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On September 27 2011 10:14 woobsauce wrote:Show nested quote +On September 27 2011 10:11 Takezou wrote:On September 27 2011 10:09 woobsauce wrote: Hm, it feels like the korean player's reaction times seem slower - how much is this due to latency coming from the KR servers to NA? Didn't see any lag. Jinro just outplayed Lots for the comeback. I agree, but in both games it felt like Lots was a bit slow to respond to a number of attacks/harassments - not just the one vs Jinro. I was merely wondering what the biggest impact of cross server lag was in general :v
Its on the KR server...^^
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Painuser:"Alicia had been playing very well lately" ....um....
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"Alicia has been playing very well lately" - Painuser
Really?
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On September 27 2011 10:14 mTw|NarutO wrote:Show nested quote +On September 27 2011 10:13 ChuCky.Ca wrote:On September 27 2011 10:09 woobsauce wrote: Hm, it feels like the korean player's reaction times seem slower - how much is this due to latency coming from the KR servers to NA? Jinro is in Korea they played on korea server.. Non Korean vs Koreann - ALWAYS LATENCY. Oh wait... :s lol
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Alicia's been doing well recently? He's recently been doing far worse than he was before.
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Alicia hasn't played well at all recently. I can see Jinro taking this.
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On September 27 2011 10:12 Gamegene wrote: Mech is infinitely superior as you progress into the mid game because the firepower just stacks exponentially compared to bio-mech.
Another unsung hero of the game was the banshees. Such an intelligent move just getting one banshee and then another later in the game to pick off tanks.
The banshee was a hero. But another valiant hero was the raven. I can think of 4 point defence drones that let Jinro tanks rain 1-2 volleys on the bio doing nothing, not to mention shield the banshee to kill a tank or 2.
I liked Jinro build over all. The opening is a very strong setup for a long game but seems to rely a bit on doing some damage with helions by the way he was pressing so strongly the issue. That or he just really needed map control due to the low unit count.
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On September 27 2011 10:14 woobsauce wrote:Show nested quote +On September 27 2011 10:11 Takezou wrote:On September 27 2011 10:09 woobsauce wrote: Hm, it feels like the korean player's reaction times seem slower - how much is this due to latency coming from the KR servers to NA? Didn't see any lag. Jinro just outplayed Lots for the comeback. I agree, but in both games it felt like Lots was a bit slow to respond to a number of attacks/harassments - not just the one vs Jinro. I was merely wondering what the biggest impact of cross server lag was in general :v Korean server....
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United Kingdom38199 Posts
On September 27 2011 10:15 StarVe wrote: "Alicia has been playing very well lately" - Painuser
Really?
Apparently recently extends back what, 4 months or so?
And it's a PvT, poor Alicia xD
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United Kingdom16710 Posts
He's just being kind. That or just coin flipped between 'very well' or 'very bad'.
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Australia8532 Posts
On September 27 2011 10:15 bkrow wrote:Close air positions on Metalopolis! TvP - Alicia in the North position, Jinro at the East position C'mon Jinro - channel ToD! Everything pretty standard from both players; 2nd gas after core for Alicia; Factory on the way from Jinro
As i said, super standard - Jinro going 1/1/1 Alicia drops his stargate on the edge of his base towards Jinro base
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On September 27 2011 10:16 NPF wrote:Show nested quote +On September 27 2011 10:12 Gamegene wrote: Mech is infinitely superior as you progress into the mid game because the firepower just stacks exponentially compared to bio-mech.
Another unsung hero of the game was the banshees. Such an intelligent move just getting one banshee and then another later in the game to pick off tanks. The banshee was a hero. But another valiant hero was the raven. I can think of 4 point defence drones that let Jinro tanks rain 1-2 volleys on the bio doing nothing, not to mention sheield the banshee to ill a tank or 2. I liked Jinro build over all. The opening is a very strong setup for a long game but seems to rely a bit on doing some damage with helions by the way he was pressing so strongly the issue. That or he just really needed map control due to the low unit count.
The PDD didn't shield the banshee at all, the only units that ever shot at the banshees were marines, and PDD doesn't work against marines.
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United States97276 Posts
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On September 27 2011 10:16 NPF wrote:Show nested quote +On September 27 2011 10:12 Gamegene wrote: Mech is infinitely superior as you progress into the mid game because the firepower just stacks exponentially compared to bio-mech.
Another unsung hero of the game was the banshees. Such an intelligent move just getting one banshee and then another later in the game to pick off tanks. The banshee was a hero. But another valiant hero was the raven. I can think of 4 point defence drones that let Jinro tanks rain 1-2 volleys on the bio doing nothing, not to mention sheield the banshee to ill a tank or 2. I liked Jinro build over all. The opening is a very strong setup for a long game but seems to rely a bit on doing some damage with helions by the way he was pressing so strongly the issue. That or he just really needed map control due to the low unit count.
I propose we sing songs praising Jinro's Terran birds of prey.
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Jinro diligently searches his side of the map for hidden pylons with an scv.
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does void ray all in beat 1/1/1?
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On September 27 2011 10:16 Telcontar wrote: He's just being kind. That or just coin flipped between 'very well' or 'very bad'.
Coin flipped the wrong way for alicia T.t
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United States97276 Posts
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On September 27 2011 10:17 Gator wrote: does void ray all in beat 1/1/1? Marines and stargate production for vikings, plus potential of cloak.
You tell me.
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