His drops did nothing. Getting 5 bases and keeping kiwi off a 4th won him the game.
After the drops failed, kiwi a-moved his army into idras creep and lost all his stalkers/colossus to roach hydra, and was in a basically un-winnable position from there. After losing so many units he could not defend all his bases, but that was his fault for attacking too early and not idra baiting it.
His drops did nothing? Did you watch these games?
His drops did "nothing" in a straight-up sense; he may have forced Kiwikaki to shuffle his army around for a bit, but his roach v stalker trades were never efficient, he didn't delay mining time, he didn't snipe any tech or production buildings, etc.
What his drops did do was give him map control - IdrA took a very fast 3rd and 4th off of a hatch-first build, his drop tech made Kiwi stay in his base, and so he able to easily overpower Kiwi lategame.
His drops did nothing. Getting 5 bases and keeping kiwi off a 4th won him the game.
After the drops failed, kiwi a-moved his army into idras creep and lost all his stalkers/colossus to roach hydra, and was in a basically un-winnable position from there. After losing so many units he could not defend all his bases, but that was his fault for attacking too early and not idra baiting it.
His drops did nothing? Did you watch these games?
Did you? They didn't do crap in game 5. That was Kiwikaki's game to win until he decided to throw his army at Idra's fourth after losing every single sentry
Doesnt matter if his drops didnt kill much, it gave him map control so he could mass hatcheries.
His drops did nothing. Getting 5 bases and keeping kiwi off a 4th won him the game.
After the drops failed, kiwi a-moved his army into idras creep and lost all his stalkers/colossus to roach hydra, and was in a basically un-winnable position from there. After losing so many units he could not defend all his bases, but that was his fault for attacking too early and not idra baiting it.
His drops delayed pushes and forced warp-ins.
It works much the same as Protoss forcing units against Zerg months ago, except now it is the Zerg doing it, Kiwi had to always make units to keep up otherwise he would die or lose too many probes, he totally had the eco to go double robo and upgrades but IdrA just wouldn't let down. Kiwikaki just needs more practice against that style to get use to dealing resource distrobution when under constant pressure.
The "a-move" into creep was hardly a "a-move", he hit at the moment where IdrA lost like 20 pop to forcefields, downside was Kiwi never had the eco to get anymore sentries and drops in his base were forcing warp-ins there, his main army wasn't getting reinforced and he had no forcefields to stop the Hydra spam defense from Idra
His drops did nothing. Getting 5 bases and keeping kiwi off a 4th won him the game.
After the drops failed, kiwi a-moved his army into idras creep and lost all his stalkers/colossus to roach hydra, and was in a basically un-winnable position from there. After losing so many units he could not defend all his bases, but that was his fault for attacking too early and not idra baiting it.
His drops did nothing? Did you watch these games?
Obviously I meant game 5, where they in fact, did nothing.
They didn't do much material damage, but they did force kiwi to run between his bases defend them, making his 4th expos undefended and kept him from moving out with a deathball.
Was really impressed with Idra's play in those last two games he really showed that he is a top class player. He seemed in complete control of those (last two) games with his impeccable macro and mechanics. It was a great use of that Broodwar style of zerg that has been spoken about, none of this ball vs ball rubbish. Drops, mass expansions and attacking multiple points on the map. Idra has it down pat atm.
His drops did nothing. Getting 5 bases and keeping kiwi off a 4th won him the game.
After the drops failed, kiwi a-moved his army into idras creep and lost all his stalkers/colossus to roach hydra, and was in a basically un-winnable position from there. After losing so many units he could not defend all his bases, but that was his fault for attacking too early and not idra baiting it.
His drops did nothing? Did you watch these games?
Obviously I meant game 5, where they in fact, did nothing.
They didn't do much material damage, but they did force kiwi to run between his bases defend them, making his 4th expos undefended and kept him from moving out with a deathball.
Kiwi DID move out though, his critical mistake that game. Losing that battle lost him the game, after that idra just rallied to kiwis base. A protoss can make their deathball on 3 bases, and idra at no point that game traded until the big battle. He just decided to attack too early for whatever reason onto creep.
His drops did nothing. Getting 5 bases and keeping kiwi off a 4th won him the game.
After the drops failed, kiwi a-moved his army into idras creep and lost all his stalkers/colossus to roach hydra, and was in a basically un-winnable position from there. After losing so many units he could not defend all his bases, but that was his fault for attacking too early and not idra baiting it.
The drops didn't fail at all, they put pressure on the protoss so Idra can tech to broodlords.
His drops did nothing. Getting 5 bases and keeping kiwi off a 4th won him the game.
After the drops failed, kiwi a-moved his army into idras creep and lost all his stalkers/colossus to roach hydra, and was in a basically un-winnable position from there. After losing so many units he could not defend all his bases, but that was his fault for attacking too early and not idra baiting it.
His drops delayed pushes and forced warp-ins.
It works much the same as Protoss forcing units against Zerg months ago, except now it is the Zerg doing it, Kiwi had to always make units to keep up otherwise he would die or lose too many probes, he totally had the eco to go double robo and upgrades but IdrA just wouldn't let down. Kiwikaki just needs more practice against that style to get use to dealing resource distrobution when under constant pressure.
The "a-move" into creep was hardly a "a-move", he hit at the moment where IdrA lost like 20 pop to forcefields, downside was Kiwi never had the eco to get anymore sentries and drops in his base were forcing warp-ins there, his main army wasn't getting reinforced and he had no forcefields to stop the Hydra spam defense from Idra
He couldn't reinforce his army anyway because as far as I could tell he didn't even have a pylon up there. Game 4 IdrA definitely won through his aggressive play, but Game 5 KiWi lost by pretty much throwing his army away. If you want to say that the drops affected his decision making then fine, whatever, we can't know that, but the game had one deciding moment and it wasn't a drop by IdrA.
KiWi was actually pretty much even in supply with IdrA at about the 160 food mark, and that was after IdrA had done his droppage. He was actually looking really good before he screwed up.
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Terminus is probably the worst map possible for what KiWi did too. On other maps you can cut off reinforcements as they trickle in, but on Terminus you only have a single choke for all three of your bases.
His drops did nothing. Getting 5 bases and keeping kiwi off a 4th won him the game.
After the drops failed, kiwi a-moved his army into idras creep and lost all his stalkers/colossus to roach hydra, and was in a basically un-winnable position from there. After losing so many units he could not defend all his bases, but that was his fault for attacking too early and not idra baiting it.
His drops did nothing? Did you watch these games?
No he's right here. What he's specifically talking about is that first drop. Getting drop that early is a pretty big investment. Kiwikaki defended exactly how you're supposed to defend. With cannons. And split forces. One cannon will make it hard to drop, two cannons will make it super hard to drop. The only thing that Idra could've done better there is attack with his main army through the middle and attacking and pulling the toss forces.
What really won Idra the game was Kiwi's failed counter push into Idra's nat. I mean he lost 2 collosus and his entire army, (and his forth) which allowed Idra to do that doom drop. Just think about it, if Kiwi had turtled around his 4th and just maxed out, it would've been a lot smarter. At that point Idra can't drop because of the 2+ cannons at each mineral line. One thing he might've been able to do is dance around with 4+4 hydra drops. This strategy is a lot more fragile than it looks. Many zergs have been doing this style for a while.
His drops did nothing. Getting 5 bases and keeping kiwi off a 4th won him the game.
After the drops failed, kiwi a-moved his army into idras creep and lost all his stalkers/colossus to roach hydra, and was in a basically un-winnable position from there. After losing so many units he could not defend all his bases, but that was his fault for attacking too early and not idra baiting it.
His drops did nothing? Did you watch these games?
His drops did "nothing" in a straight-up sense; he may have forced Kiwikaki to shuffle his army around for a bit, but his roach v stalker trades were never efficient, he didn't delay mining time, he didn't snipe any tech or production buildings, etc.
What his drops did do was give him map control - IdrA took a very fast 3rd and 4th off of a hatch-first build, his drop tech made Kiwi stay in his base, and so he able to easily overpower Kiwi lategame.
Protoss gateway units are horribly inefficient in small numbers and without their crutches (sentries, colossus, etc.). If you drop in 4 hydras and you warp in 5 stalkers, you can't defend it very well. You have to have more than the drop to deal with it. Or cannons all over. I really don't know. As a protoss player, drops are super annoying to deal with and we've been dealing with it vs terran since ever? You either play super defensive and do a death push or defend well enough that you can hopefully crush your opponent in a counter-timing push or know that you can win a base trade if your opponent plays the "you move out; I drop your base" card.