[GSL] Aug Code A RO16 Day 1 - Page 3
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Shellshock
United States97247 Posts
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hellohilo
United States68 Posts
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baoluvboa
743 Posts
On August 11 2011 12:14 Chrian wrote: I was going to say too bad no protoss will make it to up & down this season, then I remembered all the Code S protoss who are falling. It is a sad time for Aiur | ||
nicknt
185 Posts
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SafeAsCheese
United States4924 Posts
There are more Code s protoss than Zerg Other than DRG, I feel another batch of steaming hot terrans will be mashing into Code S this month | ||
Metaltoss
France781 Posts
On August 11 2011 12:31 nicknt wrote: it's been a sad time for Aiur since the start of SC1. Nah, it's the current state of the metagame. Standard play has been figured out, and the races are relying on new strats for each matchup. Except there are no alternate army compositions for toss. Terran can go mech or 1/1/1 instead of bio, zerg can go ling/muta or ling/infestor instead of hydra/roach, but toss is just stuck with gate + colossi + ht, with every tech switch being a hard and costly one. Not to mention that there is absolutely zero synergy between a gateway unit ball and templars (lol slow as fuck unit that storms your own zealots, who get stuck behind your stalkers). I honestly don't think the toss-centric nerfs in all the patches did much against us and won't join in any form of whine, it's purely a metagame shift where we're lost at finding an answer to the current builds we're facing, both a new form of harrass to prevent zerg from droning freely, and a new style of unit composition to deal with the increase of tanks and/or fast ghosts in terran play against protoss. Eventually, we'll figure out something. As of right now, we have to deal with the hurt, and hope our heroes don't fall too far until the metagame shifts again... Perhaps MC was right all along and stargate is the answer. Or maybe archons are the new black. And why not more warp prism play, as hard as it is to pull off. Who knows. I'm sure we'll be back in our favorite position of everyone whining about how strong we are in a month | ||
.Mystic
Canada486 Posts
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Moonwrath
United States9568 Posts
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JJH777
United States4277 Posts
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Jnai
United States442 Posts
On August 11 2011 12:34 BFD wrote: Nah, it's the current state of the metagame. Standard play has been figured out, and the races are relying on new strats for each matchup. Except there are no alternate army compositions for toss. Terran can go mech or 1/1/1 instead of bio, zerg can go ling/muta or ling/infestor instead of hydra/roach, but toss is just stuck with gate + colossi + ht, with every tech switch being a hard and costly one. Not to mention that there is absolutely zero synergy between a gateway unit ball and templars (lol slow as fuck unit that storms your own zealots, who get stuck behind your stalkers). I honestly don't think the toss-centric nerfs in all the patches did much against us and won't join in any form of whine, it's purely a metagame shift where we're lost at finding an answer to the current builds we're facing, both a new form of harrass to prevent zerg from droning freely, and a new style of unit composition to deal with the increase of tanks and/or fast ghosts in terran play against protoss. Eventually, we'll figure out something. As of right now, we have to deal with the hurt, and hope our heroes don't fall too far until the metagame shifts again... Perhaps MC was right all along and stargate is the answer. Or maybe archons are the new black. And why not more warp prism play, as hard as it is to pull off. Who knows. I'm sure we'll be back in our favorite position of everyone whining about how strong we are in a month Chargelot/Archon is another effective unit composition at the pro level besides for gateball/Colossus. We've seen it used to great effect in PvT. And, PvZ has been dominated lately by forge/FE into Stargate. So, I don't think the gateball/colo build is the only unit comp in all matchups. | ||
Bart
494 Posts
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Dfgj
Singapore5922 Posts
On August 11 2011 12:48 JJH777 wrote: I feel like protoss just need to play safer and drag out the game even if it means letting yourself get behind. Then make up for it later by being ridiculously cost effective. Broodlord/Infestor is pretty cost-effective too. We're not just mowing down roaches 20 minutes into the game anymore :p | ||
JJH777
United States4277 Posts
On August 11 2011 12:51 Dfgj wrote: Broodlord/Infestor is pretty cost-effective too. We're not just mowing down roaches 20 minutes into the game anymore :p I was mostly talking about PvT. PvZ I think is still fine. A little zerg favored but no where near as bad as PvT. | ||
Jnai
United States442 Posts
On August 11 2011 12:53 JJH777 wrote: I was mostly talking about PvT. PvZ I think is still fine. A little zerg favored but no where near as bad as PvT. 38% winrate for P in PvT right now in Korea! Crazy. 44% winrate for P in PvZ. | ||
pAORc
110 Posts
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Metaltoss
France781 Posts
Sounds like these songs they have on airplanes. Refreshingly calm. | ||
dooraven
Australia2820 Posts
PvZ though, Protoss doesn't really know what to what to do at the moment. | ||
EnSky
Philippines1003 Posts
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SwordfishConspiracy
United States146 Posts
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ShootingStars
1475 Posts
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