saying carriers may seem viable. You're trying to tell me that you cant kite carriers which are SLOWER than vikings? You do realize that if you move command carriers all their interceptors go back to the ship. You can focus a carrier down, run away taking minimal damage from the interceptors already out, once you outrun the carrier the interceptors return, that's when you go back and take another shot. Rinse and repeat and you'll have possibly traded a viking for a carrier every time. I understand that the interceptor release range will allow carriers to maybe kill a viking or two, but that is ALWAYS worth the trade when you get to snipe carriers. | ||
ZenithM
France15952 Posts
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Probe1
United States17920 Posts
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Toadvine
Poland2234 Posts
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