On April 24 2011 04:20 .Riot wrote: Imo Adelscott was right going back to his base. Terran Prod facilities fly away while your base gets killed by that bio.
By turning around he losses 10 times out of 10, at least by base trading he has a chance.
They are both 100% losses. You lose when your army is caught so badly out of position. The rest is just dotting the i's.
Stalker/colossus can kill barracks before they fly away, and once the buildings are gone/floating, the protoss army can beat at terran army in battle.
Yeah. You kill some of his base, he kills all of yours. It doesn't work.
On April 24 2011 04:18 loveeholicce wrote: Adel definitely didn't play his best lol. Floating 1.8 k minerals and had complete map control, yet didn't get that 3rd for 4 minutes wtf O-o
Adel is often up at 1k minerals. If he can improve his macro he'll be one scary player. Not that getting to the Ro8 in the TSL is a non-scary thing to have achieved.
If youre keeping your gateways synced you should be around that before you make the next production cycle though.
Adelscott having 2k with only 5 gateways is just plain bad multi task. Personally i think Artosis is giving him too much credit
That's true late game when you have 10+ gateways but Adel frequently hits those numbers mid game when he's on 6 or less gateways. You should never have more minerals than you can spend in a single gateway (+other production) cycle. Though I completely agree, the big flaw in Adel's play is his macroing while pushing/microing.
The thing about Adelscott is he is famous for his inconsistency. That said, anyone dismissing him as a bad player obviously has no idea what they are talking about. That's all that needs to be said; they are wrong.
P.S. I wish people would stop saying 'star sense'. It's so lame x)
On April 24 2011 04:20 .Riot wrote: Imo Adelscott was right going back to his base. Terran Prod facilities fly away while your base gets killed by that bio.
no way was that the right decision. He was all the way in the terrans base already...it wasn't even a hard choice.
So many stalkers kill production before it flies away
Marauders kill buildings faster than stalkers do and stalkers cant fly
Doesn't matter, what you do is run away a single probe, build some pylons with your army while you kill production, then gateway+collossi+sentry ball can usually take out an MMM ball. Without production terran crumbles.
Not so sure in this case though, since Adel had no upgrades at all.
On April 24 2011 04:20 .Riot wrote: Imo Adelscott was right going back to his base. Terran Prod facilities fly away while your base gets killed by that bio.
By turning around he losses 10 times out of 10, at least by base trading he has a chance.
They are both 100% losses. You lose when your army is caught so badly out of position. The rest is just dotting the i's.
Stalker/colossus can kill barracks before they fly away, and once the buildings are gone/floating, the protoss army can beat at terran army in battle.
Yeah. You kill some of his base, he kills all of yours. It doesn't work.
I guess I should just play terran and wait until protoss attacks my base and drop my whole army in their base, 100% win rate here I come.