• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:22
CET 15:22
KST 23:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion3Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BW General Discussion BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1112 users

WCG 2011 Grand Finals - Page 230

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 228 229 230 231 232 436 Next
Zeroxk
Profile Joined October 2010
Norway1244 Posts
December 09 2011 08:49 GMT
#4581
Omg Snute! Norway hwaiting!
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
Last Edited: 2011-12-09 09:03:32
December 09 2011 08:50 GMT
#4582
On December 09 2011 17:34 NeilSC wrote:
Can anyone give me a run down of some things I should know to make watching SC:BW more enjoyable? I never played it but will be tuning into the proleague brodcast.


Maps are bigger, bases take far less workers to saturate, and matches are rarely decided by single fights.

ZvZ - Ling v Ling into Ling/muta/scourge v Ling/muta/scourge. Fast, micro intensive, and extremely low econ (<10 drones per player is typical)

TvT - Mech, very positional, takes forever. A very interesting matchup with many of permutations, but you have to be in the mood for it. You probably won't see one.

PvP - Ball v Ball, with both sides being very mobile. Tech path is very important, whether a player goes shuttle reaver or rushes to templar tech can change the game wildly. Generally considered the best mirror.

TvZ - Lots of options, Terran can go bio or mech, Zerg can do almost anything. Tech is important, and the games are often dominated by short term advantages gained by being more advanced. Early to mid game revolves on terran trying to delay and mitigate the inevitable muta harass. Late game generally favors Zerg because Defilers are silly, but overall the match slightly favors terran.

ZvP - Protoss will forge fast expand into corsairs 95% of the time, but from there options branch out. Zerg will either go for early pressure with mass hydra's or play defensive, take 4 gas, and tech. Favors zerg.

PvT - Ball v mech, with lots of attack timings for both races. Mid to late game is all about maneuver, with the P trying to get a favorable angle on the T army. Late game, P can get either arbiters or carriers, though the latter are very map sensitive. Favors P.

If you have any questions, ask the chat. You should get an answer.

Have Fun.
I cheer for underdogs and Flash
Devolved
Profile Joined April 2008
United States2753 Posts
December 09 2011 08:50 GMT
#4583
Why would they play Best in PvZ when he is like the Best PvZ ever?
$♥$
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
December 09 2011 08:50 GMT
#4584
On December 09 2011 17:48 TheBanana wrote:
Show nested quote +
On December 09 2011 17:47 Samurai- wrote:
where can i see results of wcg ?


http://wiki.teamliquid.net/starcraft2/World_Cyber_Games_2011/Main_Tournament

tnx banana
One ring, to rule them all!
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 08:51 GMT
#4585
Excellent first game match-up.
thezanursic
Profile Blog Joined July 2011
5497 Posts
December 09 2011 08:52 GMT
#4586
I'm kinda sad with the prize pool in my opinion it has to be larger than 27,000 $ prize pool atleast a 100,000 $.
I just hope MLG 2012 lives up to it's hype and gives us huge prize pools next year and the other event originizers will just feel dumb for having such low prize pools
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
December 09 2011 08:57 GMT
#4587
Awesome to see BlinG do well!
Innovation | Flash | Mvp | Byun | TY
theBizness
Profile Joined July 2011
United States696 Posts
Last Edited: 2011-12-09 09:01:15
December 09 2011 08:58 GMT
#4588
On December 09 2011 17:50 deafhobbit wrote:
Show nested quote +
On December 09 2011 17:34 NeilSC wrote:
Can anyone give me a run down of some things I should know to make watching SC:BW more enjoyable? I never played it but will be tuning into the proleague brodcast.


Maps are bigger, bases take far less workers to saturate, and matches are rarely decided by single fights.

ZvZ - Ling v Ling into Ling/muta/scourge v Ling/muta/scourge. Fast, micro intensive, and extremely low econ (>10 drones per player is typical)

TvT - Mech, very positional, takes forever. A very interesting matchup with many of permutations, but you have to be in the mood for it. You probably won't see one.

PvP - Ball v Ball, with both sides being very mobile. Tech path is very important, whether a player goes shuttle reaver or rushes to templar tech can change the game wildly. Generally considered the best mirror.

TvZ - Lots of options, Terran can go bio or mech, Zerg can do almost anything. Tech is important, and the games are often dominated by short term advantages gained by being more advanced. Early to mid game revolves on terran trying to delay and mitigate the inevitable muta harass. Late game generally favors Zerg because Defilers are silly, but overall the match slightly favors terran.

ZvP - Protoss will forge fast expand into corsairs 95% of the time, but from there options branch out. Zerg will either go for early pressure with mass hydra's or play defensive, take 4 gas, and tech. Favors zerg.

PvT - Ball v mech, with lots of attack timings for both races. Mid to late game is all about maneuver, with the P trying to get a favorable angle on the T army. Late game, P can get either arbiters or carriers, though the latter are very map sensitive. Favors P.

If you have any questions, ask the chat. You should get an answer.

Have Fun.


No smartcasting, small control groups, and hydras don't totally suck. Oh, overlords detect too and unit pathing is decidedly different.
Less money for casters, more money for players.
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 08:59 GMT
#4589
lmao.

BeSt is playing with fire.
LloydRays
Profile Joined October 2010
United States306 Posts
December 09 2011 08:59 GMT
#4590
DAT BEARD STROKE
Ryncol
Profile Joined July 2011
United States980 Posts
December 09 2011 09:00 GMT
#4591
On December 09 2011 17:58 theBizness wrote:
Show nested quote +
On December 09 2011 17:50 deafhobbit wrote:
On December 09 2011 17:34 NeilSC wrote:
Can anyone give me a run down of some things I should know to make watching SC:BW more enjoyable? I never played it but will be tuning into the proleague brodcast.


Maps are bigger, bases take far less workers to saturate, and matches are rarely decided by single fights.

ZvZ - Ling v Ling into Ling/muta/scourge v Ling/muta/scourge. Fast, micro intensive, and extremely low econ (>10 drones per player is typical)

TvT - Mech, very positional, takes forever. A very interesting matchup with many of permutations, but you have to be in the mood for it. You probably won't see one.

PvP - Ball v Ball, with both sides being very mobile. Tech path is very important, whether a player goes shuttle reaver or rushes to templar tech can change the game wildly. Generally considered the best mirror.

TvZ - Lots of options, Terran can go bio or mech, Zerg can do almost anything. Tech is important, and the games are often dominated by short term advantages gained by being more advanced. Early to mid game revolves on terran trying to delay and mitigate the inevitable muta harass. Late game generally favors Zerg because Defilers are silly, but overall the match slightly favors terran.

ZvP - Protoss will forge fast expand into corsairs 95% of the time, but from there options branch out. Zerg will either go for early pressure with mass hydra's or play defensive, take 4 gas, and tech. Favors zerg.

PvT - Ball v mech, with lots of attack timings for both races. Mid to late game is all about maneuver, with the P trying to get a favorable angle on the T army. Late game, P can get either arbiters or carriers, though the latter are very map sensitive. Favors P.

If you have any questions, ask the chat. You should get an answer.

Have Fun.


No smartcasting, small control groups, and hydras don't totally suck.


Also, normal Overlords detect.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
December 09 2011 09:00 GMT
#4592
It's U JELLY - guy!
https://steamcommunity.com/id/*tlusernamehere*/
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 09:01 GMT
#4593
what nice drone micro

takes no deaths from the dt and snips it in the butt!
Rusty121
Profile Joined May 2010
United States7 Posts
December 09 2011 09:02 GMT
#4594
trade my left nut for tasteless artosis english sc1 cast right now
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
December 09 2011 09:02 GMT
#4595
On December 09 2011 18:00 Ryncol wrote:
Show nested quote +
On December 09 2011 17:58 theBizness wrote:
On December 09 2011 17:50 deafhobbit wrote:
On December 09 2011 17:34 NeilSC wrote:
Can anyone give me a run down of some things I should know to make watching SC:BW more enjoyable? I never played it but will be tuning into the proleague brodcast.


Maps are bigger, bases take far less workers to saturate, and matches are rarely decided by single fights.

ZvZ - Ling v Ling into Ling/muta/scourge v Ling/muta/scourge. Fast, micro intensive, and extremely low econ (>10 drones per player is typical)

TvT - Mech, very positional, takes forever. A very interesting matchup with many of permutations, but you have to be in the mood for it. You probably won't see one.

PvP - Ball v Ball, with both sides being very mobile. Tech path is very important, whether a player goes shuttle reaver or rushes to templar tech can change the game wildly. Generally considered the best mirror.

TvZ - Lots of options, Terran can go bio or mech, Zerg can do almost anything. Tech is important, and the games are often dominated by short term advantages gained by being more advanced. Early to mid game revolves on terran trying to delay and mitigate the inevitable muta harass. Late game generally favors Zerg because Defilers are silly, but overall the match slightly favors terran.

ZvP - Protoss will forge fast expand into corsairs 95% of the time, but from there options branch out. Zerg will either go for early pressure with mass hydra's or play defensive, take 4 gas, and tech. Favors zerg.

PvT - Ball v mech, with lots of attack timings for both races. Mid to late game is all about maneuver, with the P trying to get a favorable angle on the T army. Late game, P can get either arbiters or carriers, though the latter are very map sensitive. Favors P.

If you have any questions, ask the chat. You should get an answer.

Have Fun.


No smartcasting, small control groups, and hydras don't totally suck.


Also, normal Overlords detect.


All this is true, but i was trying to provide a brief high level summary of each matchup, rather than diving into the details of each unit.
I cheer for underdogs and Flash
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
December 09 2011 09:02 GMT
#4596
On December 09 2011 18:02 Rusty121 wrote:
trade my left nut for tasteless artosis english sc1 cast right now


QFT

User was warned for this post
ffxiv enjoyer
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 09:03 GMT
#4597
just ask any questions in the bw lr thread if you have them or in chat...

we have guys translating in irc too.
theBizness
Profile Joined July 2011
United States696 Posts
December 09 2011 09:05 GMT
#4598
On December 09 2011 18:02 deafhobbit wrote:
Show nested quote +
On December 09 2011 18:00 Ryncol wrote:
On December 09 2011 17:58 theBizness wrote:
On December 09 2011 17:50 deafhobbit wrote:
On December 09 2011 17:34 NeilSC wrote:
Can anyone give me a run down of some things I should know to make watching SC:BW more enjoyable? I never played it but will be tuning into the proleague brodcast.


Maps are bigger, bases take far less workers to saturate, and matches are rarely decided by single fights.

ZvZ - Ling v Ling into Ling/muta/scourge v Ling/muta/scourge. Fast, micro intensive, and extremely low econ (>10 drones per player is typical)

TvT - Mech, very positional, takes forever. A very interesting matchup with many of permutations, but you have to be in the mood for it. You probably won't see one.

PvP - Ball v Ball, with both sides being very mobile. Tech path is very important, whether a player goes shuttle reaver or rushes to templar tech can change the game wildly. Generally considered the best mirror.

TvZ - Lots of options, Terran can go bio or mech, Zerg can do almost anything. Tech is important, and the games are often dominated by short term advantages gained by being more advanced. Early to mid game revolves on terran trying to delay and mitigate the inevitable muta harass. Late game generally favors Zerg because Defilers are silly, but overall the match slightly favors terran.

ZvP - Protoss will forge fast expand into corsairs 95% of the time, but from there options branch out. Zerg will either go for early pressure with mass hydra's or play defensive, take 4 gas, and tech. Favors zerg.

PvT - Ball v mech, with lots of attack timings for both races. Mid to late game is all about maneuver, with the P trying to get a favorable angle on the T army. Late game, P can get either arbiters or carriers, though the latter are very map sensitive. Favors P.

If you have any questions, ask the chat. You should get an answer.

Have Fun.


No smartcasting, small control groups, and hydras don't totally suck.


Also, normal Overlords detect.


All this is true, but i was trying to provide a brief high level summary of each matchup, rather than diving into the details of each unit.


Your writeup was quite good. Was just adding some pertinent unit details for what's going on right now.
Less money for casters, more money for players.
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 09:06 GMT
#4599
no defilers is killing CH.
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 09:07 GMT
#4600
GG

BeSt BeSt's CH

SK 1-0
Prev 1 228 229 230 231 232 436 Next
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Bonus Cup #1
uThermal510
IndyStarCraft 263
SteadfastSC211
MindelVK31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 510
Lowko462
IndyStarCraft 263
SteadfastSC 214
BRAT_OK 106
MindelVK 34
StarCraft: Brood War
Sea 6915
Calm 3690
Rain 3323
Horang2 1014
EffOrt 994
BeSt 949
Rush 372
ggaemo 363
firebathero 259
Mong 200
[ Show more ]
Last 160
Hyun 121
Bonyth 109
Zeus 106
Mind 78
Hm[arnc] 74
Aegong 73
Pusan 71
Nal_rA 69
Killer 63
Barracks 58
JYJ 44
Free 43
zelot 42
910 39
Shuttle 39
ToSsGirL 32
Sexy 24
HiyA 19
Yoon 17
Bale 15
Terrorterran 15
scan(afreeca) 15
GoRush 14
SilentControl 13
Sacsri 9
Dota 2
Gorgc4682
qojqva2045
syndereN281
XcaliburYe232
League of Legends
rGuardiaN54
Counter-Strike
fl0m640
Heroes of the Storm
Khaldor223
Other Games
singsing2075
B2W.Neo1365
crisheroes367
Hui .180
Fuzer 109
Organizations
Other Games
gamesdonequick2416
StarCraft 2
WardiTV1125
ComeBackTV 473
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV490
League of Legends
• Jankos3149
• TFBlade938
Upcoming Events
AI Arena Tournament
5h 38m
BSL 21
5h 38m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
11h 53m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
19h 38m
OSC
21h 38m
BSL 21
1d 5h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
1d 18h
Wardi Open
1d 21h
Monday Night Weeklies
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.