On August 16 2011 20:45 Shaxe wrote: People whining about what happened in the game isn't listening to what Tastosis is saying. Jeez remember when zergs were whining about ZvP and all the protosses were going L2P? How about some of that now? Artosis had a good point about scouting the all-in but still tried to expand, also Observers instead of Immortals when he knew it was an all-in.
Immortals kind of stink though. 250/100 for a unit that doesnt really do much except get focus fired by marines who deal full damage to it. 4 Range kind of makes that unit a big resource dump for what it brings to that encounter.
Trickster should have more Zealots chasing those marines and preferably draw tank splashes as well instead of making too many Stalkers.
Yeah. Thats generally the idea.
Ive been reading defense guides that say to get charge but I wonder if its even necessary.
you guys should try zealots without charge against marine tank. unless you're talking about a specific control i'm not aware of, there's no way you can hold like that
I got an idea, build a warp prism and transport an immortal. When terran pushes, forcefield the marines like you always do, except this time create a buffer between the tanks and rines. Drop the immortal behind and pick off the tanks?
On August 16 2011 20:46 Probe1 wrote: TOP vs aLive on Xel'Naga Fortress Starting at the top left is aLive Starting on the right is TOP
2:30 aLive opens rax gas while TOP is going for a rax command center.
4:00 A reaper comes out for aLive while he expands but TOP walks right in the front door with an scv and scouts everything.
5:00 Alive is bringing is total up to 4 barracks while trying to get in harass with reapers but TOP has none of it, easily killing one while the other escapes.
7:00 TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.
10:40 TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.
On August 16 2011 20:46 Probe1 wrote: TOP vs aLive on Xel'Naga Fortress Starting at the top left is aLive Starting on the right is TOP
2:30 aLive opens rax gas while TOP is going for a rax command center.
4:00 A reaper comes out for aLive while he expands but TOP walks right in the front door with an scv and scouts everything.
5:00 Alive is bringing is total up to 4 barracks while trying to get in harass with reapers but TOP has none of it, easily killing one while the other escapes.
7:00 TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.
10:40 TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.
12:15 TOP returns and loses the medivac and hellions.
On August 16 2011 20:45 Shaxe wrote: People whining about what happened in the game isn't listening to what Tastosis is saying. Jeez remember when zergs were whining about ZvP and all the protosses were going L2P? How about some of that now? Artosis had a good point about scouting the all-in but still tried to expand, also Observers instead of Immortals when he knew it was an all-in.
Immortals kind of stink though. 250/100 for a unit that doesnt really do much except get focus fired by marines who deal full damage to it. 4 Range kind of makes that unit a big resource dump for what it brings to that encounter.
Trickster should have more Zealots chasing those marines and preferably draw tank splashes as well instead of making too many Stalkers.
Yeah. Thats generally the idea.
Ive been reading defense guides that say to get charge but I wonder if its even necessary.
you guys should try zealots without charge against marine tank. unless you're talking about a specific control i'm not aware of, there's no way you can hold like that
Well Im also playing around with pheonix Zealot stalker (make 3 phoenix barely in time, kill 3 banshees, then lift 3 tanks.) Kinda works but I dunno if it works on pro level.
On August 16 2011 20:46 Probe1 wrote: TOP vs aLive on Xel'Naga Fortress Starting at the top left is aLive Starting on the right is TOP
2:30 aLive opens rax gas while TOP is going for a rax command center.
4:00 A reaper comes out for aLive while he expands but TOP walks right in the front door with an scv and scouts everything.
5:00 Alive is bringing is total up to 4 barracks while trying to get in harass with reapers but TOP has none of it, easily killing one while the other escapes.
7:00 TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.
10:40 TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.
12:15 TOP returns and loses the medivac and hellions.
He's been sTOPPED
14:15 TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.