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On August 16 2011 19:28 bbQ4Aiur wrote:Show nested quote +On August 16 2011 19:25 L3g3nd_ wrote:On August 16 2011 19:25 Onlinejaguar wrote:On August 16 2011 19:23 L3g3nd_ wrote: i assume puzzle lost to asd? was it ugly? came down to ghosts vs HT and asd had better control whearas Puzzle's HT were clumped up and had pretty poor control. hmmm you say that, but if feedback was AOE and EMP single target, im sure the result woulda been different This. sick of terran comments on spliting HT when u cant split your army to dodge storms hahahahah so true, "EMP on units" man im so sick with this ability, protoss scrub"
"Storm on bio" wtf is this BS, protoss scrub"
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i wonder if the guys who talk about spreading the HTs are playing toss...
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Is no one else amazed by the creep atm? The terrans PF can literally see creep in its vision... 90% of the map is covered in it.
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I gotta say I really like Zenio's style. He's mechanically VERY solid. Seems capable of beating anyone. But he seems to DELIBERATELY make cost-ineffective decisions sometimes purely in the name of arrogance, as if to say "I don't need to be cost-effective bitch". He's like Idra mechanically but with a massive dose of fuck you. I find that refreshingly different amongst zergs.
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if there's one thing zenio and idra have in common, it's the creep spread oo
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On August 16 2011 19:29 Probe1 wrote:Show nested quote +On August 16 2011 19:26 Probe1 wrote:On August 16 2011 19:25 Probe1 wrote:On August 16 2011 19:24 Probe1 wrote:On August 16 2011 19:23 Probe1 wrote:On August 16 2011 19:22 Probe1 wrote:On August 16 2011 19:21 Probe1 wrote:On August 16 2011 19:20 Probe1 wrote:On August 16 2011 19:18 Probe1 wrote:On August 16 2011 19:17 Probe1 wrote: [quote] 4:00 A plain bunker play an inch away from the hatchery becomes a devastating attack by a underwhelming response by Zenio. Two marines in a bunker are pelting a hatchery while reactor'd hellions are being massed. This is looking plainly bad for Zenio. 6:30asd capitalizes on his lead with a completed expansion and map control instead of a extreme drone barbeque. 8:15Zenio's macro is still above par. Even with the early bunker attack Zenio has a drone lead. Lair starts as a banes nest finishes and adds a unnatural third base that is unfortunately immediately scouted by hellions. 10:00Zenios creep spread is again superb but hellions, marines and medivacs are threatening the third. 10:15asd is scared by Zenio prematurely detonating 10 banelings and picks up his marines. The third base has time to pop. 12:30A marine tank push attempts to draw Zenio away from a drop in the natural but Zenio is not fooled. However Zenio still has the main push to deal with. 13:00With less than 150 health remaining on the third base Zenio attacks! He cleans up and saves the hatchery thanks to his inhumane patience. 15:00With even worker counts around 68 and equal bases, Zenio is looking to "crush the next push" and take the game. 16:00As Zenio's creep gets closer and closer to the natural of asd, Zenio goes balls to the wall with a storm of zerglings and mutalisks. Unfortunately, he attacks into a silly good defense of asd and only manages to free up his own supply.. 17:45Big hurt on Zenio as several mutalisks are caught by Gauss Rifles and suddenly Zenio is hurting. 18:45Zenio, trying to take his 5th at the gold base, is forced to cancel and remakeby marines. But Zenio will have his revenge. He throws a wave aof banelings at the Terran army and what initially looks like a win for him becomes a dangerous loss for Zenio. 7 more tanks move forward and asd takes out the third base in return. However, again back to Zenio he decides not to let that stand and chases off the marines with lings while cleaning up the tanks with mutalisks. Zenio has extreme creep spread. Almost 3/4ths of the map are covered. 22:30 Several minutes later another attack comes in and banelings connect, turning asd's anti air into goo. asd, with a 30 supply deficit is facing a hive tech zerg with infestors on the way.
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Zenio is so good, he is definitely one of the better zergs in Korea.
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He killed zenios third and gold... why not take his 4th?
Why are terran so content on sitting on 3 bases forever? Do the not watch MVP?
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On August 16 2011 19:28 bbQ4Aiur wrote:Show nested quote +On August 16 2011 19:25 L3g3nd_ wrote:On August 16 2011 19:25 Onlinejaguar wrote:On August 16 2011 19:23 L3g3nd_ wrote: i assume puzzle lost to asd? was it ugly? came down to ghosts vs HT and asd had better control whearas Puzzle's HT were clumped up and had pretty poor control. hmmm you say that, but if feedback was AOE and EMP single target, im sure the result woulda been different This. sick of terran comments on spliting HT when u cant split your army to dodge storms AOE feedback and equal ranges would actually be fair. Both players would have to split and be extremely careful. ATM Terran can be all "lets walk towards you with my better range and spam emps cos you can't kill my ghosts in time!"
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zenio is cliiiiiiiiideing it up so hard, destroying two good groups in a row
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On August 16 2011 19:30 ramon wrote: zenio is cliiiiiiiiideing it up so hard, destroying two good groups in a row
Zeniooooooooooooooooo
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Oh Zenio you, if he gets RO8 he should redye his black hair something purple for this amazing creep.
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On August 16 2011 19:27 HolyArrow wrote:Show nested quote +On August 16 2011 19:26 Medrea wrote:On August 16 2011 19:24 Bagi wrote:On August 16 2011 19:20 Ovreel wrote:On August 16 2011 19:14 Bagi wrote:On August 16 2011 19:11 Yaotzin wrote:On August 16 2011 19:08 Lann555 wrote: Another Protoss just got outplayed. ASD landed one sick EMP after the other, while I only saw 1 good feedback on a ghost the entire match. And Puzzle was damn sloppy with his HT all game long. Completely deserved win for asd EMPs are really easy. There's a reason you almost never see ineffective EMPs. They have huge range and plenty of aoe so they're basically always good. Storms are really easy. There's a reason you almost never see ineffective storms. They have huge range and plenty of aoe so they're basically always good. It would be nice if you got 100% of the storm effect on every single unit it hit, as well as disabling other casters. Would be nice if EMP did 80 damage regardless of unit type too. Seriously though, I acknowledge its apples and oranges, just wanted to comment on how generic the above statement sounded. Lets focus on the games now, shall we? All Protoss units have shields. Even interceptors have shields, though they cant be targeted. Uhh.. his point was that EMP doesn't do full damage to certain Toss units. For example, it would only do 50 damage to Zealots since Zealots only have 50 shields. I don't see how your response is relevant...
Oh, well. EMP always does damage to all protoss units. Deals its damage instantly. And shields are always 33 percent to 50 percent of a units total life pool, and since every unit is like this, I was trying to say that unit type doesnt matter since EMP is a sure fire thing.
Also 50 damage is a lot compared to the average time a progamer should spend inside a storm, which should be 40 and maybe sometimes 60. Thats important too.
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interesting not a single burrowed baneling either.
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Zenio's ZvT is looking absolutely beastly.
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wow zenio playing so well!
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On August 16 2011 19:30 Probe1 wrote:Show nested quote +On August 16 2011 19:29 Probe1 wrote:On August 16 2011 19:26 Probe1 wrote:On August 16 2011 19:25 Probe1 wrote:On August 16 2011 19:24 Probe1 wrote:On August 16 2011 19:23 Probe1 wrote:On August 16 2011 19:22 Probe1 wrote:On August 16 2011 19:21 Probe1 wrote:On August 16 2011 19:20 Probe1 wrote:On August 16 2011 19:18 Probe1 wrote: [quote] 6:30 asd capitalizes on his lead with a completed expansion and map control instead of a extreme drone barbeque. 8:15Zenio's macro is still above par. Even with the early bunker attack Zenio has a drone lead. Lair starts as a banes nest finishes and adds a unnatural third base that is unfortunately immediately scouted by hellions. 10:00Zenios creep spread is again superb but hellions, marines and medivacs are threatening the third. 10:15asd is scared by Zenio prematurely detonating 10 banelings and picks up his marines. The third base has time to pop. 12:30A marine tank push attempts to draw Zenio away from a drop in the natural but Zenio is not fooled. However Zenio still has the main push to deal with. 13:00With less than 150 health remaining on the third base Zenio attacks! He cleans up and saves the hatchery thanks to his inhumane patience. 15:00With even worker counts around 68 and equal bases, Zenio is looking to "crush the next push" and take the game. 16:00As Zenio's creep gets closer and closer to the natural of asd, Zenio goes balls to the wall with a storm of zerglings and mutalisks. Unfortunately, he attacks into a silly good defense of asd and only manages to free up his own supply.. 17:45Big hurt on Zenio as several mutalisks are caught by Gauss Rifles and suddenly Zenio is hurting. 18:45Zenio, trying to take his 5th at the gold base, is forced to cancel and remakeby marines. But Zenio will have his revenge. He throws a wave aof banelings at the Terran army and what initially looks like a win for him becomes a dangerous loss for Zenio. 7 more tanks move forward and asd takes out the third base in return. However, again back to Zenio he decides not to let that stand and chases off the marines with lings while cleaning up the tanks with mutalisks. Zenio has extreme creep spread. Almost 3/4ths of the map are covered. 22:30Several minutes later another attack comes in and banelings connect, turning asd's anti air into goo. asd, with a 30 supply deficit is facing a hive tech zerg with infestors on the way. 24:00 Mutalisks have become a wrecking ball on their own, destroying the natural of asd and attacking the main. But Zenio does waste a lot of mutalisks.
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