[GSL] Aug Code S RO32 Day 3 - Page 140
Forum Index > StarCraft 2 Tournaments |
Garnet
Vietnam9021 Posts
| ||
| ||
blooblooblahblah
Australia4163 Posts
| ||
PeggyHill
1494 Posts
On August 16 2011 19:45 Yaotzin wrote: Dying to minor pressure oh my. Embarassing. It's actually not minor pressure. Many nubs would even call that 'all in' (it's not), but you have to delay your tech with a build like that. | ||
MooMooMugi
United States10531 Posts
| ||
youngminii
Australia7514 Posts
On August 16 2011 19:45 andrewlaiguy wrote: what the i didn't even know you can kill someone with a 3 gate expand lol basically 3 gate expand: you MUST pressure, it's stupid if you don't and you lose nothing by doing it (as long as you don't overcommit) 1-2 gate expand into 3-4 gate: you CAN pressure, if there's only 1 or 2 bunkers with a small amount of bio (quick tech/quick upgrades) you can win the game right there and then protoss players that don't try and pressure before stim is done aren't allowed to complain when they get rolled over by a quick medivac or ghost tech with a bio ball | ||
4of8
Germany256 Posts
| ||
ramon
Germany4842 Posts
| ||
Mungosh
365 Posts
| ||
Logros
Netherlands9913 Posts
On August 16 2011 19:46 bbQ4Aiur wrote: This maybe a better result for ZeNex team cause Byun has insane TvT and Code A is all Terran besides leenock and JYP anyway Code S is all Terran as well ![]() | ||
Yaotzin
South Africa4280 Posts
On August 16 2011 19:47 PeggyHill wrote: It's actually not minor pressure. Many nubs would even call that 'all in' (it's not), but you have to delay your tech with a build like that. It was only 3 chronod gates wasn't it? He stepped it up cos it was working so well but it started as quite light pressure. It's just the standard little pressure you put on with a 3gate expand, make sure they aren't being too greedy. | ||
Medrea
10003 Posts
On August 16 2011 19:46 Horseballs wrote: It would be nice if there was such thing as defenders advantage by way of reinforcement time in XvP Well, its not like gateway units are all that terrifying. Toss needs calldown Immortal amirite? | ||
Zhalad
Australia231 Posts
| ||
PeggyHill
1494 Posts
On August 16 2011 19:46 Horseballs wrote: It would be nice if there was such thing as defenders advantage by way of reinforcement time in XvP It's called bunkers and repair | ||
Dingobloo
Australia1903 Posts
| ||
sleepingdog
Austria6145 Posts
This is going to be extremely interesting. I expect something out of the ordinary here. | ||
ragealot
432 Posts
| ||
Chise
Japan507 Posts
On August 16 2011 19:46 bbQ4Aiur wrote: This maybe a better result for ZeNex team cause Byun has insane TvT and Code A is all Terran besides leenock and JYP anyway But then again, there's MC and Alicia who are also in the up and downs. Depends on the groups I guess. Byun has a good chance of making it out I think. | ||
Mawi
Sweden4365 Posts
| ||
ETisME
12399 Posts
On August 16 2011 19:33 Medrea wrote: That comp excels at indirect confrontation anyway. Not really built for bapping into terran from the front. I think I should restate it in a better way. I don't just mean just the zerg's side but also for the terran side. If terran had underestimated the zerg's army size for just a little, zerg will roll it over. If zerg underestimated the amount of tanks and marines there is, all their units will just get melted. (assuming same micro etc) All these feel a bit too dice rolling to me | ||
| ||