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WCG 2011 Grand Finals - Page 230

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 228 229 230 231 232 436 Next
Zeroxk
Profile Joined October 2010
Norway1244 Posts
December 09 2011 08:49 GMT
#4581
Omg Snute! Norway hwaiting!
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
Last Edited: 2011-12-09 09:03:32
December 09 2011 08:50 GMT
#4582
On December 09 2011 17:34 NeilSC wrote:
Can anyone give me a run down of some things I should know to make watching SC:BW more enjoyable? I never played it but will be tuning into the proleague brodcast.


Maps are bigger, bases take far less workers to saturate, and matches are rarely decided by single fights.

ZvZ - Ling v Ling into Ling/muta/scourge v Ling/muta/scourge. Fast, micro intensive, and extremely low econ (<10 drones per player is typical)

TvT - Mech, very positional, takes forever. A very interesting matchup with many of permutations, but you have to be in the mood for it. You probably won't see one.

PvP - Ball v Ball, with both sides being very mobile. Tech path is very important, whether a player goes shuttle reaver or rushes to templar tech can change the game wildly. Generally considered the best mirror.

TvZ - Lots of options, Terran can go bio or mech, Zerg can do almost anything. Tech is important, and the games are often dominated by short term advantages gained by being more advanced. Early to mid game revolves on terran trying to delay and mitigate the inevitable muta harass. Late game generally favors Zerg because Defilers are silly, but overall the match slightly favors terran.

ZvP - Protoss will forge fast expand into corsairs 95% of the time, but from there options branch out. Zerg will either go for early pressure with mass hydra's or play defensive, take 4 gas, and tech. Favors zerg.

PvT - Ball v mech, with lots of attack timings for both races. Mid to late game is all about maneuver, with the P trying to get a favorable angle on the T army. Late game, P can get either arbiters or carriers, though the latter are very map sensitive. Favors P.

If you have any questions, ask the chat. You should get an answer.

Have Fun.
I cheer for underdogs and Flash
Devolved
Profile Joined April 2008
United States2753 Posts
December 09 2011 08:50 GMT
#4583
Why would they play Best in PvZ when he is like the Best PvZ ever?
$♥$
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
December 09 2011 08:50 GMT
#4584
On December 09 2011 17:48 TheBanana wrote:
Show nested quote +
On December 09 2011 17:47 Samurai- wrote:
where can i see results of wcg ?


http://wiki.teamliquid.net/starcraft2/World_Cyber_Games_2011/Main_Tournament

tnx banana
One ring, to rule them all!
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 08:51 GMT
#4585
Excellent first game match-up.
thezanursic
Profile Blog Joined July 2011
5497 Posts
December 09 2011 08:52 GMT
#4586
I'm kinda sad with the prize pool in my opinion it has to be larger than 27,000 $ prize pool atleast a 100,000 $.
I just hope MLG 2012 lives up to it's hype and gives us huge prize pools next year and the other event originizers will just feel dumb for having such low prize pools
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
December 09 2011 08:57 GMT
#4587
Awesome to see BlinG do well!
Innovation | Flash | Mvp | Byun | TY
theBizness
Profile Joined July 2011
United States696 Posts
Last Edited: 2011-12-09 09:01:15
December 09 2011 08:58 GMT
#4588
On December 09 2011 17:50 deafhobbit wrote:
Show nested quote +
On December 09 2011 17:34 NeilSC wrote:
Can anyone give me a run down of some things I should know to make watching SC:BW more enjoyable? I never played it but will be tuning into the proleague brodcast.


Maps are bigger, bases take far less workers to saturate, and matches are rarely decided by single fights.

ZvZ - Ling v Ling into Ling/muta/scourge v Ling/muta/scourge. Fast, micro intensive, and extremely low econ (>10 drones per player is typical)

TvT - Mech, very positional, takes forever. A very interesting matchup with many of permutations, but you have to be in the mood for it. You probably won't see one.

PvP - Ball v Ball, with both sides being very mobile. Tech path is very important, whether a player goes shuttle reaver or rushes to templar tech can change the game wildly. Generally considered the best mirror.

TvZ - Lots of options, Terran can go bio or mech, Zerg can do almost anything. Tech is important, and the games are often dominated by short term advantages gained by being more advanced. Early to mid game revolves on terran trying to delay and mitigate the inevitable muta harass. Late game generally favors Zerg because Defilers are silly, but overall the match slightly favors terran.

ZvP - Protoss will forge fast expand into corsairs 95% of the time, but from there options branch out. Zerg will either go for early pressure with mass hydra's or play defensive, take 4 gas, and tech. Favors zerg.

PvT - Ball v mech, with lots of attack timings for both races. Mid to late game is all about maneuver, with the P trying to get a favorable angle on the T army. Late game, P can get either arbiters or carriers, though the latter are very map sensitive. Favors P.

If you have any questions, ask the chat. You should get an answer.

Have Fun.


No smartcasting, small control groups, and hydras don't totally suck. Oh, overlords detect too and unit pathing is decidedly different.
Less money for casters, more money for players.
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 08:59 GMT
#4589
lmao.

BeSt is playing with fire.
LloydRays
Profile Joined October 2010
United States306 Posts
December 09 2011 08:59 GMT
#4590
DAT BEARD STROKE
Ryncol
Profile Joined July 2011
United States980 Posts
December 09 2011 09:00 GMT
#4591
On December 09 2011 17:58 theBizness wrote:
Show nested quote +
On December 09 2011 17:50 deafhobbit wrote:
On December 09 2011 17:34 NeilSC wrote:
Can anyone give me a run down of some things I should know to make watching SC:BW more enjoyable? I never played it but will be tuning into the proleague brodcast.


Maps are bigger, bases take far less workers to saturate, and matches are rarely decided by single fights.

ZvZ - Ling v Ling into Ling/muta/scourge v Ling/muta/scourge. Fast, micro intensive, and extremely low econ (>10 drones per player is typical)

TvT - Mech, very positional, takes forever. A very interesting matchup with many of permutations, but you have to be in the mood for it. You probably won't see one.

PvP - Ball v Ball, with both sides being very mobile. Tech path is very important, whether a player goes shuttle reaver or rushes to templar tech can change the game wildly. Generally considered the best mirror.

TvZ - Lots of options, Terran can go bio or mech, Zerg can do almost anything. Tech is important, and the games are often dominated by short term advantages gained by being more advanced. Early to mid game revolves on terran trying to delay and mitigate the inevitable muta harass. Late game generally favors Zerg because Defilers are silly, but overall the match slightly favors terran.

ZvP - Protoss will forge fast expand into corsairs 95% of the time, but from there options branch out. Zerg will either go for early pressure with mass hydra's or play defensive, take 4 gas, and tech. Favors zerg.

PvT - Ball v mech, with lots of attack timings for both races. Mid to late game is all about maneuver, with the P trying to get a favorable angle on the T army. Late game, P can get either arbiters or carriers, though the latter are very map sensitive. Favors P.

If you have any questions, ask the chat. You should get an answer.

Have Fun.


No smartcasting, small control groups, and hydras don't totally suck.


Also, normal Overlords detect.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
December 09 2011 09:00 GMT
#4592
It's U JELLY - guy!
https://steamcommunity.com/id/*tlusernamehere*/
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 09:01 GMT
#4593
what nice drone micro

takes no deaths from the dt and snips it in the butt!
Rusty121
Profile Joined May 2010
United States7 Posts
December 09 2011 09:02 GMT
#4594
trade my left nut for tasteless artosis english sc1 cast right now
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
December 09 2011 09:02 GMT
#4595
On December 09 2011 18:00 Ryncol wrote:
Show nested quote +
On December 09 2011 17:58 theBizness wrote:
On December 09 2011 17:50 deafhobbit wrote:
On December 09 2011 17:34 NeilSC wrote:
Can anyone give me a run down of some things I should know to make watching SC:BW more enjoyable? I never played it but will be tuning into the proleague brodcast.


Maps are bigger, bases take far less workers to saturate, and matches are rarely decided by single fights.

ZvZ - Ling v Ling into Ling/muta/scourge v Ling/muta/scourge. Fast, micro intensive, and extremely low econ (>10 drones per player is typical)

TvT - Mech, very positional, takes forever. A very interesting matchup with many of permutations, but you have to be in the mood for it. You probably won't see one.

PvP - Ball v Ball, with both sides being very mobile. Tech path is very important, whether a player goes shuttle reaver or rushes to templar tech can change the game wildly. Generally considered the best mirror.

TvZ - Lots of options, Terran can go bio or mech, Zerg can do almost anything. Tech is important, and the games are often dominated by short term advantages gained by being more advanced. Early to mid game revolves on terran trying to delay and mitigate the inevitable muta harass. Late game generally favors Zerg because Defilers are silly, but overall the match slightly favors terran.

ZvP - Protoss will forge fast expand into corsairs 95% of the time, but from there options branch out. Zerg will either go for early pressure with mass hydra's or play defensive, take 4 gas, and tech. Favors zerg.

PvT - Ball v mech, with lots of attack timings for both races. Mid to late game is all about maneuver, with the P trying to get a favorable angle on the T army. Late game, P can get either arbiters or carriers, though the latter are very map sensitive. Favors P.

If you have any questions, ask the chat. You should get an answer.

Have Fun.


No smartcasting, small control groups, and hydras don't totally suck.


Also, normal Overlords detect.


All this is true, but i was trying to provide a brief high level summary of each matchup, rather than diving into the details of each unit.
I cheer for underdogs and Flash
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
December 09 2011 09:02 GMT
#4596
On December 09 2011 18:02 Rusty121 wrote:
trade my left nut for tasteless artosis english sc1 cast right now


QFT

User was warned for this post
ffxiv enjoyer
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 09:03 GMT
#4597
just ask any questions in the bw lr thread if you have them or in chat...

we have guys translating in irc too.
theBizness
Profile Joined July 2011
United States696 Posts
December 09 2011 09:05 GMT
#4598
On December 09 2011 18:02 deafhobbit wrote:
Show nested quote +
On December 09 2011 18:00 Ryncol wrote:
On December 09 2011 17:58 theBizness wrote:
On December 09 2011 17:50 deafhobbit wrote:
On December 09 2011 17:34 NeilSC wrote:
Can anyone give me a run down of some things I should know to make watching SC:BW more enjoyable? I never played it but will be tuning into the proleague brodcast.


Maps are bigger, bases take far less workers to saturate, and matches are rarely decided by single fights.

ZvZ - Ling v Ling into Ling/muta/scourge v Ling/muta/scourge. Fast, micro intensive, and extremely low econ (>10 drones per player is typical)

TvT - Mech, very positional, takes forever. A very interesting matchup with many of permutations, but you have to be in the mood for it. You probably won't see one.

PvP - Ball v Ball, with both sides being very mobile. Tech path is very important, whether a player goes shuttle reaver or rushes to templar tech can change the game wildly. Generally considered the best mirror.

TvZ - Lots of options, Terran can go bio or mech, Zerg can do almost anything. Tech is important, and the games are often dominated by short term advantages gained by being more advanced. Early to mid game revolves on terran trying to delay and mitigate the inevitable muta harass. Late game generally favors Zerg because Defilers are silly, but overall the match slightly favors terran.

ZvP - Protoss will forge fast expand into corsairs 95% of the time, but from there options branch out. Zerg will either go for early pressure with mass hydra's or play defensive, take 4 gas, and tech. Favors zerg.

PvT - Ball v mech, with lots of attack timings for both races. Mid to late game is all about maneuver, with the P trying to get a favorable angle on the T army. Late game, P can get either arbiters or carriers, though the latter are very map sensitive. Favors P.

If you have any questions, ask the chat. You should get an answer.

Have Fun.


No smartcasting, small control groups, and hydras don't totally suck.


Also, normal Overlords detect.


All this is true, but i was trying to provide a brief high level summary of each matchup, rather than diving into the details of each unit.


Your writeup was quite good. Was just adding some pertinent unit details for what's going on right now.
Less money for casters, more money for players.
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 09:06 GMT
#4599
no defilers is killing CH.
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 09 2011 09:07 GMT
#4600
GG

BeSt BeSt's CH

SK 1-0
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