On April 25 2011 05:33 lariat wrote: Playing against protoss is really just playing against the clock. You let them get into the endgame, you're just going to die because of warpgate's sheer ability to remax faster than even zerg can. Boxer lost because he let hasuobs go into the late game.
Try mech not 1.0 and 1.5 units. Thors destroy everything Toss has like they are not even there but carriers. (see Thorzain vs Tyler & MC) Battlecrusiers just roll Toss (see nani vs goody on you tube). etc.
I'm definitely not fan of HasuObs endgame style on big maps ... i was looking him against Strelok at Gamers Assembly (one of biggest french lan, happening this we) on Shakuras. He had a big advantage at a point, just like after this first big fight where he hammered Boxer, but just "went ahead" instead of killing the game. Strelok just like Boxer remade a big economy and army, he eventually lost as well so Hasu seems to know what he does, yet i don't think it's really smart to let your opponent remax, even if you have 30 gates when you can kill him quite easily.
It's probably me tho, Hasu being really impressive.
On April 25 2011 05:30 Caphe wrote: Why Boxer makes only 2 medivacs is beyond me. And this mass warpgate is gonna get nerf. Big maps and protoss got like 30 warpgate, noone is gonna beat that. Warpgate in general is a terrible idea.
How the hell is it not balanced? It's the same with terran banking resources and making 30 rax, or zerg banking resources while pooling larvae... They were both maxed @ like a million resources.. It was just a bit bad decisionmaking from BoxeR,he had that in the bag..
No. its NOT the same. protoss gets units in 5 seconds, while terrans and zergs gets units in regular build time. Yes, all 3 race can remax instantly, but protoss is the only race that can remax a USABLE army instantly.
chronoboost and gateway units being stronger than barracks/zerg tier 1/2 units also helps that cause.
On April 25 2011 05:32 FreddYCooL wrote: a protoss with 20+ gateways and several k banked resources will remax instantly, its very hard to beat that
Terran can kill 90% of his SCVs (keeping some for gas and construction) and go mass MULE. Oh come on, this balance whine is ridiculous.
Btw, my point is that Terran can have a 180 supply army whereas Protoss will only have a 130 supply army in late game battles.
And do the terran units just magically (and almost instantly) appear by the nearest pylon or do they have to run all the way from the edge of the map, through the maze of buildings to rejoin the rest of their army?
On April 25 2011 05:29 Contagious wrote: nice Hasuobs. Might be 4/4 this weekend. So glad to see boxer out :s.
wow troll
It's trolling to be glad to see Boxer out? Granted, it's only 2 games and the series isn't over, but I'm definitely pulling for Hasu and would've liked to have seen Boxer lose last round as well as this round.
I'm cheering for Hasu. I feel like the only one.
I'm cheering on Hasu too, since Boxer hasn't really impressed me in SC2. He was a hero in SC1 but that doesn't mean he's better than your average Code A Terran in SC2. That and I don't want a Korean to win the TSL with the foreigner domination we've seen so far.
On April 25 2011 05:30 Caphe wrote: Why Boxer makes only 2 medivacs is beyond me. And this mass warpgate is gonna get nerf. Big maps and protoss got like 30 warpgate, noone is gonna beat that. Warpgate in general is a terrible idea.
How the hell is it not balanced? It's the same with terran banking resources and making 30 rax, or zerg banking resources while pooling larvae... They were both maxed @ like a million resources.. It was just a bit bad decisionmaking from BoxeR,he had that in the bag..
Zerg and Terran units take time to make and to walk somewhere. While protoss units just appear instanly, if you make enough WG, you can remax to 200/200 in 30 secs.
I dont comment on this game particularly, what I think is the warp gate mechanism is cool but really broke the game in many aspect. Because of it, PvP is a coin flip and late late game when each play have half of the map, if Protoss get enough WG and money in the banks they can remax instanly which is very wrong.
On April 25 2011 05:33 xGrief wrote: What's really interesting is that Hasu is still making slight macro mistakes (so many untransformed gateways) and he's still remaxing like a Zerg. My hero.
there was about 5 untransformed gateways, but he had like 25 pre-emptive warp gates, which is more than enough.
On April 25 2011 05:35 Aravan wrote: I don't know crap, but Boxer should do some more aggression earlier on - not let Hasu get to that scary deathball stage. Hoping for a comeback though...
hasu keeps denying dropship harass. his obs are out quick enough to see them in the first 2 games
On April 25 2011 05:34 adeezy wrote: based on lan environment vs online tournaments, seems like theres a divide. Koreans are so dominant in those lan settings but when it comes to online tournaments its equal.... what's really the skill divide? It's easy to say "foreigners are close to koreans" but you got dreamhack, the other recent tournament that mc won, and then the gsl world finals where basically all the foreigners lost.
Hmm the foreigners did very well at gsl wc.. did you not see White-Ra beat MC or Dimaga beat NesTea and mvp?
Experience of playing in front of a crowd shouldnt be underestimated MC suffered from nerves in BW
Boxer should have had the second game- he owned his army in the middle and then got forced into a base trade situation but made the mistake of going for the expo rather than the main and hasu went for his production facilities which crippled boxer's reinforcement capabilities on top of his army being really weak from all the stims.