Xelnaga Caverns
Metalopolis.
Daybreak?????
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Medrea
10003 Posts
August 16 2011 10:56 GMT
#2841
Xelnaga Caverns Metalopolis. Daybreak????? | ||
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Haydin
United States1481 Posts
August 16 2011 10:56 GMT
#2842
On August 16 2011 19:55 Darneck wrote: Show nested quote + On August 16 2011 19:53 lizzuma wrote: On August 16 2011 19:49 Psychobabas wrote: I honestly think that Code S is way too unforgiving. Would have to disagree. Think about MSL or OSL Ro32 group stages. If you're out, you're out. No up and down matches. You have to go through all the qualifiers again which are the equivalent to the MSL and OSL prelims. Granted, the good players will make it through those prelims again, but this should be the case in Sc2 as well. Now in the GSL, this only happens to the 4th place player. 3rd place gets to go to up and down, with a chance to stay in Code S. Anything higher than that and you are in equal or better shape. Pretty good deal, imo. Actually I think the 3rd place gets to stay in code S and the 4th place player goes to up and down? Yep. 3rd place stays code S, 4th goes into one of the three 5-man up/down pools. | ||
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ramon
Germany4842 Posts
August 16 2011 10:56 GMT
#2843
On August 16 2011 19:53 lizzuma wrote: Show nested quote + On August 16 2011 19:49 Psychobabas wrote: I honestly think that Code S is way too unforgiving. Would have to disagree. Think about MSL or OSL Ro32 group stages. If you're out, you're out. No up and down matches. You have to go through all the qualifiers again which are the equivalent to the MSL and OSL prelims. Granted, the good players will make it through those prelims again, but this should be the case in Sc2 as well. Now in the GSL, this only happens to the 4th place player. 3rd place gets to go to up and down, with a chance to stay in Code S. Anything higher than that and you are in equal or better shape. Pretty good deal, imo. 3rd stays in code s, 4th to up and down, nobody can drop from code s to code b (unless you're rain) | ||
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shell
Portugal2722 Posts
August 16 2011 10:56 GMT
#2844
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Probe1
United States17920 Posts
August 16 2011 10:56 GMT
#2845
On August 16 2011 19:56 Probe1 wrote: 2:25 Both players getting a gate/rax then gas. 3:00 Again Puzzle gets a quick second gas. | ||
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Numy
South Africa35471 Posts
August 16 2011 10:56 GMT
#2846
On August 16 2011 19:55 StutteR wrote: Zenio is the most confusing player in the world to me... Can never tell when he's gonna turn it on. Ye he has that potential but seems to just not bring it out all. | ||
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Fyzar
Netherlands8010 Posts
August 16 2011 10:57 GMT
#2847
On August 16 2011 19:55 ramon wrote: Show nested quote + On August 16 2011 19:49 Fyzar wrote: On August 16 2011 19:47 ramon wrote: even though i love byun and many of the other players that dropped to up&down, i really don't care whether they drop to code a or not, it's really enjoyable to watch good players instead of having my face melted by tassadar all-ins like last season I don't understand, are you saying you didn't like Tassadar's all-ins, or are you saying that you didn't like to see Tassadar get 1/1/1'd back to code A ?i meant tassadar all-ins as in the ones tassadar did ^^ him getting shat on i enjoyed though Ahh, how can you possibly like that ;>. Tassadar showed some good play, and great timing pushes, and then he just gets all-in'd 4 times , even f you don't like him you gotta admit that just sucks xd. | ||
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L3g3nd_
New Zealand10461 Posts
August 16 2011 10:57 GMT
#2848
On August 16 2011 19:56 shell wrote: lol artosis and tasteless are so stupid hahaha ;D its what makes GSL so awesome, love them <3 | ||
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PeggyHill
1494 Posts
August 16 2011 10:57 GMT
#2849
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Assirra
Belgium4169 Posts
August 16 2011 10:57 GMT
#2850
On August 16 2011 19:53 lizzuma wrote: Show nested quote + On August 16 2011 19:49 Psychobabas wrote: I honestly think that Code S is way too unforgiving. Would have to disagree. Think about MSL or OSL Ro32 group stages. If you're out, you're out. No up and down matches. You have to go through all the qualifiers again which are the equivalent to the MSL and OSL prelims. Granted, the good players will make it through those prelims again, but this should be the case in Sc2 as well. Now in the GSL, this only happens to the 4th place player. 3rd place gets to go to up and down, with a chance to stay in Code S. Anything higher than that and you are in equal or better shape. Pretty good deal, imo. Third place stays in code S without up and down. Its only the 4th that needs to need go to the up and downs so technically you can have it nobody out of a group drops. | ||
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bbQ4Aiur
Hong Kong2752 Posts
August 16 2011 10:57 GMT
#2851
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Probe1
United States17920 Posts
August 16 2011 10:57 GMT
#2852
4:00 Factory on the way for asd while a quick robo goes down for Puzzle (1 gate robo) | ||
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Haydin
United States1481 Posts
August 16 2011 10:57 GMT
#2853
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youngminii
Australia7514 Posts
August 16 2011 10:57 GMT
#2854
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Yaotzin
South Africa4280 Posts
August 16 2011 10:57 GMT
#2855
On August 16 2011 19:55 Itsmedudeman wrote: Show nested quote + On August 16 2011 19:40 Yaotzin wrote: On August 16 2011 19:37 Itsmedudeman wrote: On August 16 2011 19:30 Yaotzin wrote: On August 16 2011 19:28 bbQ4Aiur wrote: On August 16 2011 19:25 L3g3nd_ wrote: On August 16 2011 19:25 Onlinejaguar wrote: On August 16 2011 19:23 L3g3nd_ wrote: i assume puzzle lost to asd? was it ugly? came down to ghosts vs HT and asd had better control whearas Puzzle's HT were clumped up and had pretty poor control. hmmm you say that, but if feedback was AOE and EMP single target, im sure the result woulda been different This. sick of terran comments on spliting HT when u cant split your army to dodge storms AOE feedback and equal ranges would actually be fair. Both players would have to split and be extremely careful. ATM Terran can be all "lets walk towards you with my better range and spam emps cos you can't kill my ghosts in time!" Wow, how can you say that if you have ever actually played the game... jesus christ... All this comparison between HTs and ghosts is just plain stupid. They are close to each other in some ways, but they are vastly different. HTs are not ghosts, and ghosts are not HTs. Each have their strengths and weaknesses but one doesn't completely dominate the other in all aspects. Ghosts dominate templar. Big bioball obviously dominates toss gateway stuff. So get through the templar and Toss is done. Ghosts dominate templar because they have TWO abilities which kill ghosts, and BOTH outrange the only thing templar have against ghosts. Oh and they can cloak and emp the toss ball and all that jazz too. Again, why the hell is this about unit vs. unit when sc2 is an ARMY vs. ARMY game as well as much, much more. A million broodlords can never take out a viking! overpowered!! You basically just said the same thing I said is stupid to say because making comparisons like that is just wrong. Maybe it should be different, but basically whoever wins ghosts v templar in PvT wins the war. So direct comparisons in this case make sense. | ||
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Maghetti
United States2429 Posts
August 16 2011 10:57 GMT
#2856
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DisaFear
Australia4074 Posts
August 16 2011 10:57 GMT
#2857
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MrCon
France29748 Posts
August 16 2011 10:58 GMT
#2858
On August 16 2011 19:56 Kinch wrote: Code S is kinda rough, as you can totally draw two really bad map/matchup combos and find yourself in the up/downs right quick. However, making the picks for this round is really important and shouldn't be overlooked. Exactly. But for 2 seasons now, nearly all players are making crazy hard picks (as Artosis said earlier "I would pick a fish !" instead of "This guy beats me on ladder everytime so i pick him" which is what one player did) | ||
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Probe1
United States17920 Posts
August 16 2011 10:58 GMT
#2859
On August 16 2011 19:57 Probe1 wrote: Show nested quote + On August 16 2011 19:56 Probe1 wrote: On August 16 2011 19:56 Probe1 wrote: On August 16 2011 19:55 Probe1 wrote: In the upper right: asd In the bottom left: Puzzle The rematch begins. 2:25 Both players getting a gate/rax then gas. 3:00 Again Puzzle gets a quick second gas. 4:00 Factory on the way for asd while a quick robo goes down for Puzzle (1 gate robo) 5:00 The factory is actually proxiedand is scouting Puzzles main with the factory. asd expands behind this. | ||
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Numy
South Africa35471 Posts
August 16 2011 10:58 GMT
#2860
On August 16 2011 19:56 Medrea wrote: Anyone notice good SC2 maps usually have exactly 2 lanes in the center? Xelnaga Caverns Metalopolis. Daybreak????? Metal/Xelnaga aren't actually "good maps". They just better than the crap we had at the beginning. So relatively they are good but in an absolute sense they aren't ;< | ||
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