On October 03 2011 19:36 SpunXtain wrote: Pro tip if you want to be good at starcraft: Pick zerg. Build mutalisks and infestors. You'll win every game and won't have to wory about wasting any apm on micro during battles. Just a-move and go back to macroing atur main.
Pro Tip: A-moving with infestors is always auto win.
No. Infestors require micro just like defilers...... wait wrong game sorry. I mean zerglings...... no thats A-move. Hmmm..... what other Zerg unit requires micro......
Terran on the other hand need a lot of micro to properly control. Every unit needs quick hands and eyes. I wish terran units were a little stronger to compensate for this.
On October 03 2011 19:36 SpunXtain wrote: Pro tip if you want to be good at starcraft: Pick zerg. Build mutalisks and infestors. You'll win every game and won't have to wory about wasting any apm on micro during battles. Just a-move and go back to macroing atur main.
On October 03 2011 19:36 SpunXtain wrote: Pro tip if you want to be good at starcraft: Pick zerg. Build mutalisks and infestors. You'll win every game and won't have to wory about wasting any apm on micro during battles. Just a-move and go back to macroing atur main.
Pro Tip: A-moving with infestors is always auto win.
No. Infestors require micro just like defilers...... wait wrong game sorry. I mean zerglings...... no thats A-move. Hmmm..... what other Zerg unit requires micro......
Terran on the other hand need a lot of micro to properly control. Every unit needs quick hands and eyes. I wish terran units were a little stronger to compensate for this.
On October 03 2011 19:37 Yomi-no-Kuni wrote: it should be obvious that you can loose to mutas if you have only thors as AntiAir (not even tourets) just a couple of marines with his last wave of thors should've helped (or ghosts with snipe, or vikings, but thats wasn't in his price range/tech ^^)... (and it would've helped if he had microed his hellions better against those banelings... that wasn't really good... same with loosing his marines in game 2... didnt see game 1)
Yeah, Gumi needed just more turrets everywhere. Magic boxed thors with turrets around are fearsome (those mutas vs thors fight lasted a long enough time so turret could kill some mutas). He had +1 range but didn't capitalized enough on it.
On October 03 2011 19:42 pdd wrote: Why are they talking about Sage's poor PvP record when most of his matches were pre-1.4?
It's not like 1.4 revolutionised PvP that much.
JYP still lost vs Oz to a 4gate, and basically lost to 3gate pressure too when he tried to open stargate. You still can't expand safely most of the time either.
On October 03 2011 19:36 SpunXtain wrote: Pro tip if you want to be good at starcraft: Pick zerg. Build mutalisks and infestors. You'll win every game and won't have to wory about wasting any apm on micro during battles. Just a-move and go back to macroing atur main.
Pro Tip: A-moving with infestors is always auto win.
Shut up, infestors rstupidly OP. Okay you can waste 2 actons pressing f + clicking and ur fine. Go back to macro.
Ur a joke dude. I don't even play Zerg and I also hate infestors. But if there's 1 thing Zergs can't do anymore it's a-move their units. They did that for the last year until recently, now you can see the results.
Don't talk random stuff like LOL HE JUST A-MOVED when in fact he just had good unit control and that's why he won (made it look easy)
Come on this stuff ain't rocket science, although I think to some people it is
All the stupid terrans are up in arms tonight, after there race finally lost a game. oh MKP 4-1'd DRG, let's look at a former random player who lost to an unsung beast 3-0 and complain about that.
On October 03 2011 19:37 Yomi-no-Kuni wrote: it should be obvious that you can loose to mutas if you have only thors as AntiAir (not even tourets) just a couple of marines with his last wave of thors should've helped (or ghosts with snipe, or vikings, but thats wasn't in his price range/tech ^^)... (and it would've helped if he had microed his hellions better against those banelings... that wasn't really good... same with loosing his marines in game 2... didnt see game 1)
Yeah, Gumi needed just more turrets everywhere. Magic boxed thors with turrets around are fearsome (those mutas vs thors fight lasted a long enough time so turret could kill some mutas). He had +1 range but didn't capitalized enough on it.
1 thor + 3 turrets around it is a nightmare for mutas IMO (or more ofc)
On October 03 2011 19:34 Nibbler89 wrote: Does anyone else feel magic box shouldn't be in the game? It would be cool to see them actually have to split mutas not just move command then press H. Anyone can magic box, not everyone can split vs banes like MKP.
Not sure if serious...
If so then..GET OUT.
Allrighty then.
Im just sayin man, that would be so so hard to do, doesnt make much sense to me. But im just a Gold league noob, and i can be totally wrong.
Then let me explain to you how insane it would be to micro all mutas while microing speedlings and speedbanelings when a terran is spread out.
It is impossible. There. The magic box needs to be there.
On October 03 2011 19:36 SpunXtain wrote: Pro tip if you want to be good at starcraft: Pick zerg. Build mutalisks and infestors. You'll win every game and won't have to wory about wasting any apm on micro during battles. Just a-move and go back to macroing atur main.
Pro Tip: A-moving with infestors is always auto win.
No. Infestors require micro just like defilers...... wait wrong game sorry. I mean zerglings...... no thats A-move. Hmmm..... what other Zerg unit requires micro......
Terran on the other hand need a lot of micro to properly control. Every unit needs quick hands and eyes. I wish terran units were a little stronger to compensate for this.
If you feel there is a balance issue please go make a thread about it... + Show Spoiler +
so you can get banned and we don't have to listen to your bullshit in LR threads
On October 03 2011 19:36 SpunXtain wrote: Pro tip if you want to be good at starcraft: Pick zerg. Build mutalisks and infestors. You'll win every game and won't have to wory about wasting any apm on micro during battles. Just a-move and go back to macroing atur main.
Pro Tip: A-moving with infestors is always auto win.
No. Infestors require micro just like defilers...... wait wrong game sorry. I mean zerglings...... no thats A-move. Hmmm..... what other Zerg unit requires micro......
Terran on the other hand need a lot of micro to properly control. Every unit needs quick hands and eyes. I wish terran units were a little stronger to compensate for this.
On October 03 2011 19:36 SpunXtain wrote: Pro tip if you want to be good at starcraft: Pick zerg. Build mutalisks and infestors. You'll win every game and won't have to wory about wasting any apm on micro during battles. Just a-move and go back to macroing atur main.
Pro Tip: A-moving with infestors is always auto win.
No. Infestors require micro just like defilers...... wait wrong game sorry. I mean zerglings...... no thats A-move. Hmmm..... what other Zerg unit requires micro......
Terran on the other hand need a lot of micro to properly control. Every unit needs quick hands and eyes. I wish terran units were a little stronger to compensate for this.
Today's games were the first in a long time where the Terran player actually lost after he got behind. How many times have we seen T players come back from 20, 30, 40, or 50 worker deficits? Terran is extremely powerful and has the absolute best macro mechanic of any race in any RTS game. Saying they need to be stronger is disingenuous.
Think Sage will take it, showed very impressive play vs Genius in terms of metagame knowledge and i feel Oz capitalized too much on the mistakes of JYP in his last PvP series. Mistakes Sage won't make.