[GSL] Aug Code S RO32 Day 3 - Page 131
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Haydin
United States1481 Posts
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AxionSteel
United States7754 Posts
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Mawi
Sweden4365 Posts
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Hassybaby
United Kingdom10823 Posts
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Garnet
Vietnam9021 Posts
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ETisME
12398 Posts
even if the tanks are taken out, marines can efficiently kill off banelings and forces the zerg to get another group of banelings before they can kill off the marine/tank army again. | ||
Probe1
United States17920 Posts
On August 16 2011 19:31 Probe1 wrote: 24:00 Mutalisks have become a wrecking ball on their own, destroying the natural of asd and attacking the main. But Zenio does waste a lot of mutalisks. 26:00 As artosis puts it, Zenio is in complete control. Even though the supply counts are down to 144-114, Zenio is still in command of the map and soon the macro war. 7 Corruptors are on the way with a greater spire already complete. | ||
ramon
Germany4842 Posts
On August 16 2011 19:31 Mawi wrote: lol i lost all my liquidbets on these games :3 should just give Tasteless my ladderpoints now nah, give em to artosis, he tricked all of us | ||
L3g3nd_
New Zealand10461 Posts
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StUfF
Australia1437 Posts
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artrea
Latvia3560 Posts
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Probe1
United States17920 Posts
On August 16 2011 19:32 Probe1 wrote: 26:00 As artosis puts it, Zenio is in complete control. Even though the supply counts are down to 144-114, Zenio is still in command of the map and soon the macro war. 7 Corruptors are on the way with a greater spire already complete. 26:00 No matter where asd tries to drop, creep betrays where the medivacs are and it is consistently denied. | ||
Twelve12
Australia268 Posts
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Moralez
Portugal1857 Posts
On August 16 2011 19:32 ETisME wrote: does anyone get bother by the fact that baneling/ling/muta is kind of too "dice rolling"? even if the tanks are taken out, marines can efficiently kill off banelings and forces the zerg to get another group of banelings before they can kill off the marine/tank army again. Nop man you just have to micro well, better than the Terran. | ||
BuzZoo
Australia1468 Posts
On August 16 2011 19:32 ETisME wrote: does anyone get bother by the fact that baneling/ling/muta is kind of too "dice rolling"? even if the tanks are taken out, marines can efficiently kill off banelings and forces the zerg to get another group of banelings before they can kill off the marine/tank army again. Um, no? | ||
Haydin
United States1481 Posts
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GreyKnight
United States4720 Posts
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youngminii
Australia7514 Posts
but zenio is the better player | ||
wats0n
United States509 Posts
On August 16 2011 19:29 L3g3nd_ wrote: hahahahah so true, "EMP on units" man im so sick with this ability, protoss scrub" "Storm on bio" wtf is this BS, protoss scrub" Yeah. And we would drop this argument in a second if they would offer even 1 example of a full hp terran army losing to a lesser supply protoss army after 1 storm. Meanwhile 1 emp... | ||
Daralii
United States16991 Posts
On August 16 2011 19:32 L3g3nd_ wrote: another thing to realise with the HT v Ghost battle, is ghosts are a lot faster moving, AND invisible. And EMP can uncloak the toss's observers, making them easy prey for marines/vikings, which leaves you unable to deal with the ghosts. | ||
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