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[GSL] Aug Code S RO32 Day 3 - Page 121

Forum Index > StarCraft 2 Tournaments
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Prev 1 119 120 121 122 123 198 Next
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
August 16 2011 10:08 GMT
#2401
On August 16 2011 19:07 Probe1 wrote:
Show nested quote +
On August 16 2011 19:06 IceSlipper wrote:
i love bm

How did you rate the mannerseer play on a bm scale of 1-10? I found it a little lacking.


I think he should have made corrupters to contaminate the marines but hey,that's just me.
Cackle™
AxionSteel
Profile Joined January 2011
United States7754 Posts
August 16 2011 10:08 GMT
#2402
clumped up templars, pretty ordinary control, could've been soooo much better.
Lann555
Profile Joined February 2010
Netherlands5173 Posts
August 16 2011 10:08 GMT
#2403
Another Protoss just got outplayed. ASD landed one sick EMP after the other, while I only saw 1 good feedback on a ghost the entire match. And Puzzle was damn sloppy with his HT all game long. Completely deserved win for asd
Fantasy Fan! Gogogo vultures
Medrea
Profile Joined May 2011
10003 Posts
August 16 2011 10:08 GMT
#2404
On August 16 2011 19:07 thoradycus wrote:
Show nested quote +
On August 16 2011 19:06 Herry wrote:
lol protoss players really need to learn a new mid to late game its just not working.

they just need to learn how to split their hts.


Can generally just blanket everything in EMP anyway though. A few ghosts can cover a lot of space.
twitch.tv/medrea
OrchidThief
Profile Joined April 2011
Denmark2298 Posts
August 16 2011 10:09 GMT
#2405
My LB are screwed for today, but I'm happy that Zenio is advancing.
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
August 16 2011 10:09 GMT
#2406
On August 16 2011 19:07 wats0n wrote:
Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage.


Agreed. Its alot easier to land EMP's then feedbacking several ghosts before your HT's have already been hit.
HinagikUx
Profile Joined January 2011
United States178 Posts
August 16 2011 10:09 GMT
#2407
On August 16 2011 19:06 Brainiac wrote:
Show nested quote +
On August 16 2011 19:05 Itsmedudeman wrote:
I hate when TvP is decided by spellcasting more than anything =/


Yeah, when game requires more than 1a it gets complicated for toss.


Fclick + 1a, as opposed to T and 1a? and dont even say stutterstep is difficult to do, probably equally as difficult as getting good forcefields. Then at least toss has to micro zealots back...lol.
uGpTaiga/HinagikUx NA Server
Haydin
Profile Joined December 2010
United States1481 Posts
August 16 2011 10:09 GMT
#2408
On August 16 2011 19:05 bRiz wrote:
absolutely ridiculous, a-move terran for the win


As much of a fan of puzzle as I am, asd had some great snipes, EMPs, and splits vs storm. The stim attack-move happened after he already pretty much beat puzzle's army. Puzzle got sloppy and had a late transition, asd didn't. I think with his number of bases puzzle could have at least had a couple more gateways out before he was putting his maxed army at risk.
aka ilovesharkpeople
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2011-08-16 10:09:58
August 16 2011 10:09 GMT
#2409
On August 16 2011 19:07 branflakes14 wrote:
Show nested quote +
On August 16 2011 19:06 Brainiac wrote:
On August 16 2011 19:05 Itsmedudeman wrote:
I hate when TvP is decided by spellcasting more than anything =/


Yeah, when game requires more than 1a it gets complicated for toss.


Spellcasting fights are over in a split second. It's not fun to watch a 15 minute game be decided that quickly.


Starcraft is a fast game. All it takes is one good baneling hit, one good EMP, one good storm, a couple good forcefields, a nice fungal, a clutch NP to radically change the outcome of a key engagement.

I can't see why this is new to people.
aka: KTVindicare the Geeky Bartender
Scila
Profile Joined October 2010
Canada1849 Posts
August 16 2011 10:09 GMT
#2410
On August 16 2011 19:07 HolyArrow wrote:
Note about Puzzle's "bad" templar control: Snipe = 10 range, Feedback = 9, so I'm pretty sure that no matter how fast you are with your Feedbacks, you'll get sniped first. Not a whine, just a mathematical statement. Protoss needs to do something different to deal with Ghosts other than trying to Feedback them with HTs because it only works if your opponent isn't paying enough attention.


Each templar takes 2 snipes to kill, and they have a cast time so they're not instant, meaning you can feedback right after the first round of snipes.
All we have to decide is what to do with the time that is given to us.
Kiyo.
Profile Joined November 2010
United States2284 Posts
August 16 2011 10:09 GMT
#2411
@dNaniwa johan lucchesi
puzzle one mistake and lose.. protoss so fragile hope he wins the next match.. hes for sure the best in his group T_T


Even Naniwa thinks its bs
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
vertical101
Profile Joined April 2011
Hong Kong311 Posts
August 16 2011 10:09 GMT
#2412
oGs protoss is the only i know who is good at high templar
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 16 2011 10:09 GMT
#2413
On August 16 2011 19:06 Brainiac wrote:
Show nested quote +
On August 16 2011 19:05 Itsmedudeman wrote:
I hate when TvP is decided by spellcasting more than anything =/


Yeah, when game requires more than 1a it gets complicated for toss.


Heh, let's just make ignorant provocative blanket statements. -_-;;
wats0n
Profile Joined July 2011
United States509 Posts
August 16 2011 10:10 GMT
#2414
He was breaking off templars the entire time. People saying he should have split are retarded.

Terrans can scan then run up and emp/snipe but protoss has to rely on observers or just walking up templar which end up getting murdered before fog of war clears.
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
August 16 2011 10:10 GMT
#2415
Why don't protoss carry around HT inside a warp prism?

Theres no risk of it dying to marines, they will never get close enough. Snipe can't hit prisms, and terran won't have vikings unless they see colossus.

drop 1 HT, storm, pick up

drop 1 ht, storm, pick up

I don't know how a terran would deal with that without trying to bum-rush the prism, getting into attack range of the protoss ball
branflakes14
Profile Joined July 2010
2082 Posts
August 16 2011 10:10 GMT
#2416
On August 16 2011 19:09 aresendez88 wrote:
Show nested quote +
On August 16 2011 19:07 branflakes14 wrote:
On August 16 2011 19:06 Brainiac wrote:
On August 16 2011 19:05 Itsmedudeman wrote:
I hate when TvP is decided by spellcasting more than anything =/


Yeah, when game requires more than 1a it gets complicated for toss.


Spellcasting fights are over in a split second. It's not fun to watch a 15 minute game be decided that quickly.


Starcraft is a fast game. All it takes is one good baneling hit, one good EMP, one good storm, a couple good forcefields, a nice fungle, a clutch EMP to radically change the outcome of a key engagement.

I can't see why this is new to people.


Street Fighter is a fast game. 15 minutes of play being decided in a split second isn't fast, it's just... weird.
HinagikUx
Profile Joined January 2011
United States178 Posts
August 16 2011 10:10 GMT
#2417
On August 16 2011 19:09 Onlinejaguar wrote:
Show nested quote +
On August 16 2011 19:07 wats0n wrote:
Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage.


Agreed. Its alot easier to land EMP's then feedbacking several ghosts before your HT's have already been hit.


i agree, especially because scan is auto vision, and obs can be easily sniped; ht too slow to get out of scan/emp range. ht need speed buff imo...slower than both ghosts AND infestors tt...
uGpTaiga/HinagikUx NA Server
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 16 2011 10:10 GMT
#2418
On August 16 2011 19:09 HinagikUx wrote:
Show nested quote +
On August 16 2011 19:06 Brainiac wrote:
On August 16 2011 19:05 Itsmedudeman wrote:
I hate when TvP is decided by spellcasting more than anything =/


Yeah, when game requires more than 1a it gets complicated for toss.


Fclick + 1a, as opposed to T and 1a? and dont even say stutterstep is difficult to do, probably equally as difficult as getting good forcefields. Then at least toss has to micro zealots back...lol.

perfect stutterstep and microing your army to be well spread out at the same time is infinitely harder than landing emps/storms
Sabu113
Profile Blog Joined August 2009
United States11048 Posts
August 16 2011 10:10 GMT
#2419
I think sayin ASD outplayed puzzled is overdoing it. He survived yes? But wouldn't most? He had alright emps (puzzle helped.) He took some heavy heavy storms.

Puzzle lost the game. I'm not inclined to credit asd too much.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 16 2011 10:11 GMT
#2420
On August 16 2011 19:09 Kiyo. wrote:
Show nested quote +
@dNaniwa johan lucchesi
puzzle one mistake and lose.. protoss so fragile hope he wins the next match.. hes for sure the best in his group T_T


Even Naniwa thinks its bs


oh come on... You can't expect to win when you micro so badly... If a terran micro's badly (like bad emp's / bad spread) he dies too.
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