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On August 16 2011 19:48 Yaotzin wrote:Show nested quote +On August 16 2011 19:47 PeggyHill wrote:On August 16 2011 19:45 Yaotzin wrote: Dying to minor pressure oh my. Embarassing. It's actually not minor pressure. Many nubs would even call that 'all in' (it's not), but you have to delay your tech with a build like that. It was only 3 chronod gates wasn't it? He stepped it up cos it was working so well but it started as quite light pressure.
Was it really just 3?
I thought it was chrono'd 3 into 5 gate once he saw terran had nothing.
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On August 16 2011 19:47 ramon wrote: even though i love byun and many of the other players that dropped to up&down, i really don't care whether they drop to code a or not, it's really enjoyable to watch good players instead of having my face melted by tassadar all-ins like last season I don't understand, are you saying you didn't like Tassadar's all-ins, or are you saying that you didn't like to see Tassadar get 1/1/1'd back to code A ?
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sigh ... even the TERRANS i want to advance dont advance ...
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On August 16 2011 19:19 sleepingdog wrote:Show nested quote +On August 16 2011 19:16 HinagikUx wrote:On August 16 2011 19:12 Leporello wrote:On August 16 2011 19:08 Bagi wrote: I really feel this templar play isn't too effective, especially since terrans started going more ghost-heavy. Would like to see earlier colossus switches and just more colossus play in general.
I just don't like that they bring the templars forward, as if storm were equivalent to fungal growth where the fungal lets the infestor safely retreat. Storm/templar is absolutely a great counter to MMM, even with Ghosts, but you got to engage with your zealots before you storm, even if it means losing some zealots. Don't make your templars the first thing the Ghosts see. the thing is iff you hit a storm while their army is idle, the storm will trigger the T army to move forward so their army will walk into the storm. if ur zealots go first, they usually stutterstep and HT too slow to storm, thus why ppl usually storm their own zealots when they do this...very hard to get ht in position. Also stutter-stepping vs charge is actually FASTER than the movement-speed of HTs. Which means, if your zealots charge in and the T starts stutter-stepping, the two armies will immediately go out of range of storm. Which is why you can never have your HTs in the back. No balance QQ or anything, just explaining why toss has HTs in front.
yea i agree 100%, thats why people usually have ht walk up to t army to storm. problem is the vision for toss, where as T can just scan.
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On August 16 2011 19:48 sleepingdog wrote:This is going to be extremely interesting. I expect something out of the ordinary here. Why is this a grudge match? I feel like I've missed something T_T
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I honestly think that Code S is way too unforgiving.
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On August 16 2011 19:48 Yaotzin wrote:Show nested quote +On August 16 2011 19:47 PeggyHill wrote:On August 16 2011 19:45 Yaotzin wrote: Dying to minor pressure oh my. Embarassing. It's actually not minor pressure. Many nubs would even call that 'all in' (it's not), but you have to delay your tech with a build like that. It was only 3 chronod gates wasn't it? He stepped it up cos it was working so well but it started as quite light pressure.
Ya 3 gates, but it's still quite a significant investment in sentries, zealots and stalkers.
I think it was just susposed to be a light contain, but when he saw only 1 bunker (which was the big mistake by the terran), he knew he could do damage.
edit - maybe it was only 5 gates, I'm not sure. Looked like 3 to me however.
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really hope Tester get's through... he's been practicing with Bomber... hope he has some good defense for the 1-1-1...
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I hope asd wins with 1-1-1, just for the reactions.
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On August 16 2011 19:48 Medrea wrote:Show nested quote +On August 16 2011 19:48 Yaotzin wrote:On August 16 2011 19:47 PeggyHill wrote:On August 16 2011 19:45 Yaotzin wrote: Dying to minor pressure oh my. Embarassing. It's actually not minor pressure. Many nubs would even call that 'all in' (it's not), but you have to delay your tech with a build like that. It was only 3 chronod gates wasn't it? He stepped it up cos it was working so well but it started as quite light pressure. Was it really just 3? I thought it was chrono'd 3 into 5 gate once he saw terran had nothing. Yeah added more but that's just cause he saw Byun forgot to make units/bunkers 
Ya 3 gates, but it's still quite a significant investment in sentries, zealots and stalkers.
I think it was just susposed to be a light contain, but when he saw only 1 bunker (which was the big mistake by the terran), he knew he could do damage.
Yup certainly. That's always how it is though. You go poke them, check out what they have, then usually back off. If they have nothing you kill them and it's embarassing because it's light pressure :p
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On August 16 2011 19:48 ETisME wrote:Show nested quote +On August 16 2011 19:33 Medrea wrote:On August 16 2011 19:32 ETisME wrote: does anyone get bother by the fact that baneling/ling/muta is kind of too "dice rolling"?
even if the tanks are taken out, marines can efficiently kill off banelings and forces the zerg to get another group of banelings before they can kill off the marine/tank army again. That comp excels at indirect confrontation anyway. Not really built for bapping into terran from the front. I think I should restate it in a better way. I don't just mean just the zerg's side but also for the terran side. If terran had underestimated the zerg's army size for just a little, zerg will roll it over. If zerg underestimated the amount of tanks and marines there is, all their units will just get melted. (assuming same micro etc) All these feel a bit too dice rolling to me
Im not sure how much estimating actually happens since terran can and does scan and zerg can fly around and get a rough estimate.
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On August 16 2011 19:49 Psychobabas wrote: I honestly think that Code S is way too unforgiving.
Striving to be the best in the world has gotta be cutthroat.
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On August 16 2011 19:47 Mungosh wrote: People here still haven't figured out how deadly a 3-gate expand can be if not dealt with correctly. Even MVP died a horrible death to it vs Alicia(?) a few seasons back.
![[image loading]](http://static.ow.ly/photos/normal/fPaK.jpg)
Just do it.
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On August 16 2011 19:49 sjperera wrote: really hope Tester get's through... he's been practicing with Bomber... hope he has some good defense for the 1-1-1...
too bad tester does 2 base all ins since forever.
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On August 16 2011 19:49 Psychobabas wrote: I honestly think that Code S is way too unforgiving. Only 1 person from each group goes to up/down matches. Code S is way more forgiving than it was before. The only huge (and very scary difference) is that the up/down matches are a lot harder now and that to go to code s you basically can only lose one game. So its unforgiving for the guy that goes to the up/down matches.
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Get a puppy and you lose your edge, man. Must suck to get knocked out by a teammate, but he seemed to handle it well.
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On August 16 2011 19:48 ETisME wrote:Show nested quote +On August 16 2011 19:33 Medrea wrote:On August 16 2011 19:32 ETisME wrote: does anyone get bother by the fact that baneling/ling/muta is kind of too "dice rolling"?
even if the tanks are taken out, marines can efficiently kill off banelings and forces the zerg to get another group of banelings before they can kill off the marine/tank army again. That comp excels at indirect confrontation anyway. Not really built for bapping into terran from the front. I think I should restate it in a better way. I don't just mean just the zerg's side but also for the terran side. If terran had underestimated the zerg's army size for just a little, zerg will roll it over. If zerg underestimated the amount of tanks and marines there is, all their units will just get melted. (assuming same micro etc) All these feel a bit too dice rolling to me Umm, yes, army size does matter, but assuming you're on even footing during the game the armies should be essentially equal in size. Matters more about positioning and micro tbh.
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On August 16 2011 19:50 branflakes14 wrote:Show nested quote +On August 16 2011 19:49 Psychobabas wrote: I honestly think that Code S is way too unforgiving. Striving to be the best in the world has gotta be cutthroat.
I dont know man, perhaps you re right but seeing Byun going out like that... Seems a bit off.
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On August 16 2011 19:50 Yaotzin wrote:Show nested quote +On August 16 2011 19:48 Medrea wrote:On August 16 2011 19:48 Yaotzin wrote:On August 16 2011 19:47 PeggyHill wrote:On August 16 2011 19:45 Yaotzin wrote: Dying to minor pressure oh my. Embarassing. It's actually not minor pressure. Many nubs would even call that 'all in' (it's not), but you have to delay your tech with a build like that. It was only 3 chronod gates wasn't it? He stepped it up cos it was working so well but it started as quite light pressure. Was it really just 3? I thought it was chrono'd 3 into 5 gate once he saw terran had nothing. Yeah added more but that's just cause he saw Byun forgot to make units/bunkers 
Thats exactly how I play that matchup.
And yeah whenever I see expo + one bunker with marines in it. 5 gates will do damage. Not supposed to flat out kill though.
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At least Byun won't get 111ed to death in the up and downs. Up and down aren't a useful place toi be for a protoss nowadays xD
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