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[GSL] Aug Code S RO32 Day 3 - Page 178

Forum Index > StarCraft 2 Tournaments
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Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 12:06 GMT
#3541
On August 16 2011 21:05 Probe1 wrote:
Show nested quote +
On August 16 2011 21:03 Probe1 wrote:
On August 16 2011 21:02 Probe1 wrote:
On August 16 2011 21:00 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:57 Probe1 wrote:
On August 16 2011 20:55 Probe1 wrote:
On August 16 2011 20:54 Probe1 wrote:
On August 16 2011 20:52 Probe1 wrote:
[quote]
7:00
TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.

10:40
TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.

12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED

14:15
TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.

16:20
Every medivac that is made gets picked off by TOPs heavy viking count. aLive has no vikings to contest the sky.

17:27
aLive maxes out 40 supply faster than TOP but he still hasn't found the key into TOPs base.

18:00
aLive commits a huge force to attacking TOPs natural. TOP reacts far too slowly and aLive sneaks marauders into the main killing off a lot of workers.
The point may be moot by the amount of command centers TOP is making however.

21:00
aLive remaxes but it is TOP with hellion drops that is killing off workers. aLive forces the issue by pushing into the center, gaining ground at the cost of units but is stalled out by the main siege line and a thor.

23:30
Both players briefly settle but it is aLive that first breaks the peace, taking the skies with a higher viking count and with his inclusion of banshees, picks at tanks on the flanks. A thor pushes him back however.

25:00
With both players within 20 supply of each other it comes down to composition and TOP is the one with higher vikings this time. aLive hits the 12 o clock mining base with a marauder squad and forces the scvs to go to hell while the command center lifts and floats away.

28:30
TOP is punished again with banshees at the cost of two tanks. This has given aLive the positioning to shell TOPs top orbital and kill it.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
GreyKnight
Profile Joined August 2010
United States4720 Posts
August 16 2011 12:06 GMT
#3542
alive has a sick unit composition for tvt. very impressed. i wrote him off as a lucky code s player who all in'd his up and downs.
mikyaJ
Profile Joined April 2011
1834 Posts
August 16 2011 12:07 GMT
#3543
I love watching aLive's TvT ever since I saw him versus BoxeR... the tank lines :D
MKP||TSL
Medrea
Profile Joined May 2011
10003 Posts
August 16 2011 12:07 GMT
#3544
On August 16 2011 21:04 Haydin wrote:
Show nested quote +
On August 16 2011 20:59 Medrea wrote:
On August 16 2011 20:57 Haydin wrote:
On August 16 2011 20:53 Yaotzin wrote:
On August 16 2011 20:52 Haydin wrote:
On August 16 2011 20:50 HaXXspetten wrote:
Missed Tester vs Ryung, anything spectacular? Or just another op 1/1/1 autowin?


Actually, it was a hellion opening into a marine/tank push. Interesting play by ryung, but not the most entertaining game. It's pretty obvious Tester just wasn't prepared for the build at all. He saw it coming and even had an observer out, and he just didn't respond well at all.

Just ignore the whining. It seems that protoss is the new zerg.

If Terrans had 40% winrate they'd be sad and frustrated too you know :p


Hey, I also play toss. The big problem is the same thing that zergs were dealing with awhile back. Not a lot of innovation going on right now. I really, REALLY want to see Sage go to an MLG or qualify for code A/S. I think we just have to adapt to the metagame.


To be fair. Way back in the day, zerg (when the winrates were commensurate with protoss now)didnt really adapt metagame wise since you could 6 rax reaper. Unless by adapting to metagame you mean, wait for blizzard to make barracks require depot and speed require factory.


No, I don't mean one year ago, I mean about 4 months ago. Even with the infestor buff, it took zergs awhile to adapt. Players are doing way more drops, upgrade-centric strategies, nydus play, baneling bombs, and neurals these days. The MVP team also seems to be working out a style of ZvT that involves hydras. And zergs really have played around with stuff like gas timings and tech switches, too. The infestor buff was big, but a lot more than just that has been going on.

Most of these adaptations have been in response to all-ins and powerful openings they felt helpless against. Sound familiar?


Oh. Then I would have to say that, yeah a small rearrangement of one unit would be pretty beneficial.

Infestor buff was enormous boon to the race though.
twitch.tv/medrea
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 16 2011 12:07 GMT
#3545
On August 16 2011 21:05 klo8 wrote:
Show nested quote +
On August 16 2011 21:05 Yaotzin wrote:
How much does repairing a Terran unit cost? Same as the original costx% or is it cheaper?

http://wiki.teamliquid.net/starcraft2/Repair#Abilities

Damn only a quarter, that's cheapo.

In future I shall be calling Terrans idiots for not repairing their tanks and vikings. Could save tons of dosh.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
August 16 2011 12:08 GMT
#3546
Make the Fusion Core, Alive!
Did you ever say Yes to a single joy?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 12:08 GMT
#3547
On August 16 2011 21:06 Probe1 wrote:
Show nested quote +
On August 16 2011 21:05 Probe1 wrote:
On August 16 2011 21:03 Probe1 wrote:
On August 16 2011 21:02 Probe1 wrote:
On August 16 2011 21:00 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:57 Probe1 wrote:
On August 16 2011 20:55 Probe1 wrote:
On August 16 2011 20:54 Probe1 wrote:
[quote]
10:40
TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.

12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED

14:15
TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.

16:20
Every medivac that is made gets picked off by TOPs heavy viking count. aLive has no vikings to contest the sky.

17:27
aLive maxes out 40 supply faster than TOP but he still hasn't found the key into TOPs base.

18:00
aLive commits a huge force to attacking TOPs natural. TOP reacts far too slowly and aLive sneaks marauders into the main killing off a lot of workers.
The point may be moot by the amount of command centers TOP is making however.

21:00
aLive remaxes but it is TOP with hellion drops that is killing off workers. aLive forces the issue by pushing into the center, gaining ground at the cost of units but is stalled out by the main siege line and a thor.

23:30
Both players briefly settle but it is aLive that first breaks the peace, taking the skies with a higher viking count and with his inclusion of banshees, picks at tanks on the flanks. A thor pushes him back however.

25:00
With both players within 20 supply of each other it comes down to composition and TOP is the one with higher vikings this time. aLive hits the 12 o clock mining base with a marauder squad and forces the scvs to go to hell while the command center lifts and floats away.

28:30
TOP is punished again with banshees at the cost of two tanks. This has given aLive the positioning to shell TOPs top orbital and kill it.

31:00
TOP is nearly out of minerals and repositions to cover a new base.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
artrea
Profile Joined March 2011
Latvia3560 Posts
August 16 2011 12:09 GMT
#3548
Jesus, that's a lot of vikings for Alive.
andrewlaiguy
Profile Joined March 2011
Canada47 Posts
August 16 2011 12:09 GMT
#3549
i see this game going into air terran mode
Medrea
Profile Joined May 2011
10003 Posts
August 16 2011 12:09 GMT
#3550
Ah for christs sake. I know what this is gonna be
twitch.tv/medrea
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 16 2011 12:09 GMT
#3551
On August 16 2011 21:03 Medrea wrote:
Show nested quote +
On August 16 2011 21:00 SxYSpAz wrote:
On August 16 2011 20:55 Medrea wrote:
On August 16 2011 20:53 SxYSpAz wrote:
On August 16 2011 20:51 Medrea wrote:
On August 16 2011 20:50 Shaxe wrote:
On August 16 2011 20:47 Medrea wrote:
On August 16 2011 20:45 Shaxe wrote:
People whining about what happened in the game isn't listening to what Tastosis is saying. Jeez remember when zergs were whining about ZvP and all the protosses were going L2P? How about some of that now? Artosis had a good point about scouting the all-in but still tried to expand, also Observers instead of Immortals when he knew it was an all-in.



Immortals kind of stink though. 250/100 for a unit that doesnt really do much except get focus fired by marines who deal full damage to it. 4 Range kind of makes that unit a big resource dump for what it brings to that encounter.

Trickster should have more Zealots chasing those marines and preferably draw tank splashes as well instead of making too many Stalkers.


Yeah. Thats generally the idea.

Ive been reading defense guides that say to get charge but I wonder if its even necessary.

you guys should try zealots without charge against marine tank. unless you're talking about a specific control i'm not aware of, there's no way you can hold like that


Well Im also playing around with pheonix Zealot stalker (make 3 phoenix barely in time, kill 3 banshees, then lift 3 tanks.) Kinda works but I dunno if it works on pro level.

i'm not sure if you're being playful or snide. that's actually the build i use against 1/1/1 when i see it. It can almost work when they make some mistakes. i need to practice my control with it a little more. There's still now way that it will work against a terran not making mistakes, and probably still unstoppable if they do a slower bunker push.


Oh im sorry if I am repeating something. No its actually something I am playing with.

The problem I have with it is that it is very effective against terrans who plan to reinforce the push. But it kind of loses to terrans that bring there mineral line.

I havent figured out a way around it and even if I had vision of my opponents base I have no idea if he will bring his SCV's or not later down the road.


well you might have more experience than i do at the moment, but i've mainly had trouble with bunkers being involved, since they have no reason to hurry things up cause i am getting no second base. I think like 80% of the time terrans bring scvs (atleast against me) so that's a pretty shitty problem to have xD
artrea
Profile Joined March 2011
Latvia3560 Posts
August 16 2011 12:10 GMT
#3552
Star Wars again!
Shootist
Profile Joined May 2011
Singapore405 Posts
August 16 2011 12:10 GMT
#3553
Holy air wars going on eh
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 12:10 GMT
#3554
On August 16 2011 21:08 Probe1 wrote:
Show nested quote +
On August 16 2011 21:06 Probe1 wrote:
On August 16 2011 21:05 Probe1 wrote:
On August 16 2011 21:03 Probe1 wrote:
On August 16 2011 21:02 Probe1 wrote:
On August 16 2011 21:00 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:57 Probe1 wrote:
On August 16 2011 20:55 Probe1 wrote:
[quote]
12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED

14:15
TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.

16:20
Every medivac that is made gets picked off by TOPs heavy viking count. aLive has no vikings to contest the sky.

17:27
aLive maxes out 40 supply faster than TOP but he still hasn't found the key into TOPs base.

18:00
aLive commits a huge force to attacking TOPs natural. TOP reacts far too slowly and aLive sneaks marauders into the main killing off a lot of workers.
The point may be moot by the amount of command centers TOP is making however.

21:00
aLive remaxes but it is TOP with hellion drops that is killing off workers. aLive forces the issue by pushing into the center, gaining ground at the cost of units but is stalled out by the main siege line and a thor.

23:30
Both players briefly settle but it is aLive that first breaks the peace, taking the skies with a higher viking count and with his inclusion of banshees, picks at tanks on the flanks. A thor pushes him back however.

25:00
With both players within 20 supply of each other it comes down to composition and TOP is the one with higher vikings this time. aLive hits the 12 o clock mining base with a marauder squad and forces the scvs to go to hell while the command center lifts and floats away.

28:30
TOP is punished again with banshees at the cost of two tanks. This has given aLive the positioning to shell TOPs top orbital and kill it.

31:00
TOP is nearly out of minerals and repositions to cover a new base.

33:00
TOP engages in a huge viking fight over a banshee and loses most of his fleet. The Viking count is 21 to 4 and aLive is 70 supply ahead.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
artrea
Profile Joined March 2011
Latvia3560 Posts
August 16 2011 12:10 GMT
#3555
Alive wins the air battle.
Medrea
Profile Joined May 2011
10003 Posts
August 16 2011 12:11 GMT
#3556
On August 16 2011 21:09 SxYSpAz wrote:
Show nested quote +
On August 16 2011 21:03 Medrea wrote:
On August 16 2011 21:00 SxYSpAz wrote:
On August 16 2011 20:55 Medrea wrote:
On August 16 2011 20:53 SxYSpAz wrote:
On August 16 2011 20:51 Medrea wrote:
On August 16 2011 20:50 Shaxe wrote:
On August 16 2011 20:47 Medrea wrote:
On August 16 2011 20:45 Shaxe wrote:
People whining about what happened in the game isn't listening to what Tastosis is saying. Jeez remember when zergs were whining about ZvP and all the protosses were going L2P? How about some of that now? Artosis had a good point about scouting the all-in but still tried to expand, also Observers instead of Immortals when he knew it was an all-in.



Immortals kind of stink though. 250/100 for a unit that doesnt really do much except get focus fired by marines who deal full damage to it. 4 Range kind of makes that unit a big resource dump for what it brings to that encounter.

Trickster should have more Zealots chasing those marines and preferably draw tank splashes as well instead of making too many Stalkers.


Yeah. Thats generally the idea.

Ive been reading defense guides that say to get charge but I wonder if its even necessary.

you guys should try zealots without charge against marine tank. unless you're talking about a specific control i'm not aware of, there's no way you can hold like that


Well Im also playing around with pheonix Zealot stalker (make 3 phoenix barely in time, kill 3 banshees, then lift 3 tanks.) Kinda works but I dunno if it works on pro level.

i'm not sure if you're being playful or snide. that's actually the build i use against 1/1/1 when i see it. It can almost work when they make some mistakes. i need to practice my control with it a little more. There's still now way that it will work against a terran not making mistakes, and probably still unstoppable if they do a slower bunker push.


Oh im sorry if I am repeating something. No its actually something I am playing with.

The problem I have with it is that it is very effective against terrans who plan to reinforce the push. But it kind of loses to terrans that bring there mineral line.

I havent figured out a way around it and even if I had vision of my opponents base I have no idea if he will bring his SCV's or not later down the road.


well you might have more experience than i do at the moment, but i've mainly had trouble with bunkers being involved, since they have no reason to hurry things up cause i am getting no second base. I think like 80% of the time terrans bring scvs (atleast against me) so that's a pretty shitty problem to have xD


Oh I 1 gate FE.

I can usually get like 77 food for the 9:40 variation of the 1-1-1.
twitch.tv/medrea
Haydin
Profile Joined December 2010
United States1481 Posts
August 16 2011 12:11 GMT
#3557
On August 16 2011 21:05 wklbishop wrote:
Show nested quote +
On August 16 2011 20:57 Haydin wrote:
On August 16 2011 20:53 Yaotzin wrote:
On August 16 2011 20:52 Haydin wrote:
On August 16 2011 20:50 HaXXspetten wrote:
Missed Tester vs Ryung, anything spectacular? Or just another op 1/1/1 autowin?


Actually, it was a hellion opening into a marine/tank push. Interesting play by ryung, but not the most entertaining game. It's pretty obvious Tester just wasn't prepared for the build at all. He saw it coming and even had an observer out, and he just didn't respond well at all.

Just ignore the whining. It seems that protoss is the new zerg.

If Terrans had 40% winrate they'd be sad and frustrated too you know :p


Hey, I also play toss. The big problem is the same thing that zergs were dealing with awhile back. Not a lot of innovation going on right now. I really, REALLY want to see Sage go to an MLG or qualify for code A/S. I think we just have to adapt to the metagame, and there's just no one leading that change atm.


Nah, there's plenty of innovation going on.

If you notice in the latest games, all the builds are builds that are meant to hold the 1-1-1 all-in or easy to transition into some kind of defense, but the problem is that it leaves them weak to other openings. Heck, more protoss these days are just doing 1 base all-ins as a response.

They are trying different stuff. The problem with innovation is that it takes a while to find the answer because new stuff isn't necessarily correct.

P.S. I doubt Sage will ever get into GSL simply because of how incredibly horrible his PvP is...


I agree. It's going to take some time but I think there are solutions beside the nerf-bat.

And hey, sage IS on the protoss team. Hopefully he can improve his mirror matchup. We also haven't seen what his endurance is like, or how strong he is in best of 5/7 matches. But hey, I can hope :D
aka ilovesharkpeople
ramon
Profile Joined April 2011
Germany4842 Posts
August 16 2011 12:12 GMT
#3558
and he drunk him like a coffee
bisu
artrea
Profile Joined March 2011
Latvia3560 Posts
August 16 2011 12:13 GMT
#3559
Holy CCs by Alive
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 16 2011 12:13 GMT
#3560
Both under 100 supply !
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