HuK vs MC has PuMa with a broken TLPD link to MC, and you have no spoiler for HuK vs MC, other than that, it looks great.
@vincom2: With two streams in one thread, it gets really tough to follow, especially for people trying to keep up with LiveReports.
EDIT: @IM_Megan: MLG usually goes Friday evening, all day Satuday, all day Sunday. I'll most likely be doing some LiveReporting for one of the streams, I guess I'll flip a coin to decide which one.
On October 15 2011 01:04 Dexington wrote: Why so much Tyler?
I'm thinking it has to do with the Stride Gum sponsorship guaranteeing him some face time up on stage if he's in Pool Play. Cause I can't really think of any other reason. We're missing out on Hero vs July to see Huk vs Tyler and then missing out on Huk vs Hero to see Tyler vs July. Nothing against Tyler personally but you just never know if he's going to show up giving 100% or just barely practicing. When easily you know Hero has been putting 110% into everything.
I think MC is probably going to win, but I'm hopeful for HuK. I think MC is much better in the mirror matchup, but HuK is a better player overall. Seriously going to be awesome, PvP is my favorite matchup.
Now I want to see some Canadian maple syrup covered PvP pwnage! Go HuK!
On October 15 2011 04:09 IzenHart wrote: Ret gets 1 game streamed
HerO gets 1 game streamed
TYLER gets 2.
Unbelievable.
I am super happy to see Tyler play, I have a feeling he will do well compared to past events.
No doubt Tyler has a lot of followers, but this is one of the most important tournament outside Korea where all the best players in the world gather, and wasting 2 games to stream Tyler while you can't see IdrA, HerO or Boxer is just plain dumb.
On October 15 2011 04:13 Linwelin wrote:
You really like blank space don't you
It's fine, as long as ther's you with some S-class oh-so-meaningful 1 line sentences to make up for my spaces.
On October 15 2011 04:20 Eee wrote: President-Toss looking to get back to code s
I'm pretty sure that will never happen
You really think so? He might not win this MLG but i think he will make it back to code s eventually?
That guy is trolling or just being ridiculous. MC still beats Code S players, even easily sometimes, (Ryung for example) He'll be back in Code S one way or another.
On October 15 2011 04:20 Eee wrote: President-Toss looking to get back to code s
I'm pretty sure that will never happen
You really think so? He might not win this MLG but i think he will make it back to code s eventually?
No, because getting back into Code A is extremely hard, let alone code S. It doesn't matter if you are better, the GSL system is designed to be very stagnant and if you fall out, you're often out for good (from what we've seen from the majority of players who fell out).
On October 15 2011 05:59 R1CH wrote: I think HerO has a pretty good chance against MC in his current state. Sucks that one of them has to lose but I hope HerO wins .
I would call him favorite for this match... Easily! No offense against MC, but he hasn't performed outstanding lately and especially in PvP it has been a looooooooooong way from #1 in the world to his current state, while Hero really showed a lot of skill!
On October 15 2011 05:59 R1CH wrote: I think HerO has a pretty good chance against MC in his current state. Sucks that one of them has to lose but I hope HerO wins .
I would call him favorite for this match... Easily! No offense against MC, but he hasn't performed outstanding lately and especially in PvP it has been a looooooooooong way from #1 in the world to his current state.
Not really. Hero is pretty unproven in PvP, and it's quite a small sample size. It's not like he's beaten any godly PvPers so who knows if he'll be a match? MC has shown just as much skill as Hero, who has had multiple early exits in tournaments as well. Code A, Dreamhack Valencia, IPL, etc. 6-0ing his IPL group is just as impressive as anything Hero has done recently.
On October 15 2011 06:08 CosmoK wrote: Will it again be possible to watch both streams side to side? Unfortunately teevox.com/mlg doesn't seem to work for now.
I refreshed and red+blue are dead for me, im using premium code but all i see is black stream and the others are grey background and MLG logo (aside from beta1 which is no stream), anyone else?
Doesn't matter if Stephano is with Sase/WhiteRa, the 2 finalists are still going to the championship bracket, and the loser can still make it out in the loser's bracket
On October 15 2011 06:26 Cyro wrote: I refreshed and red+blue are dead for me, im using premium code but all i see is black stream and the others are grey background and MLG logo (aside from beta1 which is no stream), anyone else?
My streams fine, man. Although I'm on the LQ stream.
Um, sorry if this is a stupid question, but the quadview thing gives me 4 windows, and I cant see 2 of them anyways, is there any way to get the remaining two windows (blue and red stream) too "fill" the rest of the screen on their respective sides?
On October 15 2011 06:22 Quotidian wrote: what I want for future MLGs
more Husky, zero Djwheat
A more progressive map pool - stop just following GSL/Blizzard when the western map making community is actually really, really good.
I actually prefer djwheat to Husky, but thats my opinion
I think a Husky/Djwheat/Day9 lineup would be cooler than Tastosis + Day9/djwheat. Husky/Day9 did an amazing job last time and I can't stand Tastosis after watching them cast Nestea games ;(.
On October 15 2011 06:22 Quotidian wrote: what I want for future MLGs
more Husky, zero Djwheat
A more progressive map pool - stop just following GSL/Blizzard when the western map making community is actually really, really good.
Oh fuck no! DjWheat is entertaining as hell and doesnt act like he knows more about the game than he really does. I dont like Husky at all :/
//edited to be less bashy
prior to the previous MLG, I didn't think much about Husky either. But he really won me over last time. He has improved immensly - he was picking up stuff happening in games that was really insightful and he has great chemistry with Day9. Wheat has a voice that has no business being in any kind of broadcast medium, his not especially insightful when it comes to the game, he's repetitive and he just isn't funny.
On October 15 2011 06:47 bRuTaL!! wrote: Anyone else blue stream get stuck constantly?
I'm finding issues with the beta streams, sound and video both. Also, if I put any stream above medium, it seems to start lagging the other ones up pretty badly... hopefully it smooths out soon though.
They're kidding about the 4 gate! Remember HuK vs inori on tal'darim?
Also, is there anywhere I can load only the 2 main streams on the same page? I want to watch white and black on separate pages because they keep hanging and I want to reload them without interrupting my main streams...
On October 15 2011 06:51 sharktopus. wrote: I wish the quality for mid was slightly better, it's just blurry enough to make it difficult to read supply and resources.
MLG medium quality is better than GSL paid quality...
They use 0.3mbit streams for the free view, you can literaly stare at the minimap on a 4 player map and be unable to see who spawned where
On October 15 2011 06:51 sharktopus. wrote: I wish the quality for mid was slightly better, it's just blurry enough to make it difficult to read supply and resources.
MLG medium quality is better than GSL paid quality...
They use 0.3mbit streams for the free view, you can literaly stare at the minimap on a 4 player map and be unable to see who spawned where
MLG FIGHTING
I don't stay up late enough to catch GSL so I've never seen it, MLG is my GSL :D
Day9 didnt notice, but MC blocked the gas so hero couldnt build on it using the 1.4 bug
I beleive its a bug because it wasnt in patch notes, and it messes up placing hatcheries where there is larvae after loosing hatches etc as well as gas geysers
On October 15 2011 07:02 sharktopus. wrote: what is going on with HerO, he never plays this poorly. I especially never expected him to play this poorly against someone he is so familiar with.
On October 15 2011 07:03 Cyro wrote: Hero lost that game because his double gas steal didnt work because of the probe block on the geyser and it messed up his entire strategy i beleive
On October 15 2011 07:02 sharktopus. wrote: what is going on with HerO, he never plays this poorly. I especially never expected him to play this poorly against someone he is so familiar with.
I can only assume that he had no time to warm up or is exhausted from the travelling. Sad to see the series end this way
We just overheard WhiteRa saying he'd found a secret offensive capability upgrade for the warp prism. It's a special thing you can research through the fleet beacon, and it makes the warp prism do 3 damage and have a range of 7.
...Ok, not really. But it's White-Ra, so admit it- you believed us for a second.
everyone likes HuK, but I mean.........he doesn't even appreciate his own team and I doubt he practices with them much at all. He just ladders instead, not to mention, he can't even remember his own sponsers.
I mean, they're on your T-shirt dude. You forgot Steelseries and 2-3 more.
It's not the biggest deal, but at least show some appreciation by keeping up with who supports you.
Hero just lost because he didn't know the gas could be blocked by a probe, thats all it came down to, his whole strategy depended on that, he knew MC wouldn't have the minerals to prevent it by placing the gas and didn't know it could be blocked by a probe.
On October 15 2011 07:02 sharktopus. wrote: what is going on with HerO, he never plays this poorly. I especially never expected him to play this poorly against someone he is so familiar with.
I can only assume that he had no time to warm up or is exhausted from the travelling. Sad to see the series end this way
I don't think he could be that worn out from traveling at this point. He was in Atlantic City for IPL and the flight from there to Orlando is only about 3 hours. Maybe it's just nerves.
On October 15 2011 07:11 Keyz1 wrote: This is what I'm talking about.....
everyone likes HuK, but I mean.........he doesn't even appreciate his own team and I doubt he practices with them much at all. He just ladders instead, not to mention, he can't even remember his own sponsers.
I mean, they're on your T-shirt dude. You forgot Steelseries and 2-3 more.
It's not the biggest deal, but at least show some appreciation by keeping up with who supports you.
He doesnt practice with them at the moment because EG has not yet set up their korean teamhouse.
It was agreed when HuK joined that they would make a teamhouse in korea and HuK + IdrA + Puma and maybe more would go, but it has been delayed thusfar so they havnt met up yet
On October 15 2011 07:02 sharktopus. wrote: what is going on with HerO, he never plays this poorly. I especially never expected him to play this poorly against someone he is so familiar with.
I can only assume that he had no time to warm up or is exhausted from the travelling. Sad to see the series end this way
I don't think he could be that worn out from traveling at this point. He was in Atlantic City for IPL and the flight from there to Orlando is only about 3 hours. Maybe it's just nerves.
he just didnt know that you can blcok a gaz steal with just a probe T.T
On October 15 2011 07:02 sharktopus. wrote: what is going on with HerO, he never plays this poorly. I especially never expected him to play this poorly against someone he is so familiar with.
I can only assume that he had no time to warm up or is exhausted from the travelling. Sad to see the series end this way
I don't think he could be that worn out from traveling at this point. He was in Atlantic City for IPL and the flight from there to Orlando is only about 3 hours. Maybe it's just nerves.
He tried a double gas steal opening, which delayed everything - but MC used a new 1.4 "trick/glitch" to prevent the second gas steal even though he didnt have the money to build an assimilator, and everything just got thrown off from there
On October 15 2011 07:02 sharktopus. wrote: what is going on with HerO, he never plays this poorly. I especially never expected him to play this poorly against someone he is so familiar with.
I can only assume that he had no time to warm up or is exhausted from the travelling. Sad to see the series end this way
I don't think he could be that worn out from traveling at this point. He was in Atlantic City for IPL and the flight from there to Orlando is only about 3 hours. Maybe it's just nerves.
He played fine...MC is just better than him. Obviously it threw him off when MC stopped the double gas steal.
On October 15 2011 07:02 sharktopus. wrote: what is going on with HerO, he never plays this poorly. I especially never expected him to play this poorly against someone he is so familiar with.
I can only assume that he had no time to warm up or is exhausted from the travelling. Sad to see the series end this way
I don't think he could be that worn out from traveling at this point. He was in Atlantic City for IPL and the flight from there to Orlando is only about 3 hours. Maybe it's just nerves.
He tried a double gas steal opening, which delayed everything - but MC used a new 1.4 "trick/glitch" to prevent the second gas steal even though he didnt have the money to build an assimilator, and everything just got thrown off from there
glitch? i didn't watch the game, but there is a glitch that does that? Or is it the way that was shown in a husky video?
On October 15 2011 07:13 herbie wrote: Hero just lost because he didn't know the gas could be blocked by a probe, thats all it came down to, his whole strategy depended on that, he knew MC wouldn't have the minerals to prevent it by placing the gas and didn't know it could be blocked by a probe.
On October 15 2011 07:13 herbie wrote: Hero just lost because he didn't know the gas could be blocked by a probe, thats all it came down to, his whole strategy depended on that, he knew MC wouldn't have the minerals to prevent it by placing the gas and didn't know it could be blocked by a probe.
MIND BLOWN.
haaaa so it the thing shown in a husky video. you stick a probe in the gas right?
On October 15 2011 07:13 herbie wrote: Hero just lost because he didn't know the gas could be blocked by a probe, thats all it came down to, his whole strategy depended on that, he knew MC wouldn't have the minerals to prevent it by placing the gas and didn't know it could be blocked by a probe.
MIND BLOWN.
haaaa so it the thing shown in a husky video. you stick a probe in the gas right?
Bumblebee (TL manager) and I just tested this. You just stick a probe on the gas and you can't build it. That's the silliest thing I've seen ever.
On October 15 2011 07:13 herbie wrote: Hero just lost because he didn't know the gas could be blocked by a probe, thats all it came down to, his whole strategy depended on that, he knew MC wouldn't have the minerals to prevent it by placing the gas and didn't know it could be blocked by a probe.
MIND BLOWN.
haaaa so it the thing shown in a husky video. you stick a probe in the gas right?
Bumblebee (TL manager) and I just tested this. You just stick a probe on the gas and you can't build it. That's the silliest thing I've seen ever.
I kind of like having a way to stop gas steals xD.
On October 15 2011 07:13 herbie wrote: Hero just lost because he didn't know the gas could be blocked by a probe, thats all it came down to, his whole strategy depended on that, he knew MC wouldn't have the minerals to prevent it by placing the gas and didn't know it could be blocked by a probe.
MIND BLOWN.
Thanks, i try to be atleast a bit helpful to the community :D
On October 15 2011 07:13 herbie wrote: Hero just lost because he didn't know the gas could be blocked by a probe, thats all it came down to, his whole strategy depended on that, he knew MC wouldn't have the minerals to prevent it by placing the gas and didn't know it could be blocked by a probe.
MIND BLOWN.
haaaa so it the thing shown in a husky video. you stick a probe in the gas right?
Bumblebee (TL manager) and I just tested this. You just stick a probe on the gas and you can't build it. That's the silliest thing I've seen ever.
I thought it was quite well known (not being intentionally condescending, sorry if it comes out like that).
I would have especially expected it from a pro player like HerO, but I guess he was just unlucky that he never found out.
On October 15 2011 07:06 Tommylew wrote: anyone know why Demuslim isnt in open bracket?
Visa issues, he's stuck in the UK
Seriously? Visa issues from the UK? :S
Yes.
I assume it's the same situation that happened with Drewbie. He was able to stay in the US for 6 months but then had to leave.
There is no excuse at this point to not have a work visa, which lets you stay longer and only renew every year I believe. Isn't he getting paid by EG and living in the team house?
On October 15 2011 07:06 Tommylew wrote: anyone know why Demuslim isnt in open bracket?
Visa issues, he's stuck in the UK
Seriously? Visa issues from the UK? :S
Yes.
I assume it's the same situation that happened with Drewbie. He was able to stay in the US for 6 months but then had to leave.
There is no excuse at this point to not have a work visa, which lets you stay longer and only renew every year I believe. Isn't he getting paid by EG and living in the team house?
On October 15 2011 07:06 Tommylew wrote: anyone know why Demuslim isnt in open bracket?
Visa issues, he's stuck in the UK
Seriously? Visa issues from the UK? :S
Yes.
I assume it's the same situation that happened with Drewbie. He was able to stay in the US for 6 months but then had to leave.
There is no excuse at this point to not have a work visa, which lets you stay longer and only renew every year I believe. Isn't he getting paid by EG and living in the team house?
aren't they all going to korea next month or something anyway?
On October 15 2011 07:13 herbie wrote: Hero just lost because he didn't know the gas could be blocked by a probe, thats all it came down to, his whole strategy depended on that, he knew MC wouldn't have the minerals to prevent it by placing the gas and didn't know it could be blocked by a probe.
MIND BLOWN.
haaaa so it the thing shown in a husky video. you stick a probe in the gas right?
Bumblebee (TL manager) and I just tested this. You just stick a probe on the gas and you can't build it. That's the silliest thing I've seen ever.
Its a new bug introduced in 1.4 - If you kill a hatchery with 4+ larvae you cant plant a new hatch there until creep recedes because the larvae block the hatch now just as a probe blocks the geyser
On October 15 2011 07:38 Cyro wrote: 1-1-1 or 1rax expand... both look identical before observer reaches base?
That's the power of the 1/1/1. Protoss has to guess if it's coming and also has to guess if there is cloak or not. You can either go for a greedy fast Nexus and lose to a 2rax/3rax, or you can stay on 1 base for observer and be far behind if the Terran makes a fast CC. Maybe if CCs couldn't float it would fix this guessing bullshit.
Update on the HerO probe situation. If you right click your probe on the gas, then the probe cannot build the assimilator on it. The shape of the assimilator is a square, and the probe is blocking a cube of it. However, if you have your probe out of vision of the geyser, and you build the assimilator without seeing the probe that is blocking the geyser, than you will be able to build the assimilator and the blocking probe will be displaced.
So actually, all HerO had to do was move his probe out of vision for just a second, and then he could've build the assimilator easily.
When will terrans switch the starport for a quick raven against protoss?It helps against everything, spots observers and grants the ability to drop despite being spotted by stalkers.
On October 15 2011 07:45 tree.hugger wrote: Update on the HerO probe situation. If you right click your probe on the gas, then the probe cannot build the assimilator on it. The shape of the assimilator is a square, and the probe is blocking it. However, if you have your probe out of vision of the geyser, and you build the assimilator without seeing the probe that is blocking the geyser, than you will be able to build the assimilator and the blocking probe will be displaced.
So actually, all HerO had to do was move his probe out of vision for just a second, and then he could've build the assimilator easily.
oh damn, so it means it really is some kind of bug
On October 15 2011 07:45 tree.hugger wrote: Update on the HerO probe situation. If you right click your probe on the gas, then the probe cannot build the assimilator on it. The shape of the assimilator is a square, and the probe is blocking it. However, if you have your probe out of vision of the geyser, and you build the assimilator without seeing the probe that is blocking the geyser, than you will be able to build the assimilator and the blocking probe will be displaced.
So actually, all HerO had to do was move his probe out of vision for just a second, and then he could've build the assimilator easily.
On October 15 2011 07:45 tree.hugger wrote: Update on the HerO probe situation. If you right click your probe on the gas, then the probe cannot build the assimilator on it. The shape of the assimilator is a square, and the probe is blocking it. However, if you have your probe out of vision of the geyser, and you build the assimilator without seeing the probe that is blocking the geyser, than you will be able to build the assimilator and the blocking probe will be displaced.
So actually, all HerO had to do was move his probe out of vision for just a second, and then he could've build the assimilator easily.
On October 15 2011 07:45 tree.hugger wrote: Update on the HerO probe situation. If you right click your probe on the gas, then the probe cannot build the assimilator on it. The shape of the assimilator is a square, and the probe is blocking it. However, if you have your probe out of vision of the geyser, and you build the assimilator without seeing the probe that is blocking the geyser, than you will be able to build the assimilator and the blocking probe will be displaced.
So actually, all HerO had to do was move his probe out of vision for just a second, and then he could've build the assimilator easily.
oh damn, so it means it really is some kind of bug
Of course its a bug, it wasnt a documented change and it messes up replacing hatcheries around larvae as i said earlier
On October 15 2011 07:45 tree.hugger wrote: Update on the HerO probe situation. If you right click your probe on the gas, then the probe cannot build the assimilator on it. The shape of the assimilator is a square, and the probe is blocking it. However, if you have your probe out of vision of the geyser, and you build the assimilator without seeing the probe that is blocking the geyser, than you will be able to build the assimilator and the blocking probe will be displaced.
So actually, all HerO had to do was move his probe out of vision for just a second, and then he could've build the assimilator easily.
On October 15 2011 07:45 tree.hugger wrote: Update on the HerO probe situation. If you right click your probe on the gas, then the probe cannot build the assimilator on it. The shape of the assimilator is a square, and the probe is blocking it. However, if you have your probe out of vision of the geyser, and you build the assimilator without seeing the probe that is blocking the geyser, than you will be able to build the assimilator and the blocking probe will be displaced.
So actually, all HerO had to do was move his probe out of vision for just a second, and then he could've build the assimilator easily.
On October 15 2011 07:45 tree.hugger wrote: Update on the HerO probe situation. If you right click your probe on the gas, then the probe cannot build the assimilator on it. The shape of the assimilator is a square, and the probe is blocking it. However, if you have your probe out of vision of the geyser, and you build the assimilator without seeing the probe that is blocking the geyser, than you will be able to build the assimilator and the blocking probe will be displaced.
So actually, all HerO had to do was move his probe out of vision for just a second, and then he could've build the assimilator easily.
oh damn, so it means it really is some kind of bug
Of course its a bug, it wasnt a documented change and it messes up replacing hatcheries around larvae as i said earlier
yes, but I still thought it was some kind of neat way to prevent a gas steal, so yeah...
Say HerO would've have been able to get the double gas steal, where do you go from there? just build as your normally would? How much did HerO have in his own base during the attempted steal, just a pylon and a gateway?
On October 15 2011 07:45 Ovreel wrote: <Sigh> Protoss... lose 5 units and it's GG.
Stupid comment. He didn't lose 5 units. He lost 30 supply in 5 seconds due to a misclick.
Sorry, 6-7 units!
Your comment is still stupid. If it's stating the obvious, that he lost "5, 6 or 7 units" and had to GG, it lacks the context of the situation. With all the Protoss imbalance whine lately, it feeds into that narrative--that losing 5 units lead to a GG.
It wasn't just 5 units. It was a colossal fucking misclick (read that both ways) which lead to a 30 supply lost in less than 10 game seconds. Shitty play is rewarded with a loss.
On October 15 2011 07:45 tree.hugger wrote: Update on the HerO probe situation. If you right click your probe on the gas, then the probe cannot build the assimilator on it. The shape of the assimilator is a square, and the probe is blocking it. However, if you have your probe out of vision of the geyser, and you build the assimilator without seeing the probe that is blocking the geyser, than you will be able to build the assimilator and the blocking probe will be displaced.
So actually, all HerO had to do was move his probe out of vision for just a second, and then he could've build the assimilator easily.
Whoa, that's crazy.
Is that true for the other two races as well?
Yep, it is. Tree and I was testing it on BattleNET before. :-)
protoss pay a high price to tech, proceed to drop invisble units and caught the terran off guard to get fucking 9 scv! seriously protoss harass is a fucking joke
On October 15 2011 08:00 rpgalon wrote: protoss tech and pay a high price and proceed to drop invisble units and caught the terran off guard to get fucking 9 scv! seriously protoss harass is a fucking joke
On October 15 2011 08:00 IzenHart wrote: Typical stutter-step bio stim abuse of Puma.
The player I hate the most.
I don't know why but every time I see a terran kite like that it makes me so fucking angry. I wish blizzard made some adjustment to the attack animations.
On October 15 2011 08:00 rpgalon wrote: protoss tech and pay a high price and proceed to drop invisble units and caught the terran off guard to get fucking 9 scv! seriously protoss harass is a fucking joke
It got scouted man.
Cannot believe kiwi is still in this, gogog kiwi!
And what happens if you scout hellions? Nothing, terran harrass still works fine >.>
On October 15 2011 08:00 rpgalon wrote: protoss tech and pay a high price and proceed to drop invisble units and caught the terran off guard to get fucking 9 scv! seriously protoss harass is a fucking joke
lol what? kiwis build was a joke 5 gate robo into FE into scouted dt
On October 15 2011 08:00 IzenHart wrote: Typical stutter-step bio stim abuse of Puma.
The player I hate the most.
I don't know why but every time I see a terran kite like that it makes me so fucking angry. I wish blizzard made some adjustment to the attack animations.
Yes honestly i think it is just bad that units can shoot while moving and loose 0 dps. It COMPLETELY DESTROYS all balance between melee and ranged units in medium quantities, even with zealot charge and ling speed it is painful to watch and advantagous for terran
On October 15 2011 08:04 Xxavi wrote: Kiwi GGed very fast in both games. I wonder if he has lost interest and confidence in PvT. It's garbage, I don't blame him.
He hasnt lost interest. In both games he was simply DEAD when he gg'd. It is hard to see for a lot of people but there was no coming back in either
On October 15 2011 08:05 Cyro wrote: Guardian shields up, EMP lands perfectly on archons, puma kites back into gold rocks, kiwikaki retreats and gets hit by a flanking force of MM, gg
Perfectly? Half the archons still had 200/full shields left...
On October 15 2011 08:05 Cyro wrote: Guardian shields up, EMP lands perfectly on archons, puma kites back into gold rocks, kiwikaki retreats and gets hit by a flanking force of MM, gg
Perfectly? Half the archons still had 200/full shields left...
On October 15 2011 08:00 IzenHart wrote: Typical stutter-step bio stim abuse of Puma.
The player I hate the most.
I don't know why but every time I see a terran kite like that it makes me so fucking angry. I wish blizzard made some adjustment to the attack animations.
I know exactly what you mean. Its cause the maurader is such a stupid unit, I totally agree with Artosis, its like a EZmode/Boring unit. Its fucking stupid, it totally abuses the slow.
But the forcefield is suppose to prevent that, and to tell the truth, if kiwi hadn't lost some key sentries early on, the force fields could've totally changed the flow of battle.
Something makes me hate Puma so much Like when I see Bomber do the same thing I just don't mind, strange. Maybe EG stigma, but I like Demuslim, so who knows, he is just not very likeable player for me.
On October 15 2011 08:04 Xxavi wrote: Kiwi GGed very fast in both games. I wonder if he has lost interest and confidence in PvT. It's garbage, I don't blame him.
Game 1 he lost both colossi, there was nothing he could've done after that. Game 2 he lost all units plus his 3rd. I wouldn't say either was a very fast GG, he was out of options in both unfortunately.
PvT has to be so frustrating for these guys. I'd resort to making fun of Puma's hair, but I don't want to get temp banned :D
On October 15 2011 08:04 Xxavi wrote: Kiwi GGed very fast in both games. I wonder if he has lost interest and confidence in PvT. It's garbage, I don't blame him.
He hasnt lost interest. In both games he was simply DEAD when he gg'd. It is hard to see for a lot of people but there was no coming back in either
Yeah, but Korean terrans usually stay until they lose every unit almost.
He GGed instantaneously, he knew that Protoss has a come back factor of 1 (I'd put 0, but 1 is if the opponent really really messes up).
On October 15 2011 08:03 lgn! wrote: am i the only one who laggs at ultra quality? :\
Ultra quality is REALLY high bitrate, ~7-8mbit, streamers usually use 2-3mbit for even 1080p so it needs a better connection to watch properly
i've 20mb dl and i've always watched past MLG @ ultra quality, so no, it's not my problem :|
Ultra quality looks like un(re)compressed footage, kinda like the "+" option for jtv. There is little difference to "High". If you can't support multiple streams I suggest you stay on High.
On October 15 2011 08:04 Xxavi wrote: Kiwi GGed very fast in both games. I wonder if he has lost interest and confidence in PvT. It's garbage, I don't blame him.
He hasnt lost interest. In both games he was simply DEAD when he gg'd. It is hard to see for a lot of people but there was no coming back in either
Yeah, but Korean terrans usually stay until they lose every unit almost.
He GGed instantaneously, he knew that Protoss has a come back factor of 1 (I'd put 0, but 1 is if the opponent really really messes up).
That's because Terran has a thousand ways to recover and Protoss doesn't
On October 15 2011 08:03 lgn! wrote: am i the only one who laggs at ultra quality? :\
Ultra quality is REALLY high bitrate, ~7-8mbit, streamers usually use 2-3mbit for even 1080p so it needs a better connection to watch properly
i've 20mb dl and i've always watched past MLG @ ultra quality, so no, it's not my problem :|
Ultra quality looks like un(re)compressed footage, kinda like the "+" option for jtv. There is little difference to "High". If you can't support multiple streams I suggest you stay on High.
The way the streams are running, if you cant sustain the stream it will lag and resume, falling behind real time, but if you watch at below max quality there is a time delay which makes it hard to stay in LR thread hmm
On October 15 2011 08:00 IzenHart wrote: Typical stutter-step bio stim abuse of Puma.
The player I hate the most.
I don't know why but every time I see a terran kite like that it makes me so fucking angry. I wish blizzard made some adjustment to the attack animations.
Yes honestly i think it is just bad that units can shoot while moving and loose 0 dps. It COMPLETELY DESTROYS all balance between melee and ranged units in medium quantities, even with zealot charge and ling speed it is painful to watch and advantagous for terran
I disagree (and I am not playing T). It looks too fun to remove that from the game. Doing stuff like that with your units, hitting the right timing for your clicks, so that the result looks neat, tickles the brain in just the right way to be pretty enjoyable for the player. I would rather P and Z get something that feels as neat and fun as that, too.
On October 15 2011 08:09 jmbthirteen wrote: Lol Clutch was not so clutch
Oh and how did Lima win without 1-1-1 haters? I thought that's all he could do?
Because marauders are a stupid unit and terran harass >>> protoss harass
Yeah it had nothing to do with Puma being way better than kiwi...
Look, I don't think we want to get into a balance discussion in the LR thread, but frankly how do you think the game would've looked like if they had switched races? Even if puma really is wayyyy better it wouldn't have looked half as ridiculous...
On October 15 2011 08:00 IzenHart wrote: Typical stutter-step bio stim abuse of Puma.
The player I hate the most.
I don't know why but every time I see a terran kite like that it makes me so fucking angry. I wish blizzard made some adjustment to the attack animations.
Yes honestly i think it is just bad that units can shoot while moving and loose 0 dps. It COMPLETELY DESTROYS all balance between melee and ranged units in medium quantities, even with zealot charge and ling speed it is painful to watch and advantagous for terran
I disagree (and I am not playing T). It looks too fun to remove that from the game. Doing stuff like that with your units, hitting the right timing for your clicks, so that the result looks neat, tickles the brain in just the right way to be pretty enjoyable for the player. I would rather P and Z get something that feels as neat and fun as that, too.
Protoss cant stutter step because marauders match their range and have conc shells, they also need zealots (melee units) in front, also because there is a built in delay to stalker attack which prevents them kiting like marines/marauders can, zerg has attack animation for roach that also delays movement.
Terran can interrupt their animations and still deal damage, whereas protoss and zerg cant.
A stalker who is running looses DPS and has a delay so a lower range unit can catch it even with lower speed, a roach has to stop running in order to play entire attack animation (again letting slower or lower ranged units catch them) and terran just doesnt have this limitation. That is why it bothers me... Along with that, terran also has no melee units, so it cant be abused against them as they abuse it against us
On October 15 2011 08:09 jmbthirteen wrote: Lol Clutch was not so clutch
Oh and how did Lima win without 1-1-1 haters? I thought that's all he could do?
Because marauders are a stupid unit and terran harass >>> protoss harass
Yeah it had nothing to do with Puma being way better than kiwi...
Look, I don't think we want to get into a balance discussion in the LR thread, but frankly how do you think the game would've looked like if they had switched races? Even if puma really is wayyyy better it wouldn't have looked half as ridiculous...
Stop the whining he went 5 gate with dt's then expand? Jezus christ guys Puma doesn't do 1-1-1 and you still fucking hate and whine about terran.. nothings gonna change and for people who don't really care about it it's starting to get really annoying.. please QQ somewhere else
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
On October 15 2011 08:09 jmbthirteen wrote: Lol Clutch was not so clutch
Oh and how did Lima win without 1-1-1 haters? I thought that's all he could do?
Because marauders are a stupid unit and terran harass >>> protoss harass
Yeah it had nothing to do with Puma being way better than kiwi...
Look, I don't think we want to get into a balance discussion in the LR thread, but frankly how do you think the game would've looked like if they had switched races? Even if puma really is wayyyy better it wouldn't have looked half as ridiculous...
they would bot hsuck xD off race means the games wouldn't be as good heh
I still think that Puma is in the top 5-10 at this MLG and Kiwi is only in like 15-30. And the graph for skill imo goes like - - - --- ---- - ----- - ------ - ------- - - - - - - - - - highest skill lowest skill so that means quite a bit
On October 15 2011 08:09 jmbthirteen wrote: Lol Clutch was not so clutch
Oh and how did Lima win without 1-1-1 haters? I thought that's all he could do?
Because marauders are a stupid unit and terran harass >>> protoss harass
Yeah it had nothing to do with Puma being way better than kiwi...
Look, I don't think we want to get into a balance discussion in the LR thread, but frankly how do you think the game would've looked like if they had switched races? Even if puma really is wayyyy better it wouldn't have looked half as ridiculous...
Puma would have massed probes and won. Your argument is worthless. How the heck would you know Puma wouldn't win play protoss against kiwiwaki's terran?
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Puma won 4-0 over MC in the IEM finals a little while ago by going 1-1-1 four games in a row.
He has always been at the front of using abusive strategies to win, and a lot of people got upset watching 1-1-1 win four games in a row vs the best protoss in the world
On October 15 2011 08:00 rpgalon wrote: protoss tech and pay a high price and proceed to drop invisble units and caught the terran off guard to get fucking 9 scv! seriously protoss harass is a fucking joke
lol what? kiwis build was a joke 5 gate robo into FE into scouted dt
what you said have nothing to do with the dt harass... puma saw the dt shirine finishing, he did not even have the engeneering bay done when he saw the DT tech, he did not expect the DT's to be droped, he was caught of guard. but the protoss harass mechanics are so stupid that it can't even pay for itself.
I'm not saying kiwi should win with that awful build, but teching to DT and droping like 400/400 worth of harass units in the mineral line with almost no units/detection should deal more damage than 9 scv...
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Everything Terran does is considered abuse. Ghosts, drops, stim and now stutter step micro is also abusive. It's funny how some people are.
I didn't like Puma ever since he gave the answer at NASL about spending his 50k winnings on facial products and enhancement. Rubbed me the wrong way. Though, he's still an incredible player, but don't really like him.
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Everything Terran does is considered abuse. Ghosts, drops, stim and now stutter step micro is also abusive. It's funny how some people are.
It's funny how some people refuse to accept that there's a balance issue when even Day9 opened the match by stating balance issues that Protoss players are frustrated with.
On October 15 2011 08:20 Bromazepam wrote: Hey guys, I'm asking here because the red thread is a huge spamfest. Where should we discuss the games from black/white?
Could we get atleast a black / white thread ? I mean there's RET on the black screen !!
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Everything Terran does is considered abuse. Ghosts, drops, stim and now stutter step micro is also abusive. It's funny how some people are.
It's funny how some people refuse to accept that there's a balance issue when even Day9 opened the match by stating balance issues that Protoss players are frustrated with.
On October 15 2011 08:19 ptbl wrote: I didn't like Puma ever since he gave the answer at NASL about spending his 50k winnings on facial products and enhancement. Rubbed me the wrong way. Though, he's still an incredible player, but don't really like him.
Yes, because he is seriously going to spend 50K on facial products.... You're free to not like him but that's a really stupid reason.
On October 15 2011 08:20 Bromazepam wrote: Hey guys, I'm asking here because the red thread is a huge spamfest. Where should we discuss the games from black/white?
Could we get atleast a black / white thread ? I mean there's RET on the black screen !!
Great game. I'm glad I got the membership thingie.
Hongun proves what isn''t proven often enough in progames - that VRs should counter corruptors, instead of the opposite. (VR gets charged on these fat units and demolishes them, but it takes time and numbers)
On October 15 2011 08:21 R1CH wrote: Just tuned in and watched the VODs, TT HerO . Silly mistakes, hope he isn't tired and is feeling OK.
we talked about one of the games, the double gas steal failed because of the 1.4 gas bug thing, couple of TL admins tested it again etc
I think its a bug because the same thing prevents you from replacing a dead hatchery when there is creep spread and larvae at the edge of the placement
On October 15 2011 08:22 figq wrote: Hongun proves what isn''t proven often enough in progames - that VRs should counter corruptors, instead of the opposite. (VR gets charged on these fat units and demolishes them, but it takes time and numbers)
If voidrays counter corruptors, what counters voidrays?
Anyone who suggests building hydralisks vs lategame protoss must be delusional
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Puma won 4-0 over MC in the IEM finals a little while ago by going 1-1-1 four games in a row.
He has always been at the front of using abusive strategies to win, and a lot of people got upset watching 1-1-1 win four games in a row vs the best protoss in the world
Lmao can you make up some more stuff? First iem isn't even bo7, its bo5 and Puma won 3-0. He did a true 1-1-1 in one game and a 1-1-1ish build in another, but also did a standard macro game and demolished MC in that too. Also when he beat MC in nasl he didn't do the 1-1-q all in once.
He didn't even abuse anything vs kiwi. It was standard bio play
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Puma won 4-0 over MC in the IEM finals a little while ago by going 1-1-1 four games in a row.
He has always been at the front of using abusive strategies to win, and a lot of people got upset watching 1-1-1 win four games in a row vs the best protoss in the world
Lmao can you make up some more stuff? First iem isn't even bo7, its bo5 and Puma won 3-0. He did a true 1-1-1 in one game and a 1-1-1ish build in another, but also did a standard macro game and demolished MC in that too. Also when he beat MC in nasl he didn't do the 1-1-q all in once.
He didn't even abuse anything vs kiwi. It was standard bio play
I was wrong about Bo7/Bo5 but im pretty sure it was 1-1-1 every game
On October 15 2011 08:20 Havixx wrote: ipl3 Blows this out of the water with Free HD streams an better commerical's GO IPL Death to MLG
IPL might have been better (although Im absolutely loving quad stream) why the hell would you want one to fail utterly. Do you think IPL would've been that good if they DIDN'T have an MLG to beat? I'm sorry but that just sounds stupid, it's a production value arms race and the spectators are the winners here. Go IPL, Go MLG, Go E-Sports, imo.
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Puma won 4-0 over MC in the IEM finals a little while ago by going 1-1-1 four games in a row.
He has always been at the front of using abusive strategies to win, and a lot of people got upset watching 1-1-1 win four games in a row vs the best protoss in the world
Lmao can you make up some more stuff? First iem isn't even bo7, its bo5 and Puma won 3-0. He did a true 1-1-1 in one game and a 1-1-1ish build in another, but also did a standard macro game and demolished MC in that too. Also when he beat MC in nasl he didn't do the 1-1-q all in once.
He didn't even abuse anything vs kiwi. It was standard bio play
I was wrong about Bo7/Bo5 but im pretty sure it was 1-1-1 every game
I didn't watch them but I remember several people saying it was 1-1-1 every game because it caused a lot of controversy.
On October 15 2011 08:22 figq wrote: Hongun proves what isn''t proven often enough in progames - that VRs should counter corruptors, instead of the opposite. (VR gets charged on these fat units and demolishes them, but it takes time and numbers)
If voidrays counter corruptors, what counters voidrays?
Anyone who suggests building hydralisks vs lategame protoss must be delusional
Why, mutalisks, of course. They don't allow the VR to get charged. Unfortunately we usually see those battles rather decided by the numbers and the economy anyway. But in cost-to-cost compositions of big enough armies this principle should hold.
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Puma won 4-0 over MC in the IEM finals a little while ago by going 1-1-1 four games in a row.
He has always been at the front of using abusive strategies to win, and a lot of people got upset watching 1-1-1 win four games in a row vs the best protoss in the world
Lmao can you make up some more stuff? First iem isn't even bo7, its bo5 and Puma won 3-0. He did a true 1-1-1 in one game and a 1-1-1ish build in another, but also did a standard macro game and demolished MC in that too. Also when he beat MC in nasl he didn't do the 1-1-q all in once.
He didn't even abuse anything vs kiwi. It was standard bio play
I was wrong about Bo7/Bo5 but im pretty sure it was 1-1-1 every game
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Puma won 4-0 over MC in the IEM finals a little while ago by going 1-1-1 four games in a row.
He has always been at the front of using abusive strategies to win, and a lot of people got upset watching 1-1-1 win four games in a row vs the best protoss in the world
Lmao can you make up some more stuff? First iem isn't even bo7, its bo5 and Puma won 3-0. He did a true 1-1-1 in one game and a 1-1-1ish build in another, but also did a standard macro game and demolished MC in that too. Also when he beat MC in nasl he didn't do the 1-1-q all in once.
He didn't even abuse anything vs kiwi. It was standard bio play
I was wrong about Bo7/Bo5 but im pretty sure it was 1-1-1 every game
I didn't watch them but I remember several people saying it was 1-1-1- every game because it caused a lot of controversy.
I am almost 100% certain it was 1-1-1 every game, and in one particular game Puma pulled borderline all of his scv's, killed mc's natural and then lost his entire army including scv's - MC counterattacked a little, fell back because puma was behind a wall with a small marine army and a tank or two, and died 5 minutes later to another 1-1-1 push with all scvs pulled even though he had a ~30 worker lead after puma lost all of that stuff
On October 15 2011 08:20 Havixx wrote: ipl3 Blows this out of the water with Free HD streams an better commerical's GO IPL Death to MLG
I agree with you about IPL3 being better overall,
EXCEPT for the 3 hours long LoL advertisement during the semi-final.
except that it was planned, scheduled, the LOL was going on the entire day, and everyone knew in advance that the final for that would happen first so people could watch both and their wouldn't be any splitting of peoples' interests.
"asjdklfadsf but starcraft should have been fiiiiiirrsssttttttt it's the only REAALLL e-sport" -sigh.
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Puma won 4-0 over MC in the IEM finals a little while ago by going 1-1-1 four games in a row.
He has always been at the front of using abusive strategies to win, and a lot of people got upset watching 1-1-1 win four games in a row vs the best protoss in the world
Lmao can you make up some more stuff? First iem isn't even bo7, its bo5 and Puma won 3-0. He did a true 1-1-1 in one game and a 1-1-1ish build in another, but also did a standard macro game and demolished MC in that too. Also when he beat MC in nasl he didn't do the 1-1-q all in once.
He didn't even abuse anything vs kiwi. It was standard bio play
I was wrong about Bo7/Bo5 but im pretty sure it was 1-1-1 every game
It wasn't. Game 2 on terminus was a macro game.
Ok, my bad. the other two were really horrible 1-1-1's and the game i just mentioned really made a lot of people extremely angry
On October 15 2011 08:20 Havixx wrote: ipl3 Blows this out of the water with Free HD streams an better commerical's GO IPL Death to MLG
I agree with you about IPL3 being better overall,
EXCEPT for the 3 hours long LoL advertisement during the semi-final.
except that it was planned, scheduled, the LOL was going on the entire day, and everyone knew in advance that the final for that would happen first so people could watch both and their wouldn't be any splitting of peoples' interests.
"asjdklfadsf but starcraft should have been fiiiiiirrsssttttttt it's the only REAALLL e-sport" -sigh.
The IPL3 finals were played at ~4am europe - They planned this for their 1-2 hundred thousand viewers?
Not suprised they lost half of them when they put the the LoL best of 3 on stream
Opening the match on Xel'Naga Caverns with the classic 1/1/1 siege tank, marine, banshee, raven push, MC defended expertly defended by sacrificing his natural and countering with immortals. PuMa's second attack wave was too much for MC, despite the Protoss holding a heft supply lead.
The second map, Terminus, was a solid macro game featuring plenty of storms and impressive warp prism plus high templar micro from MC, but PuMa's aggressive early game tech strategy, jumping to an upgrade lead quickly with double engineering bays, allowed him to power through MC's low upgraded force.
PuMa closed out the series using a similar strategy on Metalopolis, going for a 1/1/1 raven, marine, and siege tank attack backed with a medivac or two. He ignored banshee this time in part perhaps due to MC's strategy choice: phoenix harass. The Protoss angled for a big base trade, hiding a base at another main and hoping his mobile blink stalkers and phoenix could give him the win when PuMa pushed out, but the Terran's force was too big and floating Terran buildings too strong.
The article states that Puma abuses 1/1/1/. 2 of his 3 games were won with 1/1/1, so I'm not sure why you're defending him so much.
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Puma won 4-0 over MC in the IEM finals a little while ago by going 1-1-1 four games in a row.
He has always been at the front of using abusive strategies to win, and a lot of people got upset watching 1-1-1 win four games in a row vs the best protoss in the world
Lmao can you make up some more stuff? First iem isn't even bo7, its bo5 and Puma won 3-0. He did a true 1-1-1 in one game and a 1-1-1ish build in another, but also did a standard macro game and demolished MC in that too. Also when he beat MC in nasl he didn't do the 1-1-q all in once.
He didn't even abuse anything vs kiwi. It was standard bio play
I was wrong about Bo7/Bo5 but im pretty sure it was 1-1-1 every game
I didn't watch them but I remember several people saying it was 1-1-1- every game because it caused a lot of controversy.
I am almost 100% certain it was 1-1-1 every game, and in one particular game Puma pulled borderline all of his scv's, killed mc's natural and then lost his entire army including scv's - MC counterattacked a little, fell back because puma was behind a wall with a small marine army and a tank or two, and died 5 minutes later to another 1-1-1 push with all scvs pulled even though he had a ~30 worker lead after puma lost all of that stuff
That was in game 1. Game 2 was a macro game and mc screwed up big time and got into a terrible position and puma just rolled his army. Game 3 was a 1-1-1ish build, but wasn't the true all in.
On October 15 2011 08:30 sharktopus. wrote: Here's the recap from IEM:
Opening the match on Xel'Naga Caverns with the classic 1/1/1 siege tank, marine, banshee, raven push, MC defended expertly defended by sacrificing his natural and countering with immortals. PuMa's second attack wave was too much for MC, despite the Protoss holding a heft supply lead.
The second map, Terminus, was a solid macro game featuring plenty of storms and impressive warp prism plus high templar micro from MC, but PuMa's aggressive early game tech strategy, jumping to an upgrade lead quickly with double engineering bays, allowed him to power through MC's low upgraded force.
PuMa closed out the series using a similar strategy on Metalopolis, going for a 1/1/1 raven, marine, and siege tank attack backed with a medivac or two. He ignored banshee this time in part perhaps due to MC's strategy choice: phoenix harass. The Protoss angled for a big base trade, hiding a base at another main and hoping his mobile blink stalkers and phoenix could give him the win when PuMa pushed out, but the Terran's force was too big and floating Terran buildings too strong.
The article states that Puma abuses 1/1/1/. 2 of his 3 games were won with 1/1/1, so I'm not sure why you're defending him so much.
First game Puma pulled some 20 scv's with his attack, lost them all, MC had over double his supply and later lost, if i recall correctly
On October 15 2011 08:30 sharktopus. wrote: Here's the recap from IEM:
Opening the match on Xel'Naga Caverns with the classic 1/1/1 siege tank, marine, banshee, raven push, MC defended expertly defended by sacrificing his natural and countering with immortals. PuMa's second attack wave was too much for MC, despite the Protoss holding a heft supply lead.
The second map, Terminus, was a solid macro game featuring plenty of storms and impressive warp prism plus high templar micro from MC, but PuMa's aggressive early game tech strategy, jumping to an upgrade lead quickly with double engineering bays, allowed him to power through MC's low upgraded force.
PuMa closed out the series using a similar strategy on Metalopolis, going for a 1/1/1 raven, marine, and siege tank attack backed with a medivac or two. He ignored banshee this time in part perhaps due to MC's strategy choice: phoenix harass. The Protoss angled for a big base trade, hiding a base at another main and hoping his mobile blink stalkers and phoenix could give him the win when PuMa pushed out, but the Terran's force was too big and floating Terran buildings too strong.
The article states that Puma abuses 1/1/1/. 2 of his 3 games were won with 1/1/1, so I'm not sure why you're defending him so much.
First game Puma pulled some 20 scv's with his attack, lost them all, MC had over double his supply and later lost, if i recall correctly
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Puma won 4-0 over MC in the IEM finals a little while ago by going 1-1-1 four games in a row.
He has always been at the front of using abusive strategies to win, and a lot of people got upset watching 1-1-1 win four games in a row vs the best protoss in the world
Lmao can you make up some more stuff? First iem isn't even bo7, its bo5 and Puma won 3-0. He did a true 1-1-1 in one game and a 1-1-1ish build in another, but also did a standard macro game and demolished MC in that too. Also when he beat MC in nasl he didn't do the 1-1-q all in once.
He didn't even abuse anything vs kiwi. It was standard bio play
I was wrong about Bo7/Bo5 but im pretty sure it was 1-1-1 every game
I didn't watch them but I remember several people saying it was 1-1-1- every game because it caused a lot of controversy.
I am almost 100% certain it was 1-1-1 every game, and in one particular game Puma pulled borderline all of his scv's, killed mc's natural and then lost his entire army including scv's - MC counterattacked a little, fell back because puma was behind a wall with a small marine army and a tank or two, and died 5 minutes later to another 1-1-1 push with all scvs pulled even though he had a ~30 worker lead after puma lost all of that stuff
That was in game 1. Game 2 was a macro game and mc screwed up big time and got into a terrible position and puma just rolled his army. Game 3 was a 1-1-1ish build, but wasn't the true all in.
I said my bad for the second game, but actuly i remember now i think...
if i recall correctly here too he got rolled with marine marauder ghost after loosing a warp prism full of templar and loosing his entire gateway army + reinforcements without being able to contest the bio force
On October 15 2011 08:30 sharktopus. wrote: Here's the recap from IEM:
Opening the match on Xel'Naga Caverns with the classic 1/1/1 siege tank, marine, banshee, raven push, MC defended expertly defended by sacrificing his natural and countering with immortals. PuMa's second attack wave was too much for MC, despite the Protoss holding a heft supply lead.
The second map, Terminus, was a solid macro game featuring plenty of storms and impressive warp prism plus high templar micro from MC, but PuMa's aggressive early game tech strategy, jumping to an upgrade lead quickly with double engineering bays, allowed him to power through MC's low upgraded force.
PuMa closed out the series using a similar strategy on Metalopolis, going for a 1/1/1 raven, marine, and siege tank attack backed with a medivac or two. He ignored banshee this time in part perhaps due to MC's strategy choice: phoenix harass. The Protoss angled for a big base trade, hiding a base at another main and hoping his mobile blink stalkers and phoenix could give him the win when PuMa pushed out, but the Terran's force was too big and floating Terran buildings too strong.
The article states that Puma abuses 1/1/1/. 2 of his 3 games were won with 1/1/1, so I'm not sure why you're defending him so much.
Cause people like you say all he does is 1-1-1 when its just not true. He has a wide variety of builds and kicks ass with all of them
Anyways, back to topic. HuK and Tyler both going blink, tylers blink finished first, he engages and blinks down ramp, huk blinks to follow him, tyler looses quite a few stalkers and escapes with 3, robo 70% done, huk adds a gateway, tyler has a nexus at 80% too
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Puma won 4-0 over MC in the IEM finals a little while ago by going 1-1-1 four games in a row.
He has always been at the front of using abusive strategies to win, and a lot of people got upset watching 1-1-1 win four games in a row vs the best protoss in the world
Lmao can you make up some more stuff? First iem isn't even bo7, its bo5 and Puma won 3-0. He did a true 1-1-1 in one game and a 1-1-1ish build in another, but also did a standard macro game and demolished MC in that too. Also when he beat MC in nasl he didn't do the 1-1-q all in once.
He didn't even abuse anything vs kiwi. It was standard bio play
I was wrong about Bo7/Bo5 but im pretty sure it was 1-1-1 every game
I didn't watch them but I remember several people saying it was 1-1-1 every game because it caused a lot of controversy.
As far as I remember it was not, it was I think 2 1-1-1 and one quite late game where ghosts owned MC because his Warp prism got sniped(+ other factors).
On October 15 2011 08:12 Krimineel wrote: Why people hate on Puma so mutch just because he's good makes me sad
I doubt it is because of that, much less people hate Bomber or MvP. I would guess the whole TSL-EG thing, dislike for EG, his abuse of ghosts and 111, him being a terran in current T-dominated climate, his visibility in foreign scene all play the role. But for me he is just not a likeable player without analyzing it deeply.
Puma won 4-0 over MC in the IEM finals a little while ago by going 1-1-1 four games in a row.
He has always been at the front of using abusive strategies to win, and a lot of people got upset watching 1-1-1 win four games in a row vs the best protoss in the world
Lmao can you make up some more stuff? First iem isn't even bo7, its bo5 and Puma won 3-0. He did a true 1-1-1 in one game and a 1-1-1ish build in another, but also did a standard macro game and demolished MC in that too. Also when he beat MC in nasl he didn't do the 1-1-q all in once.
He didn't even abuse anything vs kiwi. It was standard bio play
I was wrong about Bo7/Bo5 but im pretty sure it was 1-1-1 every game
I didn't watch them but I remember several people saying it was 1-1-1 every game because it caused a lot of controversy.
As far as I remember it was not, it was I think 2 1-1-1 and one quite late game where ghosts owned MC because his Warp prism got sniped(+ other factors).
Yes this, i think MC was ahead in the early/midgame but either way, 1-1-1 in game 1 with ~20 scv's pulled into another one base 1-1-1 push, that warp prism snipe into stim+amove annihilating army and third game also being 1-1-1 upset an awful lot of people, it seemed like MC was playing really well in game 1 and 2, almost perfectly, and both games he had almost won and then got killed
Well what do you know, the Red thread is 3 time as long as the Blue thread... why are we still splitting these? Didn't these threads still split, weren't they combined at the end of last MLG after a poll concluded that people don't really care for the split.
On October 15 2011 08:30 sharktopus. wrote: Here's the recap from IEM:
Opening the match on Xel'Naga Caverns with the classic 1/1/1 siege tank, marine, banshee, raven push, MC defended expertly defended by sacrificing his natural and countering with immortals. PuMa's second attack wave was too much for MC, despite the Protoss holding a heft supply lead.
The second map, Terminus, was a solid macro game featuring plenty of storms and impressive warp prism plus high templar micro from MC, but PuMa's aggressive early game tech strategy, jumping to an upgrade lead quickly with double engineering bays, allowed him to power through MC's low upgraded force.
PuMa closed out the series using a similar strategy on Metalopolis, going for a 1/1/1 raven, marine, and siege tank attack backed with a medivac or two. He ignored banshee this time in part perhaps due to MC's strategy choice: phoenix harass. The Protoss angled for a big base trade, hiding a base at another main and hoping his mobile blink stalkers and phoenix could give him the win when PuMa pushed out, but the Terran's force was too big and floating Terran buildings too strong.
The article states that Puma abuses 1/1/1/. 2 of his 3 games were won with 1/1/1, so I'm not sure why you're defending him so much.
Cause people like you say all he does is 1-1-1 when its just not true. He has a wide variety of builds and kicks ass with all of them
I never said that's all he does. I don't watch enough of his games to make a claim like that. Someone asked why so many people dislike him, and I said it's because people feel like he abuses the things about Terran that most people find imbalanced.
On October 15 2011 08:30 sharktopus. wrote: Here's the recap from IEM:
Opening the match on Xel'Naga Caverns with the classic 1/1/1 siege tank, marine, banshee, raven push, MC defended expertly defended by sacrificing his natural and countering with immortals. PuMa's second attack wave was too much for MC, despite the Protoss holding a heft supply lead.
The second map, Terminus, was a solid macro game featuring plenty of storms and impressive warp prism plus high templar micro from MC, but PuMa's aggressive early game tech strategy, jumping to an upgrade lead quickly with double engineering bays, allowed him to power through MC's low upgraded force.
PuMa closed out the series using a similar strategy on Metalopolis, going for a 1/1/1 raven, marine, and siege tank attack backed with a medivac or two. He ignored banshee this time in part perhaps due to MC's strategy choice: phoenix harass. The Protoss angled for a big base trade, hiding a base at another main and hoping his mobile blink stalkers and phoenix could give him the win when PuMa pushed out, but the Terran's force was too big and floating Terran buildings too strong.
The article states that Puma abuses 1/1/1/. 2 of his 3 games were won with 1/1/1, so I'm not sure why you're defending him so much.
Cause people like you say all he does is 1-1-1 when its just not true. He has a wide variety of builds and kicks ass with all of them
I never said that's all he does. I don't watch enough of his games to make a claim like that. Someone asked why so many people dislike him, and I said it's because people feel like he abuses the things about Terran that most people find imbalanced.
IEM finals generated an ungodly amount of hate, i beleive one of the most hate filled threads on teamliquid since sc2 launch
On October 15 2011 08:36 mvtaylor wrote: this is why you don't let people vote for which matches to show...
Tyler is pretty good pvp - compared with HuK's old school 4gating at IPL, i think tyler might understand the matchup more than huk at this moment
That doesn't help if he chickens into going with the classic PvP builds as well.
Yea im not sure why he did that - When i watched him stream he always played his weird 10gate style that seemed to fit all the timings together perfectly, he won practically every game at mid-high masters without being contested
On October 15 2011 08:42 sharktopus. wrote: anyone remember what HerO had in his own base when he tried to steal double gas from MC? was it just pylon and gateway?
Think so, maybe even an earlier gate, he didnt have his own gas and i dont think cyber
HuK's nexus finishing, he has SIX immortals up and blink on the way
For clarification from Day9, immortals and stalkers have EXACTLY the same fire rate - 2 stalkers do the same DPS to light as 1 immortal, and cost the exact same
Tyler should've done the PvP build he was practicing on his stream a lot where he gets a good amount of phoenix, that would've completely negated HuK's mass immortal play. I hope this doesn't bum Tyler out too much, he can definitely do better.
On October 15 2011 08:54 hugman wrote: Painuser vs SaSe haha =)
"very" interesting
Last game i saw of painuser is like a month old, he floated to 2-3k minerals on 2 base vs a zerg at low masters ladder... sadly i think this may be one sided
On October 15 2011 08:50 Azarkon wrote: IdrA vs. Drewbie on white stream.
what is this white stream u talk about
It's only available to Silver/Gold members or those who purchased an event pass. It provides extra games from pool and open bracket.
Thank you very much, sir!
Its so hard to keep track of 4 streams, there should be a page dedicated to what is currently playing on each stream somewhere but if there is i cant see it atm
The guy casting on white is hilarous. He is able to compress 3 words in one. Not the best as far as casting goes, but at least it's fun to listen to :D
Edit: I'm gonna ask again, since I don't think we received an answer from an admin/mod: is it OK if we discuss white/black here?
On October 15 2011 08:58 Bromazepam wrote: The guy casting on white is hilarous. He is able to compress 3 words in one. Not the best as far as casting goes, but at least it's fun to listen to :D
wow, that was a MAAAAASSIVE tank hit, i think one tank just killed ~20-25 lings
On October 15 2011 08:58 Bromazepam wrote: The guy casting on white is hilarous. He is able to compress 3 words in one. Not the best as far as casting goes, but at least it's fun to listen to :D
Edit: I'm gonna ask again, since I don't think we received an answer from an admin/mod: is it OK if we discuss white/black here?
id go for it, thread is really slow moving anyways
Guys, im having a bit of a problem.... I cant seem to get the MLG streams to work no matter what i do, all i can see is the MLG emblem as if the stream is loading but the stream never starts..... Does anyone know why that would happen? Is there a program that i need to download? Looking forward to answers!
On October 15 2011 08:54 hugman wrote: Painuser vs SaSe haha =)
"very" interesting
Last game i saw of painuser is like a month old, he floated to 2-3k minerals on 2 base vs a zerg at low masters ladder... sadly i think this may be one sided
Yeah judge him on this one game instead of the long history of successful MLG appearances
On October 15 2011 08:54 hugman wrote: Painuser vs SaSe haha =)
"very" interesting
Last game i saw of painuser is like a month old, he floated to 2-3k minerals on 2 base vs a zerg at low masters ladder... sadly i think this may be one sided
Yeah judge him on this one game instead of the long history of successful MLG appearances
On October 15 2011 09:02 GreyMasta wrote: Hi guys, sorry to sound like a noob
But where can you watch Black & White channels? And is there a way to watch some Open Bracket matches as well?
open bracket is partially played on black and white streams, you need silver or gold mlg membership to watch, silver is 10 dollars for 3 months, gold is 29 for a year or something, you could get silver 1 month for free using a promotion somebody posted in a thread in sc2 general here but its a bit complicated:
On October 15 2011 08:54 hugman wrote: Painuser vs SaSe haha =)
"very" interesting
Last game i saw of painuser is like a month old, he floated to 2-3k minerals on 2 base vs a zerg at low masters ladder... sadly i think this may be one sided
Yeah judge him on this one game instead of the long history of successful MLG appearances
Wait... what?
If i remember correctly painuser lost every series he played in NASL season 1 due to an issue with his real life job and lack of practice and abandoned pro gaming in favor of casting and then got hired by IGN for their pro league
On October 15 2011 08:58 Bromazepam wrote: The guy casting on white is hilarous. He is able to compress 3 words in one. Not the best as far as casting goes, but at least it's fun to listen to :D
Edit: I'm gonna ask again, since I don't think we received an answer from an admin/mod: is it OK if we discuss white/black here?
for someone who talks so fast i find his speaking voice clear enough to make it ok. he has to get a lot across quickly and hes doing a good job
On October 15 2011 08:41 the p00n wrote: What's this 10gate stuff they're talking about? Anyone know?
Afak thats nothing more than placing your gate at 10 supply
Tyler and Day9 made a style of PvP where you basically 8 or 9 pylon and then drop gate on 10 supply in order to get a really fast robotics facility to get an earlier immortal
In short just any strategy involving gateway on 10 supply instead of 12-13
On October 15 2011 08:58 Bromazepam wrote: The guy casting on white is hilarous. He is able to compress 3 words in one. Not the best as far as casting goes, but at least it's fun to listen to :D
Edit: I'm gonna ask again, since I don't think we received an answer from an admin/mod: is it OK if we discuss white/black here?
for someone who talks so fast i find his speaking voice clear enough to make it ok. he has to get a lot across quickly and hes doing a good job
Yea i like his casting, cant watch because of that 1 stream lagging and crashing weirdly though
On October 15 2011 08:41 the p00n wrote: What's this 10gate stuff they're talking about? Anyone know?
Afak thats nothing more than placing your gate at 10 supply
Tyler and Day9 made a style of PvP where you basically 8 or 9 pylon and then drop gate on 10 supply in order to get a really fast robotics facility to get an earlier immortal
In short just any strategy involving gateway on 10 supply instead of 12-13
think it was because of faster warpgate (ie you don't have to chrono WG) and with chrono on early gates you have more units sooner
On October 15 2011 08:41 the p00n wrote: What's this 10gate stuff they're talking about? Anyone know?
Afak thats nothing more than placing your gate at 10 supply
Tyler and Day9 made a style of PvP where you basically 8 or 9 pylon and then drop gate on 10 supply in order to get a really fast robotics facility to get an earlier immortal
In short just any strategy involving gateway on 10 supply instead of 12-13
think it was because of faster warpgate (ie you don't have to chrono WG) and with chrono on early gates you have more units sooner
Yea 10gate gets first stalker and warpgate much faster, and also opens the tech to get cyber core, warpgate and robo earlier - the 10gate allowed you to have an immortal done at ~5:40 i beleive, and survive a 4gate with superior tech
On October 15 2011 09:10 JeosAdn wrote: Does anyone know if a can get the white/black streams in a popup window like the link in TL does for the red/blue streams?
Pop up red or blue and then mouse over, bottom right and change the stream
On October 15 2011 09:10 JeosAdn wrote: Does anyone know if a can get the white/black streams in a popup window like the link in TL does for the red/blue streams?
Pop up red or blue and then mouse over, bottom right and change the stream
On October 15 2011 09:25 Jim7 wrote: In the quad-view does the blue stream keep cutting out for anyone else?
the MLG streams are acting weird - Even on lowest quality, when paused etc they are sucking ~8mbit each from my internet connection, i have to manually close the window and restart firefox every 15 minutes to prevent them lagging out
If they get tied with map wlr, it's decided by the head to head that would've happened.
Well, if even the map record is tied, then it's obvious that head to head counts but I was basically asking if map record or head to head comes first. I think head to head has been done many times in the past and it also makes sense, so I was surprised they suddenly changed it to map record at IEM today.
On October 15 2011 09:24 Cyro wrote: TLO vs Haypro is blue vs purple with 60% of the map creep covered... took me a minute to realise that there was still both players in the game
tlo lost this game like 30 minutes ago, just turteling and haypro is to afraid to attack
On October 15 2011 09:24 Cyro wrote: TLO vs Haypro is blue vs purple with 60% of the map creep covered... took me a minute to realise that there was still both players in the game
tlo lost this game like 30 minutes ago, just turteling and haypro is to afraid to attack
With good reason, terran has shown time and time again they can kill a 200/200 zerg army with 100 supply of ghost/mech, maybe with pf's and turrets thrown in, it would be foolish to attack into a turtling terran until the map was 100% mined out, even then it is often appropriate to go for draw with him 50+ supply behind
On October 15 2011 09:24 Cyro wrote: TLO vs Haypro is blue vs purple with 60% of the map creep covered... took me a minute to realise that there was still both players in the game
tlo lost this game like 30 minutes ago, just turteling and haypro is to afraid to attack
With good reason, terran has shown time and time again they can kill a 200/200 zerg army with 100 supply of ghost/mech, maybe with pf's and turrets thrown in, it would be foolish to attack into a turtling terran until the map was 100% mined out, even then it is often appropriate to go for draw with him 50+ supply behind
THAT is a balance whine.
Casting one the first da0y is magnificent! Everything is!
On October 15 2011 09:24 Cyro wrote: TLO vs Haypro is blue vs purple with 60% of the map creep covered... took me a minute to realise that there was still both players in the game
tlo lost this game like 30 minutes ago, just turteling and haypro is to afraid to attack
With good reason, terran has shown time and time again they can kill a 200/200 zerg army with 100 supply of ghost/mech, maybe with pf's and turrets thrown in, it would be foolish to attack into a turtling terran until the map was 100% mined out, even then it is often appropriate to go for draw with him 50+ supply behind
THAT is a balance whine.
Casting one the first da0y is magnificent! Everything is!
But why is Bomber battling Garfield?
Its not balance whine, it is observation.
GSPA finals, IMMVP vs Darkforce, MVP has 50 ghosts vs a supply cap of infestor broodlord with some queens and lings mixed in, he killed the entire army aside from some escaping infestors with only ~15 losses.
It is hard to attack into a terran, especially siege tanks and/or ghosts, and doing so may loose you the game
On October 15 2011 09:24 Cyro wrote: TLO vs Haypro is blue vs purple with 60% of the map creep covered... took me a minute to realise that there was still both players in the game
tlo lost this game like 30 minutes ago, just turteling and haypro is to afraid to attack
With good reason, terran has shown time and time again they can kill a 200/200 zerg army with 100 supply of ghost/mech, maybe with pf's and turrets thrown in, it would be foolish to attack into a turtling terran until the map was 100% mined out, even then it is often appropriate to go for draw with him 50+ supply behind
you wouldnt say that about that game if u had watched it.. haypro played well, denied mining with drops, runbys burrows.. there was just no way for tlo to come back, he never maxed out after the first big engagment - he even never crossed the middle with ground units in 53 min game time.. big fantasy gg timing
On October 15 2011 09:37 brachester wrote: hmm, what's happening at the open bracket? I can't find the results on liquipedia Edit: nvm, found it
They seem to be a bit behind here and there. It's understandable, updating them in realtime is quite the chore. The official ones from MLG are more likely to be fully up to date, although harder to read.
On October 15 2011 09:24 Cyro wrote: TLO vs Haypro is blue vs purple with 60% of the map creep covered... took me a minute to realise that there was still both players in the game
tlo lost this game like 30 minutes ago, just turteling and haypro is to afraid to attack
With good reason, terran has shown time and time again they can kill a 200/200 zerg army with 100 supply of ghost/mech, maybe with pf's and turrets thrown in, it would be foolish to attack into a turtling terran until the map was 100% mined out, even then it is often appropriate to go for draw with him 50+ supply behind
you wouldnt say that about that game if u had watched it.. haypro played well, denied mining with drops, runbys burrows.. there was just no way for tlo to come back, he never maxed out after the first big engagment - he even never crossed the middle with ground units in 53 min game time.. big fantasy gg timing
I was generalising on ZvT lategame terran turtle, if that is the case just ignore all i said
On October 15 2011 09:55 eugalp wrote: For some strange reason, Puma always wins TvP but doesn't win as much TvT.
I think TvP is easier to abuse in certain ways than TvT is, where you are rewarded a lot more for being a stronger player, and you can stop anything without sweat if you know it is coming
On October 15 2011 09:55 eugalp wrote: For some strange reason, Puma always wins TvP but doesn't win as much TvT.
Well Bomber has the best TvT, Puma best TvP, MVP best TvZ I would say.
No way puma has the best TvP lol. MVP has best TvT, TvZ is a toss up between a lot of players including MMA and MKP.
What would make you think MKP has good TvZ? MVP has the best TvZ as well, though it's hard to actually tell just because he does't do anything special. TvP is Polt, MKP, and Puma to a lesser extant.
On October 15 2011 09:55 eugalp wrote: For some strange reason, Puma always wins TvP but doesn't win as much TvT.
Well Bomber has the best TvT, Puma best TvP, MVP best TvZ I would say.
No way puma has the best TvP lol. MVP has best TvT, TvZ is a toss up between a lot of players including MMA and MKP.
What would make you think MKP has good TvZ? MVP has the best TvZ as well, though it's hard to actually tell just because he does't do anything special. TvP is Polt, MKP, and Puma to a lesser extant.
In the last few months, MVP is on top of pretty much every matchup. Polt's TvP has gone with the wind already, Puma needs to hang around GSL more to make a point.
On October 15 2011 09:55 eugalp wrote: For some strange reason, Puma always wins TvP but doesn't win as much TvT.
Well Bomber has the best TvT, Puma best TvP, MVP best TvZ I would say.
No way puma has the best TvP lol. MVP has best TvT, TvZ is a toss up between a lot of players including MMA and MKP.
What would make you think MKP has good TvZ? MVP has the best TvZ as well, though it's hard to actually tell just because he does't do anything special. TvP is Polt, MKP, and Puma to a lesser extant.
Mostly because MKP is really scary in that matchup and he has really good early game micro. He 4-1'd DRG and 3-1'd leenock, but at the same time he's really inconsistent.
Polt recently lost to Killer twice so I just wouldn't give him that title. Bomber hasn't played TvP in a long time but he usually wins when he does.
Wow... amazing play by Huk there. I've never been a huge Huk fan but it's little stuff like that that changes my mind every time I see him... I think Huk's going to win his group.
MC played that very poorly in my opinion... He brought his entire army back to deal with 3 Zealots, and then got intercepted by Huk. Well played though
First off all, Thx MLG for a nice event, i like you more and more.. the bad thing is that it is so late for me .. But anyway good job by MC, he know that Huk couldt se hes DTs. good! now hope for a good third match)!
MC is playing so poorly. I was hoping he could place top 3 and get back into Code S, but he's not playing like he deserves to be there. Huk is just owning him.
Is iNcontroL's opponent Bomber? If so... that's going to be painful for him. In any event, I'm hoping Slush can close this series. He is still very underrated and always seems to have powerful ZvZ.
On October 15 2011 11:40 Chicane wrote: Is iNcontroL's opponent Bomber? If so... that's going to be painful for him. In any event, I'm hoping Slush can close this series. He is still very underrated and always seems to have powerful ZvZ.
Yea, incontrol isnt doing too good right now, 30% winrate in last 2 months with a lot of those wins vs unknowns in low tier tournaments, hate to say it but he has no place facing bomber right now
Am I imagining things, or did slush end up with double lair (main and natural)? Kept trying to take a look because it seemed like the first was in the nat, then later in the main, but never got a good shot of it again, heh.
On October 15 2011 11:58 Everhate wrote: Am I imagining things, or did slush end up with double lair (main and natural)? Kept trying to take a look because it seemed like the first was in the nat, then later in the main, but never got a good shot of it again, heh.
I think you're right.
Ok, question................could banelings have saved Slush there? Or am I nuts
a speed baneling/zergling flank will always rip the crap out of mass hydra.
On October 15 2011 11:58 Everhate wrote: Am I imagining things, or did slush end up with double lair (main and natural)? Kept trying to take a look because it seemed like the first was in the nat, then later in the main, but never got a good shot of it again, heh.
I think you're right.
Thinking maybe he was intending to tech to hive for broods, but morphed a 2nd lair instead...dunno, kind of weird endgame there, heh.
slush forgot his mutas. You could see their shadows when ret's roaches were in the main and killed drones. A little harass and/or defend against remaining roaches would probably have changed the game.
On October 15 2011 11:58 Everhate wrote: Am I imagining things, or did slush end up with double lair (main and natural)? Kept trying to take a look because it seemed like the first was in the nat, then later in the main, but never got a good shot of it again, heh.
Lair has a massive amount more health than hatches do, it is great lategame to just mass lair/hive everywhere, especially to prevent the warp in 8-10 dt two-shot lair lol you have no overseer style
On October 15 2011 11:56 Packawana wrote: Ret proving Hydras aren't completely useless.
Neh. I think it'd be a fully different game if Slush devoted his muta flock at the beginning entirely to denying that third, and followed up with an upgraded ling/baneling army. I find banelings to be a better follow-up to mutas as they fare reasonably well against roaches, slaughter hydras and now take two fungals to kill with infestors.
Ling/bane/muta is insane in ZvZ if you manage to deny their third. Getting the gas advantage in a ZvZ with mutas on the field puts the other zerg at a massive disadvantage. Slush failing to deny the third, then transitioning to infestors means he basically nullified his own spire tech because he'd be fully unable to afford mutas and infestors until at least 4 bases.
On October 15 2011 11:58 Everhate wrote: Am I imagining things, or did slush end up with double lair (main and natural)? Kept trying to take a look because it seemed like the first was in the nat, then later in the main, but never got a good shot of it again, heh.
Lair has a massive amount more health than hatches do, it is great lategame to just mass lair/hive everywhere, especially to prevent the warp in 8-10 dt two-shot lair lol you have no overseer style
Bit unusual to have DTs in a ZvZ :p
Possible he took some dmg on the main hatch...but his nat was defended to the point that losing lair in the nat was already game over, so I doubt it was for overseers...
Strange situation, trying to make sense of it, heh.
Edit: Clearly the answer is so he could research overlord speed and drop at the same time!...wait...no...that was in bw that you could only research them at a lair proper, bah!
On October 15 2011 12:41 crms wrote: tyler had a nice opener good entrance into midgame then just fell apart. not sure why i'd like to see the replay. -.-
that opening was good, but it shouldn't of done nearly as much damage as it should've.
The food part sounds silly. MLG should provide microwaves, and hot pocket is a sponsor for the event so they should offer free hotpockets to the pro's.
On October 15 2011 12:37 templar rage wrote: Tyler continually bashes ppl for having their army on 1 hotkey, and proceeds to do it himself.
Tyler has some very weird custom hotkeys set up, don't believe what you see in the hotkey tab.
I don't have to believe it. When he went after the harassing mutas, he sent his Colossi also. I would think they should be on a separate hotkey. Plus, even with his weird set-up, the control groups would probably still show up. It just looks weird because it's not "standard" (1-3ish army, 4 nexii, etc)
On October 15 2011 12:41 Arcanne wrote: Tyler is sooo bad.
bad force fields bad macro bad scouting
He doesn't play like that on his stream at all, that's what's weird. He just seems to fall apart in these tournaments. He really isn't a bad player.
As with DeMuslim there's a bit of a difference about doing well on ladder streams (even playing it enough to #1 in EU/US) and doing well in tournaments.
I'd like Tyler to get back to what he is probably capable of... but... he hasn't shown any glimpses of it in these games
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
i disagree especially in regards to tyler's build. the VR play a crucial role in forcing july to play two base.
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
i disagree especially in regards to tyler's build. the VR play a crucial role in forcing july to play two base.
It doesn't force july to playing two base it forces july to delay his third by a minute or so which isn't that big of a deal(as it used to be). With VRs you have an extremely slow transition into a useful army composition whereas phoenixes allow a lot more flexibility.
I think the point is to force the Zerg to play 2base for a while (at least, that's what Tyler said on SotG I believe). It just didn't really work out, I guess, though I'm not really sure what would be considered a success with the build.
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
i disagree especially in regards to tyler's build. the VR play a crucial role in forcing july to play two base.
It doesn't force july to playing two base it forces july to delay his third by a minute or so which isn't that big of a deal(as it used to be). With VRs you have an extremely slow transition into a useful army composition whereas phoenixes allow a lot more flexibility.
not at all. this build on most other maps completely shuts down a fast third, which is why day9 was so concerned with tyler picking metal, a relatively close third base map.
void rays will clear out watch towers, effectively putting the zerg in more of a panic.
There's a significant difference in class and abilities of these two players. If you don't have storm ready, why not morph those templars into archons? Why not make immortals vs roach heavy armies?
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
Except phoenixes make you die to roach aggression. They both have their pros and cons.
i have very hard time with julyzergs style as protoss. always with the threat of mutas or triyng to beat mass roach with stalker (because you get stalkers because you are afraid of mutas) is such a pain
what i should try i think it might be smart to skip blink, dont get collossi, and go straight for fast storm. all the resources spent in blink and the robo bay could get storm way faster, and storm helps alot when dealing with muta flybys or roach/ling. then blink comes shortly after by the time mutas come and you dont have to spend so much resources on collossi
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
i disagree especially in regards to tyler's build. the VR play a crucial role in forcing july to play two base.
It doesn't force july to playing two base it forces july to delay his third by a minute or so which isn't that big of a deal(as it used to be). With VRs you have an extremely slow transition into a useful army composition whereas phoenixes allow a lot more flexibility.
not at all. this build on most other maps completely shuts down a fast third, which is why day9 was so concerned with tyler picking metal, a relatively close third base map.
void rays will clear out watch towers, effectively putting the zerg in more of a panic.
Except what kind of zerg tries to take a fast third when he sees a one basing protoss? Fast thirds are common versus FFE or Nexus first, not against someone who stays on one base for awhile. Secondly if you make more than 2 lings voidrays won't deny scouting at all. I don't think VR is at all viable in PvZ and it's pretty rare that we ever see a top tier zerg actually losing to a VR opener barring IdrA.
As someone who wants Tyler (and smart players in general) to succeed, that was hard to watch.
It's frightening how glaring Tyler's mistakes look in a tournament of this caliber. Tyler looked very much like he deserved to lose, but so much of me wants him to look like he deserves to win
Tyler just doesn't practice enough. He has strong builds, and he's a good player on ladder, but you can't go into a tournament and face guys that practice 40 hours a week and expect to win.
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
Except phoenixes make you die to roach aggression. They both have their pros and cons.
Well yes, but I would still consider it better than VR. Though I would also say that I incredibly dislike stargate openings anyway as I don't think they work anymore.
the problem was that tyler's army was ridiculously out of position when julyzerg attacked his 3rd at the end. He needed some kind of map awareness to know july's angle of attack so his army wouldn't have to walk 15 seconds to engage.
probes, obs, spotter pylons, hallucination, or anything.
you will always lose your 3rd if your army is 20 seconds out of position when it gets attacked.
I think he would have lost with any build from that situation... it doesn't really say anything about the build.
On October 15 2011 12:55 templar rage wrote: I think the point is to force the Zerg to play 2base for a while (at least, that's what Tyler said on SotG I believe). It just didn't really work out, I guess, though I'm not really sure what would be considered a success with the build.
There's no point keeping zerg on 2 base if you don't get the third yourself. He should get a fast third, rely more on cannons for defence, then kick into production and tech once 3 bases are up.
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
i disagree especially in regards to tyler's build. the VR play a crucial role in forcing july to play two base.
It doesn't force july to playing two base it forces july to delay his third by a minute or so which isn't that big of a deal(as it used to be). With VRs you have an extremely slow transition into a useful army composition whereas phoenixes allow a lot more flexibility.
not at all. this build on most other maps completely shuts down a fast third, which is why day9 was so concerned with tyler picking metal, a relatively close third base map.
void rays will clear out watch towers, effectively putting the zerg in more of a panic.
Except what kind of zerg tries to take a fast third when he sees a one basing protoss? Fast thirds are common versus FFE or Nexus first, not against someone who stays on one base for awhile. Secondly if you make more than 2 lings voidrays won't deny scouting at all. I don't think VR is at all viable in PvZ and it's pretty rare that we ever see a top tier zerg actually losing to a VR opener barring IdrA.
Tyler wasn't trying to win with the VRs. The idea is to deny the third while simultaneously keeping your expansion safe from any Roach aggression. Tyler loves his safe builds, it's exactly his kind of play.
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
i disagree especially in regards to tyler's build. the VR play a crucial role in forcing july to play two base.
It doesn't force july to playing two base it forces july to delay his third by a minute or so which isn't that big of a deal(as it used to be). With VRs you have an extremely slow transition into a useful army composition whereas phoenixes allow a lot more flexibility.
not at all. this build on most other maps completely shuts down a fast third, which is why day9 was so concerned with tyler picking metal, a relatively close third base map.
void rays will clear out watch towers, effectively putting the zerg in more of a panic.
Except what kind of zerg tries to take a fast third when he sees a one basing protoss? Fast thirds are common versus FFE or Nexus first, not against someone who stays on one base for awhile. Secondly if you make more than 2 lings voidrays won't deny scouting at all. I don't think VR is at all viable in PvZ and it's pretty rare that we ever see a top tier zerg actually losing to a VR opener barring IdrA.
if he doesn't take a third then he plays right into tyler's build. that is the point of going for VR expand. there is no way for zerg to hold towers vs VR.
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
i disagree especially in regards to tyler's build. the VR play a crucial role in forcing july to play two base.
It doesn't force july to playing two base it forces july to delay his third by a minute or so which isn't that big of a deal(as it used to be). With VRs you have an extremely slow transition into a useful army composition whereas phoenixes allow a lot more flexibility.
not at all. this build on most other maps completely shuts down a fast third, which is why day9 was so concerned with tyler picking metal, a relatively close third base map.
void rays will clear out watch towers, effectively putting the zerg in more of a panic.
Except what kind of zerg tries to take a fast third when he sees a one basing protoss? Fast thirds are common versus FFE or Nexus first, not against someone who stays on one base for awhile. Secondly if you make more than 2 lings voidrays won't deny scouting at all. I don't think VR is at all viable in PvZ and it's pretty rare that we ever see a top tier zerg actually losing to a VR opener barring IdrA.
Tyler wasn't trying to win with the VRs. The idea is to deny the third while simultaneously keeping your expansion safe from any Roach aggression. Tyler loves his safe builds, it's exactly his kind of play.
The VRs are his idea of getting himself into a good position in the midgame so actually they're pretty instrumental in getting him wins. And there are better safe builds. I dunno, I gotta admit I'm pretty biased because as much as I love Tyler I really despise stargate openings.
On October 15 2011 12:55 templar rage wrote: I think the point is to force the Zerg to play 2base for a while (at least, that's what Tyler said on SotG I believe). It just didn't really work out, I guess, though I'm not really sure what would be considered a success with the build.
There's no point keeping zerg on 2 base if you don't get the third yourself. He should get a fast third, rely more on cannons for defence, then kick into production and tech once 3 bases are up.
I hope you mean his natural. I wasn't really paying attention to his natural timing, but Tyler said that he's a lot more comfortable 2base vs 2base in PvZ, and he should be. Equal bases is generally advantageous to the toss, so why shouldn't he aim for that?
tylers opener wasnt so bad. tyler was most likely equal on economy and AHEAD in army size (resources spent) in most of the early battles. the problem was roaches beat stalkers heavily. not balance whining i believe roaches SHOULD beat stalkers but its hard for protoss to find a solution to this. theres probably a solution out there we just didnt see it this game
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
i disagree especially in regards to tyler's build. the VR play a crucial role in forcing july to play two base.
It doesn't force july to playing two base it forces july to delay his third by a minute or so which isn't that big of a deal(as it used to be). With VRs you have an extremely slow transition into a useful army composition whereas phoenixes allow a lot more flexibility.
not at all. this build on most other maps completely shuts down a fast third, which is why day9 was so concerned with tyler picking metal, a relatively close third base map.
void rays will clear out watch towers, effectively putting the zerg in more of a panic.
Except what kind of zerg tries to take a fast third when he sees a one basing protoss? Fast thirds are common versus FFE or Nexus first, not against someone who stays on one base for awhile. Secondly if you make more than 2 lings voidrays won't deny scouting at all. I don't think VR is at all viable in PvZ and it's pretty rare that we ever see a top tier zerg actually losing to a VR opener barring IdrA.
Tyler wasn't trying to win with the VRs. The idea is to deny the third while simultaneously keeping your expansion safe from any Roach aggression. Tyler loves his safe builds, it's exactly his kind of play.
The VRs are his idea of getting himself into a good position in the midgame so actually they're pretty instrumental in getting him wins. And there are better safe builds. I dunno, I gotta admit I'm pretty biased because as much as I love Tyler I really despise stargate openings.
I actually think that kind of opening would probably result in both players going into the midgame relatively even if the Zerg responds well. It's a great build if you are confident in your play and don't want to die to anything stupid early on.
The problem is that July is just better than Tyler so such an opening works against him in the long run.
Tyler was great in BW in no small part because he was able to practice on ICCUP against Korean A-/A/A+ players. I think being in NA really hamstrings him in this respect, as the NA ladder is pretty bad.
On October 15 2011 12:49 BLinD-RawR wrote: I really don't know much about protoss strategy, but what is better a pheonix opening or a VR opening.
Phoenixes are better. With VR you have to bank on doing damage and it doesn't actually give you map control. With phoenixes you're not crippled when you fail to snipe off queens/whatever.
i disagree especially in regards to tyler's build. the VR play a crucial role in forcing july to play two base.
It doesn't force july to playing two base it forces july to delay his third by a minute or so which isn't that big of a deal(as it used to be). With VRs you have an extremely slow transition into a useful army composition whereas phoenixes allow a lot more flexibility.
not at all. this build on most other maps completely shuts down a fast third, which is why day9 was so concerned with tyler picking metal, a relatively close third base map.
void rays will clear out watch towers, effectively putting the zerg in more of a panic.
Except what kind of zerg tries to take a fast third when he sees a one basing protoss? Fast thirds are common versus FFE or Nexus first, not against someone who stays on one base for awhile. Secondly if you make more than 2 lings voidrays won't deny scouting at all. I don't think VR is at all viable in PvZ and it's pretty rare that we ever see a top tier zerg actually losing to a VR opener barring IdrA.
if he doesn't take a third then he plays right into tyler's build. that is the point of going for VR expand. there is no way for zerg to hold towers vs VR.
Obviously he's going to take a third it's just slightly delayed depending on when the zerg gets his third queen. VR expand I feel relies too much on the zerg player NOT building a third queen because if the zerg does then you don't actually stop the third from going up for that long and then what. You have a few slow voidrays that can't do much harass and a weak gateway army while the protoss tries to tech into robo or take a fast third. Even if the opening goes as well as you could want it to, I don't feel like it leads to a very "safe" midgame as you'll end up taking a risk one way or another.
Edit: The problem might be Tyler trying to get colossi/blink/templar tech and a third relatively quick making him way too vulnerable to any form of aggression. Which would be smart against some zergs but not against July.
On October 15 2011 13:07 Azarkon wrote: Tyler was great in BW in no small part because he was able to practice on ICCUP against Korean A-/A/A+ players. I think being in NA really hamstrings him in this respect, as the NA ladder is pretty bad.
he does play on the korean server, but latency is really crippling.
On October 15 2011 13:01 sharktopus. wrote: Tyler just doesn't practice enough. He has strong builds, and he's a good player on ladder, but you can't go into a tournament and face guys that practice 40 hours a week and expect to win.
I don't want to sound like a hater, but his play on his stream is pretty low tier too. He commonly loses to people he really shouldn't be.
I don't think 1 base SG openers are very good at all. The most effective anti-third tactic without restricting yourself to one-basing seems to be Kiwikaki's double chrono zealot push, but that dies to Roaches as well.
On October 15 2011 13:07 Azarkon wrote: Tyler was great in BW in no small part because he was able to practice on ICCUP against Korean A-/A/A+ players. I think being in NA really hamstrings him in this respect, as the NA ladder is pretty bad.
he does play on the korean server, but latency is really crippling.
The worst part is, the last time I saw Tyler stream he was losing to Masters-level NA players. Granted, he was probably just trying new builds. But still, it was sad to watch especially when he turns off the stream after a string of losses
On October 15 2011 13:01 sharktopus. wrote: Tyler just doesn't practice enough. He has strong builds, and he's a good player on ladder, but you can't go into a tournament and face guys that practice 40 hours a week and expect to win.
I don't want to sound like a hater, but his play on his stream is pretty low tier too. He commonly loses to people he really shouldn't be.
if you were averaging 3 games a day or lower against masters/gm you'd perform really really "low tier" too.
On October 15 2011 13:01 sharktopus. wrote: Tyler just doesn't practice enough. He has strong builds, and he's a good player on ladder, but you can't go into a tournament and face guys that practice 40 hours a week and expect to win.
I don't want to sound like a hater, but his play on his stream is pretty low tier too. He commonly loses to people he really shouldn't be.
if you were averaging 3 games a day or lower against masters/gm you'd perform really really "low tier" too.
Not wanting to speak for someone but I doubt Resilient is part of a pro gaming team nor is he competing in the biggest SC2 tournaments though [ apologies if you are ]
I guess I just expected him to come out of that RedBull LAN with some renewed passion for the game and really have a good showing at this MLG. I know he's not out of it yet, but he hasn't put himself into a very good position.
Am I missing something or was that engagement really not all that great for IdrA? He came out ahead sure but Boxer microed well and was pretty cost efficient there, why was Artosis getting so excited?
On October 15 2011 12:55 templar rage wrote: I think the point is to force the Zerg to play 2base for a while (at least, that's what Tyler said on SotG I believe). It just didn't really work out, I guess, though I'm not really sure what would be considered a success with the build.
There's no point keeping zerg on 2 base if you don't get the third yourself. He should get a fast third, rely more on cannons for defence, then kick into production and tech once 3 bases are up.
I hope you mean his natural. I wasn't really paying attention to his natural timing, but Tyler said that he's a lot more comfortable 2base vs 2base in PvZ, and he should be. Equal bases is generally advantageous to the toss, so why shouldn't he aim for that?
I'm zerg and i eat stargate expand for breakfast. The ideal response from zerg is either a fast third so he can spore up before the voidray arrives, or fast 2 base hydra bust before colo which will kill if toss doesn't cannon up. When tyler void ray cancel july's third at that timing, it should already hint him that july is not going for a 2 base bust, and tyler should expand immediately. Although it's 2 bases vs 2 bases, if july is not going for a 2 base aggression, it should mean that all his resources will be diverted into tech and upgrades, so a close food count at that point is actually quite misleading
What is a "quick 3rd" to you in this scenario? You say to do it so you can build spores before the void rays come. I'll admit, I wasn't paying the greatest attention, so I missed the exact timing the void rays came out, but it feels like it would just be so risky to try to take that 3rd that early. Tbh, if I'm seeing a 1base play (even if it isn't SG), I'm expecting a lot heavier pressure than what Tyler put on almost always. If that's the case, good luck holding your 3rd against that.
There's absolutely no reason to respond to a 1base play with a quick 3rd, because having decent saturation on your 2 bases is enough. There was a very good post a while ago about this subject. I think it was by Sheth, actually. The gist was that there are multiple "levels" of saturation. Like, you progress from full 1base saturation -> decent 2base -> full 2base, etc. The idea was that you only need to be 1-2 levels beyond your opponent to do fine, and going further is just too risky. In this case, you seem to be recommending combating full 1base saturation (from Tyler's 1base play) with 3 bases, which is 3-4 levels above.
How come tyler is still on a team? If he doesnt practice (like he says himself), then he apparently doesnt like playing sc2, or rather he doesnt like putting effort into sc2, why does a team put up with such behaviour?
On October 15 2011 19:44 gh0un wrote: How come tyler is still on a team? If he doesnt practice (like he says himself), then he apparently doesnt like playing sc2, or rather he doesnt like putting effort into sc2, why does a team put up with such behaviour?
Eh, he hasn't had the motivation to practice that much for personal reasons (which he has said publicly though).
Great 'statements' by Nazgul about this:
Tyler has been playing more the last few days and it is showing in his game. I think a lot of you are aware of the difficult situation he finds himself in where he has a hard time motivating himself. We don't want to put any pressure on him however and want him to take his time to working things out.
About RedBull LAN which he attended:
For Tyler especially I think it was useful to surround him with his peers and maybe take a bit from their energy and apply it to his own game. Motivated people inspire others and surrounding yourself with them is always going to be useful. I'm not sure how much direct influence it had on Sheth and Ret.
On October 15 2011 19:44 gh0un wrote: How come tyler is still on a team? If he doesnt practice (like he says himself), then he apparently doesnt like playing sc2, or rather he doesnt like putting effort into sc2, why does a team put up with such behaviour?
Eh, he hasn't had the motivation to practice that much for personal reasons (which he has said publicly though).
Tyler has been playing more the last few days and it is showing in his game. I think a lot of you are aware of the difficult situation he finds himself in where he has a hard time motivating himself. We don't want to put any pressure on him however and want him to take his time to working things out.
For Tyler especially I think it was useful to surround him with his peers and maybe take a bit from their energy and apply it to his own game. Motivated people inspire others and surrounding yourself with them is always going to be useful. I'm not sure how much direct influence it had on Sheth and Ret.
Exactly, he is completely unmotivated. If i was a sponsoring such a player i wouldnt put up with such lazy behaviour, especially (like in tylers case) if that lazy behaviour goes on for about a whole year.
Yeah, but you're not the one in that position are you? Tyler still has a fan-favourite air about him that makes him attractive to fans, plus the possibility, however remote it looks right now of being a very good player when motivated. Oh and there's a thing called loyalty too.
On October 15 2011 19:44 gh0un wrote: How come tyler is still on a team? If he doesnt practice (like he says himself), then he apparently doesnt like playing sc2, or rather he doesnt like putting effort into sc2, why does a team put up with such behaviour?
Eh, he hasn't had the motivation to practice that much for personal reasons (which he has said publicly though).
Great 'statements' by Nazgul about this:
Tyler has been playing more the last few days and it is showing in his game. I think a lot of you are aware of the difficult situation he finds himself in where he has a hard time motivating himself. We don't want to put any pressure on him however and want him to take his time to working things out.
About RedBull LAN which he attended:
For Tyler especially I think it was useful to surround him with his peers and maybe take a bit from their energy and apply it to his own game. Motivated people inspire others and surrounding yourself with them is always going to be useful. I'm not sure how much direct influence it had on Sheth and Ret.
Exactly, he is completely unmotivated. If i was a sponsoring such a player i wouldnt put up with such lazy behaviour, especially (like in tylers case) if that lazy behaviour goes on for about a whole year.
Stop talking shit when you have no idea what it's about. It's not about him being lazy I can tell you that.
It's fine, people get banned for racial balance, but don't get fined for ignorant statements about real, living people. Don't really get it, at least be somewhat consistent across the board
On October 15 2011 21:28 ypslala wrote: Tyler/ July on Metalopolis
Protoss with 100 + 80 energy on the 2 nexus at minute 11. why??
Thats just because Tyler is bad. Getting in the Championship with this type of play will do more harm than good. Obviously he doesnt have the slightest chance against anyone in the pool play (well MAYBE against Incontrol..that would be a hilarious match) plus this marathon thing he announced that involves running, drinking, eating and playing Starcraft 2 sounds like a joke coming from him, resulting in a lack of credibility. I really doubt that he is trying hard like Nazgul says, his gameplay shows completely the effort he is putting in the game.