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On August 16 2011 19:07 Probe1 wrote:How did you rate the mannerseer play on a bm scale of 1-10? I found it a little lacking.
I think he should have made corrupters to contaminate the marines but hey,that's just me.
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clumped up templars, pretty ordinary control, could've been soooo much better.
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Another Protoss just got outplayed. ASD landed one sick EMP after the other, while I only saw 1 good feedback on a ghost the entire match. And Puzzle was damn sloppy with his HT all game long. Completely deserved win for asd
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On August 16 2011 19:07 thoradycus wrote:Show nested quote +On August 16 2011 19:06 Herry wrote: lol protoss players really need to learn a new mid to late game its just not working. they just need to learn how to split their hts.
Can generally just blanket everything in EMP anyway though. A few ghosts can cover a lot of space.
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My LB are screwed for today, but I'm happy that Zenio is advancing.
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On August 16 2011 19:07 wats0n wrote: Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage.
Agreed. Its alot easier to land EMP's then feedbacking several ghosts before your HT's have already been hit.
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On August 16 2011 19:06 Brainiac wrote:Show nested quote +On August 16 2011 19:05 Itsmedudeman wrote: I hate when TvP is decided by spellcasting more than anything =/ Yeah, when game requires more than 1a it gets complicated for toss.
Fclick + 1a, as opposed to T and 1a? and dont even say stutterstep is difficult to do, probably equally as difficult as getting good forcefields. Then at least toss has to micro zealots back...lol.
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On August 16 2011 19:05 bRiz wrote: absolutely ridiculous, a-move terran for the win
As much of a fan of puzzle as I am, asd had some great snipes, EMPs, and splits vs storm. The stim attack-move happened after he already pretty much beat puzzle's army. Puzzle got sloppy and had a late transition, asd didn't. I think with his number of bases puzzle could have at least had a couple more gateways out before he was putting his maxed army at risk.
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On August 16 2011 19:07 branflakes14 wrote:Show nested quote +On August 16 2011 19:06 Brainiac wrote:On August 16 2011 19:05 Itsmedudeman wrote: I hate when TvP is decided by spellcasting more than anything =/ Yeah, when game requires more than 1a it gets complicated for toss. Spellcasting fights are over in a split second. It's not fun to watch a 15 minute game be decided that quickly.
Starcraft is a fast game. All it takes is one good baneling hit, one good EMP, one good storm, a couple good forcefields, a nice fungal, a clutch NP to radically change the outcome of a key engagement.
I can't see why this is new to people.
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On August 16 2011 19:07 HolyArrow wrote: Note about Puzzle's "bad" templar control: Snipe = 10 range, Feedback = 9, so I'm pretty sure that no matter how fast you are with your Feedbacks, you'll get sniped first. Not a whine, just a mathematical statement. Protoss needs to do something different to deal with Ghosts other than trying to Feedback them with HTs because it only works if your opponent isn't paying enough attention.
Each templar takes 2 snipes to kill, and they have a cast time so they're not instant, meaning you can feedback right after the first round of snipes.
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@dNaniwa johan lucchesi puzzle one mistake and lose.. protoss so fragile  hope he wins the next match.. hes for sure the best in his group T_T
Even Naniwa thinks its bs
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oGs protoss is the only i know who is good at high templar
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On August 16 2011 19:06 Brainiac wrote:Show nested quote +On August 16 2011 19:05 Itsmedudeman wrote: I hate when TvP is decided by spellcasting more than anything =/ Yeah, when game requires more than 1a it gets complicated for toss.
Heh, let's just make ignorant provocative blanket statements. -_-;;
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He was breaking off templars the entire time. People saying he should have split are retarded.
Terrans can scan then run up and emp/snipe but protoss has to rely on observers or just walking up templar which end up getting murdered before fog of war clears.
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Why don't protoss carry around HT inside a warp prism?
Theres no risk of it dying to marines, they will never get close enough. Snipe can't hit prisms, and terran won't have vikings unless they see colossus.
drop 1 HT, storm, pick up
drop 1 ht, storm, pick up
I don't know how a terran would deal with that without trying to bum-rush the prism, getting into attack range of the protoss ball
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On August 16 2011 19:09 aresendez88 wrote:Show nested quote +On August 16 2011 19:07 branflakes14 wrote:On August 16 2011 19:06 Brainiac wrote:On August 16 2011 19:05 Itsmedudeman wrote: I hate when TvP is decided by spellcasting more than anything =/ Yeah, when game requires more than 1a it gets complicated for toss. Spellcasting fights are over in a split second. It's not fun to watch a 15 minute game be decided that quickly. Starcraft is a fast game. All it takes is one good baneling hit, one good EMP, one good storm, a couple good forcefields, a nice fungle, a clutch EMP to radically change the outcome of a key engagement. I can't see why this is new to people.
Street Fighter is a fast game. 15 minutes of play being decided in a split second isn't fast, it's just... weird.
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On August 16 2011 19:09 Onlinejaguar wrote:Show nested quote +On August 16 2011 19:07 wats0n wrote: Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage. Agreed. Its alot easier to land EMP's then feedbacking several ghosts before your HT's have already been hit.
i agree, especially because scan is auto vision, and obs can be easily sniped; ht too slow to get out of scan/emp range. ht need speed buff imo...slower than both ghosts AND infestors tt...
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On August 16 2011 19:09 HinagikUx wrote:Show nested quote +On August 16 2011 19:06 Brainiac wrote:On August 16 2011 19:05 Itsmedudeman wrote: I hate when TvP is decided by spellcasting more than anything =/ Yeah, when game requires more than 1a it gets complicated for toss. Fclick + 1a, as opposed to T and 1a? and dont even say stutterstep is difficult to do, probably equally as difficult as getting good forcefields. Then at least toss has to micro zealots back...lol. perfect stutterstep and microing your army to be well spread out at the same time is infinitely harder than landing emps/storms
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I think sayin ASD outplayed puzzled is overdoing it. He survived yes? But wouldn't most? He had alright emps (puzzle helped.) He took some heavy heavy storms.
Puzzle lost the game. I'm not inclined to credit asd too much.
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On August 16 2011 19:09 Kiyo. wrote:Show nested quote +@dNaniwa johan lucchesi puzzle one mistake and lose.. protoss so fragile  hope he wins the next match.. hes for sure the best in his group T_T Even Naniwa thinks its bs 
oh come on... You can't expect to win when you micro so badly... If a terran micro's badly (like bad emp's / bad spread) he dies too.
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