• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:53
CET 01:53
KST 09:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close" [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2318 users

[IEM] Guangzhou - Day 2 - Page 71

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 69 70 71 72 73 87 Next
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
October 02 2011 07:11 GMT
#1401
On October 02 2011 16:08 Jehct wrote:
Show nested quote +
On October 02 2011 16:04 iamke55 wrote:
On October 02 2011 16:02 Maghetti wrote:
I didn't think Jim played THAT bad that game. He was getting the right units, he was expanding the right way, he just didn't have macro as good as idra did, made some control mistakes, and worse of all for me, he didn't build enough cannons. Watching huk play that style you see lots of cannons and always has troops ready to stand the ground with cannons, units, and forcefields cutting up the attacking armies.He had the right idea.

Huk has a much better understanding of PvZ (or maybe he just uses better builds) so he finds a way to get enough econ to support mass cannons.

I think he just builds more sentries in the midgame (which frees up minerals for cannons).


has nothing to do with better PvZ understanding. He as good vs turtly turtle 200/200 BL infestor and could play this way
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
Hierarch
Profile Joined February 2011
United States2197 Posts
October 02 2011 07:11 GMT
#1402
On October 02 2011 16:09 DiaBoLuS wrote:
Show nested quote +
On October 02 2011 16:07 LittleAtari wrote:
On October 02 2011 16:00 eNigma627 wrote:
On October 02 2011 15:57 Rokevo wrote:
I'm happy IdrA advances, but he really needs to change his ZvP


For the love of God, yes.....

1). Hydras should only be used against double stargate (not one) and should be stopped when Colossus come out

2). Stop engaging into forcefields and chokes... seriously, IdrA is awesome but he has some of the worst army-engagements of all time... and he continues to engage that way and lose armies.

3). Dat nexus.... kill it!!!!


the colossus count was always low. Hydras destroy gateway units when supplemented with roach/ling. Idra would kill the colosi pretty quick leaving his roach-hydra to rofl-stomp the gateway units. The only things Idra did bad was where he chose to engage. The positions always favored the protoss, as idra engaged at the tight areas on the third. Still, idra had more than enough money and it was just a matter of time that he would wear him down.

I actually think it's kind of crazy that Idra managed to pull off using Hydras as the core of his army by not over-reacting to the colosi and knowing that he could make corruptors to take of them. It's actually a little scary when you think about it


the rpoblem is: even with 2 colossi and rest gateway roaches are way more cost effective then hydras vs that army. at some points he was maxed out on hydras almost engaging into a 2x2 choke vs forcefields... cmon...


The 7 range np probably will still only matter when there are like 4+ collosi, since roach/ling buffers enough for 6-7 infesters to move up and nab the couple collosi. Without the collosi the protoss army folds like a cheap tent.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 02 2011 07:11 GMT
#1403
On October 02 2011 16:09 DiaBoLuS wrote:
Show nested quote +
On October 02 2011 16:07 LittleAtari wrote:
On October 02 2011 16:00 eNigma627 wrote:
On October 02 2011 15:57 Rokevo wrote:
I'm happy IdrA advances, but he really needs to change his ZvP


For the love of God, yes.....

1). Hydras should only be used against double stargate (not one) and should be stopped when Colossus come out

2). Stop engaging into forcefields and chokes... seriously, IdrA is awesome but he has some of the worst army-engagements of all time... and he continues to engage that way and lose armies.

3). Dat nexus.... kill it!!!!


the colossus count was always low. Hydras destroy gateway units when supplemented with roach/ling. Idra would kill the colosi pretty quick leaving his roach-hydra to rofl-stomp the gateway units. The only things Idra did bad was where he chose to engage. The positions always favored the protoss, as idra engaged at the tight areas on the third. Still, idra had more than enough money and it was just a matter of time that he would wear him down.

I actually think it's kind of crazy that Idra managed to pull off using Hydras as the core of his army by not over-reacting to the colosi and knowing that he could make corruptors to take of them. It's actually a little scary when you think about it


the rpoblem is: even with 2 colossi and rest gateway roaches are way more cost effective then hydras vs that army. at some points he was maxed out on hydras almost engaging into a 2x2 choke vs forcefields... cmon...

They're slightly more cost effective but they're a ton less supply-efficient. Idra had huge income and enough corruptors to snipe colossi super fast. Once you wipe out a colossus count and have a decent number of corruptors left over, reinforcing with hydras is 100% the right decision (but you have to stay aggressive so the colossus count can't build up again).

Once there are 4 colossus hydras are absolutely worthless, however, no matter how many corruptors you have.
"You seem to think about this game a lot"
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2011-10-02 07:13:05
October 02 2011 07:12 GMT
#1404
On October 02 2011 16:11 Hierarch wrote:
Show nested quote +
On October 02 2011 16:09 DiaBoLuS wrote:
On October 02 2011 16:07 LittleAtari wrote:
On October 02 2011 16:00 eNigma627 wrote:
On October 02 2011 15:57 Rokevo wrote:
I'm happy IdrA advances, but he really needs to change his ZvP


For the love of God, yes.....

1). Hydras should only be used against double stargate (not one) and should be stopped when Colossus come out

2). Stop engaging into forcefields and chokes... seriously, IdrA is awesome but he has some of the worst army-engagements of all time... and he continues to engage that way and lose armies.

3). Dat nexus.... kill it!!!!


the colossus count was always low. Hydras destroy gateway units when supplemented with roach/ling. Idra would kill the colosi pretty quick leaving his roach-hydra to rofl-stomp the gateway units. The only things Idra did bad was where he chose to engage. The positions always favored the protoss, as idra engaged at the tight areas on the third. Still, idra had more than enough money and it was just a matter of time that he would wear him down.

I actually think it's kind of crazy that Idra managed to pull off using Hydras as the core of his army by not over-reacting to the colosi and knowing that he could make corruptors to take of them. It's actually a little scary when you think about it


the rpoblem is: even with 2 colossi and rest gateway roaches are way more cost effective then hydras vs that army. at some points he was maxed out on hydras almost engaging into a 2x2 choke vs forcefields... cmon...


The 7 range np probably will still only matter when there are like 4+ collosi, since roach/ling buffers enough for 6-7 infesters to move up and nab the couple collosi. Without the collosi the protoss army folds like a cheap tent.

Not with blink stalkers (and the neurals have to go off at almost the exact same time).
"You seem to think about this game a lot"
Hierarch
Profile Joined February 2011
United States2197 Posts
October 02 2011 07:12 GMT
#1405
On October 02 2011 16:11 Jehct wrote:
Show nested quote +
On October 02 2011 16:09 DiaBoLuS wrote:
On October 02 2011 16:07 LittleAtari wrote:
On October 02 2011 16:00 eNigma627 wrote:
On October 02 2011 15:57 Rokevo wrote:
I'm happy IdrA advances, but he really needs to change his ZvP


For the love of God, yes.....

1). Hydras should only be used against double stargate (not one) and should be stopped when Colossus come out

2). Stop engaging into forcefields and chokes... seriously, IdrA is awesome but he has some of the worst army-engagements of all time... and he continues to engage that way and lose armies.

3). Dat nexus.... kill it!!!!


the colossus count was always low. Hydras destroy gateway units when supplemented with roach/ling. Idra would kill the colosi pretty quick leaving his roach-hydra to rofl-stomp the gateway units. The only things Idra did bad was where he chose to engage. The positions always favored the protoss, as idra engaged at the tight areas on the third. Still, idra had more than enough money and it was just a matter of time that he would wear him down.

I actually think it's kind of crazy that Idra managed to pull off using Hydras as the core of his army by not over-reacting to the colosi and knowing that he could make corruptors to take of them. It's actually a little scary when you think about it


the rpoblem is: even with 2 colossi and rest gateway roaches are way more cost effective then hydras vs that army. at some points he was maxed out on hydras almost engaging into a 2x2 choke vs forcefields... cmon...

They're slightly more cost effective but they're a ton less supply-efficient. Idra had huge income and enough corruptors to snipe colossi super fast. Once you wipe out a colossus count and have a decent number of corruptors left over, reinforcing with hydras is 100% the right decision (but you have to stay aggressive so the colossus count can't build up again).

Once there are 4 colossus hydras are absolutely worthless, however, no matter how many corruptors you have.


He also had creep in Jim's natural basically, which is one of the reasons it could work.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
October 02 2011 07:12 GMT
#1406
On October 02 2011 16:02 Executor1 wrote:
Show nested quote +
On October 02 2011 16:00 trikshun wrote:
On October 02 2011 15:58 Executor1 wrote:
How the hell does idra advance, 2-0'd the worst player in the group and advances.

Sry jinro. Cant beleive jinro got 2-0'd by Jim, his TVP really really needs some work, while every other terran is smacking protoss's around left and right jinro just cant even seem to take a game off of one of them.

Worst player beat Jinro...

Yea i know, i said that below, it just doesnt feel like idra deserves to advance either solely based on that win and the fact that jinro beat him and techincally they are tied, aside from map score.


Tournament rules are rules.
Play your best
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2011-10-02 07:15:08
October 02 2011 07:13 GMT
#1407
On October 02 2011 16:11 Daralii wrote:
Show nested quote +
On October 02 2011 16:09 hitpoint wrote:
On October 02 2011 16:03 Daralii wrote:
On October 02 2011 16:03 hitpoint wrote:
On October 02 2011 15:59 Daralii wrote:
On October 02 2011 15:58 Hierarch wrote:
On October 02 2011 15:54 Asha` wrote:
Terrible game zzzz. Patch ruined PvZ

can''t believe Idra advances rofl


How did the patch ruin PvZ?

A barely noticeable fungal nerf ruined it, obviously!


It's the NP nerf, nobody cares about the fungal nerf. The NP nerf means you need corruptors to kill colossi, and it's hard to make both infestors (150 gas) and corruptors (100 gas). So if you want to do a heavy roach style you make hydras instead of infestors. It makes sense.

Link me to one Korean ZvP that was decided by neural.


I don't watch the GSL anymore, but there's probably lots of examples. It's not just about winning the game with neural, it's about having it available. If you don't have corruptors, then you used to need bane drops or NP to kill a death ball with more than a few colossi.

Plus we're talking about Idra's style. He isn't aggressive or ling heavy like Koreans. I don't even know why you bring them up when we're talking about Idra.

I bring them up because they represent the top tier of players. If IdrA's style can't win against more than a couple colossi, then it's not a good style.


I didn't say it was the best style. People were saying the fungal nerf is the reason that Idra is going back to roach/hydra/corrupter. I'm just saying he's obviously doing it because NP isn't a viable option anymore. He wants to play a certain style and this is how he chooses to make it work. I'm not trying to say anything about the Zvp metagame or balance. Aside from the fact that NP is bad against colossus (but it was before also imo.)
It's spelled LOSE not LOOSE.
Hierarch
Profile Joined February 2011
United States2197 Posts
October 02 2011 07:13 GMT
#1408
On October 02 2011 16:12 Jehct wrote:
Show nested quote +
On October 02 2011 16:11 Hierarch wrote:
On October 02 2011 16:09 DiaBoLuS wrote:
On October 02 2011 16:07 LittleAtari wrote:
On October 02 2011 16:00 eNigma627 wrote:
On October 02 2011 15:57 Rokevo wrote:
I'm happy IdrA advances, but he really needs to change his ZvP


For the love of God, yes.....

1). Hydras should only be used against double stargate (not one) and should be stopped when Colossus come out

2). Stop engaging into forcefields and chokes... seriously, IdrA is awesome but he has some of the worst army-engagements of all time... and he continues to engage that way and lose armies.

3). Dat nexus.... kill it!!!!


the colossus count was always low. Hydras destroy gateway units when supplemented with roach/ling. Idra would kill the colosi pretty quick leaving his roach-hydra to rofl-stomp the gateway units. The only things Idra did bad was where he chose to engage. The positions always favored the protoss, as idra engaged at the tight areas on the third. Still, idra had more than enough money and it was just a matter of time that he would wear him down.

I actually think it's kind of crazy that Idra managed to pull off using Hydras as the core of his army by not over-reacting to the colosi and knowing that he could make corruptors to take of them. It's actually a little scary when you think about it


the rpoblem is: even with 2 colossi and rest gateway roaches are way more cost effective then hydras vs that army. at some points he was maxed out on hydras almost engaging into a 2x2 choke vs forcefields... cmon...


The 7 range np probably will still only matter when there are like 4+ collosi, since roach/ling buffers enough for 6-7 infesters to move up and nab the couple collosi. Without the collosi the protoss army folds like a cheap tent.

Not with blink stalkers.


2 range won't change the kill radius a blink forward can do, the reason people didn't do it before was because the zerg fungals most of the time and blinking onto mass roach/ling is suicide since stalkers are made of paper when in actual combat.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
HolydaKing
Profile Joined February 2010
21254 Posts
October 02 2011 07:14 GMT
#1409
Strelok is smashing him as expected ;|
Hierarch
Profile Joined February 2011
United States2197 Posts
October 02 2011 07:15 GMT
#1410
On October 02 2011 16:14 HolydaKing wrote:
Strelok is smashing him as expected ;|


Strelok is looking to be in top form, maybe his 1st major tournament win?
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2011-10-02 07:16:33
October 02 2011 07:15 GMT
#1411
On October 02 2011 16:13 Hierarch wrote:
Show nested quote +
On October 02 2011 16:12 Jehct wrote:
On October 02 2011 16:11 Hierarch wrote:
On October 02 2011 16:09 DiaBoLuS wrote:
On October 02 2011 16:07 LittleAtari wrote:
On October 02 2011 16:00 eNigma627 wrote:
On October 02 2011 15:57 Rokevo wrote:
I'm happy IdrA advances, but he really needs to change his ZvP


For the love of God, yes.....

1). Hydras should only be used against double stargate (not one) and should be stopped when Colossus come out

2). Stop engaging into forcefields and chokes... seriously, IdrA is awesome but he has some of the worst army-engagements of all time... and he continues to engage that way and lose armies.

3). Dat nexus.... kill it!!!!


the colossus count was always low. Hydras destroy gateway units when supplemented with roach/ling. Idra would kill the colosi pretty quick leaving his roach-hydra to rofl-stomp the gateway units. The only things Idra did bad was where he chose to engage. The positions always favored the protoss, as idra engaged at the tight areas on the third. Still, idra had more than enough money and it was just a matter of time that he would wear him down.

I actually think it's kind of crazy that Idra managed to pull off using Hydras as the core of his army by not over-reacting to the colosi and knowing that he could make corruptors to take of them. It's actually a little scary when you think about it


the rpoblem is: even with 2 colossi and rest gateway roaches are way more cost effective then hydras vs that army. at some points he was maxed out on hydras almost engaging into a 2x2 choke vs forcefields... cmon...


The 7 range np probably will still only matter when there are like 4+ collosi, since roach/ling buffers enough for 6-7 infesters to move up and nab the couple collosi. Without the collosi the protoss army folds like a cheap tent.

Not with blink stalkers.


2 range won't change the kill radius a blink forward can do, the reason people didn't do it before was because the zerg fungals most of the time and blinking onto mass roach/ling is suicide since stalkers are made of paper when in actual combat.

Yes it does, what are you talking about. Stalkers have 6 range; if stalkers are under the colossi, the stalkers can shoot the infestor. Even if you don't have blink now you can deny the neurals, it's ridiculous.
"You seem to think about this game a lot"
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
October 02 2011 07:15 GMT
#1412
On October 02 2011 15:59 Hopelessnoob wrote:
IMO map score is the worst way to decide ties... how are maps determined in iem? 1 veto and loser pick map?

head to head should be done and if it is all tied it should be a tie breaker


its the best way to decide ties imo, especially when all players won each other
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
Hierarch
Profile Joined February 2011
United States2197 Posts
Last Edited: 2011-10-02 07:17:06
October 02 2011 07:15 GMT
#1413
On October 02 2011 16:15 Jehct wrote:
Show nested quote +
On October 02 2011 16:13 Hierarch wrote:
On October 02 2011 16:12 Jehct wrote:
On October 02 2011 16:11 Hierarch wrote:
On October 02 2011 16:09 DiaBoLuS wrote:
On October 02 2011 16:07 LittleAtari wrote:
On October 02 2011 16:00 eNigma627 wrote:
On October 02 2011 15:57 Rokevo wrote:
I'm happy IdrA advances, but he really needs to change his ZvP


For the love of God, yes.....

1). Hydras should only be used against double stargate (not one) and should be stopped when Colossus come out

2). Stop engaging into forcefields and chokes... seriously, IdrA is awesome but he has some of the worst army-engagements of all time... and he continues to engage that way and lose armies.

3). Dat nexus.... kill it!!!!


the colossus count was always low. Hydras destroy gateway units when supplemented with roach/ling. Idra would kill the colosi pretty quick leaving his roach-hydra to rofl-stomp the gateway units. The only things Idra did bad was where he chose to engage. The positions always favored the protoss, as idra engaged at the tight areas on the third. Still, idra had more than enough money and it was just a matter of time that he would wear him down.

I actually think it's kind of crazy that Idra managed to pull off using Hydras as the core of his army by not over-reacting to the colosi and knowing that he could make corruptors to take of them. It's actually a little scary when you think about it


the rpoblem is: even with 2 colossi and rest gateway roaches are way more cost effective then hydras vs that army. at some points he was maxed out on hydras almost engaging into a 2x2 choke vs forcefields... cmon...


The 7 range np probably will still only matter when there are like 4+ collosi, since roach/ling buffers enough for 6-7 infesters to move up and nab the couple collosi. Without the collosi the protoss army folds like a cheap tent.

Not with blink stalkers.


2 range won't change the kill radius a blink forward can do, the reason people didn't do it before was because the zerg fungals most of the time and blinking onto mass roach/ling is suicide since stalkers are made of paper when in actual combat.

Yes it does, what are you talking about. Stalkers have 7 range; if the colossus is underneath stalkers, the stalkers can shoot the infestor. Even if you don't have blink now you can deny the neurals, it's ridiculous.


Stalkers have 6 range, which means they will still get fungaled and then implode under the wave of roach/ling since the collosi will be taken out of the battle for atleast 5-8 seconds which is enough to crush a protoss army.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
Azarkon
Profile Joined January 2010
United States21060 Posts
October 02 2011 07:15 GMT
#1414
On October 02 2011 16:14 HolydaKing wrote:
Strelok is smashing him as expected ;|


Yes, well, SEA/Australia/NZ is probably the weakest region of the major SC 2 regions, worse than Taiwan if for the simple reason that Sen exists, and worse than China as even the Chinese players in this tournament have 2-0'd all the SEA/Australia/NZ contenders.
UserErrOr413
Profile Joined May 2011
United States178 Posts
October 02 2011 07:16 GMT
#1415
Strelok too good.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 02 2011 07:16 GMT
#1416
On October 02 2011 16:15 Hierarch wrote:
Show nested quote +
On October 02 2011 16:15 Jehct wrote:
On October 02 2011 16:13 Hierarch wrote:
On October 02 2011 16:12 Jehct wrote:
On October 02 2011 16:11 Hierarch wrote:
On October 02 2011 16:09 DiaBoLuS wrote:
On October 02 2011 16:07 LittleAtari wrote:
On October 02 2011 16:00 eNigma627 wrote:
On October 02 2011 15:57 Rokevo wrote:
I'm happy IdrA advances, but he really needs to change his ZvP


For the love of God, yes.....

1). Hydras should only be used against double stargate (not one) and should be stopped when Colossus come out

2). Stop engaging into forcefields and chokes... seriously, IdrA is awesome but he has some of the worst army-engagements of all time... and he continues to engage that way and lose armies.

3). Dat nexus.... kill it!!!!


the colossus count was always low. Hydras destroy gateway units when supplemented with roach/ling. Idra would kill the colosi pretty quick leaving his roach-hydra to rofl-stomp the gateway units. The only things Idra did bad was where he chose to engage. The positions always favored the protoss, as idra engaged at the tight areas on the third. Still, idra had more than enough money and it was just a matter of time that he would wear him down.

I actually think it's kind of crazy that Idra managed to pull off using Hydras as the core of his army by not over-reacting to the colosi and knowing that he could make corruptors to take of them. It's actually a little scary when you think about it


the rpoblem is: even with 2 colossi and rest gateway roaches are way more cost effective then hydras vs that army. at some points he was maxed out on hydras almost engaging into a 2x2 choke vs forcefields... cmon...


The 7 range np probably will still only matter when there are like 4+ collosi, since roach/ling buffers enough for 6-7 infesters to move up and nab the couple collosi. Without the collosi the protoss army folds like a cheap tent.

Not with blink stalkers.


2 range won't change the kill radius a blink forward can do, the reason people didn't do it before was because the zerg fungals most of the time and blinking onto mass roach/ling is suicide since stalkers are made of paper when in actual combat.

Yes it does, what are you talking about. Stalkers have 7 range; if the colossus is underneath stalkers, the stalkers can shoot the infestor. Even if you don't have blink now you can deny the neurals, it's ridiculous.


Stalkers have 6 range

Was a typo, already fixed.
"You seem to think about this game a lot"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-10-02 07:16:59
October 02 2011 07:16 GMT
#1417
On October 02 2011 15:56 Omar91 wrote:
Show nested quote +
On October 02 2011 15:45 Liquid`Jinro wrote:
Protoss is a joke.

Anyway, ask SaSe, he will tell you Jim is really good too. I have no idea about PvZ, maybe he sucks at it, but hes good at PvP and PvT apparently.


Yey let's blame it on balance ...

I dont care if its balanced or not, I spent a year sucking vs protoss and no matter what I do or try I cant get better at this retarded matchup -- Even when I was doing good, I was NEVER good against protoss, even when I won MLG based off beating protoss players it was only because they had no idea how to counter point defense drones....
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ragnorr
Profile Joined April 2011
Denmark6097 Posts
October 02 2011 07:16 GMT
#1418
On October 02 2011 16:15 DiaBoLuS wrote:
Show nested quote +
On October 02 2011 15:59 Hopelessnoob wrote:
IMO map score is the worst way to decide ties... how are maps determined in iem? 1 veto and loser pick map?

head to head should be done and if it is all tied it should be a tie breaker


its the best way to decide ties imo, especially when all players won each other

I never get why tournements dont use the system like BW groups use just with Bo3. That way you will never have ties :/
Benjilol
Profile Joined October 2010
Australia244 Posts
October 02 2011 07:17 GMT
#1419
Iaguz with his portrait :D
| Manager of Xeria Gaming | www.xeriagaming.com |
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
October 02 2011 07:17 GMT
#1420
Come one Iaguz, one win for SEA just one game at least!
FOOTBALL
Prev 1 69 70 71 72 73 87 Next
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
21:00
RO16 SWISS - Day 1
ZZZero.O129
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft420
ROOTCatZ 70
CosmosSc2 54
ProTech39
StarCraft: Brood War
Britney 19464
Rain 2454
Calm 2048
Shuttle 566
ZZZero.O 126
Leta 96
Terrorterran 7
Dota 2
monkeys_forever104
Super Smash Bros
AZ_Axe10
Other Games
summit1g5392
Grubby3702
FrodaN1555
shahzam793
Day[9].tv500
C9.Mang0215
Maynarde103
ViBE98
Trikslyr53
Chillindude41
ToD16
Organizations
Other Games
gamesdonequick782
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta25
• musti20045 23
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• mYiSmile132
• FirePhoenix12
• Diggity9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV557
League of Legends
• Doublelift2863
Other Games
• imaqtpie1054
• Scarra986
• Day9tv500
Upcoming Events
PiGosaur Cup
7m
CranKy Ducklings3
SteadfastSC0
The PondCast
9h 7m
Replay Cast
22h 7m
RSL Revival
1d 6h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
1d 20h
RSL Revival
2 days
WardiTV Korean Royale
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
[ Show More ]
RSL Revival
4 days
Wardi Open
4 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.