[GSL] Oct Code A Grand Final - Page 42
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Reapher
Peru131 Posts
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UserErrOr413
United States178 Posts
On October 10 2011 22:58 TheEconomist wrote: Actually, muta ling was figured out about october last year. its stay on 2 base, get HT n blink stalkers, take 3rd, watch out for tech switch... It disappeared for a while coz it WAS figured out, and infestors got really popular, now zerg are using more strats again. Also, resurgence of muta in ZvZ as well... Does anyone else feel this way? I feel like I've seen so many old strats pop-up again recently and people are like wow thats so amazing, but they are things that were figured out and dismantled easily enough before. Not to take anything away from the Curious or other players. This has just been annoying me recently. | ||
Draconicfire
Canada2562 Posts
Regardless though, Curious played incredibly well. Grats to him. | ||
KimJongChill
United States6429 Posts
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Belial88
United States5217 Posts
Dissapointing series. It was obvious one of the players was just nowhere near the same level as the other. First game was just blunders by one player and attempting to do a build that doesn't work on such a vulnerable natural, second set was the player trying to hide an expo, the next 2 games was pretty much him trying to do some sort of all-in, the last set was extremely pathetic to see someone resort to such a weak cheese as proxy. Of course, everyone will complain that "protoss is doing bad against zerg!" and that ZvP imba, even though one of the players actually tried to proxy 2 gate someone above gold. | ||
SeaSwift
Scotland4486 Posts
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poorcloud
Singapore2748 Posts
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Dodgin
Canada39254 Posts
On October 11 2011 00:47 SeaSwift wrote: Of course, balance discussion has no place in a LR thread, but some posters will still try to bring it in. Well done Stephano, good games vs oGsTheSTC. The only reason the games vs Inori weren't so good is that he was just too far above him skillwise. And vs Lucky, some excellent play that I didn't really understand (the failed Baneling/ling attack into fast third into crushing the Roaches? WTF?!). Wrong thread buddy. | ||
SeaSwift
Scotland4486 Posts
LOL. That's what I get for being snide! Thanks for pointing that out... now to cunningly edit my post so nobody will ever find out ^_^ | ||
K3Nyy
United States1961 Posts
On October 10 2011 22:58 TheEconomist wrote: Actually, muta ling was figured out about october last year. its stay on 2 base, get HT n blink stalkers, take 3rd, watch out for tech switch... It disappeared for a while coz it WAS figured out, and infestors got really popular, now zerg are using more strats again. Also, resurgence of muta in ZvZ as well... I thought muta ling disappeared because of 6/7/8 gate. I'm not sure that it was figured out. I always thought whenever a Zerg goes mutas and you miss that timing to kill him, the game is slightly Zerg favored. | ||
sitromit
7051 Posts
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KazeHydra
Japan2788 Posts
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lizzard_warish
589 Posts
On October 10 2011 12:06 lizzard_warish wrote: Ehem....called it.Predicting curious to 4-0 OZ. | ||
windsupernova
Mexico5280 Posts
On October 11 2011 00:28 UserErrOr413 wrote: Congrats to Curious. ST roster starting to look really strong Does anyone else feel this way? I feel like I've seen so many old strats pop-up again recently and people are like wow thats so amazing, but they are things that were figured out and dismantled easily enough before. Not to take anything away from the Curious or other players. This has just been annoying me recently. Well, I am just up to the 2nd game but the thing is that its not really the same Mutaling from last year. Last year it was mostly 2 hatch Muta where the P could either do what was posted or do a heavy gateway push before Mutas were out. Now its mostly 3 Hatch muta, Muta numbers will be super high more quickly and after that they can leverage their advantage into a much higher econ.And well tbh even when it was Muta off 2 Hatches P were having huge problems with that. the phoenix build time buff was done mainly so that P can deal with Mutas | ||
wklbishop
United States1286 Posts
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gizzzy
United States27 Posts
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1800STFU
158 Posts
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Chicane
United States7875 Posts
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hysterial
United States2044 Posts
On October 11 2011 01:07 K3Nyy wrote: I thought muta ling disappeared because of 6/7/8 gate. I'm not sure that it was figured out. I always thought whenever a Zerg goes mutas and you miss that timing to kill him, the game is slightly Zerg favored. Not really, because zerg's make like 8-15 spine crawlers. | ||
Belial88
United States5217 Posts
On October 11 2011 01:53 windsupernova wrote: Well, I am just up to the 2nd game but the thing is that its not really the same Mutaling from last year. Last year it was mostly 2 hatch Muta where the P could either do what was posted or do a heavy gateway push before Mutas were out. Now its mostly 3 Hatch muta, Muta numbers will be super high more quickly and after that they can leverage their advantage into a much higher econ.And well tbh even when it was Muta off 2 Hatches P were having huge problems with that. the phoenix build time buff was done mainly so that P can deal with Mutas The whole Take-Super-Fast-Third vs FFE strat is kind of new, so I think the real strat is taking a super fast third, not muta/ling. I think some people have figured out that muta/ling is a really good way to transition from taking a super fast third. Game 3 was not about Curious' amazing ling/muta usage, but rather the failed hidden base and then Curious getting in huge ling runbys. The former is a weak coinflip, the latter was a blunder not fit for a code A champion, which is exactly why he lost. If that third was just his normal third instead, or he hadn't let those lings run into his base, he would've done much better. Curious was using mostly roach play in that game, and I think he threw up the spire actually as a way to be ready against Colossi. But then he found the hidden third, so he sacced his roaches to kill it. He didn't kill it, but he knew Oz was spread extremely thin, so that mutas would work excellently against someone sticking to gateway units, and he also knew with mutas he could just FF the nexus down. Not really, because zerg's make like 8-15 spine crawlers. You can't afford that with muta/ling, and what good is 15 spines if they don't guard your third? Muta/ling just gets owned by mass gateway timings like 6-7-8 gates that were popular, they get owned by the increased popularity of stargate, they get owned by normal play, and they get owned by archon play. What they do good with, is maps that are very large, maps where the third is 'inside' your base like Crevasse or Terminus, maps where the third is extremely far like Crossfire (or BelShir beach when you make your 4th your third) where you can force the enemy to have to run back and forth to protect their base, and when your opponent has an extremely low stalker count and you want to exploit it. | ||
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