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[GSL] Aug Code S RO32 Day 3 - Page 123

Forum Index > StarCraft 2 Tournaments
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Prev 1 121 122 123 124 125 198 Next
Twelve12
Profile Joined November 2010
Australia268 Posts
August 16 2011 10:13 GMT
#2441
On August 16 2011 19:11 s3183529 wrote:
The only race P can win nowadays is Z


and other P's obviously
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-08-16 10:13:53
August 16 2011 10:13 GMT
#2442
On August 16 2011 19:13 Probe1 wrote:
(T)asd
vs
(Z)Zenio
on
Dual Sight
Coming up now

Starting on the right is Zenio
Starting on the left is asd
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Soyuz
Profile Joined July 2011
Hong Kong996 Posts
August 16 2011 10:13 GMT
#2443
On August 16 2011 19:07 wats0n wrote:
Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage.

Are you serious? HTs can make archons, HTs can remove energy (not aoe, I know) *and* remove health at the same time, and they've got the aoe damage. I'd say they are at least equal...
zul
Profile Blog Joined February 2010
Germany5427 Posts
August 16 2011 10:13 GMT
#2444
On August 16 2011 19:09 Kiyo. wrote:
Show nested quote +
@dNaniwa johan lucchesi
puzzle one mistake and lose.. protoss so fragile hope he wins the next match.. hes for sure the best in his group T_T


Even Naniwa thinks its bs

same goes for zerg. you should never clump up (especially not the infestors)
keep it deep! @zulison
Bagi
Profile Joined August 2010
Germany6799 Posts
August 16 2011 10:14 GMT
#2445
On August 16 2011 19:11 Yaotzin wrote:
Show nested quote +
On August 16 2011 19:08 Lann555 wrote:
Another Protoss just got outplayed. ASD landed one sick EMP after the other, while I only saw 1 good feedback on a ghost the entire match. And Puzzle was damn sloppy with his HT all game long. Completely deserved win for asd

EMPs are really easy. There's a reason you almost never see ineffective EMPs. They have huge range and plenty of aoe so they're basically always good.

Storms are really easy. There's a reason you almost never see ineffective storms. They have huge range and plenty of aoe so they're basically always good.
Leporello
Profile Joined January 2011
United States2845 Posts
August 16 2011 10:14 GMT
#2446
On August 16 2011 19:13 PeggyHill wrote:
Show nested quote +
On August 16 2011 19:12 Leporello wrote:
On August 16 2011 19:08 Bagi wrote:
I really feel this templar play isn't too effective, especially since terrans started going more ghost-heavy. Would like to see earlier colossus switches and just more colossus play in general.


I just don't like that they bring the templars forward, as if storm were equivalent to fungal growth where the fungal lets the infestor safely retreat. Storm/templar is absolutely a great counter to MMM, even with Ghosts, but you got to engage with your zealots before you storm, even if it means losing some zealots. Don't make your templars the first thing the Ghosts see.


Ugh, do you play PvT? So you would just allow the ghosts some free emps all over your army?


EMPs are pretty meaningless to zealots. It's good to bait them. Feedback snipes are great and all, but it's rolling the dice completely.
Big water
jupidar
Profile Joined December 2010
United States229 Posts
August 16 2011 10:14 GMT
#2447
I wish sc2 would limit control groups to smaller numbers so we could see sick huge battles instead of big balls fighting ~~
Orpheusz
Profile Joined August 2010
Australia210 Posts
August 16 2011 10:14 GMT
#2448
On August 16 2011 19:13 zul wrote:
Show nested quote +
On August 16 2011 19:09 Kiyo. wrote:
@dNaniwa johan lucchesi
puzzle one mistake and lose.. protoss so fragile hope he wins the next match.. hes for sure the best in his group T_T


Even Naniwa thinks its bs

same goes for zerg. you should never clump up (especially not the infestors)


Lol, I've seen far worse infestor control than that in almost every game, win or loss.
Daralii
Profile Joined March 2010
United States16991 Posts
August 16 2011 10:15 GMT
#2449
On August 16 2011 19:13 Soyuz wrote:
Show nested quote +
On August 16 2011 19:07 wats0n wrote:
Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage.

Are you serious? HTs can make archons, HTs can remove energy (not aoe, I know) *and* remove health at the same time, and they've got the aoe damage. I'd say they are at least equal...

The problem is that, because of the AoE, EMP outranges feedback by two, and ghosts are probably the most mobile caster in the game.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
HinagikUx
Profile Joined January 2011
United States178 Posts
August 16 2011 10:15 GMT
#2450
On August 16 2011 19:11 s3183529 wrote:
The only race P can win nowadays is Z



i lol'd
uGpTaiga/HinagikUx NA Server
proot
Profile Joined June 2004
United States126 Posts
August 16 2011 10:15 GMT
#2451
It's not a balance issue. When you're fighting storms with heavy marine/ghost/marauder, marines are pretty much all your damage. The game can end in a split second for any race - there was a point in that game where ALL the marines were in red for asd, one more storm would've melted that army.
.
Medrea
Profile Joined May 2011
10003 Posts
August 16 2011 10:15 GMT
#2452
On August 16 2011 19:13 Soyuz wrote:
Show nested quote +
On August 16 2011 19:07 wats0n wrote:
Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage.

Are you serious? HTs can make archons, HTs can remove energy (not aoe, I know) *and* remove health at the same time, and they've got the aoe damage. I'd say they are at least equal...


EMP deals its damage instantly though, that has to be mentioned. Its a lot of damage too.
twitch.tv/medrea
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 10:15 GMT
#2453
On August 16 2011 19:13 Probe1 wrote:
Show nested quote +
On August 16 2011 19:13 Probe1 wrote:
(T)asd
vs
(Z)Zenio
on
Dual Sight
Coming up now

Starting on the right is Zenio
Starting on the left is asd

3:00
Zenio opens with a hatch first play and asd goes for 1 rax gas.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
Last Edited: 2011-08-16 10:16:00
August 16 2011 10:15 GMT
#2454
Stump nerd jokes...anyone find them poor taste?
In theory, theory and practice are the same. In practice, they are not.
revoN
Profile Joined February 2010
Japan804 Posts
August 16 2011 10:15 GMT
#2455
On August 16 2011 19:10 wats0n wrote:
He was breaking off templars the entire time. People saying he should have split are retarded.

Terrans can scan then run up and emp/snipe but protoss has to rely on observers or just walking up templar which end up getting murdered before fog of war clears.


Yeah, 1 EMP eliminating all HTs is the same as 1 EMP for 1 HT exchange... you make it sound like P had absolutely no chance while it was just Puzzle's sloppy play that lost him the game and not asd's ghost control IMO.
StarCraft도 Quake도 좋아해요.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
August 16 2011 10:16 GMT
#2456
On August 16 2011 19:13 Soyuz wrote:
Show nested quote +
On August 16 2011 19:07 wats0n wrote:
Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage.

Are you serious? HTs can make archons, HTs can remove energy (not aoe, I know) *and* remove health at the same time, and they've got the aoe damage. I'd say they are at least equal...

no

fuck i'm so sick of people using archons as a reason for HTs good against a ghost comp
jesus

puzzle lost because he failed to react to that drop, he clumped his army and all his sentries got EMP'd (these were the important guys, needed to FF to buy time for colossi) and he tech switched way too late, considering he was on 4 bases

asd played really well too, hopefully puzzle still pulls ahead
lalala
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 16 2011 10:16 GMT
#2457
On August 16 2011 19:14 Bagi wrote:
Show nested quote +
On August 16 2011 19:11 Yaotzin wrote:
On August 16 2011 19:08 Lann555 wrote:
Another Protoss just got outplayed. ASD landed one sick EMP after the other, while I only saw 1 good feedback on a ghost the entire match. And Puzzle was damn sloppy with his HT all game long. Completely deserved win for asd

EMPs are really easy. There's a reason you almost never see ineffective EMPs. They have huge range and plenty of aoe so they're basically always good.

Storms are really easy. There's a reason you almost never see ineffective storms. They have huge range and plenty of aoe so they're basically always good.

You see bad storms all the time wtf. Terran can run out of them and take very little damage. The difference is HTs are slow as molasses and have worse range so you can't dodge EMPs.

people underestimate how much range matters in this game. Ghosts outranging everything Protoss has is...a problem.
Haydin
Profile Joined December 2010
United States1481 Posts
August 16 2011 10:16 GMT
#2458
On August 16 2011 19:12 HolyArrow wrote:
Show nested quote +
On August 16 2011 19:11 Orpheusz wrote:
On August 16 2011 19:10 SafeAsCheese wrote:
Why don't protoss carry around HT inside a warp prism?

Theres no risk of it dying to marines, they will never get close enough. Snipe can't hit prisms, and terran won't have vikings unless they see colossus.

drop 1 HT, storm, pick up

drop 1 ht, storm, pick up

I don't know how a terran would deal with that without trying to bum-rush the prism, getting into attack range of the protoss ball


I don't think you realize how fragile a warp prism is. There is risk, 5 marines could run forward and literally kill it in a second.


Well, if you get WP speed your WP will always be faster than even stimmed marines so if your micro is absolutely sublime, you can make it work, theoretically.


I'd also really like to see some protoss try dropping/warping some chargelots behind a terran bioball as it's pushing in to cut off reinforcements/help with a surround. The timing window to get the zealots out and engaging is probably super small though.
aka ilovesharkpeople
Scila
Profile Joined October 2010
Canada1849 Posts
August 16 2011 10:16 GMT
#2459
On August 16 2011 19:15 Daralii wrote:
Show nested quote +
On August 16 2011 19:13 Soyuz wrote:
On August 16 2011 19:07 wats0n wrote:
Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage.

Are you serious? HTs can make archons, HTs can remove energy (not aoe, I know) *and* remove health at the same time, and they've got the aoe damage. I'd say they are at least equal...

The problem is that, because of the AoE, EMP outranges feedback by two, and ghosts are probably the most mobile caster in the game.


And also the only caster that is absolutely useless by itself and is only used to counter the use of specific units, mostly other casters.
All we have to decide is what to do with the time that is given to us.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 16 2011 10:16 GMT
#2460
On August 16 2011 19:08 Lann555 wrote:
Another Protoss just got outplayed. ASD landed one sick EMP after the other, while I only saw 1 good feedback on a ghost the entire match. And Puzzle was damn sloppy with his HT all game long. Completely deserved win for asd


Ok, this wasn't a 111 roflstomp and asd indeed deserved the win - but when have you ever seen a complete EMP-miss?
Since EMP has higher range than feedback/storm and since HTs move so slowly, it's actually not that easy to miss with EMPs.

"You see....YOU SEE..." © 2010 Sen
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