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[NASL] Day 5-4 - Page 14

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 12 13 14 15 16 69 Next
Games are going on, no caster talk in the LR thread please.
I)etox
Profile Joined April 2011
1240 Posts
May 15 2011 02:00 GMT
#261
double armory .... reminds me of bw. oh so long ago
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 15 2011 02:00 GMT
#262
On May 15 2011 10:54 ffdestiny wrote:
Show nested quote +
On May 15 2011 10:53 TheHova wrote:
On May 15 2011 10:49 ffdestiny wrote:
On May 15 2011 10:48 Chainfire99 wrote:
But Brat Ok didn't stick to his "t1" army and he still got rolled! but why!!!!!!!


Well, Goody does a mech style against P and doesn't have amazing success. I think it's ridiculous that a protoss can turtle like that and just wait for the terran to die. It's almost like the tvz matchup... let the z turtle and you will die, but kill them early and have a chance.


Goody goes mech style to compensate for his lack of mechanics. He's said that himself. Might be why he hasn't had as much success.

Thorzain had plenty of success with a solid mech style before the patch. We'll have to see how it pans out now after it.

And turtling isn't ridiculous. It's just safe. Flash is one of the biggest turtlers to exist in TvP in BW. No one questions the legitimacy of BW or Flash.


I never really considered Flash a turtle against P, but I could see it.


one of the main things flash was known for is his double armory turtle tvp style ~

tho turtling in bw is way harder to do then in sc2 since in bw if your timing isnt really well thought out your opponent will have the whole map and you lose.
life of lively to live to life of full life thx to shield battery
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
May 15 2011 02:00 GMT
#263
mutas incoming, but goody's siegetanks are in place already
Kevmeister @ Dota2
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 15 2011 02:01 GMT
#264
On May 15 2011 10:59 Drazerk wrote:
Show nested quote +
On May 15 2011 10:58 Drazerk wrote:
On May 15 2011 10:57 Drazerk wrote:
On May 15 2011 10:55 Drazerk wrote:
On May 15 2011 10:54 Drazerk wrote:
On May 15 2011 10:53 Drazerk wrote:
On May 15 2011 10:52 Drazerk wrote:
First game now starting

Goody vs machine on shattered temple

Goody is at the 3

Machine is at the 12


2:20

15 hatch for machine


3:00

reaper and bunker for goody

denied by machine


5:30

goody actually manages to finish the bunker

2 reapers now attacking the hatch


6:30

Goody got a 10 drone kill reaper

machine holds it off

both players around even


9:00

First banshee out for goody

3 queens out for machine with 1 spore on the way


10:00

surprise its siege tech for goody

machine loses a hatch at 11:00


12:00

machine is very far behind

1 base no queens

thors on the way for goody
ComTrav
Profile Joined April 2010
United States1093 Posts
May 15 2011 02:01 GMT
#265
On May 15 2011 11:00 I)etox wrote:
double armory .... reminds me of bw. oh so long ago


Yeah, I'm surprised he thinks he can afford it on just 2-base while still massing mech. After getting cloak and Banshee.

But, Goody's sooo far ahead right now, it's hard to imagine Machine coming back.
Chainfire99
Profile Joined August 2010
Canada474 Posts
May 15 2011 02:02 GMT
#266
My beef with late game TvP is that a terran has to do sooo much more to win the game. In late game TvP the terran has to micro a lot more...do multiple drops...etc...etc...and toss just has to defend and build up econ and death ball and win.

Terran must win early to midgame...accept for mirror! I guess it's something I have to accept. How the race was designed.
Vincere Vel Mori
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
May 15 2011 02:02 GMT
#267
The muta harass is getting denied so very hard; double armory for upgrades - thors, hellions and tanks

Two huge Thor volleys practically wipe out machine's mutas
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-05-15 02:03:43
May 15 2011 02:02 GMT
#268
On May 15 2011 10:57 Dommk wrote:

Show nested quote +
On May 15 2011 10:49 Tsuki.eu wrote:
can someone please tell me what can terran do vP late game?

i'm at a loss.


By going for his economy rather than his army. His army as Gretorp is layers of Templar, it is so inefficient trying to attack directly late game but the better idea would be going for his eco.

Hasu relies so much on a steady income to keep up his Templar warp-ins, a single Nexus kill halves the amount of Templars he would be able to get out at that stage in the game.

Pretty much playing like Kas does, going for the Nexus's, losing more units doing so, but its better losing units killing his economy than losing them to Storms.

Obviously it isn't that simple in the game, it isn't going to be something like burrowed roaches vs 6gate, you have to outplay your opponent, just like he has to outplay you.


One other thing you notice about HasuObs in the games vs. BratOK is that his "layers of templars" strategy were really effective because BratOK kept attacking into him. When they were stale mated in the middle of the map BratOK was wasting a lot of HasuObs's resources with EMPs, but the economy behind HasuObs was far better than BratOK's as BratOK wasn't taking that many bases.

If HasuObs is going to turtle, then perhaps his opponent should just take the whole map and play the battle of attrition with ghosts vs. templars. Sooner or later he's going to run out of gas.
zerious
Profile Joined August 2010
Canada3803 Posts
May 15 2011 02:03 GMT
#269
machine has atrocious control
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 15 2011 02:03 GMT
#270
On May 15 2011 11:01 Drazerk wrote:
Show nested quote +
On May 15 2011 10:59 Drazerk wrote:
On May 15 2011 10:58 Drazerk wrote:
On May 15 2011 10:57 Drazerk wrote:
On May 15 2011 10:55 Drazerk wrote:
On May 15 2011 10:54 Drazerk wrote:
On May 15 2011 10:53 Drazerk wrote:
On May 15 2011 10:52 Drazerk wrote:
First game now starting

Goody vs machine on shattered temple

Goody is at the 3

Machine is at the 12


2:20

15 hatch for machine


3:00

reaper and bunker for goody

denied by machine


5:30

goody actually manages to finish the bunker

2 reapers now attacking the hatch


6:30

Goody got a 10 drone kill reaper

machine holds it off

both players around even


9:00

First banshee out for goody

3 queens out for machine with 1 spore on the way


10:00

surprise its siege tech for goody

machine loses a hatch at 11:00


12:00

machine is very far behind

1 base no queens

thors on the way for goody


15:30

Goody now lands his third

goody is 40 supply ahead
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 15 2011 02:03 GMT
#271
This game would be 1000% over already if Goody hadn't stopped macroing for 2 whole minutes while microing the Banshees. -_-
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ComTrav
Profile Joined April 2010
United States1093 Posts
May 15 2011 02:03 GMT
#272
I sorta want Goody to push now...I mean, I know he's not 200/200 with 3/3 upgrades, but c'mon...
Pajegetc
Profile Joined February 2011
United States3158 Posts
May 15 2011 02:03 GMT
#273
On May 15 2011 10:57 Tracedragon wrote:
Huh, cheese transition to cheese by Goody.


Pressure opening to more Pressure, unless you like your zerg nice and drone heavy while playing Terran.
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
May 15 2011 02:03 GMT
#274
On May 15 2011 10:57 Dommk wrote:

Show nested quote +
On May 15 2011 10:49 Tsuki.eu wrote:
can someone please tell me what can terran do vP late game?

i'm at a loss.


By going for his economy rather than his army. His army as Gretorp is layers of Templar, it is so inefficient trying to attack directly late game but the better idea would be going for his eco.

Hasu relies so much on a steady income to keep up his Templar warp-ins, a single Nexus kill halves the amount of Templars he would be able to get out at that stage in the game.

Pretty much playing like Kas does, going for the Nexus's, losing more units doing so, but its better losing units killing his economy than losing them to Storms.

Obviously it isn't that simple in the game, it isn't going to be something like burrowed roaches vs 6gate, you have to outplay your opponent, just like he has to outplay you.

going for eco or buildings late game is the worst thing u can do. i am not gonna explain the obvious reasons it's just ridicolously stupid to throw away units at anything that is not the opponent main army in a late game situation. anyway we're speaking about protoss having an unbeatable composition and terran not having any chance to fight against it in any possible way. there's no answer to late game because terran's most cost efficient units are available only in early/mid game and it's all about taking advantage out of them. there are huge balance swings in the matchup since early game belongs to protoss (due to the amount of super strong cheesing/early game possibilities), mid game is terran playground and then it goes back to protoss.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
I)etox
Profile Joined April 2011
1240 Posts
May 15 2011 02:03 GMT
#275
On May 15 2011 11:02 Chainfire99 wrote:
My beef with late game TvP is that a terran has to do sooo much more to win the game. In late game TvP the terran has to micro a lot more...do multiple drops...etc...etc...and toss just has to defend and build up econ and death ball and win.

Terran must win early to midgame...accept for mirror! I guess it's something I have to accept. How the race was designed.


Calm down. TvZ happening right now not TvP. Take your whining elsewhere.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 15 2011 02:04 GMT
#276
On May 15 2011 11:03 Drazerk wrote:
Show nested quote +
On May 15 2011 11:01 Drazerk wrote:
On May 15 2011 10:59 Drazerk wrote:
On May 15 2011 10:58 Drazerk wrote:
On May 15 2011 10:57 Drazerk wrote:
On May 15 2011 10:55 Drazerk wrote:
On May 15 2011 10:54 Drazerk wrote:
On May 15 2011 10:53 Drazerk wrote:
On May 15 2011 10:52 Drazerk wrote:
First game now starting

Goody vs machine on shattered temple

Goody is at the 3

Machine is at the 12


2:20

15 hatch for machine


3:00

reaper and bunker for goody

denied by machine


5:30

goody actually manages to finish the bunker

2 reapers now attacking the hatch


6:30

Goody got a 10 drone kill reaper

machine holds it off

both players around even


9:00

First banshee out for goody

3 queens out for machine with 1 spore on the way


10:00

surprise its siege tech for goody

machine loses a hatch at 11:00


12:00

machine is very far behind

1 base no queens

thors on the way for goody


15:30

Goody now lands his third

goody is 40 supply ahead


17:00

goody now 2-2 on his mech

planet at his third

machine getting his gold now
MechKing
Profile Blog Joined March 2011
United States3004 Posts
May 15 2011 02:04 GMT
#277
Woah, I go to get food after the reaper harass and I come back and goody is 50 supply ahead? What happened?
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
May 15 2011 02:04 GMT
#278
Machine with the tried and true double infestation pit
화이탱!! @moonsoshi9
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
May 15 2011 02:04 GMT
#279
Haha it's quite hilarious that Goody was building 7 supply depots at once.

2/2 mech verse 0/0 zerg units is depressing
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 15 2011 02:04 GMT
#280
On May 15 2011 11:04 MechKing wrote:
Woah, I go to get food after the reaper harass and I come back and goody is 50 supply ahead? What happened?


Banshees happened
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