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i assume puzzle lost to asd? was it ugly?
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Also love those extra queens spreading creep
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Zenio playing sooo well today
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On August 16 2011 19:21 HolyArrow wrote:Show nested quote +On August 16 2011 19:20 youngminii wrote:On August 16 2011 19:18 HolyArrow wrote:On August 16 2011 19:17 tdt wrote:On August 16 2011 19:13 Soyuz wrote:On August 16 2011 19:07 wats0n wrote: Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage. Are you serious? HTs can make archons, HTs can remove energy (not aoe, I know) *and* remove health at the same time, and they've got the aoe damage. I'd say they are at least equal... EMP is an effective range of 11 because of diameter of 2. Feedback is 9. EMP has a radius of 2, not a diameter of 2, unless liquipedia isn't using the right word. Thus, it actually has an effective range of 12, I think. you guys clearly didn't do maths in high school ^^ if there's a radius of 2, that means it's 2 from the centre of the EMP since the EMP range is 9, you add 2 on top of the 9 which is 11 Except EMP range is 10. Thus, my math checks out, and so does yours - you just had the wrong number.
Holy crap I just checked this because I thought all Ghost abilities were range 9. Why would Blizzard do that?!
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On August 16 2011 19:23 Probe1 wrote:Show nested quote +On August 16 2011 19:22 Probe1 wrote:On August 16 2011 19:21 Probe1 wrote:On August 16 2011 19:20 Probe1 wrote:On August 16 2011 19:18 Probe1 wrote:On August 16 2011 19:17 Probe1 wrote:On August 16 2011 19:15 Probe1 wrote:On August 16 2011 19:13 Probe1 wrote:Starting on the right is Zenio Starting on the left is asd 3:00Zenio opens with a hatch first play and asd goes for 1 rax gas. 4:00A plain bunker play an inch away from the hatchery becomes a devastating attack by a underwhelming response by Zenio. Two marines in a bunker are pelting a hatchery while reactor'd hellions are being massed. This is looking plainly bad for Zenio. 6:30asd capitalizes on his lead with a completed expansion and map control instead of a extreme drone barbeque. 8:15Zenio's macro is still above par. Even with the early bunker attack Zenio has a drone lead. Lair starts as a banes nest finishes and adds a unnatural third base that is unfortunately immediately scouted by hellions. 10:00Zenios creep spread is again superb but hellions, marines and medivacs are threatening the third. 10:15asd is scared by Zenio prematurely detonating 10 banelings and picks up his marines. The third base has time to pop. 12:30A marine tank push attempts to draw Zenio away from a drop in the natural but Zenio is not fooled. However Zenio still has the main push to deal with. 13:00With less than 150 health remaining on the third base Zenio attacks! He cleans up and saves the hatchery thanks to his inhumane patience. 15:00 With even worker counts around 68 and equal bases, Zenio is looking to "crush the next push" and take the game.
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United Kingdom38255 Posts
Zenio cutting that defence pretty close, asd playing well and has forced a lot of units.
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On August 16 2011 19:20 Ovreel wrote:Show nested quote +On August 16 2011 19:14 Bagi wrote:On August 16 2011 19:11 Yaotzin wrote:On August 16 2011 19:08 Lann555 wrote: Another Protoss just got outplayed. ASD landed one sick EMP after the other, while I only saw 1 good feedback on a ghost the entire match. And Puzzle was damn sloppy with his HT all game long. Completely deserved win for asd EMPs are really easy. There's a reason you almost never see ineffective EMPs. They have huge range and plenty of aoe so they're basically always good. Storms are really easy. There's a reason you almost never see ineffective storms. They have huge range and plenty of aoe so they're basically always good. It would be nice if you got 100% of the storm effect on every single unit it hit, as well as disabling other casters. Would be nice if EMP did 80 damage regardless of unit type too.
Seriously though, I acknowledge its apples and oranges, just wanted to comment on how generic the above statement sounded. Lets focus on the games now, shall we?
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Wow Impressive creep spread from Zenio considering how well asd has been denying it.
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I feel really sorry for Zerg. It's like, they're the race that gets dropped and harassed the most but their buildings don't have an efficient regen system. That Hatch is going to die so fast :<
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Zenio is actually playing like a total boss. I'm impressed, I had him in the "should have been knocked out of code S months ago" box.
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Wow, zenio has been getting really, really good. I love that he's remaking his extra queens too. He's done such a great job keeping asd's medivac count low.
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Zenio's defence is spectacular - and he destroyed my LB too!
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asd making the same error byun did, no mech + atk upgrades when there are massive amount of lings.
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Zenio is playing really well today. Excellent creep spread too after he spread none in last GSL.
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On August 16 2011 19:22 mikyaJ wrote:Show nested quote +On August 16 2011 19:10 SafeAsCheese wrote: Why don't protoss carry around HT inside a warp prism?
Theres no risk of it dying to marines, they will never get close enough. Snipe can't hit prisms, and terran won't have vikings unless they see colossus.
drop 1 HT, storm, pick up
drop 1 ht, storm, pick up
I don't know how a terran would deal with that without trying to bum-rush the prism, getting into attack range of the protoss ball Wtf is this
Anti EMP bus.
Its common on white ra's stream/
Sucks when you lose the bus though.
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On August 16 2011 19:23 L3g3nd_ wrote: i assume puzzle lost to asd? was it ugly?
came down to ghosts vs HT and asd had better control whearas Puzzle's HT were clumped up and had pretty poor control.
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On August 16 2011 19:24 branflakes14 wrote:Show nested quote +On August 16 2011 19:21 HolyArrow wrote:On August 16 2011 19:20 youngminii wrote:On August 16 2011 19:18 HolyArrow wrote:On August 16 2011 19:17 tdt wrote:On August 16 2011 19:13 Soyuz wrote:On August 16 2011 19:07 wats0n wrote: Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage. Are you serious? HTs can make archons, HTs can remove energy (not aoe, I know) *and* remove health at the same time, and they've got the aoe damage. I'd say they are at least equal... EMP is an effective range of 11 because of diameter of 2. Feedback is 9. EMP has a radius of 2, not a diameter of 2, unless liquipedia isn't using the right word. Thus, it actually has an effective range of 12, I think. you guys clearly didn't do maths in high school ^^ if there's a radius of 2, that means it's 2 from the centre of the EMP since the EMP range is 9, you add 2 on top of the 9 which is 11 Except EMP range is 10. Thus, my math checks out, and so does yours - you just had the wrong number. Holy crap I just checked this because I thought all Ghost abilities were range 9. Why would Blizzard do that?! Wow, feedback range is 9 and EMP range is 10. Seriously? That is pretty balanced
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