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[R&S] EG's Master's Cup Series Season V League - Page 275

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 273 274 275 276 277 296 Next
Olinim
Profile Joined March 2011
4044 Posts
July 03 2011 22:46 GMT
#5481
On July 04 2011 07:43 Blitzkrieg0 wrote:
Show nested quote +
On July 04 2011 07:36 MrDudeMan wrote:
On July 04 2011 07:34 Blitzkrieg0 wrote:
From watching those games it seems quite obvious that Catz and Drewbie are above any other 2v2 in this league. Their understanding of timings and unit compositions is really unmatched. They're constantly scouting and adjusting their composition while the other teams just build something and hope it works.

When your two factory gets scouted and you still go with it, it's pretty obvious that you're going to lose because the Col team is smart enough to counter you.


It almost seems like CatZ and Drewbie figured out how to play 2v2 as Z and T, then showed it to everyone, then everyone copied them. It could be why people claim that T and Z are a better combination in 2v2. I just wonder what other type of builds they have.


People don't play protoss in team because it's almost impossible to hold off early cheeses on the wide ramp maps. You can go forge first to hold them off, but then your opponents can expand safely 99% of the time and put you behind regardless. The tried and true 1v1 method where you forcefield your ramp isn't possible on the wider ramps which means instant loss on half the 2v2 maps...

Having two races is far more versatile than doubling up on T or Z. You can always feed your opponent so you can play two base T or Z from five minute into the game or standard. If you play ZZ or TT then you gain absolutely nothing unless you're doing a strategy that wins before you can feed your ally.

Which is why 2v2 is horrible for competitive play, its fundamentally imbalanced, I really don't know what possessed them to have it in this league.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 03 2011 22:47 GMT
#5482
On July 04 2011 07:35 MCDayC wrote:
What has happened to SeleCT?
2 months ago he was fighting for the title of best T outside of Korea. Now he loses to in base proxy pylons like some ladder scrub. I want old SeleCT back!

Pretty sure Cruncher isn't a ladder scrub. He's proven time and time again that he can play with the best in NA. [/QUOTE]
Yeah, Cruncher is actually pretty good. But that wasn't exactly a gosu move. Players (like Naniwa) have made themselves completely invulnerable to silly moves like that by scouting thoroughly. Yet SeleCT failed to even execute the basics.
So yeah.
I miss old SeleCT.
VERY FRAGILE, LIKE A BABY PANDA EGG
ragnorr
Profile Joined April 2011
Denmark6097 Posts
July 03 2011 22:48 GMT
#5483
How can they not notice cruncer is 3-3 vs 1-1 :/
jtbem
Profile Blog Joined January 2010
Canada1404 Posts
July 03 2011 22:48 GMT
#5484
3/3 ups for cruncher.
aka Sowelulol
mordk
Profile Blog Joined November 2010
Chile8385 Posts
July 03 2011 22:50 GMT
#5485
Wow.. seleCT with terrible play... I mean... crucher sucks.. he should completely destroy him. He's just slumping so hard since Colombus
DoomsVille
Profile Joined August 2010
Canada4885 Posts
July 03 2011 22:50 GMT
#5486
Cruncher think he's playing zerg?
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
July 03 2011 22:51 GMT
#5487
On July 04 2011 07:46 Olinim wrote:
Show nested quote +
On July 04 2011 07:43 Blitzkrieg0 wrote:
On July 04 2011 07:36 MrDudeMan wrote:
On July 04 2011 07:34 Blitzkrieg0 wrote:
From watching those games it seems quite obvious that Catz and Drewbie are above any other 2v2 in this league. Their understanding of timings and unit compositions is really unmatched. They're constantly scouting and adjusting their composition while the other teams just build something and hope it works.

When your two factory gets scouted and you still go with it, it's pretty obvious that you're going to lose because the Col team is smart enough to counter you.


It almost seems like CatZ and Drewbie figured out how to play 2v2 as Z and T, then showed it to everyone, then everyone copied them. It could be why people claim that T and Z are a better combination in 2v2. I just wonder what other type of builds they have.


People don't play protoss in team because it's almost impossible to hold off early cheeses on the wide ramp maps. You can go forge first to hold them off, but then your opponents can expand safely 99% of the time and put you behind regardless. The tried and true 1v1 method where you forcefield your ramp isn't possible on the wider ramps which means instant loss on half the 2v2 maps...

Having two races is far more versatile than doubling up on T or Z. You can always feed your opponent so you can play two base T or Z from five minute into the game or standard. If you play ZZ or TT then you gain absolutely nothing unless you're doing a strategy that wins before you can feed your ally.

Which is why 2v2 is horrible for competitive play, its fundamentally imbalanced, I really don't know what possessed them to have it in this league.

Because the tried and true way to evaluate something in Starcraft is to do it. Even if 2v2 turns out to be the worst thing since 150 mineral spawning pools, it's better to try and see how it plays out than to condemn it before it's ever given a chance.
R.I.P. 우정호 || Do probes dream of psionic sheep?
Mordiford
Profile Joined April 2011
4448 Posts
July 03 2011 22:51 GMT
#5488
On July 04 2011 07:50 mordk wrote:
Wow.. seleCT with terrible play... I mean... crucher sucks.. he should completely destroy him. He's just slumping so hard since Colombus


Cruncher is actually pretty good, a lot of people seem to underestimate him.
MechKing
Profile Blog Joined March 2011
United States3004 Posts
July 03 2011 22:51 GMT
#5489
On July 04 2011 07:50 mordk wrote:
Wow.. seleCT with terrible play... I mean... crucher sucks.. he should completely destroy him. He's just slumping so hard since Colombus

LOL you think Cruncher sucks???
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
July 03 2011 22:52 GMT
#5490
Cruncher's army is going to get EMPed and wiped out by marauders, then he is goingto lose 2-3 bases before he has any units again..
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 03 2011 22:52 GMT
#5491
this is gg for select, he has a 300/200 army to contend with with no hopes of reproduction
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Alpino
Profile Joined June 2011
Brazil4390 Posts
Last Edited: 2011-07-03 22:53:13
July 03 2011 22:52 GMT
#5492
Cruncher is good, but wtf is with the horrible engagements SeleCT?! I'm not just talking about that series, same thing against MaNa ):

20/11/2015 - never forget EE's Ember
forgottendreams
Profile Joined August 2010
United States1771 Posts
July 03 2011 22:52 GMT
#5493
so where's the templar tech cruncher?
eourcs
Profile Joined February 2011
United States459 Posts
July 03 2011 22:52 GMT
#5494
On July 04 2011 07:51 Mordiford wrote:
Show nested quote +
On July 04 2011 07:50 mordk wrote:
Wow.. seleCT with terrible play... I mean... crucher sucks.. he should completely destroy him. He's just slumping so hard since Colombus


Cruncher is actually pretty good, a lot of people seem to underestimate him.


I call Cruncher the Goody of NA. He does a lot of dumb shit and doesn't look impressive at all, but somehow wins a lot of games.
Masters Terran | Strelok after losing to Kas' BCs "FUUUUUCK" *Stream Offline* | "Fuck hellions. Fuck them in the ass" IdrA
jtbem
Profile Blog Joined January 2010
Canada1404 Posts
July 03 2011 22:53 GMT
#5495
dude needs to sac half of his probes
aka Sowelulol
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2011-07-03 22:54:13
July 03 2011 22:53 GMT
#5496
On July 04 2011 07:52 SafeAsCheese wrote:
Cruncher's army is going to get EMPed and wiped out by marauders, then he is goingto lose 2-3 bases before he has any units again..


He can basically warp in a full army again at this point with so many gateways up.

SeleCT not attacking after a decisive victory is further helping him to lose this terrible game lol
zerious
Profile Joined August 2010
Canada3803 Posts
July 03 2011 22:53 GMT
#5497
cruncher spreading himself too thin
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 03 2011 22:53 GMT
#5498
On July 04 2011 07:52 SafeAsCheese wrote:
Cruncher's army is going to get EMPed and wiped out by marauders, then he is goingto lose 2-3 bases before he has any units again..


Warp in? his gateway count is immense.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
seoul_kiM
Profile Blog Joined April 2011
United States545 Posts
July 03 2011 22:55 GMT
#5499
lol at select just waiting to lose....what an idiot...
oGs.MC: Repair IMBAAAAAAAAAAa
Bagi
Profile Joined August 2010
Germany6799 Posts
July 03 2011 22:55 GMT
#5500
Select keeps destroying Cruncher's army with minimal losses... Then does nothing.

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