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On August 16 2011 19:23 L3g3nd_ wrote: i assume puzzle lost to asd? was it ugly? puzzle outplayed him for 99% of the game then made one mistake with his templar and got stimrolled. Typical PvT that isn't a 1-1-1.
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On August 16 2011 19:22 BuzZoo wrote:Show nested quote +On August 16 2011 19:20 Ovreel wrote:On August 16 2011 19:14 Bagi wrote:On August 16 2011 19:11 Yaotzin wrote:On August 16 2011 19:08 Lann555 wrote: Another Protoss just got outplayed. ASD landed one sick EMP after the other, while I only saw 1 good feedback on a ghost the entire match. And Puzzle was damn sloppy with his HT all game long. Completely deserved win for asd EMPs are really easy. There's a reason you almost never see ineffective EMPs. They have huge range and plenty of aoe so they're basically always good. Storms are really easy. There's a reason you almost never see ineffective storms. They have huge range and plenty of aoe so they're basically always good. It would be nice if you got 100% of the storm effect on every single unit it hit, as well as disabling other casters. LR thread. Cool game in progress. Balance whine from previous game rages on.
Zenio could still lose Check that creep 4 bases to 3 i believe? 65 68 worker count zerg favor
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On August 16 2011 19:23 L3g3nd_ wrote: i assume puzzle lost to asd? was it ugly?
Yeah, he flew off his expansion which the inferior races both would have lost then relanded it and dropped mules for all the scv's he lost. Then he landed one emp on an army 20 supply larger then his, stimmed forward and raped.
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Hey I just realised something, the only Protoss to advance so far in Code S got there by winning 2 PvP's. Seeing as there are no groups left with 2 Protoss HuK will probably be the only Protoss in Ro16 :p.
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oh my god the creep is almost in asd's base
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On August 16 2011 19:24 Probe1 wrote:Show nested quote +On August 16 2011 19:23 Probe1 wrote:On August 16 2011 19:22 Probe1 wrote:On August 16 2011 19:21 Probe1 wrote:On August 16 2011 19:20 Probe1 wrote:On August 16 2011 19:18 Probe1 wrote:On August 16 2011 19:17 Probe1 wrote:On August 16 2011 19:15 Probe1 wrote:On August 16 2011 19:13 Probe1 wrote:Starting on the right is Zenio Starting on the left is asd 3:00Zenio opens with a hatch first play and asd goes for 1 rax gas. 4:00A plain bunker play an inch away from the hatchery becomes a devastating attack by a underwhelming response by Zenio. Two marines in a bunker are pelting a hatchery while reactor'd hellions are being massed. This is looking plainly bad for Zenio. 6:30asd capitalizes on his lead with a completed expansion and map control instead of a extreme drone barbeque. 8:15Zenio's macro is still above par. Even with the early bunker attack Zenio has a drone lead. Lair starts as a banes nest finishes and adds a unnatural third base that is unfortunately immediately scouted by hellions. 10:00Zenios creep spread is again superb but hellions, marines and medivacs are threatening the third. 10:15asd is scared by Zenio prematurely detonating 10 banelings and picks up his marines. The third base has time to pop. 12:30A marine tank push attempts to draw Zenio away from a drop in the natural but Zenio is not fooled. However Zenio still has the main push to deal with. 13:00With less than 150 health remaining on the third base Zenio attacks! He cleans up and saves the hatchery thanks to his inhumane patience. 15:00With even worker counts around 68 and equal bases, Zenio is looking to "crush the next push" and take the game. 16:00 As Zenio's creep gets closer and closer to the natural of asd, Zenio goes balls to the wall with a storm of zerglings and mutalisks. Unfortunately, he attacks into a silly good defense of asd and only manages to free up his own supply..
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that GO was not too smart. attacking in the middle, getting fire from 2 sides o.O
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On August 16 2011 19:25 Onlinejaguar wrote:Show nested quote +On August 16 2011 19:23 L3g3nd_ wrote: i assume puzzle lost to asd? was it ugly? came down to ghosts vs HT and asd had better control whearas Puzzle's HT were clumped up and had pretty poor control. hmmm you say that, but if feedback was AOE and EMP single target, im sure the result woulda been different
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Nice creep spread
And Zenio picks a full medivac at asd's third!
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On August 16 2011 19:25 Yaotzin wrote:Show nested quote +On August 16 2011 19:23 L3g3nd_ wrote: i assume puzzle lost to asd? was it ugly? puzzle outplayed him for 99% of the game then made one mistake with his templar and got stimrolled. Typical PvT that isn't a 1-1-1.
hahahahahahaha
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zenio has the sickest creep spread ive ever seen
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On August 16 2011 19:16 youngminii wrote:Show nested quote +On August 16 2011 19:13 Soyuz wrote:On August 16 2011 19:07 wats0n wrote: Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage. Are you serious? HTs can make archons, HTs can remove energy (not aoe, I know) *and* remove health at the same time, and they've got the aoe damage. I'd say they are at least equal... no fuck i'm so sick of people using archons as a reason for HTs good against a ghost comp jesus puzzle lost because he failed to react to that drop, he clumped his army and all his sentries got EMP'd (these were the important guys, needed to FF to buy time for colossi) and he tech switched way too late, considering he was on 4 bases asd played really well too, hopefully puzzle still pulls ahead I'm not saying HTs are good against a ghost comp, in fact I don't even think you should go gateway templar at 200/200 vs terran with ghost. But saying that Ghost is the overall better unit simply isn't true.
IMO that game showcased good play from both players, puzzle just made one or two more mistakes than asd, could've gone either way.
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On August 16 2011 19:25 Probe1 wrote:Show nested quote +On August 16 2011 19:24 Probe1 wrote:On August 16 2011 19:23 Probe1 wrote:On August 16 2011 19:22 Probe1 wrote:On August 16 2011 19:21 Probe1 wrote:On August 16 2011 19:20 Probe1 wrote:On August 16 2011 19:18 Probe1 wrote:On August 16 2011 19:17 Probe1 wrote:On August 16 2011 19:15 Probe1 wrote:On August 16 2011 19:13 Probe1 wrote: [quote] Starting on the right is Zenio Starting on the left is asd 3:00Zenio opens with a hatch first play and asd goes for 1 rax gas. 4:00A plain bunker play an inch away from the hatchery becomes a devastating attack by a underwhelming response by Zenio. Two marines in a bunker are pelting a hatchery while reactor'd hellions are being massed. This is looking plainly bad for Zenio. 6:30asd capitalizes on his lead with a completed expansion and map control instead of a extreme drone barbeque. 8:15Zenio's macro is still above par. Even with the early bunker attack Zenio has a drone lead. Lair starts as a banes nest finishes and adds a unnatural third base that is unfortunately immediately scouted by hellions. 10:00Zenios creep spread is again superb but hellions, marines and medivacs are threatening the third. 10:15asd is scared by Zenio prematurely detonating 10 banelings and picks up his marines. The third base has time to pop. 12:30A marine tank push attempts to draw Zenio away from a drop in the natural but Zenio is not fooled. However Zenio still has the main push to deal with. 13:00With less than 150 health remaining on the third base Zenio attacks! He cleans up and saves the hatchery thanks to his inhumane patience. 15:00With even worker counts around 68 and equal bases, Zenio is looking to "crush the next push" and take the game. 16:00As Zenio's creep gets closer and closer to the natural of asd, Zenio goes balls to the wall with a storm of zerglings and mutalisks. Unfortunately, he attacks into a silly good defense of asd and only manages to free up his own supply.. 17:45 Big hurt on Zenio as several mutalisks are caught by Gauss Rifles and suddenly Zenio is hurting.
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On August 16 2011 19:24 Bagi wrote:Show nested quote +On August 16 2011 19:20 Ovreel wrote:On August 16 2011 19:14 Bagi wrote:On August 16 2011 19:11 Yaotzin wrote:On August 16 2011 19:08 Lann555 wrote: Another Protoss just got outplayed. ASD landed one sick EMP after the other, while I only saw 1 good feedback on a ghost the entire match. And Puzzle was damn sloppy with his HT all game long. Completely deserved win for asd EMPs are really easy. There's a reason you almost never see ineffective EMPs. They have huge range and plenty of aoe so they're basically always good. Storms are really easy. There's a reason you almost never see ineffective storms. They have huge range and plenty of aoe so they're basically always good. It would be nice if you got 100% of the storm effect on every single unit it hit, as well as disabling other casters. Would be nice if EMP did 80 damage regardless of unit type too. Seriously though, I acknowledge its apples and oranges, just wanted to comment on how generic the above statement sounded. Lets focus on the games now, shall we?
All Protoss units have shields. Even interceptors have shields, though they cant be targeted.
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Marines vs Muta -> Meat Grinder
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On August 16 2011 19:25 L3g3nd_ wrote:Show nested quote +On August 16 2011 19:25 Onlinejaguar wrote:On August 16 2011 19:23 L3g3nd_ wrote: i assume puzzle lost to asd? was it ugly? came down to ghosts vs HT and asd had better control whearas Puzzle's HT were clumped up and had pretty poor control. hmmm you say that, but if feedback was AOE and EMP single target, im sure the result woulda been different
Yeah man, and if Zealots could fly...
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really like that creep spread
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Did I just hear..
Belay that gold?
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On August 16 2011 19:25 Yaotzin wrote:Show nested quote +On August 16 2011 19:23 L3g3nd_ wrote: i assume puzzle lost to asd? was it ugly? puzzle outplayed him for 99% of the game then made one mistake with his templar and got stimrolled. Typical PvT that isn't a 1-1-1. Your protoss bias is getting out of hand.
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