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[AOL] - Team Ace Invitational RO20 Group B - Page 23

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 21 22 23 24 25 40 Next All
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
November 04 2011 07:46 GMT
#441
Genius should do a 6-gate 2-star all-in
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
November 04 2011 07:46 GMT
#442
On November 04 2011 16:45 dabom88 wrote:
Show nested quote +
On November 04 2011 16:43 ViperPL wrote:
Bleh, CheeseKingPrime at work. I hope he doesn't advance.


2 Rax Bunker Rush is a standard build bud.


Bringing 5 extra workers isn't so standard though.
Beakerbite
Profile Joined May 2010
United States127 Posts
November 04 2011 07:46 GMT
#443
Group B is a study in cheese.
For the Overmind.
deathzz
Profile Joined September 2011
669 Posts
November 04 2011 07:46 GMT
#444
hmm will we see mothership now?
Korean overlords
Zooper31
Profile Joined May 2009
United States5711 Posts
Last Edited: 2011-11-04 07:46:59
November 04 2011 07:46 GMT
#445
On November 04 2011 16:45 Gijian wrote:
wtf. I feel like no one is taking this seriously. That was a fast GG. If this was GSL, Life would probably have fight to the bitter end.


He had 8 supply to MKP's 24. MKP also had about 4 marines raining fire on his only queen and natural hatchery with no lings out at all.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
anrimayu
Profile Joined June 2011
United States875 Posts
November 04 2011 07:46 GMT
#446
Remember, most of the games tonight have been ended with early rushes. It feels like noone's taking the games seriously.
☆*:.。. o(≧▽≦)o .。.:*☆
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
November 04 2011 07:46 GMT
#447
On November 04 2011 16:46 tomatriedes wrote:
Show nested quote +
On November 04 2011 16:45 dabom88 wrote:
On November 04 2011 16:43 ViperPL wrote:
Bleh, CheeseKingPrime at work. I hope he doesn't advance.


2 Rax Bunker Rush is a standard build bud.


Bringing 5 extra workers isn't so standard though.

And it was also an 11/11
ViperPL
Profile Joined March 2011
Poland1775 Posts
November 04 2011 07:46 GMT
#448
On November 04 2011 16:45 dabom88 wrote:
Show nested quote +
On November 04 2011 16:43 ViperPL wrote:
Bleh, CheeseKingPrime at work. I hope he doesn't advance.


2 Rax Bunker Rush is a standard build bud.


It's the only build MKP can do vZ, and if it doesn't work he's usually screwed.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
November 04 2011 07:46 GMT
#449
On November 04 2011 16:42 IamAnton wrote:
Show nested quote +
On November 04 2011 16:40 Mithridates wrote:
They will never fix carriers cause noobs sometimes win by massing them in 4v4. Such a hilariously bad unit lol


sadly thats actually true, they care so much about making this game "balanced" for the bronze leaguers that real balance at the pro level goes right out the door with certain units.


They could have done it in via Micro mechanics, but yeah they really didn't know what to do with them.

They probably should have made Interceptors pierce through armor upgrades, have +2 armor and always stay out (like fly around the carrier).

That'd have made them far more powerful.
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-11-04 07:53:31
November 04 2011 07:46 GMT
#450
On November 04 2011 16:44 XupinatoR wrote:
Show nested quote +
On November 04 2011 16:42 roymarthyup wrote:
On November 04 2011 16:38 itsjuspeter wrote:
On November 04 2011 16:37 roymarthyup wrote:
the carriers arent too bad, but attacking into missile turrets was a huge mistake


the carriers + guardian shield can beat the marines as long as your not engaging turrets and also you need +3 armor against +3 marine attack


no, just stimming marines will kill every single interceptor then the ground army of the toss will melt without splash damage, try it out sometime, carriers will be missed but they just aren't worth it here in sc2.


no. 3/3 marines beat 3/3 carriers

but 3/3 marines lose to 3/3 carriers that have guardian shield

0/0 carriers beat 0/0 vikings

3/3 carriers beat 3/3 vikings

24 food of carriers beats 24food of vikings, any food amount you want carriers win. vikings cannot "kite" carriers, as long as the toss micros and stacks his carriers the vikings cannot pick them off without dying themselves

carriers are bad mainly for their buildtime. that proxy carrier thing is a bad strategy because any aggression comes and you lose because they take forever.

but if you actually get carriers out, and dont engage into a ton of turrets, and support them with guardian shield, you will beat marines/vikings


But interceptors arent in range of the guardian shield, so marines will still destroy them >.<


as long as you keep everything pretty balled up, the guardian shield should hit most interceptors (it has a 8range diameter. its not hard to get it to cover most things)

(however this is kinda bad because balled up units means all your sentries get emp'ed and you have no guardian shield)

and the terran cant target the sentries under a giant blob of air units. if the terran wants to counter it he needs splash which is only tanks, which carriers counter anyway. and the EMP is also a viable counter because it can take away sentry energy.

without guardian shield the carriers will lose. and carriers are bad im not saying their good, but their bad because of their buildtime, their battle stats arent all that bad.

carriers alone against marines are bad, but that doesnt mean carriers battle stats are bad because if you have guardian shield its heavy in the tosses favor
fixed_point
Profile Joined June 2011
Germany4891 Posts
November 04 2011 07:47 GMT
#451
On November 04 2011 16:45 babylon wrote:
Show nested quote +
On November 04 2011 16:43 Lann555 wrote:
It boggled my mind that MKP actually has any fans. Guy literally cheeses every single game it seems :/

He cries when he loses though!!!11!1

He also cries when he wins
babylon
Profile Blog Joined April 2011
8765 Posts
Last Edited: 2011-11-04 07:47:22
November 04 2011 07:47 GMT
#452
On November 04 2011 16:45 dinmsab wrote:
Show nested quote +
On November 04 2011 16:45 babylon wrote:
On November 04 2011 16:43 Lann555 wrote:
It boggled my mind that MKP actually has any fans. Guy literally cheeses every single game it seems :/

He cries when he loses though!!!11!1


I swear, he gains a fangirl with every tear he sheds.

I think he gains more fans on average for every game he loses than for every game he wins.
iamthedave
Profile Joined February 2011
England2814 Posts
November 04 2011 07:47 GMT
#453
On November 04 2011 16:43 Mithridates wrote:
Show nested quote +
They will never fix carriers because they intend to remove it


It was obvious that they sucked at launch and have zero role in the protoss army. Why not fix a useless unit??


Unfixable without completely changing several other units. Corruptors render carriers useless, and marines render carriers useless. Without weakening marines - which would completely change the game - or weakening corruptors (which are only okay anyway), there's no way you can make carriers viable. Make carriers strong enough to beat these two units would likewise unbalance the game irretrievably, as marines are always the backbone of anything but a pure mech army (which doesn't work against Protoss anyway) and Corruptors exist specifically to counter Carriers and Battlecruisers.
I'm not bad at Starcraft; I just think winning's rude.
Beardedclam
Profile Joined September 2010
United States839 Posts
November 04 2011 07:47 GMT
#454
Lets get some Mships now :D!
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
s3rp
Profile Joined May 2011
Germany3192 Posts
November 04 2011 07:47 GMT
#455
On November 04 2011 16:45 itsjuspeter wrote:
Show nested quote +
On November 04 2011 16:42 roymarthyup wrote:
On November 04 2011 16:38 itsjuspeter wrote:
On November 04 2011 16:37 roymarthyup wrote:
the carriers arent too bad, but attacking into missile turrets was a huge mistake


the carriers + guardian shield can beat the marines as long as your not engaging turrets and also you need +3 armor against +3 marine attack


no, just stimming marines will kill every single interceptor then the ground army of the toss will melt without splash damage, try it out sometime, carriers will be missed but they just aren't worth it here in sc2.


no. 3/3 marines beat 3/3 carriers

but 3/3 marines lose to 3/3 carriers that have guardian shield

0/0 carriers beat 0/0 vikings

3/3 carriers beat 3/3 vikings

24 food of carriers beats 24food of vikings, any food amount you want carriers win. vikings cannot "kite" carriers, as long as the toss micros and stacks his carriers the vikings cannot pick them off without dying themselves

carriers are bad mainly for their buildtime. that proxy carrier thing is a bad strategy because any aggression comes and you lose because they take forever.

but if you actually get carriers out, and dont engage into a ton of turrets, and support them with guardian shield and have armor upgrades equal to the terrans +attack, you will beat marines/vikings



You really believe that? Get the critical amount of vikings ~8, then start one shotting and kiting carriers, we'll see how all your facts do against that. Putting numbers up like that convinces no one, there's a reason why no one uses carriers and why they are being removed. Just let it go.


You can't kite Carriers though Vikings will take damage from Carriers no matter what.
noddy
Profile Joined July 2011
United Kingdom927 Posts
November 04 2011 07:47 GMT
#456
On November 04 2011 16:43 Lann555 wrote:
It boggled my mind that MKP actually has any fans. Guy literally cheeses every single game it seems :/


How is 2rax cheese? It never ends the game unless its MKP/MVP/SC

Life's fault for overreacting.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2011-11-04 07:49:56
November 04 2011 07:48 GMT
#457
On November 04 2011 16:46 ViperPL wrote:
Show nested quote +
On November 04 2011 16:45 dabom88 wrote:
On November 04 2011 16:43 ViperPL wrote:
Bleh, CheeseKingPrime at work. I hope he doesn't advance.


2 Rax Bunker Rush is a standard build bud.


It's the only build MKP can do vZ, and if it doesn't work he's usually screwed.


Once again, someone who has selective memory or cleary hasn't watched very many MKP games. MKP does quite a variety of builds in TvZ.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
November 04 2011 07:48 GMT
#458
It's a genius game!
habbey
Profile Joined September 2010
United States405 Posts
November 04 2011 07:48 GMT
#459
On November 04 2011 16:45 Gijian wrote:
wtf. I feel like no one is taking this seriously. That was a fast GG. If this was GSL, Life would probably have fight to the bitter end.


you mean til he had say, 8pop vs 26?
SolidZeal
Profile Joined October 2010
United States393 Posts
November 04 2011 07:48 GMT
#460
I often want the protoss to win, but at this point I want nestea to win, just so we don't have double terran guaranteed to advance. Well, that and nestea is awesome.
In the clearing stands a boxer and a figher by his trade
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