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[GSL] Aug Code S RO32 Day 3 - Page 120

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Sabu113
Profile Blog Joined August 2009
United States11075 Posts
Last Edited: 2011-08-16 10:08:40
August 16 2011 10:06 GMT
#2381
On August 16 2011 19:05 bRiz wrote:
absolutely ridiculous, a-move terran for the win


A move for the win certainly (for puzzle -.-). God I am so angry with puzzle. If you're not goign to switch to collosi earlier atleast split your templar or be aggressive with your zel army. t.t I dont want terrans especially as asd.

blargh. Gogo Zenio!
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Medrea
Profile Joined May 2011
10003 Posts
August 16 2011 10:06 GMT
#2382
Puzzle running his army all the way in and then backing out over and over is odd.

Also:

Zealot Archon high templar. Great for expanding. Awful when maxed.
twitch.tv/medrea
Brainiac
Profile Joined May 2011
Poland641 Posts
August 16 2011 10:06 GMT
#2383
On August 16 2011 19:05 Itsmedudeman wrote:
I hate when TvP is decided by spellcasting more than anything =/


Yeah, when game requires more than 1a it gets complicated for toss.
Si vis pacem para bellum
FuRong
Profile Joined April 2010
New Zealand3089 Posts
August 16 2011 10:07 GMT
#2384
Considering he's kind of an unknown who somewhat backdoored his way into Code S, that was an impressive game from asd. Winning the EMP vs Storm war basically handed him the game, but landing EMPs so accurately and consistently is nowhere near as easy as he made it look.
Don't hate the player, hate the game
wats0n
Profile Joined July 2011
United States509 Posts
August 16 2011 10:07 GMT
#2385
Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage.
Fig
Profile Joined March 2010
United States1324 Posts
August 16 2011 10:07 GMT
#2386
wishing for 9 range on EMP and snipe! =)
Can't elope with my cantaloupe
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 16 2011 10:07 GMT
#2387
DAmnit I missed the monthly Byun vs Zenio game.

was it the usual epic ghost fest?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 16 2011 10:07 GMT
#2388
On August 16 2011 19:06 IceSlipper wrote:
i love bm

How did you rate the mannerseer play on a bm scale of 1-10? I found it a little lacking.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
August 16 2011 10:07 GMT
#2389
On August 16 2011 19:06 Herry wrote:
lol protoss players really need to learn a new mid to late game its just not working.

they just need to learn how to split their hts.
zul
Profile Blog Joined February 2010
Germany5427 Posts
August 16 2011 10:07 GMT
#2390
"I`m not a gangster" :D
keep it deep! @zulison
Dragonmaster26
Profile Joined April 2011
Australia311 Posts
August 16 2011 10:07 GMT
#2391
ASD - another one of these underrated players.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 16 2011 10:07 GMT
#2392
Note about Puzzle's "bad" templar control: Snipe = 10 range, Feedback = 9, so I'm pretty sure that no matter how fast you are with your Feedbacks, you'll get sniped first. Not a whine, just a mathematical statement. Protoss needs to do something different to deal with Ghosts other than trying to Feedback them with HTs because it only works if your opponent isn't paying enough attention.
branflakes14
Profile Joined July 2010
2082 Posts
August 16 2011 10:07 GMT
#2393
On August 16 2011 19:06 Brainiac wrote:
Show nested quote +
On August 16 2011 19:05 Itsmedudeman wrote:
I hate when TvP is decided by spellcasting more than anything =/


Yeah, when game requires more than 1a it gets complicated for toss.


Spellcasting fights are over in a split second. It's not fun to watch a 15 minute game be decided that quickly.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 16 2011 10:08 GMT
#2394
On August 16 2011 19:06 Herry wrote:
lol protoss players really need to learn a new mid to late game its just not working.

it works its just really hard. also his collo transition timing was bad, it should've happened as soon as he had asd stuck in his base.
Scila
Profile Joined October 2010
Canada1849 Posts
August 16 2011 10:08 GMT
#2395
On August 16 2011 19:07 thoradycus wrote:
Show nested quote +
On August 16 2011 19:06 Herry wrote:
lol protoss players really need to learn a new mid to late game its just not working.

they just need to learn how to split their hts.


And the rest of their army :D
All we have to decide is what to do with the time that is given to us.
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
August 16 2011 10:08 GMT
#2396
On August 16 2011 19:06 Asha` wrote:
Show nested quote +
On August 16 2011 19:04 JKira wrote:
On August 16 2011 19:04 Asha` wrote:
Puzzle's templar control is too bad for a Code S player.

team kill inc.


He landed a lot of good storms, but was never in position to capitalize on them


He moves his templar around in a big ball almost the whole time and subsequently gets huge clumps emp'd regularly. You've got to split your templar because Storm is so important if you have gone the Templar tech route.

If he'd split them better he'd have won the game.

Yes, I mean look at this!
[image loading]
That can lose you the game!
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
Bagi
Profile Joined August 2010
Germany6799 Posts
August 16 2011 10:08 GMT
#2397
I really feel this templar play isn't too effective, especially since terrans started going more ghost-heavy. Would like to see earlier colossus switches and just more colossus play in general.
revoN
Profile Joined February 2010
Japan804 Posts
August 16 2011 10:08 GMT
#2398
This is what happens when you have HTs in one control group. Puzzle lost a game he should have won had he been more careful with HT position. I mean at more than one time the entire army of asd was in the red...
StarCraft도 Quake도 좋아해요.
JKira
Profile Blog Joined April 2011
Canada1002 Posts
August 16 2011 10:08 GMT
#2399
On August 16 2011 19:06 Asha` wrote:
Show nested quote +
On August 16 2011 19:04 JKira wrote:
On August 16 2011 19:04 Asha` wrote:
Puzzle's templar control is too bad for a Code S player.

team kill inc.


He landed a lot of good storms, but was never in position to capitalize on them


He moves his templar around in a big ball almost the whole time and subsequently gets huge clumps emp'd regularly. You've got to split your templar because Storm is so important if you have gone the Templar tech route.

If he'd split them better he'd have won the game.


Yea, I agree with that too. He was moving around too much, buying time for the Colossus to come out, and eventually the templar will be in a group by themselves cause they move slower.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 16 2011 10:08 GMT
#2400
On August 16 2011 19:06 Brainiac wrote:
Show nested quote +
On August 16 2011 19:05 Itsmedudeman wrote:
I hate when TvP is decided by spellcasting more than anything =/


Yeah, when game requires more than 1a it gets complicated for toss.

you do realize that micro is more than just about spell casting, right? and that spellcasting is probably the easiest and unimpressive micro on that list?
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