• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:42
CEST 23:42
KST 06:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes39Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ Snow On New ASL S22 Map, Zerg Nerf First season(s) of tastosis gomtv gsl vods?
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8076 users

[GSL] Aug Code S RO32 Day 3 - Page 178

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 176 177 178 179 180 198 Next
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 12:06 GMT
#3541
On August 16 2011 21:05 Probe1 wrote:
Show nested quote +
On August 16 2011 21:03 Probe1 wrote:
On August 16 2011 21:02 Probe1 wrote:
On August 16 2011 21:00 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:57 Probe1 wrote:
On August 16 2011 20:55 Probe1 wrote:
On August 16 2011 20:54 Probe1 wrote:
On August 16 2011 20:52 Probe1 wrote:
[quote]
7:00
TOP is going pure mech and scans, scouting aLives 4 rax opener. Blue flame completes which will give TOP a huge advantage over aLives mostly marine composition.

10:40
TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.

12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED

14:15
TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.

16:20
Every medivac that is made gets picked off by TOPs heavy viking count. aLive has no vikings to contest the sky.

17:27
aLive maxes out 40 supply faster than TOP but he still hasn't found the key into TOPs base.

18:00
aLive commits a huge force to attacking TOPs natural. TOP reacts far too slowly and aLive sneaks marauders into the main killing off a lot of workers.
The point may be moot by the amount of command centers TOP is making however.

21:00
aLive remaxes but it is TOP with hellion drops that is killing off workers. aLive forces the issue by pushing into the center, gaining ground at the cost of units but is stalled out by the main siege line and a thor.

23:30
Both players briefly settle but it is aLive that first breaks the peace, taking the skies with a higher viking count and with his inclusion of banshees, picks at tanks on the flanks. A thor pushes him back however.

25:00
With both players within 20 supply of each other it comes down to composition and TOP is the one with higher vikings this time. aLive hits the 12 o clock mining base with a marauder squad and forces the scvs to go to hell while the command center lifts and floats away.

28:30
TOP is punished again with banshees at the cost of two tanks. This has given aLive the positioning to shell TOPs top orbital and kill it.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
GreyKnight
Profile Joined August 2010
United States4720 Posts
August 16 2011 12:06 GMT
#3542
alive has a sick unit composition for tvt. very impressed. i wrote him off as a lucky code s player who all in'd his up and downs.
mikyaJ
Profile Joined April 2011
1834 Posts
August 16 2011 12:07 GMT
#3543
I love watching aLive's TvT ever since I saw him versus BoxeR... the tank lines :D
MKP||TSL
Medrea
Profile Joined May 2011
10003 Posts
August 16 2011 12:07 GMT
#3544
On August 16 2011 21:04 Haydin wrote:
Show nested quote +
On August 16 2011 20:59 Medrea wrote:
On August 16 2011 20:57 Haydin wrote:
On August 16 2011 20:53 Yaotzin wrote:
On August 16 2011 20:52 Haydin wrote:
On August 16 2011 20:50 HaXXspetten wrote:
Missed Tester vs Ryung, anything spectacular? Or just another op 1/1/1 autowin?


Actually, it was a hellion opening into a marine/tank push. Interesting play by ryung, but not the most entertaining game. It's pretty obvious Tester just wasn't prepared for the build at all. He saw it coming and even had an observer out, and he just didn't respond well at all.

Just ignore the whining. It seems that protoss is the new zerg.

If Terrans had 40% winrate they'd be sad and frustrated too you know :p


Hey, I also play toss. The big problem is the same thing that zergs were dealing with awhile back. Not a lot of innovation going on right now. I really, REALLY want to see Sage go to an MLG or qualify for code A/S. I think we just have to adapt to the metagame.


To be fair. Way back in the day, zerg (when the winrates were commensurate with protoss now)didnt really adapt metagame wise since you could 6 rax reaper. Unless by adapting to metagame you mean, wait for blizzard to make barracks require depot and speed require factory.


No, I don't mean one year ago, I mean about 4 months ago. Even with the infestor buff, it took zergs awhile to adapt. Players are doing way more drops, upgrade-centric strategies, nydus play, baneling bombs, and neurals these days. The MVP team also seems to be working out a style of ZvT that involves hydras. And zergs really have played around with stuff like gas timings and tech switches, too. The infestor buff was big, but a lot more than just that has been going on.

Most of these adaptations have been in response to all-ins and powerful openings they felt helpless against. Sound familiar?


Oh. Then I would have to say that, yeah a small rearrangement of one unit would be pretty beneficial.

Infestor buff was enormous boon to the race though.
twitch.tv/medrea
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 16 2011 12:07 GMT
#3545
On August 16 2011 21:05 klo8 wrote:
Show nested quote +
On August 16 2011 21:05 Yaotzin wrote:
How much does repairing a Terran unit cost? Same as the original costx% or is it cheaper?

http://wiki.teamliquid.net/starcraft2/Repair#Abilities

Damn only a quarter, that's cheapo.

In future I shall be calling Terrans idiots for not repairing their tanks and vikings. Could save tons of dosh.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
August 16 2011 12:08 GMT
#3546
Make the Fusion Core, Alive!
Did you ever say Yes to a single joy?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 12:08 GMT
#3547
On August 16 2011 21:06 Probe1 wrote:
Show nested quote +
On August 16 2011 21:05 Probe1 wrote:
On August 16 2011 21:03 Probe1 wrote:
On August 16 2011 21:02 Probe1 wrote:
On August 16 2011 21:00 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:57 Probe1 wrote:
On August 16 2011 20:55 Probe1 wrote:
On August 16 2011 20:54 Probe1 wrote:
[quote]
10:40
TOP sneaks in a 4 BFH drop into aLives base and scares away scvs but inflicts no heavy damage.

12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED

14:15
TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.

16:20
Every medivac that is made gets picked off by TOPs heavy viking count. aLive has no vikings to contest the sky.

17:27
aLive maxes out 40 supply faster than TOP but he still hasn't found the key into TOPs base.

18:00
aLive commits a huge force to attacking TOPs natural. TOP reacts far too slowly and aLive sneaks marauders into the main killing off a lot of workers.
The point may be moot by the amount of command centers TOP is making however.

21:00
aLive remaxes but it is TOP with hellion drops that is killing off workers. aLive forces the issue by pushing into the center, gaining ground at the cost of units but is stalled out by the main siege line and a thor.

23:30
Both players briefly settle but it is aLive that first breaks the peace, taking the skies with a higher viking count and with his inclusion of banshees, picks at tanks on the flanks. A thor pushes him back however.

25:00
With both players within 20 supply of each other it comes down to composition and TOP is the one with higher vikings this time. aLive hits the 12 o clock mining base with a marauder squad and forces the scvs to go to hell while the command center lifts and floats away.

28:30
TOP is punished again with banshees at the cost of two tanks. This has given aLive the positioning to shell TOPs top orbital and kill it.

31:00
TOP is nearly out of minerals and repositions to cover a new base.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
artrea
Profile Joined March 2011
Latvia3560 Posts
August 16 2011 12:09 GMT
#3548
Jesus, that's a lot of vikings for Alive.
andrewlaiguy
Profile Joined March 2011
Canada47 Posts
August 16 2011 12:09 GMT
#3549
i see this game going into air terran mode
Medrea
Profile Joined May 2011
10003 Posts
August 16 2011 12:09 GMT
#3550
Ah for christs sake. I know what this is gonna be
twitch.tv/medrea
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 16 2011 12:09 GMT
#3551
On August 16 2011 21:03 Medrea wrote:
Show nested quote +
On August 16 2011 21:00 SxYSpAz wrote:
On August 16 2011 20:55 Medrea wrote:
On August 16 2011 20:53 SxYSpAz wrote:
On August 16 2011 20:51 Medrea wrote:
On August 16 2011 20:50 Shaxe wrote:
On August 16 2011 20:47 Medrea wrote:
On August 16 2011 20:45 Shaxe wrote:
People whining about what happened in the game isn't listening to what Tastosis is saying. Jeez remember when zergs were whining about ZvP and all the protosses were going L2P? How about some of that now? Artosis had a good point about scouting the all-in but still tried to expand, also Observers instead of Immortals when he knew it was an all-in.



Immortals kind of stink though. 250/100 for a unit that doesnt really do much except get focus fired by marines who deal full damage to it. 4 Range kind of makes that unit a big resource dump for what it brings to that encounter.

Trickster should have more Zealots chasing those marines and preferably draw tank splashes as well instead of making too many Stalkers.


Yeah. Thats generally the idea.

Ive been reading defense guides that say to get charge but I wonder if its even necessary.

you guys should try zealots without charge against marine tank. unless you're talking about a specific control i'm not aware of, there's no way you can hold like that


Well Im also playing around with pheonix Zealot stalker (make 3 phoenix barely in time, kill 3 banshees, then lift 3 tanks.) Kinda works but I dunno if it works on pro level.

i'm not sure if you're being playful or snide. that's actually the build i use against 1/1/1 when i see it. It can almost work when they make some mistakes. i need to practice my control with it a little more. There's still now way that it will work against a terran not making mistakes, and probably still unstoppable if they do a slower bunker push.


Oh im sorry if I am repeating something. No its actually something I am playing with.

The problem I have with it is that it is very effective against terrans who plan to reinforce the push. But it kind of loses to terrans that bring there mineral line.

I havent figured out a way around it and even if I had vision of my opponents base I have no idea if he will bring his SCV's or not later down the road.


well you might have more experience than i do at the moment, but i've mainly had trouble with bunkers being involved, since they have no reason to hurry things up cause i am getting no second base. I think like 80% of the time terrans bring scvs (atleast against me) so that's a pretty shitty problem to have xD
artrea
Profile Joined March 2011
Latvia3560 Posts
August 16 2011 12:10 GMT
#3552
Star Wars again!
Shootist
Profile Joined May 2011
Singapore405 Posts
August 16 2011 12:10 GMT
#3553
Holy air wars going on eh
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 12:10 GMT
#3554
On August 16 2011 21:08 Probe1 wrote:
Show nested quote +
On August 16 2011 21:06 Probe1 wrote:
On August 16 2011 21:05 Probe1 wrote:
On August 16 2011 21:03 Probe1 wrote:
On August 16 2011 21:02 Probe1 wrote:
On August 16 2011 21:00 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:58 Probe1 wrote:
On August 16 2011 20:57 Probe1 wrote:
On August 16 2011 20:55 Probe1 wrote:
[quote]
12:15
TOP returns and loses the medivac and hellions.

He's been sTOPPED

14:15
TOP builds his 4th command center while still mining on two bases, playing to the style of immobile mech. aLive is mixing in tanks to his composition of marauder heavy+marines. TOP is moving out with his air superiority and mech power to try and claim map control.

16:20
Every medivac that is made gets picked off by TOPs heavy viking count. aLive has no vikings to contest the sky.

17:27
aLive maxes out 40 supply faster than TOP but he still hasn't found the key into TOPs base.

18:00
aLive commits a huge force to attacking TOPs natural. TOP reacts far too slowly and aLive sneaks marauders into the main killing off a lot of workers.
The point may be moot by the amount of command centers TOP is making however.

21:00
aLive remaxes but it is TOP with hellion drops that is killing off workers. aLive forces the issue by pushing into the center, gaining ground at the cost of units but is stalled out by the main siege line and a thor.

23:30
Both players briefly settle but it is aLive that first breaks the peace, taking the skies with a higher viking count and with his inclusion of banshees, picks at tanks on the flanks. A thor pushes him back however.

25:00
With both players within 20 supply of each other it comes down to composition and TOP is the one with higher vikings this time. aLive hits the 12 o clock mining base with a marauder squad and forces the scvs to go to hell while the command center lifts and floats away.

28:30
TOP is punished again with banshees at the cost of two tanks. This has given aLive the positioning to shell TOPs top orbital and kill it.

31:00
TOP is nearly out of minerals and repositions to cover a new base.

33:00
TOP engages in a huge viking fight over a banshee and loses most of his fleet. The Viking count is 21 to 4 and aLive is 70 supply ahead.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
artrea
Profile Joined March 2011
Latvia3560 Posts
August 16 2011 12:10 GMT
#3555
Alive wins the air battle.
Medrea
Profile Joined May 2011
10003 Posts
August 16 2011 12:11 GMT
#3556
On August 16 2011 21:09 SxYSpAz wrote:
Show nested quote +
On August 16 2011 21:03 Medrea wrote:
On August 16 2011 21:00 SxYSpAz wrote:
On August 16 2011 20:55 Medrea wrote:
On August 16 2011 20:53 SxYSpAz wrote:
On August 16 2011 20:51 Medrea wrote:
On August 16 2011 20:50 Shaxe wrote:
On August 16 2011 20:47 Medrea wrote:
On August 16 2011 20:45 Shaxe wrote:
People whining about what happened in the game isn't listening to what Tastosis is saying. Jeez remember when zergs were whining about ZvP and all the protosses were going L2P? How about some of that now? Artosis had a good point about scouting the all-in but still tried to expand, also Observers instead of Immortals when he knew it was an all-in.



Immortals kind of stink though. 250/100 for a unit that doesnt really do much except get focus fired by marines who deal full damage to it. 4 Range kind of makes that unit a big resource dump for what it brings to that encounter.

Trickster should have more Zealots chasing those marines and preferably draw tank splashes as well instead of making too many Stalkers.


Yeah. Thats generally the idea.

Ive been reading defense guides that say to get charge but I wonder if its even necessary.

you guys should try zealots without charge against marine tank. unless you're talking about a specific control i'm not aware of, there's no way you can hold like that


Well Im also playing around with pheonix Zealot stalker (make 3 phoenix barely in time, kill 3 banshees, then lift 3 tanks.) Kinda works but I dunno if it works on pro level.

i'm not sure if you're being playful or snide. that's actually the build i use against 1/1/1 when i see it. It can almost work when they make some mistakes. i need to practice my control with it a little more. There's still now way that it will work against a terran not making mistakes, and probably still unstoppable if they do a slower bunker push.


Oh im sorry if I am repeating something. No its actually something I am playing with.

The problem I have with it is that it is very effective against terrans who plan to reinforce the push. But it kind of loses to terrans that bring there mineral line.

I havent figured out a way around it and even if I had vision of my opponents base I have no idea if he will bring his SCV's or not later down the road.


well you might have more experience than i do at the moment, but i've mainly had trouble with bunkers being involved, since they have no reason to hurry things up cause i am getting no second base. I think like 80% of the time terrans bring scvs (atleast against me) so that's a pretty shitty problem to have xD


Oh I 1 gate FE.

I can usually get like 77 food for the 9:40 variation of the 1-1-1.
twitch.tv/medrea
Haydin
Profile Joined December 2010
United States1481 Posts
August 16 2011 12:11 GMT
#3557
On August 16 2011 21:05 wklbishop wrote:
Show nested quote +
On August 16 2011 20:57 Haydin wrote:
On August 16 2011 20:53 Yaotzin wrote:
On August 16 2011 20:52 Haydin wrote:
On August 16 2011 20:50 HaXXspetten wrote:
Missed Tester vs Ryung, anything spectacular? Or just another op 1/1/1 autowin?


Actually, it was a hellion opening into a marine/tank push. Interesting play by ryung, but not the most entertaining game. It's pretty obvious Tester just wasn't prepared for the build at all. He saw it coming and even had an observer out, and he just didn't respond well at all.

Just ignore the whining. It seems that protoss is the new zerg.

If Terrans had 40% winrate they'd be sad and frustrated too you know :p


Hey, I also play toss. The big problem is the same thing that zergs were dealing with awhile back. Not a lot of innovation going on right now. I really, REALLY want to see Sage go to an MLG or qualify for code A/S. I think we just have to adapt to the metagame, and there's just no one leading that change atm.


Nah, there's plenty of innovation going on.

If you notice in the latest games, all the builds are builds that are meant to hold the 1-1-1 all-in or easy to transition into some kind of defense, but the problem is that it leaves them weak to other openings. Heck, more protoss these days are just doing 1 base all-ins as a response.

They are trying different stuff. The problem with innovation is that it takes a while to find the answer because new stuff isn't necessarily correct.

P.S. I doubt Sage will ever get into GSL simply because of how incredibly horrible his PvP is...


I agree. It's going to take some time but I think there are solutions beside the nerf-bat.

And hey, sage IS on the protoss team. Hopefully he can improve his mirror matchup. We also haven't seen what his endurance is like, or how strong he is in best of 5/7 matches. But hey, I can hope :D
aka ilovesharkpeople
ramon
Profile Joined April 2011
Germany4842 Posts
August 16 2011 12:12 GMT
#3558
and he drunk him like a coffee
bisu
artrea
Profile Joined March 2011
Latvia3560 Posts
August 16 2011 12:13 GMT
#3559
Holy CCs by Alive
MrCon
Profile Blog Joined August 2010
France29748 Posts
August 16 2011 12:13 GMT
#3560
Both under 100 supply !
Prev 1 176 177 178 179 180 198 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 604
Railgan 132
ProTech92
JuggernautJason35
StarCraft: Brood War
Jaedong 547
Rush 176
Dewaltoss 118
NaDa 18
Bale 9
Dota 2
XaKoH 341
Counter-Strike
summit1g4315
fl0m1629
Fnx 140
minikerr13
Super Smash Bros
Mew2King113
Other Games
Grubby3515
C9.Mang0228
RotterdaM166
ToD5
Organizations
Other Games
gamesdonequick36668
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1052
Upcoming Events
PiGosaur Cup
2h 18m
The PondCast
12h 18m
Replay Cast
1d 11h
CrankTV Team League
1d 13h
OSC
1d 19h
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.