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[NASL] Day 5-4 - Page 14
Forum Index > StarCraft 2 Tournaments |
Games are going on, no caster talk in the LR thread please. | ||
I)etox
1240 Posts
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BeMannerDuPenner
Germany5638 Posts
On May 15 2011 10:54 ffdestiny wrote: I never really considered Flash a turtle against P, but I could see it. one of the main things flash was known for is his double armory turtle tvp style ~ tho turtling in bw is way harder to do then in sc2 since in bw if your timing isnt really well thought out your opponent will have the whole map and you lose. | ||
FliedLice
Germany7494 Posts
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Drazerk
United Kingdom31255 Posts
On May 15 2011 10:59 Drazerk wrote: 10:00 surprise its siege tech for goody machine loses a hatch at 11:00 12:00 machine is very far behind 1 base no queens thors on the way for goody | ||
ComTrav
United States1093 Posts
On May 15 2011 11:00 I)etox wrote: double armory .... reminds me of bw. oh so long ago ![]() Yeah, I'm surprised he thinks he can afford it on just 2-base while still massing mech. After getting cloak and Banshee. But, Goody's sooo far ahead right now, it's hard to imagine Machine coming back. | ||
Chainfire99
Canada474 Posts
Terran must win early to midgame...accept for mirror! I guess it's something I have to accept. How the race was designed. | ||
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bkrow
Australia8532 Posts
Two huge Thor volleys practically wipe out machine's mutas ![]() | ||
Azarkon
United States21060 Posts
On May 15 2011 10:57 Dommk wrote: By going for his economy rather than his army. His army as Gretorp is layers of Templar, it is so inefficient trying to attack directly late game but the better idea would be going for his eco. Hasu relies so much on a steady income to keep up his Templar warp-ins, a single Nexus kill halves the amount of Templars he would be able to get out at that stage in the game. Pretty much playing like Kas does, going for the Nexus's, losing more units doing so, but its better losing units killing his economy than losing them to Storms. Obviously it isn't that simple in the game, it isn't going to be something like burrowed roaches vs 6gate, you have to outplay your opponent, just like he has to outplay you. One other thing you notice about HasuObs in the games vs. BratOK is that his "layers of templars" strategy were really effective because BratOK kept attacking into him. When they were stale mated in the middle of the map BratOK was wasting a lot of HasuObs's resources with EMPs, but the economy behind HasuObs was far better than BratOK's as BratOK wasn't taking that many bases. If HasuObs is going to turtle, then perhaps his opponent should just take the whole map and play the battle of attrition with ghosts vs. templars. Sooner or later he's going to run out of gas. | ||
zerious
Canada3803 Posts
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Drazerk
United Kingdom31255 Posts
On May 15 2011 11:01 Drazerk wrote: 12:00 machine is very far behind 1 base no queens thors on the way for goody 15:30 Goody now lands his third goody is 40 supply ahead | ||
Shikyo
Finland33997 Posts
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ComTrav
United States1093 Posts
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Pajegetc
United States3158 Posts
On May 15 2011 10:57 Tracedragon wrote: Huh, cheese transition to cheese by Goody. Pressure opening to more Pressure, unless you like your zerg nice and drone heavy while playing Terran. | ||
aTnClouD
Italy2428 Posts
On May 15 2011 10:57 Dommk wrote: By going for his economy rather than his army. His army as Gretorp is layers of Templar, it is so inefficient trying to attack directly late game but the better idea would be going for his eco. Hasu relies so much on a steady income to keep up his Templar warp-ins, a single Nexus kill halves the amount of Templars he would be able to get out at that stage in the game. Pretty much playing like Kas does, going for the Nexus's, losing more units doing so, but its better losing units killing his economy than losing them to Storms. Obviously it isn't that simple in the game, it isn't going to be something like burrowed roaches vs 6gate, you have to outplay your opponent, just like he has to outplay you. going for eco or buildings late game is the worst thing u can do. i am not gonna explain the obvious reasons it's just ridicolously stupid to throw away units at anything that is not the opponent main army in a late game situation. anyway we're speaking about protoss having an unbeatable composition and terran not having any chance to fight against it in any possible way. there's no answer to late game because terran's most cost efficient units are available only in early/mid game and it's all about taking advantage out of them. there are huge balance swings in the matchup since early game belongs to protoss (due to the amount of super strong cheesing/early game possibilities), mid game is terran playground and then it goes back to protoss. | ||
I)etox
1240 Posts
On May 15 2011 11:02 Chainfire99 wrote: My beef with late game TvP is that a terran has to do sooo much more to win the game. In late game TvP the terran has to micro a lot more...do multiple drops...etc...etc...and toss just has to defend and build up econ and death ball and win. Terran must win early to midgame...accept for mirror! I guess it's something I have to accept. How the race was designed. Calm down. TvZ happening right now not TvP. Take your whining elsewhere. | ||
Drazerk
United Kingdom31255 Posts
On May 15 2011 11:03 Drazerk wrote: 15:30 Goody now lands his third goody is 40 supply ahead 17:00 goody now 2-2 on his mech planet at his third machine getting his gold now | ||
MechKing
United States3004 Posts
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Moonwrath
United States9568 Posts
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bkrow
Australia8532 Posts
2/2 mech verse 0/0 zerg units is depressing | ||
Drazerk
United Kingdom31255 Posts
On May 15 2011 11:04 MechKing wrote: Woah, I go to get food after the reaper harass and I come back and goody is 50 supply ahead? What happened? Banshees happened | ||
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