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[GSL] Aug Code S RO32 Day 3 - Page 131

Forum Index > StarCraft 2 Tournaments
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Haydin
Profile Joined December 2010
United States1481 Posts
August 16 2011 10:31 GMT
#2601
One of the really cool things I'm noticing zenio doing is that he's re-spreading creep every time he wins an engagement. It's ALWAYS back on the terran's doorstep before he can even think about moving out again.
aka ilovesharkpeople
AxionSteel
Profile Joined January 2011
United States7754 Posts
August 16 2011 10:31 GMT
#2602
Pretty sure we just missed a massive baneling landmine or something, good game from Zenio!
Mawi
Profile Joined August 2010
Sweden4365 Posts
August 16 2011 10:31 GMT
#2603
lol i lost all my liquidbets on these games :3 should just give Tasteless my ladderpoints now
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
August 16 2011 10:31 GMT
#2604
omg dat creep
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Garnet
Profile Blog Joined February 2006
Vietnam9021 Posts
August 16 2011 10:31 GMT
#2605
Observer missed stuffs again...
ETisME
Profile Blog Joined April 2011
12398 Posts
August 16 2011 10:32 GMT
#2606
does anyone get bother by the fact that baneling/ling/muta is kind of too "dice rolling"?

even if the tanks are taken out, marines can efficiently kill off banelings and forces the zerg to get another group of banelings before they can kill off the marine/tank army again.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 10:32 GMT
#2607
On August 16 2011 19:31 Probe1 wrote:
Show nested quote +
On August 16 2011 19:30 Probe1 wrote:
On August 16 2011 19:29 Probe1 wrote:
On August 16 2011 19:26 Probe1 wrote:
On August 16 2011 19:25 Probe1 wrote:
On August 16 2011 19:24 Probe1 wrote:
On August 16 2011 19:23 Probe1 wrote:
On August 16 2011 19:22 Probe1 wrote:
On August 16 2011 19:21 Probe1 wrote:
On August 16 2011 19:20 Probe1 wrote:
[quote]
8:15
Zenio's macro is still above par. Even with the early bunker attack Zenio has a drone lead. Lair starts as a banes nest finishes and adds a unnatural third base that is unfortunately immediately scouted by hellions.

10:00
Zenios creep spread is again superb but hellions, marines and medivacs are threatening the third.
10:15
asd is scared by Zenio prematurely detonating 10 banelings and picks up his marines. The third base has time to pop.

12:30
A marine tank push attempts to draw Zenio away from a drop in the natural but Zenio is not fooled. However Zenio still has the main push to deal with.

13:00
With less than 150 health remaining on the third base Zenio attacks! He cleans up and saves the hatchery thanks to his inhumane patience.

15:00
With even worker counts around 68 and equal bases, Zenio is looking to "crush the next push" and take the game.

16:00
As Zenio's creep gets closer and closer to the natural of asd, Zenio goes balls to the wall with a storm of zerglings and mutalisks. Unfortunately, he attacks into a silly good defense of asd and only manages to free up his own supply..

17:45
Big hurt on Zenio as several mutalisks are caught by Gauss Rifles and suddenly Zenio is hurting.

18:45
Zenio, trying to take his 5th at the gold base, is forced to cancel and remakeby marines. But Zenio will have his revenge. He throws a wave aof banelings at the Terran army and what initially looks like a win for him becomes a dangerous loss for Zenio. 7 more tanks move forward and asd takes out the third base in return. However, again back to Zenio he decides not to let that stand and chases off the marines with lings while cleaning up the tanks with mutalisks.

Zenio has extreme creep spread. Almost 3/4ths of the map are covered.

22:30
Several minutes later another attack comes in and banelings connect, turning asd's anti air into goo. asd, with a 30 supply deficit is facing a hive tech zerg with infestors on the way.

24:00
Mutalisks have become a wrecking ball on their own, destroying the natural of asd and attacking the main. But Zenio does waste a lot of mutalisks.

26:00
As artosis puts it, Zenio is in complete control. Even though the supply counts are down to 144-114, Zenio is still in command of the map and soon the macro war. 7 Corruptors are on the way with a greater spire already complete.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ramon
Profile Joined April 2011
Germany4842 Posts
August 16 2011 10:32 GMT
#2608
On August 16 2011 19:31 Mawi wrote:
lol i lost all my liquidbets on these games :3 should just give Tasteless my ladderpoints now

nah, give em to artosis, he tricked all of us
bisu
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
Last Edited: 2011-08-16 10:32:48
August 16 2011 10:32 GMT
#2609
another thing to realise with the HT v Ghost battle, is ghosts are a lot faster moving (making it SO much easier to position, re position, and split (not that you need to), AND invisible.
https://twitter.com/#!/IrisAnother
StUfF
Profile Joined September 2010
Australia1437 Posts
August 16 2011 10:32 GMT
#2610
Overseers Zenio Overseers!
artrea
Profile Joined March 2011
Latvia3560 Posts
August 16 2011 10:32 GMT
#2611
Oh hi, I got creep spread in your base.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 10:32 GMT
#2612
On August 16 2011 19:32 Probe1 wrote:
Show nested quote +
On August 16 2011 19:31 Probe1 wrote:
On August 16 2011 19:30 Probe1 wrote:
On August 16 2011 19:29 Probe1 wrote:
On August 16 2011 19:26 Probe1 wrote:
On August 16 2011 19:25 Probe1 wrote:
On August 16 2011 19:24 Probe1 wrote:
On August 16 2011 19:23 Probe1 wrote:
On August 16 2011 19:22 Probe1 wrote:
On August 16 2011 19:21 Probe1 wrote:
[quote]
10:00
Zenios creep spread is again superb but hellions, marines and medivacs are threatening the third.
10:15
asd is scared by Zenio prematurely detonating 10 banelings and picks up his marines. The third base has time to pop.

12:30
A marine tank push attempts to draw Zenio away from a drop in the natural but Zenio is not fooled. However Zenio still has the main push to deal with.

13:00
With less than 150 health remaining on the third base Zenio attacks! He cleans up and saves the hatchery thanks to his inhumane patience.

15:00
With even worker counts around 68 and equal bases, Zenio is looking to "crush the next push" and take the game.

16:00
As Zenio's creep gets closer and closer to the natural of asd, Zenio goes balls to the wall with a storm of zerglings and mutalisks. Unfortunately, he attacks into a silly good defense of asd and only manages to free up his own supply..

17:45
Big hurt on Zenio as several mutalisks are caught by Gauss Rifles and suddenly Zenio is hurting.

18:45
Zenio, trying to take his 5th at the gold base, is forced to cancel and remakeby marines. But Zenio will have his revenge. He throws a wave aof banelings at the Terran army and what initially looks like a win for him becomes a dangerous loss for Zenio. 7 more tanks move forward and asd takes out the third base in return. However, again back to Zenio he decides not to let that stand and chases off the marines with lings while cleaning up the tanks with mutalisks.

Zenio has extreme creep spread. Almost 3/4ths of the map are covered.

22:30
Several minutes later another attack comes in and banelings connect, turning asd's anti air into goo. asd, with a 30 supply deficit is facing a hive tech zerg with infestors on the way.

24:00
Mutalisks have become a wrecking ball on their own, destroying the natural of asd and attacking the main. But Zenio does waste a lot of mutalisks.

26:00
As artosis puts it, Zenio is in complete control. Even though the supply counts are down to 144-114, Zenio is still in command of the map and soon the macro war. 7 Corruptors are on the way with a greater spire already complete.

26:00
No matter where asd tries to drop, creep betrays where the medivacs are and it is consistently denied.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Twelve12
Profile Joined November 2010
Australia268 Posts
August 16 2011 10:32 GMT
#2613
creep all the way to his opponents natural
Moralez
Profile Joined May 2011
Portugal1857 Posts
August 16 2011 10:32 GMT
#2614
On August 16 2011 19:32 ETisME wrote:
does anyone get bother by the fact that baneling/ling/muta is kind of too "dice rolling"?

even if the tanks are taken out, marines can efficiently kill off banelings and forces the zerg to get another group of banelings before they can kill off the marine/tank army again.

Nop man you just have to micro well, better than the Terran.
Master League Zerg - EGIdrA - IMNesTea - EGMachine - EGIncoNtrol - IMLosirA - Destiny - MVPDRG -
BuzZoo
Profile Joined October 2010
Australia1468 Posts
August 16 2011 10:32 GMT
#2615
On August 16 2011 19:32 ETisME wrote:
does anyone get bother by the fact that baneling/ling/muta is kind of too "dice rolling"?

even if the tanks are taken out, marines can efficiently kill off banelings and forces the zerg to get another group of banelings before they can kill off the marine/tank army again.


Um, no?
Haydin
Profile Joined December 2010
United States1481 Posts
August 16 2011 10:32 GMT
#2616
okay creep is litterally in asd's natural.
aka ilovesharkpeople
GreyKnight
Profile Joined August 2010
United States4720 Posts
August 16 2011 10:32 GMT
#2617
Zenio should do his mass overseer now.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
August 16 2011 10:32 GMT
#2618
asd had such sick marine splits
but zenio is the better player
lalala
wats0n
Profile Joined July 2011
United States509 Posts
August 16 2011 10:32 GMT
#2619
On August 16 2011 19:29 L3g3nd_ wrote:
Show nested quote +
On August 16 2011 19:28 bbQ4Aiur wrote:
On August 16 2011 19:25 L3g3nd_ wrote:
On August 16 2011 19:25 Onlinejaguar wrote:
On August 16 2011 19:23 L3g3nd_ wrote:
i assume puzzle lost to asd? was it ugly?


came down to ghosts vs HT and asd had better control whearas Puzzle's HT were clumped up and had pretty poor control.

hmmm you say that, but if feedback was AOE and EMP single target, im sure the result woulda been different

This. sick of terran comments on spliting HT when u cant split your army to dodge storms

hahahahah so true, "EMP on units" man im so sick with this ability, protoss scrub"

"Storm on bio" wtf is this BS, protoss scrub"


Yeah. And we would drop this argument in a second if they would offer even 1 example of a full hp terran army losing to a lesser supply protoss army after 1 storm. Meanwhile 1 emp...
Daralii
Profile Joined March 2010
United States16991 Posts
August 16 2011 10:33 GMT
#2620
On August 16 2011 19:32 L3g3nd_ wrote:
another thing to realise with the HT v Ghost battle, is ghosts are a lot faster moving, AND invisible.

And EMP can uncloak the toss's observers, making them easy prey for marines/vikings, which leaves you unable to deal with the ghosts.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
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