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[GSL] Oct Code A Grand Final - Page 42

Forum Index > StarCraft 2 Tournaments
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Reapher
Profile Joined January 2011
Peru131 Posts
October 10 2011 15:27 GMT
#821
Wow :l really surprised with the results..
UserErrOr413
Profile Joined May 2011
United States178 Posts
Last Edited: 2011-10-10 15:30:55
October 10 2011 15:28 GMT
#822
Congrats to Curious. ST roster starting to look really strong

On October 10 2011 22:58 TheEconomist wrote:
Actually, muta ling was figured out about october last year.

its stay on 2 base, get HT n blink stalkers, take 3rd, watch out for tech switch...

It disappeared for a while coz it WAS figured out, and infestors got really popular, now zerg are using more strats again.

Also, resurgence of muta in ZvZ as well...

Does anyone else feel this way? I feel like I've seen so many old strats pop-up again recently and people are like wow thats so amazing, but they are things that were figured out and dismantled easily enough before.
Not to take anything away from the Curious or other players. This has just been annoying me recently.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
October 10 2011 15:30 GMT
#823
First two games were pretty good, but then it kinda felt like Oz fell apart.

Regardless though, Curious played incredibly well. Grats to him.
@Drayxs | Drayxs.221 | Drayxs#1802
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 10 2011 15:43 GMT
#824
Omg, crazy results.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-10-10 15:45:48
October 10 2011 15:43 GMT
#825
yea muta/ling gets rolled by normal stalker/colossi, god forbid protoss opens stargate or get twilight tech.

Dissapointing series. It was obvious one of the players was just nowhere near the same level as the other. First game was just blunders by one player and attempting to do a build that doesn't work on such a vulnerable natural, second set was the player trying to hide an expo, the next 2 games was pretty much him trying to do some sort of all-in, the last set was extremely pathetic to see someone resort to such a weak cheese as proxy.

Of course, everyone will complain that "protoss is doing bad against zerg!" and that ZvP imba, even though one of the players actually tried to proxy 2 gate someone above gold.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
Last Edited: 2011-10-10 16:06:56
October 10 2011 15:47 GMT
#826
Curious is definitely better than most Terrans in Code S. I'd rank him as Top 5 Zerg in the world as well, or maaaaybe Top 6, but that doesn't sound as nice.
poorcloud
Profile Joined April 2011
Singapore2748 Posts
October 10 2011 15:56 GMT
#827
I know Oz had practically no chance of coming back 0 - 3 down the series but i still feel its disappointing he just gave away that last game without a fight. Great players have always been defined by their strong mentality and even when things look seemingly impossible for them, these players will always give it all and hope for the best.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 10 2011 16:04 GMT
#828
On October 11 2011 00:47 SeaSwift wrote:
Show nested quote +
On October 11 2011 00:43 Belial88 wrote:
yea muta/ling gets rolled by normal stalker/colossi, god forbid protoss opens stargate or get twilight tech.

Dissapointing series. It was obvious one of the players was just nowhere near the same level as the other. First game was just blunders by one player and attempting to do a build that doesn't work on such a vulnerable natural, second set was the player trying to hide an expo, the next 2 games was pretty much him trying to do some sort of all-in, the last set was extremely pathetic to see someone resort to such a weak cheese as proxy.

Of course, everyone will complain that "protoss is doing bad against zerg!" and that ZvP imba, even though one of the players actually tried to proxy 2 gate someone above gold.


Of course, balance discussion has no place in a LR thread, but some posters will still try to bring it in.

Well done Stephano, good games vs oGsTheSTC. The only reason the games vs Inori weren't so good is that he was just too far above him skillwise. And vs Lucky, some excellent play that I didn't really understand (the failed Baneling/ling attack into fast third into crushing the Roaches? WTF?!).


Wrong thread buddy.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 10 2011 16:05 GMT
#829
On October 11 2011 01:04 Dodgin wrote:
Show nested quote +
On October 11 2011 00:47 SeaSwift wrote:
On October 11 2011 00:43 Belial88 wrote:
yea muta/ling gets rolled by normal stalker/colossi, god forbid protoss opens stargate or get twilight tech.

Dissapointing series. It was obvious one of the players was just nowhere near the same level as the other. First game was just blunders by one player and attempting to do a build that doesn't work on such a vulnerable natural, second set was the player trying to hide an expo, the next 2 games was pretty much him trying to do some sort of all-in, the last set was extremely pathetic to see someone resort to such a weak cheese as proxy.

Of course, everyone will complain that "protoss is doing bad against zerg!" and that ZvP imba, even though one of the players actually tried to proxy 2 gate someone above gold.


Of course, balance discussion has no place in a LR thread, but some posters will still try to bring it in.

Well done Stephano, good games vs oGsTheSTC. The only reason the games vs Inori weren't so good is that he was just too far above him skillwise. And vs Lucky, some excellent play that I didn't really understand (the failed Baneling/ling attack into fast third into crushing the Roaches? WTF?!).


Wrong thread buddy.


LOL. That's what I get for being snide! Thanks for pointing that out... now to cunningly edit my post so nobody will ever find out ^_^
K3Nyy
Profile Joined February 2010
United States1961 Posts
October 10 2011 16:07 GMT
#830
On October 10 2011 22:58 TheEconomist wrote:
Actually, muta ling was figured out about october last year.

its stay on 2 base, get HT n blink stalkers, take 3rd, watch out for tech switch...

It disappeared for a while coz it WAS figured out, and infestors got really popular, now zerg are using more strats again.

Also, resurgence of muta in ZvZ as well...


I thought muta ling disappeared because of 6/7/8 gate.

I'm not sure that it was figured out. I always thought whenever a Zerg goes mutas and you miss that timing to kill him, the game is slightly Zerg favored.
sitromit
Profile Joined June 2011
7051 Posts
October 10 2011 16:38 GMT
#831
I'm surprised no one talks about game 3. Curious played amazing in that game. So many other Zergs would have lost there, he did so many things right and had amazing multitasking and unit movement all over the map.
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
October 10 2011 16:39 GMT
#832
Wow, I expected Curious to win but not with this score.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
lizzard_warish
Profile Joined June 2011
589 Posts
October 10 2011 16:44 GMT
#833
On October 10 2011 12:06 lizzard_warish wrote:
Predicting curious to 4-0 OZ.
Ehem....called it.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 10 2011 16:53 GMT
#834
On October 11 2011 00:28 UserErrOr413 wrote:
Congrats to Curious. ST roster starting to look really strong

Show nested quote +
On October 10 2011 22:58 TheEconomist wrote:
Actually, muta ling was figured out about october last year.

its stay on 2 base, get HT n blink stalkers, take 3rd, watch out for tech switch...

It disappeared for a while coz it WAS figured out, and infestors got really popular, now zerg are using more strats again.

Also, resurgence of muta in ZvZ as well...

Does anyone else feel this way? I feel like I've seen so many old strats pop-up again recently and people are like wow thats so amazing, but they are things that were figured out and dismantled easily enough before.
Not to take anything away from the Curious or other players. This has just been annoying me recently.


Well, I am just up to the 2nd game but the thing is that its not really the same Mutaling from last year. Last year it was mostly 2 hatch Muta where the P could either do what was posted or do a heavy gateway push before Mutas were out.

Now its mostly 3 Hatch muta, Muta numbers will be super high more quickly and after that they can leverage their advantage into a much higher econ.And well tbh even when it was Muta off 2 Hatches P were having huge problems with that. the phoenix build time buff was done mainly so that P can deal with Mutas
"Its easy, just trust your CPU".-Boxer on being good at games
wklbishop
Profile Joined July 2011
United States1286 Posts
October 10 2011 16:55 GMT
#835
I want to point out that Curious went undefeated in his Code A run... that is simply amazing.
Gameplay > Personality
gizzzy
Profile Joined August 2011
United States27 Posts
October 10 2011 16:55 GMT
#836
Bit sad Oz couldn't take a game but I welcome him to the sad zealot club. Good luck in up/downs Oz!
1800STFU
Profile Joined February 2011
158 Posts
October 10 2011 17:10 GMT
#837
I am going to laugh when no Protosses get out of the up/downs and we're left with Huk and Killer as the only 2 Tosses left.
Chicane
Profile Joined November 2010
United States7875 Posts
October 10 2011 17:18 GMT
#838
Well then.... that's an awkward result.
hysterial
Profile Joined April 2011
United States2044 Posts
October 10 2011 17:18 GMT
#839
On October 11 2011 01:07 K3Nyy wrote:
Show nested quote +
On October 10 2011 22:58 TheEconomist wrote:
Actually, muta ling was figured out about october last year.

its stay on 2 base, get HT n blink stalkers, take 3rd, watch out for tech switch...

It disappeared for a while coz it WAS figured out, and infestors got really popular, now zerg are using more strats again.

Also, resurgence of muta in ZvZ as well...


I thought muta ling disappeared because of 6/7/8 gate.

I'm not sure that it was figured out. I always thought whenever a Zerg goes mutas and you miss that timing to kill him, the game is slightly Zerg favored.


Not really, because zerg's make like 8-15 spine crawlers.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-10-10 17:25:42
October 10 2011 17:21 GMT
#840
On October 11 2011 01:53 windsupernova wrote:
Show nested quote +
On October 11 2011 00:28 UserErrOr413 wrote:
Congrats to Curious. ST roster starting to look really strong

On October 10 2011 22:58 TheEconomist wrote:
Actually, muta ling was figured out about october last year.

its stay on 2 base, get HT n blink stalkers, take 3rd, watch out for tech switch...

It disappeared for a while coz it WAS figured out, and infestors got really popular, now zerg are using more strats again.

Also, resurgence of muta in ZvZ as well...

Does anyone else feel this way? I feel like I've seen so many old strats pop-up again recently and people are like wow thats so amazing, but they are things that were figured out and dismantled easily enough before.
Not to take anything away from the Curious or other players. This has just been annoying me recently.


Well, I am just up to the 2nd game but the thing is that its not really the same Mutaling from last year. Last year it was mostly 2 hatch Muta where the P could either do what was posted or do a heavy gateway push before Mutas were out.

Now its mostly 3 Hatch muta, Muta numbers will be super high more quickly and after that they can leverage their advantage into a much higher econ.And well tbh even when it was Muta off 2 Hatches P were having huge problems with that. the phoenix build time buff was done mainly so that P can deal with Mutas


The whole Take-Super-Fast-Third vs FFE strat is kind of new, so I think the real strat is taking a super fast third, not muta/ling. I think some people have figured out that muta/ling is a really good way to transition from taking a super fast third.

Game 3 was not about Curious' amazing ling/muta usage, but rather the failed hidden base and then Curious getting in huge ling runbys. The former is a weak coinflip, the latter was a blunder not fit for a code A champion, which is exactly why he lost. If that third was just his normal third instead, or he hadn't let those lings run into his base, he would've done much better.

Curious was using mostly roach play in that game, and I think he threw up the spire actually as a way to be ready against Colossi. But then he found the hidden third, so he sacced his roaches to kill it. He didn't kill it, but he knew Oz was spread extremely thin, so that mutas would work excellently against someone sticking to gateway units, and he also knew with mutas he could just FF the nexus down.

Not really, because zerg's make like 8-15 spine crawlers.


You can't afford that with muta/ling, and what good is 15 spines if they don't guard your third? Muta/ling just gets owned by mass gateway timings like 6-7-8 gates that were popular, they get owned by the increased popularity of stargate, they get owned by normal play, and they get owned by archon play. What they do good with, is maps that are very large, maps where the third is 'inside' your base like Crevasse or Terminus, maps where the third is extremely far like Crossfire (or BelShir beach when you make your 4th your third) where you can force the enemy to have to run back and forth to protect their base, and when your opponent has an extremely low stalker count and you want to exploit it.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
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