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On August 16 2011 19:05 bRiz wrote: absolutely ridiculous, a-move terran for the win
A move for the win certainly (for puzzle -.-). God I am so angry with puzzle. If you're not goign to switch to collosi earlier atleast split your templar or be aggressive with your zel army. t.t I dont want terrans especially as asd.
blargh. Gogo Zenio!
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Puzzle running his army all the way in and then backing out over and over is odd.
Also:
Zealot Archon high templar. Great for expanding. Awful when maxed.
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On August 16 2011 19:05 Itsmedudeman wrote: I hate when TvP is decided by spellcasting more than anything =/
Yeah, when game requires more than 1a it gets complicated for toss.
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Considering he's kind of an unknown who somewhat backdoored his way into Code S, that was an impressive game from asd. Winning the EMP vs Storm war basically handed him the game, but landing EMPs so accurately and consistently is nowhere near as easy as he made it look.
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Ghosts are just far away better than templar. The ability to remove energy in an aoe is infinitely more useful than aoe damage.
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wishing for 9 range on EMP and snipe! =)
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DAmnit I missed the monthly Byun vs Zenio game.
was it the usual epic ghost fest?
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On August 16 2011 19:06 IceSlipper wrote: i love bm How did you rate the mannerseer play on a bm scale of 1-10? I found it a little lacking.
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On August 16 2011 19:06 Herry wrote: lol protoss players really need to learn a new mid to late game its just not working. they just need to learn how to split their hts.
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ASD - another one of these underrated players.
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Note about Puzzle's "bad" templar control: Snipe = 10 range, Feedback = 9, so I'm pretty sure that no matter how fast you are with your Feedbacks, you'll get sniped first. Not a whine, just a mathematical statement. Protoss needs to do something different to deal with Ghosts other than trying to Feedback them with HTs because it only works if your opponent isn't paying enough attention.
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On August 16 2011 19:06 Brainiac wrote:Show nested quote +On August 16 2011 19:05 Itsmedudeman wrote: I hate when TvP is decided by spellcasting more than anything =/ Yeah, when game requires more than 1a it gets complicated for toss.
Spellcasting fights are over in a split second. It's not fun to watch a 15 minute game be decided that quickly.
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On August 16 2011 19:06 Herry wrote: lol protoss players really need to learn a new mid to late game its just not working. it works its just really hard. also his collo transition timing was bad, it should've happened as soon as he had asd stuck in his base.
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On August 16 2011 19:07 thoradycus wrote:Show nested quote +On August 16 2011 19:06 Herry wrote: lol protoss players really need to learn a new mid to late game its just not working. they just need to learn how to split their hts.
And the rest of their army :D
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On August 16 2011 19:06 Asha` wrote:Show nested quote +On August 16 2011 19:04 JKira wrote:On August 16 2011 19:04 Asha` wrote: Puzzle's templar control is too bad for a Code S player.
team kill inc. He landed a lot of good storms, but was never in position to capitalize on them He moves his templar around in a big ball almost the whole time and subsequently gets huge clumps emp'd regularly. You've got to split your templar because Storm is so important if you have gone the Templar tech route. If he'd split them better he'd have won the game. Yes, I mean look at this!
![[image loading]](http://i.imgur.com/b2O0z.jpg) That can lose you the game!
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I really feel this templar play isn't too effective, especially since terrans started going more ghost-heavy. Would like to see earlier colossus switches and just more colossus play in general.
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This is what happens when you have HTs in one control group. Puzzle lost a game he should have won had he been more careful with HT position. I mean at more than one time the entire army of asd was in the red...
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On August 16 2011 19:06 Asha` wrote:Show nested quote +On August 16 2011 19:04 JKira wrote:On August 16 2011 19:04 Asha` wrote: Puzzle's templar control is too bad for a Code S player.
team kill inc. He landed a lot of good storms, but was never in position to capitalize on them He moves his templar around in a big ball almost the whole time and subsequently gets huge clumps emp'd regularly. You've got to split your templar because Storm is so important if you have gone the Templar tech route. If he'd split them better he'd have won the game.
Yea, I agree with that too. He was moving around too much, buying time for the Colossus to come out, and eventually the templar will be in a group by themselves cause they move slower.
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On August 16 2011 19:06 Brainiac wrote:Show nested quote +On August 16 2011 19:05 Itsmedudeman wrote: I hate when TvP is decided by spellcasting more than anything =/ Yeah, when game requires more than 1a it gets complicated for toss. you do realize that micro is more than just about spell casting, right? and that spellcasting is probably the easiest and unimpressive micro on that list?
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