[GSL] July Code A Ro16 Day 2 - Page 85
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Tonttu
Finland606 Posts
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Engdrew
United States890 Posts
gogo jinro! EDIT: and expanding earlier than asd will definitely help if he can hold the marauder pushes at his back rocks | ||
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Whitewing
United States7483 Posts
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Herrk
Sweden271 Posts
On July 01 2011 15:43 Herrk wrote: LR 18:00 Jinro cleans up the marauders after losing some supply depots, gets supply blocked for just a short time. asd taking down the rocks at Jinros backdoor LR 20:00 asd taking out several of Jinros tanks and scvs. Both going for a third. | ||
Seditary
Australia7033 Posts
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manicshock
Canada741 Posts
On July 01 2011 15:42 andaylin wrote: idk why jinro would be mech on this map. mech requires so much gas and a third is so hard on this map. Mech is strong because of the plateaus, the terrain suites mech on this map the best and if he maintains the top xel'naga it wouldn't be hard to get a 3rd up. The only way to get around that is to drop or ferry which with a sensor tower or turrets you can stop. | ||
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Shellshock
United States97276 Posts
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SafeAsCheese
United States4924 Posts
On July 01 2011 15:43 blade55555 wrote: Jinro is slowly crawling back into this game... He is going mech and still 0-0, while behind on supply and constantly losing add-ons He is dead within 5 minutes IMO | ||
kckkryptonite
1126 Posts
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ComusLoM
Norway3547 Posts
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statik
116 Posts
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blade55555
United States17423 Posts
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Mike15xp
United States595 Posts
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SgtPepper
United States568 Posts
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Yang Wenli
United States2283 Posts
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RykuX
1200 Posts
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Ertu
Greece686 Posts
I'm dissapointed T.T | ||
Shalaiyn
Netherlands2735 Posts
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Adebisi
Canada1637 Posts
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Kewlots
Australia534 Posts
On July 01 2011 15:44 Seditary wrote: asd is going so hard at Jinro's back passage. lold | ||
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