[GSL] July Code S ro16 Day 1 - Page 66
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tomatriedes
New Zealand5356 Posts
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henreiman
United States407 Posts
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Hassybaby
United Kingdom10823 Posts
On July 12 2011 20:16 nojok wrote: This was fun, they should make the area irradiate for one minute and biological take DoT when on this. Bringing back the nuke from Red Alert 2? | ||
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ThatGuy89
United Kingdom1968 Posts
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The KY
United Kingdom6252 Posts
On July 12 2011 20:16 Teoita wrote: Old but always funny. Also im extremely confused by the lack of emp's...you know, the key to win tvp? Yeah I know it's a bit old hat but I just had to, ironically, given how weird and bad it looked like Clide was playing ;p In seriousness though, I reckon that's probably a strat that Clide has had a lot of success with and he just choked, when he pulls it off it probably looks real impressive. | ||
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Hassybaby
United Kingdom10823 Posts
On July 12 2011 20:17 tomatriedes wrote: It blows my mind how players like Clide are in code S and players like Puma and DRG aren't. They win when it matters | ||
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Moonwrath
United States9568 Posts
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Kewlots
Australia534 Posts
On July 12 2011 20:17 PlaGuE_R wrote: i miss tastosis yeah where are they | ||
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Ramble
Sweden877 Posts
On July 12 2011 20:17 tomatriedes wrote: It blows my mind how players like Clide are in code S and players like Puma and DRG aren't. Barring any freak accident i think DRG will be Code S come GSL August. | ||
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The KY
United Kingdom6252 Posts
Fuck it, bring back those fucking zeppelins from Red Alert 2. And those chrono soldier guys that could DELETE PEOPLE FROM TIME. You got those guys to level 3 or whatever it was and they were just fucking invincible. I may have to play Red Alert 2 for a bit. | ||
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Ketch
Netherlands7285 Posts
(Build: 1 gate expand before cyber) | ||
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Pajegetc
United States3158 Posts
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Moonwrath
United States9568 Posts
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spacenegroes
United States80 Posts
tester's storms saved him during that last attack on his nat, because the nukes forced his ENTIRE ARMY way the fuck out of position. if he wasnt on top of his shit there, he would have lost the base without killing anything, and then clide's army would have been able to hold the counter attack. if you don't understand how the game works, don't criticize their strategies. | ||
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Dfgj
Singapore5922 Posts
On July 12 2011 20:16 Alric wrote: Observers are still super cheap. 75 gas is not a huge deal. Overseers cost 50 min 100 gas on top of 100 min for overlord and aren't even invisible. Yeah, they have contaminate, the best spell in the game (/sarc) but observers are still super cost effective. Part of the cost of observers is in taking up Robotics production time. They're difficult to replace, especially if you need to (re)build colossi. | ||
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Daralii
United States16991 Posts
Their plane landed about the time the broadcast started. | ||
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Maskedsatyr
Singapore1245 Posts
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henreiman
United States407 Posts
Coming back from NASL I suppose. A few days to readjust then back to work | ||
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Jankisa
Croatia909 Posts
Nukes lounched: 5 Price: 500 m 500 g Enemy's units killed: 1 observer 75 m 25 g (+1 dt? 125 m 125 g) Own units killed: 2 vikings 300 m 150 g Watching it: Priceless | ||
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iMp.will.
Bulgaria441 Posts
On July 12 2011 20:19 The KY wrote: Fuck it, bring back those fucking zeppelins from Red Alert 2. And those chrono soldier guys that could DELETE PEOPLE FROM TIME. You got those guys to level 3 or whatever it was and they were just fucking invincible. I may have to play Red Alert 2 for a bit. Red Alert was the shit years ago. | ||
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