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[GSL] Aug Code S RO32 Day 3 - Page 175

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 173 174 175 176 177 198 Next
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 16 2011 11:53 GMT
#3481
On August 16 2011 20:51 Medrea wrote:
Show nested quote +
On August 16 2011 20:50 Shaxe wrote:
On August 16 2011 20:47 Medrea wrote:
On August 16 2011 20:45 Shaxe wrote:
People whining about what happened in the game isn't listening to what Tastosis is saying. Jeez remember when zergs were whining about ZvP and all the protosses were going L2P? How about some of that now? Artosis had a good point about scouting the all-in but still tried to expand, also Observers instead of Immortals when he knew it was an all-in.



Immortals kind of stink though. 250/100 for a unit that doesnt really do much except get focus fired by marines who deal full damage to it. 4 Range kind of makes that unit a big resource dump for what it brings to that encounter.

Trickster should have more Zealots chasing those marines and preferably draw tank splashes as well instead of making too many Stalkers.


Yeah. Thats generally the idea.

Ive been reading defense guides that say to get charge but I wonder if its even necessary.

you guys should try zealots without charge against marine tank. unless you're talking about a specific control i'm not aware of, there's no way you can hold like that
poorcloud
Profile Joined April 2011
Singapore2748 Posts
August 16 2011 11:53 GMT
#3482
I got an idea, build a warp prism and transport an immortal.
When terran pushes, forcefield the marines like you always do, except this time create a buffer between the tanks and rines. Drop the immortal behind and pick off the tanks?
artrea
Profile Joined March 2011
Latvia3560 Posts
August 16 2011 11:53 GMT
#3483
Curious on TOPs bunker placement in expansion, what's the idea behind that?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 11:54 GMT
#3484
On August 16 2011 20:52 Probe1 wrote:
Show nested quote +
On August 16 2011 20:50 Probe1 wrote:
On August 16 2011 20:49 Probe1 wrote:
On August 16 2011 20:48 Probe1 wrote:
On August 16 2011 20:46 Probe1 wrote:
(T)TOP
vs
(T)aLive
on
Xel'Naga Fortress
Starting at the top left is aLive
Starting on the right is TOP

2:30
aLive opens rax gas while TOP is going for a rax command center.

4:00
A reaper comes out for aLive while he expands but TOP walks right in the front door with an scv and scouts everything.

5:00
Alive is bringing is total up to 4 barracks while trying to get in harass with reapers but TOP has none of it, easily killing one while the other escapes.

7:00
TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.

10:40
TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
August 16 2011 11:55 GMT
#3485
"noone leaves here aLive"

I c wut u did thar
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-08-16 11:55:24
August 16 2011 11:55 GMT
#3486
On August 16 2011 20:54 Probe1 wrote:
Show nested quote +
On August 16 2011 20:52 Probe1 wrote:
On August 16 2011 20:50 Probe1 wrote:
On August 16 2011 20:49 Probe1 wrote:
On August 16 2011 20:48 Probe1 wrote:
On August 16 2011 20:46 Probe1 wrote:
(T)TOP
vs
(T)aLive
on
Xel'Naga Fortress
Starting at the top left is aLive
Starting on the right is TOP

2:30
aLive opens rax gas while TOP is going for a rax command center.

4:00
A reaper comes out for aLive while he expands but TOP walks right in the front door with an scv and scouts everything.

5:00
Alive is bringing is total up to 4 barracks while trying to get in harass with reapers but TOP has none of it, easily killing one while the other escapes.

7:00
TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.

10:40
TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.

12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
August 16 2011 11:55 GMT
#3487
hahaha that was so bad
It appears I have been chosen.
Robje
Profile Joined October 2010
Netherlands1044 Posts
August 16 2011 11:55 GMT
#3488
Hah, (og)stopped
Holy shit ziek leger
stipe145
Profile Joined December 2010
764 Posts
August 16 2011 11:55 GMT
#3489
sTOPped
daffodil
Profile Joined October 2010
Australia109 Posts
August 16 2011 11:55 GMT
#3490
why don't these tosses steal gas?
Medrea
Profile Joined May 2011
10003 Posts
August 16 2011 11:55 GMT
#3491
On August 16 2011 20:53 SxYSpAz wrote:
Show nested quote +
On August 16 2011 20:51 Medrea wrote:
On August 16 2011 20:50 Shaxe wrote:
On August 16 2011 20:47 Medrea wrote:
On August 16 2011 20:45 Shaxe wrote:
People whining about what happened in the game isn't listening to what Tastosis is saying. Jeez remember when zergs were whining about ZvP and all the protosses were going L2P? How about some of that now? Artosis had a good point about scouting the all-in but still tried to expand, also Observers instead of Immortals when he knew it was an all-in.



Immortals kind of stink though. 250/100 for a unit that doesnt really do much except get focus fired by marines who deal full damage to it. 4 Range kind of makes that unit a big resource dump for what it brings to that encounter.

Trickster should have more Zealots chasing those marines and preferably draw tank splashes as well instead of making too many Stalkers.


Yeah. Thats generally the idea.

Ive been reading defense guides that say to get charge but I wonder if its even necessary.

you guys should try zealots without charge against marine tank. unless you're talking about a specific control i'm not aware of, there's no way you can hold like that


Well Im also playing around with pheonix Zealot stalker (make 3 phoenix barely in time, kill 3 banshees, then lift 3 tanks.) Kinda works but I dunno if it works on pro level.
twitch.tv/medrea
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 16 2011 11:55 GMT
#3492
Tastosis seem a little off their game today. Oh well, you can't be on it every single time I suppose.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Scrumdidlyumptious
Profile Joined November 2010
Australia235 Posts
August 16 2011 11:55 GMT
#3493
I've been (oG)sTOPped
Fig
Profile Joined March 2010
United States1324 Posts
August 16 2011 11:55 GMT
#3494
haha artosis your humor is the same as mine
Can't elope with my cantaloupe
Zhalad
Profile Joined April 2011
Australia231 Posts
August 16 2011 11:55 GMT
#3495
Oh Gee Stopped!!
mikyaJ
Profile Joined April 2011
1834 Posts
August 16 2011 11:55 GMT
#3496
On August 16 2011 20:55 daffodil wrote:
why don't these tosses steal gas?

Because this is TvT
MKP||TSL
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 16 2011 11:56 GMT
#3497
Nice simcity@aLive
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-08-16 11:57:19
August 16 2011 11:56 GMT
#3498
Why on earth don't Terrans use sensor towers to make drops useless?


why don't these tosses steal gas?

Gas steal only slows down a fast cloakshee build. It doesn't affect 1-1-1 or anything.
sixfour
Profile Blog Joined December 2009
England11061 Posts
August 16 2011 11:56 GMT
#3499
can the loser of this game please please please beat tester
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 11:57 GMT
#3500
On August 16 2011 20:55 Probe1 wrote:
Show nested quote +
On August 16 2011 20:54 Probe1 wrote:
On August 16 2011 20:52 Probe1 wrote:
On August 16 2011 20:50 Probe1 wrote:
On August 16 2011 20:49 Probe1 wrote:
On August 16 2011 20:48 Probe1 wrote:
On August 16 2011 20:46 Probe1 wrote:
(T)TOP
vs
(T)aLive
on
Xel'Naga Fortress
Starting at the top left is aLive
Starting on the right is TOP

2:30
aLive opens rax gas while TOP is going for a rax command center.

4:00
A reaper comes out for aLive while he expands but TOP walks right in the front door with an scv and scouts everything.

5:00
Alive is bringing is total up to 4 barracks while trying to get in harass with reapers but TOP has none of it, easily killing one while the other escapes.

7:00
TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.

10:40
TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.

12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED

14:15
TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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