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[GSL] Aug Code S RO32 Day 3 - Page 144

Forum Index > StarCraft 2 Tournaments
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The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
August 16 2011 10:58 GMT
#2861
Ok Tasteless really wants to talk about the state of education.
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
August 16 2011 10:58 GMT
#2862
Tastosis lesson of the day : "Don't read books, use wikipedia"
PeggyHill
Profile Joined February 2011
1494 Posts
August 16 2011 10:58 GMT
#2863
Wow just using the fac to scout, that is genius really
Haydin
Profile Joined December 2010
United States1481 Posts
August 16 2011 10:58 GMT
#2864
Proxy scout factory? That's pretty cool.
aka ilovesharkpeople
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
August 16 2011 10:59 GMT
#2865
On August 16 2011 19:51 supdubdup wrote:
Show nested quote +
On August 16 2011 19:49 Psychobabas wrote:
I honestly think that Code S is way too unforgiving.

Only 1 person from each group goes to up/down matches. Code S is way more forgiving than it was before. The only huge (and very scary difference) is that the up/down matches are a lot harder now and that to go to code s you basically can only lose one game. So its unforgiving for the guy that goes to the up/down matches.


In theory, every Code S player who had to go to the up/down matches in the past could retain their spot so long as they were capable of beating the player from RO8 Code A who got slotted into their group.

That's not the case anymore. Going into 4th place now means that you don't necessarily stand a chance of retaining your Code S spot just because you're better than those who came from Code A - you also need to be better than your fellow Code S counterparts who are in the up/down too.

Of the three up/down groups, 2 of them have 3 Code S players. Now that's pretty unforgiving if you had a killer Code S group to begin with.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
August 16 2011 10:59 GMT
#2866
I love factory scouts so much, they're effing hilarious.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
woody60707
Profile Joined November 2010
United States1863 Posts
Last Edited: 2011-08-16 11:01:09
August 16 2011 10:59 GMT
#2867
lol Did they ever go to college? Just saying as they seem to be knocking doing a good research paper.
Logros
Profile Joined September 2010
Netherlands9913 Posts
August 16 2011 10:59 GMT
#2868
On August 16 2011 19:55 Itsmedudeman wrote:
Show nested quote +
On August 16 2011 19:40 Yaotzin wrote:
On August 16 2011 19:37 Itsmedudeman wrote:
On August 16 2011 19:30 Yaotzin wrote:
On August 16 2011 19:28 bbQ4Aiur wrote:
On August 16 2011 19:25 L3g3nd_ wrote:
On August 16 2011 19:25 Onlinejaguar wrote:
On August 16 2011 19:23 L3g3nd_ wrote:
i assume puzzle lost to asd? was it ugly?


came down to ghosts vs HT and asd had better control whearas Puzzle's HT were clumped up and had pretty poor control.

hmmm you say that, but if feedback was AOE and EMP single target, im sure the result woulda been different

This. sick of terran comments on spliting HT when u cant split your army to dodge storms

AOE feedback and equal ranges would actually be fair. Both players would have to split and be extremely careful. ATM Terran can be all "lets walk towards you with my better range and spam emps cos you can't kill my ghosts in time!"

Wow, how can you say that if you have ever actually played the game... jesus christ...

All this comparison between HTs and ghosts is just plain stupid. They are close to each other in some ways, but they are vastly different. HTs are not ghosts, and ghosts are not HTs. Each have their strengths and weaknesses but one doesn't completely dominate the other in all aspects.

Ghosts dominate templar.

Big bioball obviously dominates toss gateway stuff. So get through the templar and Toss is done. Ghosts dominate templar because they have TWO abilities which kill ghosts, and BOTH outrange the only thing templar have against ghosts. Oh and they can cloak and emp the toss ball and all that jazz too.

Again, why the hell is this about unit vs. unit when sc2 is an ARMY vs. ARMY game as well as much, much more. A million broodlords can never take out a viking! overpowered!! You basically just said the same thing I said is stupid to say because making comparisons like that is just wrong.

It's true though, I recently switched to Terran from Protoss and I'm amazed at how easy TvP is. You just scan and kill their observer with your vikings or ghosts, run in with your cloaked ghosts to EMP all their templar/sentries and just roflstomp over the rest of their army. And that is even disregarding other advantages like amazing drops and so many ways to expand earlier and safer.
GreyKnight
Profile Joined August 2010
United States4720 Posts
August 16 2011 10:59 GMT
#2869
puzzle playing super safe 2gate robo then adding another gateway for 3gate robo....
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 16 2011 10:59 GMT
#2870
On August 16 2011 19:58 Haydin wrote:
Proxy scout factory? That's pretty cool.


Really standard months ago, then forgotten as terrans noticed that you can actually produce useful stuff out of it

(I stop it now, don't worry )
"You see....YOU SEE..." © 2010 Sen
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 16 2011 10:59 GMT
#2871
Wow check out the book Artosis was talking about lol

http://www.siliconera.com/2008/01/21/master-english-with-the-power-of-starcraft-english/

http://kotaku.com/347372/learning-english-korean-starcraft-can-help

http://unrealitymag.com/index.php/2010/08/17/how-do-koreans-learn-english-with-starcraft-of-course/

[image loading]
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 11:00 GMT
#2872
On August 16 2011 19:58 Probe1 wrote:
Show nested quote +
On August 16 2011 19:57 Probe1 wrote:
On August 16 2011 19:56 Probe1 wrote:
On August 16 2011 19:56 Probe1 wrote:
On August 16 2011 19:55 Probe1 wrote:
On August 16 2011 19:46 Probe1 wrote:
(P)Puzzle
vs
(T)asd
on
Daybreak
Grudge Match for all the esports dollars.

In the upper right: asd
In the bottom left: Puzzle
The rematch begins.

2:25
Both players getting a gate/rax then gas.

3:00
Again Puzzle gets a quick second gas.

4:00
Factory on the way for asd while a quick robo goes down for Puzzle (1 gate robo)

5:00
The factory is actually proxiedand is scouting Puzzles main with the factory. asd expands behind this.

7:00
3 rax with two tech labs and a reactor pumping out fast bio while asd takes his natural and builds a starport.

If you've never played Daybreak infront of the base is a marquee that says "Now playing- Brokeback Mining Station"
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
August 16 2011 11:01 GMT
#2873
Zenio has been Code S forever. Has he ever dropped since GSL code system began? What a consistent beast. F tha haters, go Zenio. Boss.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
August 16 2011 11:02 GMT
#2874
Artosis gasm'd
Nice play Puzzle
How devious | http://anartisticanswer.blogspot.com.au/
Kinch
Profile Joined August 2010
United States258 Posts
August 16 2011 11:02 GMT
#2875
Immortals, carrying the dragoon torch.
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
August 16 2011 11:02 GMT
#2876
Think Artosis just had a FFgasm.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 11:02 GMT
#2877
On August 16 2011 20:00 Probe1 wrote:
Show nested quote +
On August 16 2011 19:58 Probe1 wrote:
On August 16 2011 19:57 Probe1 wrote:
On August 16 2011 19:56 Probe1 wrote:
On August 16 2011 19:56 Probe1 wrote:
On August 16 2011 19:55 Probe1 wrote:
On August 16 2011 19:46 Probe1 wrote:
(P)Puzzle
vs
(T)asd
on
Daybreak
Grudge Match for all the esports dollars.

In the upper right: asd
In the bottom left: Puzzle
The rematch begins.

2:25
Both players getting a gate/rax then gas.

3:00
Again Puzzle gets a quick second gas.

4:00
Factory on the way for asd while a quick robo goes down for Puzzle (1 gate robo)

5:00
The factory is actually proxiedand is scouting Puzzles main with the factory. asd expands behind this.

7:00
3 rax with two tech labs and a reactor pumping out fast bio while asd takes his natural and builds a starport.

If you've never played Daybreak infront of the base is a marquee that says "Now playing- Brokeback Mining Station"

9:00
asds factory finally burns down, limiting asds ability to make additional starports but that hardly matters, Puzzle is pushing!
Puzzle goes teeth first into asds natural and after a brief snafu retreat he forcefields the bunkers and takes down one. But with most force fields expended, Puzzle retreats to reinforce his army.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
PeggyHill
Profile Joined February 2011
1494 Posts
August 16 2011 11:02 GMT
#2878
I find it amazing that puzzle doesn't use zealots when he pressyres like that.
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
August 16 2011 11:02 GMT
#2879
On August 16 2011 20:01 FallDownMarigold wrote:
Zenio has been Code S forever. Has he ever dropped since GSL code system began? What a consistent beast. F tha haters, go Zenio. Boss.

He's never been code A afaik, pretty amazing.
Gogogo puzzle make my protoss heart happy ;<!
It appears I have been chosen.
Engore
Profile Blog Joined February 2011
United States1916 Posts
August 16 2011 11:02 GMT
#2880
I'm on the same list as Puzzle for something!! Fail Immortal control wooo!

Puzzle fightingggggggggg
EG | Liquid | Dignitas | FXO | SlayerS | TSL | iS | Fan of pretty much all players ^_^ | SeleCT <3 forever! Axslav <3
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