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Shaxe
Profile Joined February 2011
Netherlands590 Posts
August 16 2011 11:57 GMT
#3501
On August 16 2011 20:53 SxYSpAz wrote:
Show nested quote +
On August 16 2011 20:51 Medrea wrote:
On August 16 2011 20:50 Shaxe wrote:
On August 16 2011 20:47 Medrea wrote:
On August 16 2011 20:45 Shaxe wrote:
People whining about what happened in the game isn't listening to what Tastosis is saying. Jeez remember when zergs were whining about ZvP and all the protosses were going L2P? How about some of that now? Artosis had a good point about scouting the all-in but still tried to expand, also Observers instead of Immortals when he knew it was an all-in.



Immortals kind of stink though. 250/100 for a unit that doesnt really do much except get focus fired by marines who deal full damage to it. 4 Range kind of makes that unit a big resource dump for what it brings to that encounter.

Trickster should have more Zealots chasing those marines and preferably draw tank splashes as well instead of making too many Stalkers.


Yeah. Thats generally the idea.

Ive been reading defense guides that say to get charge but I wonder if its even necessary.

you guys should try zealots without charge against marine tank. unless you're talking about a specific control i'm not aware of, there's no way you can hold like that

You make enough Zealots that Marines can't mow them down and target Immortals which makes microing them against Tanks work. It's nowhere as hard to hold without Banshees in play, Trickter just did not react correctly.
GreyKnight
Profile Joined August 2010
United States4720 Posts
August 16 2011 11:57 GMT
#3502
stop going bio ..........
Haydin
Profile Joined December 2010
United States1481 Posts
Last Edited: 2011-08-16 11:58:51
August 16 2011 11:57 GMT
#3503
On August 16 2011 20:53 Yaotzin wrote:
Show nested quote +
On August 16 2011 20:52 Haydin wrote:
On August 16 2011 20:50 HaXXspetten wrote:
Missed Tester vs Ryung, anything spectacular? Or just another op 1/1/1 autowin?


Actually, it was a hellion opening into a marine/tank push. Interesting play by ryung, but not the most entertaining game. It's pretty obvious Tester just wasn't prepared for the build at all. He saw it coming and even had an observer out, and he just didn't respond well at all.

Just ignore the whining. It seems that protoss is the new zerg.

If Terrans had 40% winrate they'd be sad and frustrated too you know :p


Hey, I also play toss. The big problem is the same thing that zergs were dealing with awhile back. Not a lot of innovation going on right now. I really, REALLY want to see Sage go to an MLG or qualify for code A/S. I think we just have to adapt to the metagame, and there's just no one leading that change atm.
aka ilovesharkpeople
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 16 2011 11:57 GMT
#3504
On August 16 2011 20:56 sixfour wrote:
can the loser of this game please please please beat tester

If aLive loses he'll beat Tester 100%, TOP I dunno, don't remember how he's vP is.
Lowell
Profile Joined October 2010
Germany346 Posts
August 16 2011 11:57 GMT
#3505
lol that scv fight :D
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
August 16 2011 11:57 GMT
#3506
That marine stole that SCVs kill!
ლ(ಠ益ಠლ) APM, Why u make me spam?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 11:58 GMT
#3507
On August 16 2011 20:57 Probe1 wrote:
Show nested quote +
On August 16 2011 20:55 Probe1 wrote:
On August 16 2011 20:54 Probe1 wrote:
On August 16 2011 20:52 Probe1 wrote:
On August 16 2011 20:50 Probe1 wrote:
On August 16 2011 20:49 Probe1 wrote:
On August 16 2011 20:48 Probe1 wrote:
On August 16 2011 20:46 Probe1 wrote:
(T)TOP
vs
(T)aLive
on
Xel'Naga Fortress
Starting at the top left is aLive
Starting on the right is TOP

2:30
aLive opens rax gas while TOP is going for a rax command center.

4:00
A reaper comes out for aLive while he expands but TOP walks right in the front door with an scv and scouts everything.

5:00
Alive is bringing is total up to 4 barracks while trying to get in harass with reapers but TOP has none of it, easily killing one while the other escapes.

7:00
TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.

10:40
TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.

12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED

14:15
TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.

16:20
Every medivac that is made gets picked off by TOPs heavy viking count. aLive has no vikings to contest the sky.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
siewkeat
Profile Joined October 2010
282 Posts
August 16 2011 11:58 GMT
#3508
On August 16 2011 20:57 MrCon wrote:
Show nested quote +
On August 16 2011 20:56 sixfour wrote:
can the loser of this game please please please beat tester

If aLive loses he'll beat Tester 100%, TOP I dunno, don't remember how he's vP is.


both alive and top will have no problem beating tester if tester plays like how he does last game.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 11:58 GMT
#3509
On August 16 2011 20:58 Probe1 wrote:
Show nested quote +
On August 16 2011 20:57 Probe1 wrote:
On August 16 2011 20:55 Probe1 wrote:
On August 16 2011 20:54 Probe1 wrote:
On August 16 2011 20:52 Probe1 wrote:
On August 16 2011 20:50 Probe1 wrote:
On August 16 2011 20:49 Probe1 wrote:
On August 16 2011 20:48 Probe1 wrote:
On August 16 2011 20:46 Probe1 wrote:
(T)TOP
vs
(T)aLive
on
Xel'Naga Fortress
Starting at the top left is aLive
Starting on the right is TOP

2:30
aLive opens rax gas while TOP is going for a rax command center.

4:00
A reaper comes out for aLive while he expands but TOP walks right in the front door with an scv and scouts everything.

5:00
Alive is bringing is total up to 4 barracks while trying to get in harass with reapers but TOP has none of it, easily killing one while the other escapes.

7:00
TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.

10:40
TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.

12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED

14:15
TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.

16:20
Every medivac that is made gets picked off by TOPs heavy viking count. aLive has no vikings to contest the sky.

17:27
aLive maxes out 40 supply faster than TOP but he still hasn't found the key into TOPs base.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 16 2011 11:59 GMT
#3510
On August 16 2011 20:57 Haydin wrote:
Show nested quote +
On August 16 2011 20:53 Yaotzin wrote:
On August 16 2011 20:52 Haydin wrote:
On August 16 2011 20:50 HaXXspetten wrote:
Missed Tester vs Ryung, anything spectacular? Or just another op 1/1/1 autowin?


Actually, it was a hellion opening into a marine/tank push. Interesting play by ryung, but not the most entertaining game. It's pretty obvious Tester just wasn't prepared for the build at all. He saw it coming and even had an observer out, and he just didn't respond well at all.

Just ignore the whining. It seems that protoss is the new zerg.

If Terrans had 40% winrate they'd be sad and frustrated too you know :p


Hey, I also play toss. The big problem is the same thing that zergs were dealing with awhile back. Not a lot of innovation going on right now. I really, REALLY want to see Sage go to an MLG or qualify for code A/S. I think we just have to adapt to the metagame.

1-1-1 isn't a new metagame development.

If someone was complaining about, say, the 2base ghost push, I would totally agree. But 1-1-1 is a simple build from beta - it should not be anywhere near as strong as it is, let alone completely unsolved a year later.
Medrea
Profile Joined May 2011
10003 Posts
August 16 2011 11:59 GMT
#3511
On August 16 2011 20:57 Haydin wrote:
Show nested quote +
On August 16 2011 20:53 Yaotzin wrote:
On August 16 2011 20:52 Haydin wrote:
On August 16 2011 20:50 HaXXspetten wrote:
Missed Tester vs Ryung, anything spectacular? Or just another op 1/1/1 autowin?


Actually, it was a hellion opening into a marine/tank push. Interesting play by ryung, but not the most entertaining game. It's pretty obvious Tester just wasn't prepared for the build at all. He saw it coming and even had an observer out, and he just didn't respond well at all.

Just ignore the whining. It seems that protoss is the new zerg.

If Terrans had 40% winrate they'd be sad and frustrated too you know :p


Hey, I also play toss. The big problem is the same thing that zergs were dealing with awhile back. Not a lot of innovation going on right now. I really, REALLY want to see Sage go to an MLG or qualify for code A/S. I think we just have to adapt to the metagame.


To be fair. Way back in the day, zerg (when the winrates were commensurate with protoss now)didnt really adapt metagame wise since you could 6 rax reaper. Unless by adapting to metagame you mean, wait for blizzard to make barracks require depot and speed require factory.
twitch.tv/medrea
Haydin
Profile Joined December 2010
United States1481 Posts
August 16 2011 12:00 GMT
#3512
On August 16 2011 20:58 Probe1 wrote:
17:27
aLive maxes out 40 supply faster than TOP but he still hasn't found the key into TOPs base.


He found it!
aka ilovesharkpeople
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 12:00 GMT
#3513
On August 16 2011 20:58 Probe1 wrote:
Show nested quote +
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:57 Probe1 wrote:
On August 16 2011 20:55 Probe1 wrote:
On August 16 2011 20:54 Probe1 wrote:
On August 16 2011 20:52 Probe1 wrote:
On August 16 2011 20:50 Probe1 wrote:
On August 16 2011 20:49 Probe1 wrote:
On August 16 2011 20:48 Probe1 wrote:
On August 16 2011 20:46 Probe1 wrote:
(T)TOP
vs
(T)aLive
on
Xel'Naga Fortress
Starting at the top left is aLive
Starting on the right is TOP

2:30
aLive opens rax gas while TOP is going for a rax command center.

4:00
A reaper comes out for aLive while he expands but TOP walks right in the front door with an scv and scouts everything.

5:00
Alive is bringing is total up to 4 barracks while trying to get in harass with reapers but TOP has none of it, easily killing one while the other escapes.

7:00
TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.

10:40
TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.

12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED

14:15
TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.

16:20
Every medivac that is made gets picked off by TOPs heavy viking count. aLive has no vikings to contest the sky.

17:27
aLive maxes out 40 supply faster than TOP but he still hasn't found the key into TOPs base.

18:00
aLive commits a huge force to attacking TOPs natural. TOP reacts far too slowly and aLive sneaks marauders into the main killing off a lot of workers.
The point may be moot by the amount of command centers TOP is making however.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 16 2011 12:00 GMT
#3514
On August 16 2011 20:55 Medrea wrote:
Show nested quote +
On August 16 2011 20:53 SxYSpAz wrote:
On August 16 2011 20:51 Medrea wrote:
On August 16 2011 20:50 Shaxe wrote:
On August 16 2011 20:47 Medrea wrote:
On August 16 2011 20:45 Shaxe wrote:
People whining about what happened in the game isn't listening to what Tastosis is saying. Jeez remember when zergs were whining about ZvP and all the protosses were going L2P? How about some of that now? Artosis had a good point about scouting the all-in but still tried to expand, also Observers instead of Immortals when he knew it was an all-in.



Immortals kind of stink though. 250/100 for a unit that doesnt really do much except get focus fired by marines who deal full damage to it. 4 Range kind of makes that unit a big resource dump for what it brings to that encounter.

Trickster should have more Zealots chasing those marines and preferably draw tank splashes as well instead of making too many Stalkers.


Yeah. Thats generally the idea.

Ive been reading defense guides that say to get charge but I wonder if its even necessary.

you guys should try zealots without charge against marine tank. unless you're talking about a specific control i'm not aware of, there's no way you can hold like that


Well Im also playing around with pheonix Zealot stalker (make 3 phoenix barely in time, kill 3 banshees, then lift 3 tanks.) Kinda works but I dunno if it works on pro level.

i'm not sure if you're being playful or snide. that's actually the build i use against 1/1/1 when i see it. It can almost work when they make some mistakes. i need to practice my control with it a little more. There's still now way that it will work against a terran not making mistakes, and probably still unstoppable if they do a slower bunker push.
Lowell
Profile Joined October 2010
Germany346 Posts
August 16 2011 12:01 GMT
#3515
On August 16 2011 20:57 Haydin wrote:
Show nested quote +
On August 16 2011 20:53 Yaotzin wrote:
On August 16 2011 20:52 Haydin wrote:
On August 16 2011 20:50 HaXXspetten wrote:
Missed Tester vs Ryung, anything spectacular? Or just another op 1/1/1 autowin?


Actually, it was a hellion opening into a marine/tank push. Interesting play by ryung, but not the most entertaining game. It's pretty obvious Tester just wasn't prepared for the build at all. He saw it coming and even had an observer out, and he just didn't respond well at all.

Just ignore the whining. It seems that protoss is the new zerg.

If Terrans had 40% winrate they'd be sad and frustrated too you know :p


Hey, I also play toss. The big problem is the same thing that zergs were dealing with awhile back. Not a lot of innovation going on right now. I really, REALLY want to see Sage go to an MLG or qualify for code A/S. I think we just have to adapt to the metagame.


Yeah i am Toss too, and while i think that the whole Ghost vs Templar/Archon fight is very fragile and needs some tweaking, the 1/1/1 is i think pretty much the same thing as the 2/4 rax vZ during GSL 2/3. I am not a high level player, just think that whining imbalance is a bit too early
Shaxe
Profile Joined February 2011
Netherlands590 Posts
August 16 2011 12:01 GMT
#3516
On August 16 2011 20:57 Haydin wrote:
Show nested quote +
On August 16 2011 20:53 Yaotzin wrote:
On August 16 2011 20:52 Haydin wrote:
On August 16 2011 20:50 HaXXspetten wrote:
Missed Tester vs Ryung, anything spectacular? Or just another op 1/1/1 autowin?


Actually, it was a hellion opening into a marine/tank push. Interesting play by ryung, but not the most entertaining game. It's pretty obvious Tester just wasn't prepared for the build at all. He saw it coming and even had an observer out, and he just didn't respond well at all.

Just ignore the whining. It seems that protoss is the new zerg.

If Terrans had 40% winrate they'd be sad and frustrated too you know :p


Hey, I also play toss. The big problem is the same thing that zergs were dealing with awhile back. Not a lot of innovation going on right now. I really, REALLY want to see Sage go to an MLG or qualify for code A/S. I think we just have to adapt to the metagame, and there's just no one leading that change atm.

Agree wholeheartedly, people are quick to forget that protoss is in the state zergs were in a couple months back where ZvP were impossibly hard for zergs until Losira did that roach ling aggression in Terminus RE. Give it some time before going crazy on balance.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 12:02 GMT
#3517
On August 16 2011 21:00 Probe1 wrote:
Show nested quote +
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:57 Probe1 wrote:
On August 16 2011 20:55 Probe1 wrote:
On August 16 2011 20:54 Probe1 wrote:
On August 16 2011 20:52 Probe1 wrote:
On August 16 2011 20:50 Probe1 wrote:
On August 16 2011 20:49 Probe1 wrote:
On August 16 2011 20:48 Probe1 wrote:
[quote]
2:30
aLive opens rax gas while TOP is going for a rax command center.

4:00
A reaper comes out for aLive while he expands but TOP walks right in the front door with an scv and scouts everything.

5:00
Alive is bringing is total up to 4 barracks while trying to get in harass with reapers but TOP has none of it, easily killing one while the other escapes.

7:00
TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.

10:40
TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.

12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED

14:15
TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.

16:20
Every medivac that is made gets picked off by TOPs heavy viking count. aLive has no vikings to contest the sky.

17:27
aLive maxes out 40 supply faster than TOP but he still hasn't found the key into TOPs base.

18:00
aLive commits a huge force to attacking TOPs natural. TOP reacts far too slowly and aLive sneaks marauders into the main killing off a lot of workers.
The point may be moot by the amount of command centers TOP is making however.

21:00
aLive remaxes but it is TOP with hellion drops that is killing off workers. aLive forces the issue by pushing into the center, gaining ground at the cost of units but is stalled out by the main siege line and a thor.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Goibon
Profile Joined May 2010
New Zealand8185 Posts
August 16 2011 12:02 GMT
#3518
I've only just come to the conclusion that the white dots around tanks and stuff are actually really annoying.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
bbQ4Aiur
Profile Joined March 2011
Hong Kong2752 Posts
August 16 2011 12:02 GMT
#3519
Alive need more bases
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-08-16 12:03:18
August 16 2011 12:02 GMT
#3520
On August 16 2011 21:02 Goibon wrote:
I've only just come to the conclusion that the white dots around tanks and stuff are actually really annoying.


You should be able to toggle it in observer mode imo.

aLive is playing really well.
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