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On August 12 2011 19:23 nomatch353 wrote:Show nested quote +On August 12 2011 19:22 StyLeD wrote:On August 12 2011 19:19 RogerChillingworth wrote:On August 12 2011 19:15 StyLeD wrote:On August 12 2011 19:13 SxYSpAz wrote:On August 12 2011 19:12 tymt wrote: Leenock and Sheth on the same level? Did I hear that right? i honestly think if sheth stayed in korea longer he'd have made it to up/down, altho leenock is probably better, it's not a huge stretch Dude, no man......Leenock and Sheth are not even comparable. For every 10 zerglings Sheth makes, he throws 5 away...same goes with roaches. That's kind of a bold statement. I've seen Sheth play exceptionally, on multiple occasions. 1) He's still adjusting to LANs 2) he commentates when he streams Don't see what's out of place to say Sheth has the potential ("is on the level of") to be top tier. Sheth is indeed a top NA terran, but watch is games vs. Puzzle and even vs. his first opponent. The difference between Leenock and Sheth is that when a Protoss or Terran attacks him, Leenock splits his rally points so that they are allocated to each base. What Sheth does is what most Zergs do, they hotkey all their hatcheries onto one key and right click one point for all the hatches to spawn. When the Protoss/Terran pushes, they cut of a few bases and therefore the Zerg wastes ling/roach spawns as they walk past the Terran army. I've also watched Sheth's stream and I'm a huge fan of Leenock also, that's just one thing that comes to mind, and it's a huge difference between a top tier zerg and just a "Very good" zerg. Sheth is Z
My bad, typo x.x
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Oh snap the Nestea offensive spinecrawler build!
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On August 12 2011 19:23 Probe1 wrote:Show nested quote +On August 12 2011 19:22 Probe1 wrote:2:30Puzzle scouts Leenock first and opens Nexus first after seeing a standard pool opener. 4:45Leenock starts his Lair semi early/normal timing. 6:30 Leenockis doing a spine crawler push with overlord creep.
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hey this is why you go STARGATE
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Lord_J
Kenya1085 Posts
On August 12 2011 19:21 Emporio wrote:Show nested quote +On August 12 2011 19:19 constantqt wrote:On August 12 2011 19:15 HolyArrow wrote:On August 12 2011 19:11 constantqt wrote: stop the protoss whine you sad people ... Sorry, I wasn't aware making a statement based in solid factual numbers constitutes whine. The 1-1-1 all-in has over a 90% success rate since the Up/Downs last season. This is a mathematical fact. Claiming that it would be risky to send a Protoss due to the potency of the 1-1-1 all-in is merely an observation made from the mathematical reality of the 1-1-1's success rate thus far. and hows that related with the games we had today and talk about in this LR thread, go back to bnet forums, seriously hope you get temp banned for this i see you crying everywhere whenever you have occasion Because if you send a Protoss out, even if he wins, the other team is likely to send out a Terran on a TvP favored map. This is TEAM league, so planning out the potential player list is also important.
That's true, but I don't really see why that's a problem. If Puzzle wins, then ZeNEX has the lead. They can afford to trade players one-for-one, especially to get rid of a dangerous player like Leenock, who you don't really want to be relying on a Terran to take out.
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I go AFK for a few moments and come back to discussion of orgasms. Ew.
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Are you allowed to drop the O-bomb on tv?
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Tastosis talking about orgasms XD
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I have to think that infestors will obliterate Puzzle, even if he holds off the spines.
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lol Puzzle is walled in so he can't even send units out to defend
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Lol, I wonder if they will get shit for that <3
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ok so I literally just tuned in, and I think I just heard artosis say 'simultaneous orgasm'
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Bit of a careless sentry loss by Puzzle :X
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On August 12 2011 19:24 Probe1 wrote:Show nested quote +On August 12 2011 19:23 Probe1 wrote:On August 12 2011 19:22 Probe1 wrote:2:30Puzzle scouts Leenock first and opens Nexus first after seeing a standard pool opener. 4:45Leenock starts his Lair semi early/normal timing. 6:30Leenockis doing a spine crawler push with overlord creep. 7:45 Infestation pit and speed go down for Leenock while 5 additional gateways are warping in for Puzzle. Unfortunately he loses his cybernetics core. to spine crawlers.
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United Kingdom10823 Posts
That was really nicely done
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On August 12 2011 19:22 StyLeD wrote:Show nested quote +On August 12 2011 19:19 RogerChillingworth wrote:On August 12 2011 19:15 StyLeD wrote:On August 12 2011 19:13 SxYSpAz wrote:On August 12 2011 19:12 tymt wrote: Leenock and Sheth on the same level? Did I hear that right? i honestly think if sheth stayed in korea longer he'd have made it to up/down, altho leenock is probably better, it's not a huge stretch Dude, no man......Leenock and Sheth are not even comparable. For every 10 zerglings Sheth makes, he throws 5 away...same goes with roaches. That's kind of a bold statement. I've seen Sheth play exceptionally, on multiple occasions. 1) He's still adjusting to LANs 2) he commentates when he streams Don't see what's out of place to say Sheth has the potential ("is on the level of") to be top tier. Sheth is indeed a top NA terran, but watch is games vs. Puzzle and even vs. his first opponent. The difference between Leenock and Sheth is that when a Protoss or Terran attacks him, Leenock splits his rally points so that they are allocated to each base. What Sheth does is what most Zergs do, they hotkey all their hatcheries onto one key and right click one point for all the hatches to spawn. When the Protoss/Terran pushes, they cut of a few bases and therefore the Zerg wastes ling/roach spawns as they walk past the Terran army. I've also watched Sheth's stream and I'm a huge fan of Leenock also, that's just one thing that comes to mind, and it's a huge difference between a top tier zerg and just a "Very good" zerg.
Actually, last I've seen, Sheth has the same hotkey set-up as myself (why I remember), which is each individual hatch but not hotkeying queens. it's actually better for splitting up rally points so you don't run into that problem. Though I've seen him make the mistakes you mentioned, all zergs have and it's just something that needs to be ground out with tons of practice.
And about his games versus Puzzle; re; still adjusting to LANs. Tense situations--he'll get much better with time.
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Oh, he's doing my standard build here. It sets up a wonderful contain.
But he isn't doing it perfectly though, you're supposed to have 2 ovies to make the spines on the low ground then insta move them in range of the core, which you should kill before WP is over. You should have a spine hitting the rocks as well to take your 3rd quite fast then move him back for defense.
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On August 12 2011 19:26 HolyArrow wrote: Bit of a careless sentry loss by Puzzle :X He took care of it pretty well in general, though.
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