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Funtime is over, start behaving in here. You all know the rules and this isn't the place for some kind of comments or discussion. Keep it to the games and keep balance, the casters and meta discussions out of here.
Pretty please, with minerals on top. |
On September 19 2011 15:33 Giriath wrote: Hydra drops or nydus? I'm unfamiliar with both! :/ MC isn't. Terrible dmg from nydus at the third against MCs FE in the up and downs sent him to where he is now!
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Infested Terrans will do much better here.
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i think mc is gona get wrecked by this 2 base +1 ling infestor push =/
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I'm getting scared for MC right now.
Please let Monster's level of play this game be the same as the first.
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On September 19 2011 15:33 HaruRH wrote:Show nested quote +On September 19 2011 15:32 HaruRH wrote:On September 19 2011 15:31 HaruRH wrote:On September 19 2011 15:30 HaruRH wrote:On September 19 2011 15:28 HaruRH wrote:Game 3 MC < Dual Sight> Monster1:00MC spawns on 8. monster spawns on 2. 3:00Monster gas first. MC nexus first. 4:00Standard forge-gateway wall on the side of the nexus blocking the ramp for MC. Monster starting metabolic boost. 5:00Monster with 21 hatch. MC builds cybernetics at the back of natural's mineral line. 7:00Fast lair for monster. (casters anticipating nydus) MC adding 3 gates and starts +1 attack.
8:00
INFESTORS FOR MONSTER! (Korea's Destiny?)
MC researching hallucination.
(honestly, monster's build is pretty similar to destiny's)
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On September 19 2011 15:31 KazeHydra wrote:Show nested quote +On September 19 2011 15:25 Oboeman wrote: ok I feel like in the first game he was like "maybe I should try that ling infestor build I saw coca do even though I haven't been practicing it". and then he was like "ok who am I kidding, stick to what I practiced" that was a standard 2 base ling infestor attack that a lot of zergs use. the problem is that it can't break a wall, but it does destroy pretty much any toss army with the timing it has. so yeah, it was really stupid to do but the build itself was most likely practiced.
I know, it's a good build, but it looked like monster had never done it before.
but he's doing it again, so maybe he just messed up.
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On September 19 2011 15:34 Serpico wrote: no creep tumors? Monster doesn't seem to creep spread at all actually.
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Thank you for that third hatch Monster, I was getting scared!
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fungal OWNS gateway army... uh oh
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On September 19 2011 15:34 Serpico wrote: no creep tumors? See game 1 where he had like 7 spine crawlers on overlord creep spread and 0 tumors the entire game. This guy stands out :p
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DoA: you gotta wonder (what a zerg is doing) whenever you see that fast lair"
haha, no you don't! yuk yuk yuk
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On September 19 2011 15:33 michielbrands wrote:Show nested quote +On September 19 2011 15:31 Zanzabarr wrote: Considering how much Protoss depends on walling and sim citying against Zerg, Pylons should almost have the supply depot mechanic. Pylon can "phase out" to let units pass through it... could even make it not power anything while phased out. seems like quite a fair update for the upcomming patch. Would add a lot to the game.
I'd think so. Terran has the supply depot mechanic despite being able to wall with buildings that they can lift off and bunkers they can salvage.
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Isn't that a very late third by monster?
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On September 19 2011 15:34 HaruRH wrote:Show nested quote +On September 19 2011 15:33 HaruRH wrote:On September 19 2011 15:32 HaruRH wrote:On September 19 2011 15:31 HaruRH wrote:On September 19 2011 15:30 HaruRH wrote:On September 19 2011 15:28 HaruRH wrote:Game 3 MC < Dual Sight> Monster1:00MC spawns on 8. monster spawns on 2. 3:00Monster gas first. MC nexus first. 4:00Standard forge-gateway wall on the side of the nexus blocking the ramp for MC. Monster starting metabolic boost. 5:00Monster with 21 hatch. MC builds cybernetics at the back of natural's mineral line. 7:00Fast lair for monster. (casters anticipating nydus) MC adding 3 gates and starts +1 attack. 8:00INFESTORS FOR MONSTER! (Korea's Destiny?) MC researching hallucination. (honestly, monster's build is pretty similar to destiny's)
9:00
robo and twilight for MC.
lots of lings and infestors coming for monster!
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I'm going to lol if Monster loses badly, continuing the curse of Zergs who make Infestors in the GSL (extremely high losses).
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MC does see the infestors, so at least he won't be caught too far off guard
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