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On October 07 2011 14:05 lbmaian wrote: What is a sheep?
What are the types of wards?
What's a global ultimate?
Does complexity have any chance at all in this match or is this just a slow death?
sheepstick is the disabling item that the teal player (torturer played by korok) picked up, its one of the most powerful disables in the game and extremely expensive, so that the fact he farmed it up so early is extremely big.
a global ultimate is one that can be used anywhere on the map, no matter where the location of the fight or the hero. in this case, bombardier is able to drop his bombs into any fight, any time
complexity does have an extremely good chance of winning this game. their lineup revolves around zephyr and corrupted disciple staying safe and getting farmed because those two are extremely powerful carries that require time and farm before they become effective, which is why they are getting trounced in these early battles. as the commentators are discussing now, once corrupted and zephyr get too buff, they can easily rip through the opposing team with no problem and its up to EZ to keep up the pressure to stop them from getting the farm they need
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On October 07 2011 14:05 lbmaian wrote: What is a sheep?
What are the types of wards?
What's a global ultimate?
Does complexity have any chance at all in this match or is this just a slow death?
Sheep = Sheepstick / Hex, its an item that turns a hero into a sheep and stops it from doing anything for a few seconds.
Yellow wards = Gives vision, there is a cooldown on them so u can't buy as many as you want so they are valuable. Blue wards = Reveals invisible. Good for taking out enemy wards and spotting invisible heroes.
Ultimate = A powerful skill that you can choose level 6 and 11 and 16. Global = Has unlimited range, for example Thunderbringer ultimate hits all enemy heroes all over the map.
Edit: wow i'm slow t_t
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What's a buyback?
What are those random green shots that go all across the map?
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Those random green things are from pharaohs(orange) skill which dmg and reavels the area it lands on for a short duration.
And buy back is reviving your hero for a price.
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Are there any global limits on items, or do items like sheepstick consumable or have a very long cooldown?
BTW, the HoN pages aren't that helpful to viewers like me. I want to see summary analysis of each hero, or even better a matrix that describes the role of each hero. I also want to be able to search for heroes and items by name.
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So is it fair to say that you can't understand the strategy without understanding the various abilities of the heroes?
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On October 07 2011 14:28 lbmaian wrote: Are there any global limits on items, or do items like sheepstick consumable or have a very long cooldown?
BTW, the HoN pages aren't that helpful to viewers like me. I want to see summary analysis of each hero, or even better a matrix that describes the role of each hero. I also want to be able to search for heroes and items by name.
www.honwiki.net is pretty good for searching for heroes/items, though it doesn't really show the general role of each. If you just ask though, I or anyone else can probably give a summary of the role of any hero you have a question about.
There's no in-game limit on items like sheepsticks, some tournaments used to put a limit on them as a tournament rule, but the majority of tournaments don't have a limit rule on items anymore.
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On October 07 2011 14:28 lbmaian wrote: Are there any global limits on items, or do items like sheepstick consumable or have a very long cooldown?
BTW, the HoN pages aren't that helpful to viewers like me. I want to see summary analysis of each hero, or even better a matrix that describes the role of each hero. I also want to be able to search for heroes and items by name.
every item has its own range. there are consumables that are for health regen early in the game such as potions. most items last in your inventory forever once they are bought and created. sheepstick is a permanent item.
and here is a good summary of items and heroes http://www.heroesofnewerth.com/heroes.php
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As somebody who played the original DoTA years ago, and who has watched a few DoTA2 streams over the last week, i'm having a much much harder time following HoN. Even considering that the only difference is different heroes (and items?) the animations and graphics are much more distracting and messy.
This doesn't say anything about the balance of the game, but it certainly is less visually pleasing to a casual observer of the genre. LoL is even better in this department.
The low quality just compounds this (of the stream for non premium). NASL might benefit to allow higher quality base videos for HoN since at this quality it is almost unwatchable and they, in theory, actually care about growing HoN on some level. Revealing it to a new audience where they can barely see what is going on when on this very website I can just go click on a DoTA2 userstream for free and see very high quality version of a similar game isn't wise.
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This is the most exciting hon match I've seen in a whilllleee. =] So happy everyone playing so good. Such good ward traps on chu.
Edit. 2 Restos T.T one on Torturer one on tempest this game is insane. EZ playing so good
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On October 07 2011 14:34 On_Slaught wrote: As somebody who played the original DoTA years ago, and who has watched a few DoTA2 streams over the last week, i'm having a much much harder time following HoN. Even considering that the only difference is different heroes (and items?) the animations and graphics are much more distracting and messy.
This doesn't say anything about the balance of the game, but it certainly is less visually pleasing to a casual observer of the genre. LoL is even better in this department.
The low quality just compounds this (of the stream for non premium). NASL might benefit to allow higher quality base videos for HoN since at this quality it is almost unwatchable and they, in theory, actually care about growing HoN on some level. Revealing it to a new audience where they can barely see what is going on when on this very website I can just go click on a DoTA2 userstream for free and see very high quality version of a similar game isn't wise.
The quality of the stream is definitely a huge impact. I've played HoN a lot and can easily identify everything on most streams, but this stream is just really bad quality. :/ Very hard to see anything because of it.
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On October 07 2011 14:36 Angra wrote:Show nested quote +On October 07 2011 14:34 On_Slaught wrote: As somebody who played the original DoTA years ago, and who has watched a few DoTA2 streams over the last week, i'm having a much much harder time following HoN. Even considering that the only difference is different heroes (and items?) the animations and graphics are much more distracting and messy.
This doesn't say anything about the balance of the game, but it certainly is less visually pleasing to a casual observer of the genre. LoL is even better in this department.
The low quality just compounds this (of the stream for non premium). NASL might benefit to allow higher quality base videos for HoN since at this quality it is almost unwatchable and they, in theory, actually care about growing HoN on some level. Revealing it to a new audience where they can barely see what is going on when on this very website I can just go click on a DoTA2 userstream for free and see very high quality version of a similar game isn't wise. The quality of the stream is definitely a huge impact. I've played HoN a lot and can easily identify everything on most streams, but this stream is just really bad quality. :/ Very hard to see anything because of it.
I can second this, HoN its very easy to see whats going on, its mainly a stream quality issue.
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so sc2 fans , what do u think of breaky ?
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Ugh... still this huge problem in this game, and the others, of having difficulty telling who is on what team in huge battles.
Would it be that hard to give each team blatantly different colored health bars? Having each member of one team have only dark red health bars and having the other team have dark blue health bars?
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What a great first game of HoN!
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On October 07 2011 14:36 Angra wrote:Show nested quote +On October 07 2011 14:34 On_Slaught wrote: As somebody who played the original DoTA years ago, and who has watched a few DoTA2 streams over the last week, i'm having a much much harder time following HoN. Even considering that the only difference is different heroes (and items?) the animations and graphics are much more distracting and messy.
This doesn't say anything about the balance of the game, but it certainly is less visually pleasing to a casual observer of the genre. LoL is even better in this department.
The low quality just compounds this (of the stream for non premium). NASL might benefit to allow higher quality base videos for HoN since at this quality it is almost unwatchable and they, in theory, actually care about growing HoN on some level. Revealing it to a new audience where they can barely see what is going on when on this very website I can just go click on a DoTA2 userstream for free and see very high quality version of a similar game isn't wise. The quality of the stream is definitely a huge impact. I've played HoN a lot and can easily identify everything on most streams, but this stream is just really bad quality. :/ Very hard to see anything because of it.
That obviously has an impact. I"m just not a fan of the huge auras around so many characters really flashy effects. Moreso than DoTA.
I've heard good things about HoN balance tho that's why i'm watching.
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On October 07 2011 14:39 On_Slaught wrote: Ugh... still this huge problem in this game, and the others, of having difficulty telling who is on what team in huge battles.
Would it be that hard to give each team blatantly different colored health bars? Having each member of one team have only dark red health bars and having the other team have dark blue health bars?
well, all i can say is once you watch/play enough of it, it becomes no problem. i do agree that the bad quality stream only adds to the problem but not much we can do about that.
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Don't want to even put HoN and LoL spectator modes in comparison (because LoL is basically non-existent) - but I also agree that HoN would benefit from having each team with set colored health bars...the tiny red/green outlines over the Hero's level is barely visible (especially for free viewers). Also, I wish they didn't change the hero portraits with the skins and kept those as default (took me a double take to realize Accursed was playing from the team avatars alone).
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On October 07 2011 14:42 PartyBiscuit wrote: Also, I wish they didn't change the hero portraits with the skins and kept those as default (took me a double take to realize Accursed was playing from the team avatars alone).
This is a really good point! I have played HoN alot, and still there are a few skins that even I don't recognize. Must be really confusing for somewhat new viewers.
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