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Its time to enjoy the matches, keep the whining out of this thread. GL HF! Also, don't reply to the whining and ignore it: have faith in the mods, we read every post and act swiftly. You're making it worse. Enjoy! |
On April 18 2011 08:04 RuneZerg wrote:Show nested quote +On April 18 2011 07:58 namedplayer wrote: guys remember! the winner of code-A was zerg. Zerg is not bad. Wow... zergs isnt bad because they can get first in the 2nd division... your just making it worse for yourself dude.
why? code-a is very competitive. I believe its harder than iem & mgl etc..
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On April 18 2011 07:46 EscPlan9 wrote:Show nested quote +On April 18 2011 06:54 oZii wrote:For anyone thinking PvZ is imbalanced I present to you 107 pages of Protoss Tears from November 2010. 107 Pages of Protoss Thinking they where Underpowered. November 2010Dont look at that thinking they didn't know how strong they where look at it as Protoss players have been where many Zerg players think their race is Currently in the State of the Game. The point is the match up isnt broken it just looks that way. When your the one affected by it. If anyone was following Sc2 during that time. They should realize that this is how the game works its aways going to sway. If anyone actually takes to the time to look through that thread you will see intelligent discussion soon become consumed by balance whines and people think all hope is lost. Just something to think about. Read the first page of that thread... and the responses were very much "I dont think its a balance issue, I think its a style issue..." and other reasonable responses "small sample pool" etc. I agree that it'll take time for Zergs to adjust to new styles of ZvP but I have faith they'll make some huge strides.
Not to mention that the P were actually right. The map pool back in November 2010 was very good for T against P (And everything else, for that matter...). In addition to that, these posts were made before the medivac and autorepair nerfs, both of which were very significant in TvP--the medivac nerf, of course, made drops manageable, and the autorepair nerf meant that Thor-SCV all-ins could be beaten without immortals. Since those changes balanced TvP, there has been no P balance whine.
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Regarding Stalkers, they're really not that cost effective... The key why toss needs to make so many is toss ends up with so much more minerals than gas, that they need a mineral dump and the stalker at 125/50 are tied for 2nd best with the immortal and behind the zealot (obviously). In PvZ zealots can't really be that mineral dump because it takes away from your AA and you need critical mass of zealots to engage roach/hydra balls (can be done...just need numbers).
So basically they are (vs zerg) tanking units so your gas units (colossi/hts/dts/voids/phoenix/sentries/archons) can work their magic. (that and anti-muta guards) If it wasn't for their 'relative' cheap gas cost and ability to to shoot air, you wouldn't see that many of them in PvZ matches because they are just so expensive per their stats.
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On April 18 2011 08:08 namedplayer wrote:Show nested quote +On April 18 2011 08:04 RuneZerg wrote:On April 18 2011 07:58 namedplayer wrote: guys remember! the winner of code-A was zerg. Zerg is not bad. Wow... zergs isnt bad because they can get first in the 2nd division... your just making it worse for yourself dude. why? code-a is very competitive. I believe its harder than iem & mgl etc..
It's competitive, but because it isn't the premier league, it's easy for a person (like LosirA) to be it in when they belong in the premier league, and consequently be better than everyone else. It's like the MLG open bracket--no one denies there's talent in there, but winning it doesn't show that you're the best player there at the tournament, it just means that you're one of the top ~20 or so players there.
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On April 18 2011 07:47 oZii wrote:Show nested quote +On April 18 2011 07:24 diverzee wrote:On April 18 2011 07:13 oZii wrote:On April 18 2011 07:07 sGDaevil wrote: Anywon who says Protoss isn't an overpowered race is in a box. Especially in PvZ (i am terran btw) Cause your terran doesn't help a post like that at all. Just means your not really familiar with either of the races involved outside of what you see and how you play against P and how you play against Z. Which doesn't deal with PvZ. So I am terran BTW doesnt really help the discussion. Or it is saying that he is not making this observation based on bias, but rather on information gained from his perception. The majority of disappointment displayed in this thread comes from zerg players who actually themselves have had to play the matchup from the zerg side, but sGDaevil's post is different in that it is saying "I never play the matchup myself, but observation alone gives a strong indication of how very favoured protoss is in PvZ". Or it is saying he left a 1 statement post with nothing to support his observation. All he said was anyone that disagree's with his same observation that Protoss is overpowered is in a box. Supporting statement "I am terran BTW". Not much to go on there. I don't know how you divulged that much information from that post.
No, I commented on where your focus obviously laid. You commented on his claim he is terran, I responded to that. Regarding his 1 statement about protoss being overpowered unless you're in a box I haven't touched on it. However I do think he is correct as to the current state of the game. Not that I know what being in a box means.
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On April 18 2011 08:13 diverzee wrote:Show nested quote +On April 18 2011 07:47 oZii wrote:On April 18 2011 07:24 diverzee wrote:On April 18 2011 07:13 oZii wrote:On April 18 2011 07:07 sGDaevil wrote: Anywon who says Protoss isn't an overpowered race is in a box. Especially in PvZ (i am terran btw) Cause your terran doesn't help a post like that at all. Just means your not really familiar with either of the races involved outside of what you see and how you play against P and how you play against Z. Which doesn't deal with PvZ. So I am terran BTW doesnt really help the discussion. Or it is saying that he is not making this observation based on bias, but rather on information gained from his perception. The majority of disappointment displayed in this thread comes from zerg players who actually themselves have had to play the matchup from the zerg side, but sGDaevil's post is different in that it is saying "I never play the matchup myself, but observation alone gives a strong indication of how very favoured protoss is in PvZ". Or it is saying he left a 1 statement post with nothing to support his observation. All he said was anyone that disagree's with his same observation that Protoss is overpowered is in a box. Supporting statement "I am terran BTW". Not much to go on there. I don't know how you divulged that much information from that post. No, I commented on where your focus obviously laid. You commented on his claim he is terran, I responded to that. Regarding his 1 statement about protoss being overpowered unless you're in a box I haven't touched on it. However I do think he is correct as to the current state of the game. Not that I know what being in a box means.
Breaking it down even further I was replying to him saying that it adds nothing to the discussion. So you picked out one piece of my response and wrote a small paragraph on it. My point is don't just make a statement like that without back up.
The mods understood cause he was temped banned for it.
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I think the most important part of Cruncher's play is his army composition. He just always picked the perfect mix of units to deal with what he was facing, despite facing some fairly unorthodox armies in the final and second set.
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On April 18 2011 08:10 imareaver3 wrote:Show nested quote +On April 18 2011 07:46 EscPlan9 wrote:On April 18 2011 06:54 oZii wrote:For anyone thinking PvZ is imbalanced I present to you 107 pages of Protoss Tears from November 2010. 107 Pages of Protoss Thinking they where Underpowered. November 2010Dont look at that thinking they didn't know how strong they where look at it as Protoss players have been where many Zerg players think their race is Currently in the State of the Game. The point is the match up isnt broken it just looks that way. When your the one affected by it. If anyone was following Sc2 during that time. They should realize that this is how the game works its aways going to sway. If anyone actually takes to the time to look through that thread you will see intelligent discussion soon become consumed by balance whines and people think all hope is lost. Just something to think about. Read the first page of that thread... and the responses were very much "I dont think its a balance issue, I think its a style issue..." and other reasonable responses "small sample pool" etc. I agree that it'll take time for Zergs to adjust to new styles of ZvP but I have faith they'll make some huge strides. Not to mention that the P were actually right. The map pool back in November 2010 was very good for T against P (And everything else, for that matter...). In addition to that, these posts were made before the medivac and autorepair nerfs, both of which were very significant in TvP--the medivac nerf, of course, made drops manageable, and the autorepair nerf meant that Thor-SCV all-ins could be beaten without immortals. Since those changes balanced TvP, there has been no P balance whine.
Huh? Terrans Dropped harassed Zergs all day long with stimmed marines and hellions! You can't just say medevac drops where only to affect the PvT matchup. They also increased the health for many building to include Hatchery and Spawning pool. Protoss got Nexus health increase thats it. Auto repair nerf for Thor-Scv all in effected all the matchups all so. To include Planetary fortress and repairing scvs.
Maybe Im reading what you wrote wrong but you make it sound like all the changes made to terran where only for TvP. I bunker time increased 2 times I believe. I remember zergs upset about marine scv all-ins. Remember the Big reaper nerf? Remember Select Dropping all over everybody winning MLG? Remember Drewbie dropping all over idra? Remember terran dropping all over everybody? IntoTheRainbow should also come to mind also. Point is those balances changes to terran affected every single matchup. Only 1 that least affected Protoss was 5 rax reaper because terrans didnt really use reapers against Protoss.
I don't even play zerg and I remember all of this
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Also interesting, both games had the winner lose the first set. That's fairly rare, isn't it?
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On April 18 2011 08:23 oZii wrote:Show nested quote +On April 18 2011 08:10 imareaver3 wrote:On April 18 2011 07:46 EscPlan9 wrote:On April 18 2011 06:54 oZii wrote:For anyone thinking PvZ is imbalanced I present to you 107 pages of Protoss Tears from November 2010. 107 Pages of Protoss Thinking they where Underpowered. November 2010Dont look at that thinking they didn't know how strong they where look at it as Protoss players have been where many Zerg players think their race is Currently in the State of the Game. The point is the match up isnt broken it just looks that way. When your the one affected by it. If anyone was following Sc2 during that time. They should realize that this is how the game works its aways going to sway. If anyone actually takes to the time to look through that thread you will see intelligent discussion soon become consumed by balance whines and people think all hope is lost. Just something to think about. Read the first page of that thread... and the responses were very much "I dont think its a balance issue, I think its a style issue..." and other reasonable responses "small sample pool" etc. I agree that it'll take time for Zergs to adjust to new styles of ZvP but I have faith they'll make some huge strides. Not to mention that the P were actually right. The map pool back in November 2010 was very good for T against P (And everything else, for that matter...). In addition to that, these posts were made before the medivac and autorepair nerfs, both of which were very significant in TvP--the medivac nerf, of course, made drops manageable, and the autorepair nerf meant that Thor-SCV all-ins could be beaten without immortals. Since those changes balanced TvP, there has been no P balance whine. Huh? Terrans Dropped harassed Zergs all day long with stimmed marines and hellions! You can't just say medevac drops where only to affect the PvT matchup. They also increased the health for many building to include Hatchery and Spawning pool. Protoss got Nexus health increase thats it. Auto repair nerf for Thor-Scv all in effected all the matchups all so. To include Planetary fortress and repairing scvs. Maybe Im reading what you wrote wrong but you make it sound like all the changes made to terran where only for TvP. I bunker time increased 2 times I believe. I remember zergs upset about marine scv all-ins. Remember the Big reaper nerf? Remember Select Dropping all over everybody winning MLG? Remember Drewbie dropping all over idra? Remember terran dropping all over everybody? IntoTheRainbow should also come to mind also. Point is those balances changes to terran affected every single matchup. Only 1 that least affected Protoss was 5 rax reaper because terrans didnt really use reapers against Protoss. I don't even play zerg and I remember all of this
I didn't say that the changes were only for TvP, I said that TvP favored T before those changes. That is, P were justified in complaining about Terran before the balance changes (Plus the new map pool) were implemented.
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On April 18 2011 08:16 oZii wrote:Show nested quote +On April 18 2011 08:13 diverzee wrote:On April 18 2011 07:47 oZii wrote:On April 18 2011 07:24 diverzee wrote:On April 18 2011 07:13 oZii wrote:On April 18 2011 07:07 sGDaevil wrote: Anywon who says Protoss isn't an overpowered race is in a box. Especially in PvZ (i am terran btw) Cause your terran doesn't help a post like that at all. Just means your not really familiar with either of the races involved outside of what you see and how you play against P and how you play against Z. Which doesn't deal with PvZ. So I am terran BTW doesnt really help the discussion. Or it is saying that he is not making this observation based on bias, but rather on information gained from his perception. The majority of disappointment displayed in this thread comes from zerg players who actually themselves have had to play the matchup from the zerg side, but sGDaevil's post is different in that it is saying "I never play the matchup myself, but observation alone gives a strong indication of how very favoured protoss is in PvZ". Or it is saying he left a 1 statement post with nothing to support his observation. All he said was anyone that disagree's with his same observation that Protoss is overpowered is in a box. Supporting statement "I am terran BTW". Not much to go on there. I don't know how you divulged that much information from that post. No, I commented on where your focus obviously laid. You commented on his claim he is terran, I responded to that. Regarding his 1 statement about protoss being overpowered unless you're in a box I haven't touched on it. However I do think he is correct as to the current state of the game. Not that I know what being in a box means. Breaking it down even further I was replying to him saying that it adds nothing to the discussion. So you picked out one piece of my response and wrote a small paragraph on it. My point is don't just make a statement like that without back up. The mods understood cause he was temped banned for it.
Okay then. One would get the impression your original point encompassed a little bit more than you claim (ie i am terran btw), but fine. As to such one liners like his' most people would agree they don't bring very much to the discussion.
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well thats for all the haters telling mondragon to go mutas
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On April 18 2011 07:24 Azarkon wrote:Show nested quote +On April 18 2011 07:13 VoirDire wrote:On April 18 2011 06:56 sc2olorin wrote:On April 18 2011 06:44 Azarkon wrote: The backbone of the Protoss late-game vs. Zerg is basically mass blink stalkers. Retaining stalker count is everything. The high-tech units are there to support. How many colossi you mass really isn't as important as how many stalkers you mass as it's those crucial units that give Protoss the versatility to handle Zerg tech switches.
Every Protoss unit but the stalker is basically specialized. For this reason the main variation in Protoss composition comes from what you add to your stalker army. If Zerg goes muta ling or baneling, you add HTs. If Zerg goes roaches or ultras, you add immortals. If Zerg goes hydras, you add colossi. If Zerg goes broodlord you might consider adding some void rays.
The point of getting Infestors is to cut down on that stalker count. Stalkers are relatively expensive, and they are armored, so they take extra damage from FG, and when held in place by FG they will fall cost efficiently to roaches. The issue with going Infestors however is that Blink Stalkers can snipe your Infestors if the Protoss has fast reaction time, and Colossi in the back can do the same. Having the level of control necessary to land FGs and keep down the number of stalkers is going to be critical to doing well. Excellent post. I disagree, actually. In the lategame, stalkers are what vultures were in sc1 T-mech style. They are mobile buffer units, meant for map control/harass/dealing with drops etc, and from preventing the real muscle (void/colossus) from getting picked of. Most zerg units are pretty cost effective against stalkers. The only time in lategame when you'd want to focus on your stalker-army is if the Z has overproduced corrupters. This really isn't the right way to look at it, and I think if Zergs are looking at it this way then that is one reason they are losing. In BW TvP, you couldn't win the game if your tanks died, and the entire game was about retaining high tank count. Vultures were throw away units in this respect, though in some cases you can harass your opponent to death with them. In SC 2, however, it's the opposite. You make Colossi EXPECTING them to die, and your hope is that they'll force the Zerg to produce enough Corruptors that your Stalkers can mop up the Zerg army after your Colossi are dead. This is actually the insight that allowed Protoss players to go from losing a huge number of PvZs to winning almost all of them - not over-building Colossi. Most pro Protoss players get by with just 2-4 Colossi at most. The bulk of the army is stalkers. PvZ today really isn't about protecting your Colossi until you have a critical mass of them. It's more about protecting your Stalkers until you have a critical mass of them. Blink Stalkers are actually cost efficient vs. most Zerg units but that's not really the point. The point is that a few specialized Protoss support units can make your army VERY cost efficient as long as you have a lot of stalkers. The basis of the PvZ army in SC 2 is really stalker + support. You don't need to make a lot of support units. You just need a few. For this reason losing all your support units isn't that devastating, but losing all your stalkers is. By contrast, in BW if you lost all your vultures your tank army is still powerful enough to stand on its own until you rebuild those vultures. In SC 2 if you lose all your stalkers it's basically game over if the opponent has anything resembling an economy/army left since they can just stream units to your base until you crumble. Stalker retention is a key concept of PvZ, in a way reminiscent though not exactly the same as tank retention in BW TvP. I still don't see it that way. P usually has something like 1 starport, 1 robo-bay and 10+ gateways. They can easily rebuild their entire stalker army in 2-3 rounds of warp-ins.
At first P builds 20 or so stalkers to get some mobility, then it's all about getting a critical number of voidray/colossus and then go kill em. It's a small matter replacing those stalkers that P loses. I feel that lategame zvp is all about picking off and/or circumventing those colossus/voidrays and mopping up the remaining stalkers with low tier units rather that the other way around.
The reason we only see about 2-4 colossi and 4-5 voidrays is that it is just about the critical mass when a deathball becomes "imba". Ideally P wants about 20 stalkers and the rest colossus and voidrays when they move out, but that's overkill and not really necessary.
The reason P wants to retain his stalkers is that they need a minimum of 20 stalkers as a buffer before they can move out with their muscle units. They are not cost effecive and thus expensive to replace, but P has to send them to deal with harass/run-bys/drops etc as void/colossus are so immobile.
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On April 18 2011 08:08 namedplayer wrote:Show nested quote +On April 18 2011 08:04 RuneZerg wrote:On April 18 2011 07:58 namedplayer wrote: guys remember! the winner of code-A was zerg. Zerg is not bad. Wow... zergs isnt bad because they can get first in the 2nd division... your just making it worse for yourself dude. why? code-a is very competitive. I believe its harder than iem & mgl etc.. he had a pretty easy path to get there and he barely won the finals IIRC
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On April 18 2011 08:11 Fungal Growth wrote: Regarding Stalkers, they're really not that cost effective... The key why toss needs to make so many is toss ends up with so much more minerals than gas, that they need a mineral dump and the stalker at 125/50 are tied for 2nd best with the immortal and behind the zealot (obviously). In PvZ zealots can't really be that mineral dump because it takes away from your AA and you need critical mass of zealots to engage roach/hydra balls (can be done...just need numbers).
So basically they are (vs zerg) tanking units so your gas units (colossi/hts/dts/voids/phoenix/sentries/archons) can work their magic. (that and anti-muta guards) If it wasn't for their 'relative' cheap gas cost and ability to to shoot air, you wouldn't see that many of them in PvZ matches because they are just so expensive per their stats.
While stalkers aren't that cost efficient before blink, they're versatile. They're mobile, good on the offense, good on the defense, good against ground, good against air, good for harass, and good at taking damage. That's why you can afford to get a huge stalker army, whereas you cannot afford to get a huge colossi army or a huge immortal army or a huge void ray army, because those units, being highly specialized, are all easily countered by tech switching. The only high-tech composition that's been known to work is colossi + void ray + phoenix, but even then this can be countered by mass air from Zerg if you don't have stalkers to fall back on.
The reason blink stalkers are the backbone of the Protoss army, consequently, is because they do well vs. practically everything, and you only need to add a few support units into your army to ensure that "well" becomes "amazing." Yet, at the same time stalkers are - as stated - costly, so it's not a unit that you can just pull 100 supplies of from a back pocket. You need to build up your stalker count and retain it.
There's no other unit in the Protoss's arsenal that's like this. Everything else is pretty much specialized to take down a particular composition, and is consequently not good to mass in large numbers because Zergs can tech-switch so easily.
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Maybe a zerg Bisu will emerge and show everyone the way.
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On April 18 2011 07:11 mordk wrote:Show nested quote +On April 18 2011 06:59 sickoota wrote:On April 18 2011 06:49 mordk wrote:On April 18 2011 06:42 Sky Net wrote:On April 18 2011 06:34 mordk wrote:On April 18 2011 06:32 Sky Net wrote:On April 18 2011 06:22 mordk wrote:Well, time for some predictions MC 3-1 ThorZaIN Adelscott 0-3 Kas BoxeR 3-2 HasuObs NaNiwa 3-0 CrunCherMC will probably lose one game being caught a little off guard by thorzain's style. But he'll catch up. Training with Jinro is going to serve him well. Kas is going to roll adelscott. He'll play well in game one but lose anyway and then tilt and make horrible mistakes and lose terribly. Happens all the time. BoxeR vs Hasuobs is probably the most interesting Ro8 matchup. Hard to predict. I think hasuobs' PvT ain't too good, while BoxeR's TvP is so patient and solid. I think lag might screw BoxeR up a bit, 3-2 is the correct prediction imo. Naniwa is going to crush cruncher so hard it will make him look bronze league. He's on a whole different level of play. I give cruncher absolutely 0% chances he'll win. Some of Cruncher's PvP results: 2-0 vs Kiwikaki, 2-0 vs oGsInca. I consider Naniwa the favorite as well, but to say Cruncher has absolutely no chance to win is simply ignorant. I didn't ever say Cruncher's PvP was bad. I don't know where you read that. I'm pretty confident in naniwa's ability in PvP, he's a level above cruncher. "0% chance he'll win" & "will make him look bronze league" don't imply his PvP is bad?? Kiwi certainly didn't look bronze league against Naniwa in the MLG finals (he took 2 games off him) and as I pointed out Cruncher has beaten Kiwi in addition to other elite protosses. Your post came off as biased by the Cruncher hate in the thread, but I could be wrong. Both quoted statements account for my confidence on naniwa's strenght in the matchup... see how it says "HE will MAKE him LOOK bronze league", never stated he isn't good. While it's true I dislike Cruncher that's got no relation with my prediction. I just think naniwa is too strong atm, only white-ra and MC can beat him in a PvP imo, even considering how volatile PvP is. I also think he's a strong contender to take TSL3, very strong actually. I don't see him losing a finals to anyone but MC, maybe Kas. You don't play protoss do you... PvP is so volatile anyone can win at any time. I do play protoss, and I watch SC2 all day lol. Some players have achieved remarkable consistency in PvP. Mc for example has like >80% win rate in PvP. If you read carfeully, I fully understand PvP's volatility, however I don't think "anyone" can win at any time. There's a distinct "hierarchy" of skill in PvP and it's certainly visible Tier 1: MC Tier 2: White-ra, Naniwa, Inca Tier 3: HuK, Kiwikaki, Hasuobs (Add most korean protoss) Tier 4: Axslav After these come all other protoss. It's obviously possible that Cruncher takes a game off nani, it's pretty obvious 0% chance is a bit overzealous, but it's just an exaggeration complementing how strong I feel naniwa is at the moment. Don't take everything so literal, after all, cruncher did knock out Inca 2-0 in FXOpenis, and Inca is considered almost a PvP god. I still believe, from seeing cruncher's and naniwa's play, that cruncher's PvP looks normal and naniwa's looks exceptional. In my opinion anyways.
Huh? You don't mention Socke
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1720 Posts
On April 18 2011 08:10 imareaver3 wrote: Not to mention that the P were actually right. The map pool back in November 2010 was very good for T against P (And everything else, for that matter...). In addition to that, these posts were made before the medivac and autorepair nerfs, both of which were very significant in TvP--the medivac nerf, of course, made drops manageable, and the autorepair nerf meant that Thor-SCV all-ins could be beaten without immortals. Since those changes balanced TvP, there has been no P balance whine.
those terran nerfs were done in october while that thread is from november as far as i am aware. the metagame shift occured alot later, 1.2 finally gave protoss at least a reliable scouting tool besides robotech. and incontrols making the sentry expand more popular.
it would be pretty interesting rewatching how Gsl 1 and gsl2 played out in PvZ just to note the changes in playstyle back then and today.
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On April 18 2011 08:27 diverzee wrote:Show nested quote +On April 18 2011 08:16 oZii wrote:On April 18 2011 08:13 diverzee wrote:On April 18 2011 07:47 oZii wrote:On April 18 2011 07:24 diverzee wrote:On April 18 2011 07:13 oZii wrote:On April 18 2011 07:07 sGDaevil wrote: Anywon who says Protoss isn't an overpowered race is in a box. Especially in PvZ (i am terran btw) Cause your terran doesn't help a post like that at all. Just means your not really familiar with either of the races involved outside of what you see and how you play against P and how you play against Z. Which doesn't deal with PvZ. So I am terran BTW doesnt really help the discussion. Or it is saying that he is not making this observation based on bias, but rather on information gained from his perception. The majority of disappointment displayed in this thread comes from zerg players who actually themselves have had to play the matchup from the zerg side, but sGDaevil's post is different in that it is saying "I never play the matchup myself, but observation alone gives a strong indication of how very favoured protoss is in PvZ". Or it is saying he left a 1 statement post with nothing to support his observation. All he said was anyone that disagree's with his same observation that Protoss is overpowered is in a box. Supporting statement "I am terran BTW". Not much to go on there. I don't know how you divulged that much information from that post. No, I commented on where your focus obviously laid. You commented on his claim he is terran, I responded to that. Regarding his 1 statement about protoss being overpowered unless you're in a box I haven't touched on it. However I do think he is correct as to the current state of the game. Not that I know what being in a box means. Breaking it down even further I was replying to him saying that it adds nothing to the discussion. So you picked out one piece of my response and wrote a small paragraph on it. My point is don't just make a statement like that without back up. The mods understood cause he was temped banned for it. Okay then. One would get the impression your original point encompassed a little bit more than you claim (ie i am terran btw), but fine. As to such one liners like his' most people would agree they don't bring very much to the discussion.
My original point. Cause your terran doesn't help a post like that at all. Just means your not really familiar with either of the races involved outside of what you see and how you play against P and how you play against Z. Which doesn't deal with PvZ. So I am terran BTW doesnt really help the discussion.
Here we go. First I look at his supporting statement (which is him showing that he is unbiased) I get that. Him showing that he is unbiased has absolutely nothing to do with the fact that people that disagree with his observation live in a box. So my original point is saying that your supposedly unbiased because you don't play either race doesn't mean that everyone that doesn't agree with you is in a box. Which implies those that play P might not see the beyond themselves.
Second we don't know if he hates protoss in TvP cause he loses to protoss most of the time. So is he really unbiased? So based on his statement all he has is observations of the matchup. We can assume has has some idea of protoss tactics in TvP and some idea of Zerg tactics in ZvT. Neither TvP or ZvT = PvZ. The matchups are really different outside of your basic early agression builds which work in just about all matchups i.e. 4 gate, Marine bunker scv all in, Cannon rush, Proxy barracks, 6 pool, 7 RR. All can be used in all matchups just some are more effective than others in each matchup. When you get into 1 gate Fe. 3 gate Robo. 3 Rax. Hatch first vs Gas First things become more complicated. But all races have XvX builds.
Lastly I reiterate my point that you can't just say if you disagree with me you are in a box and that I don't play either of the races involved in this current discussion doesn't support your statement what so ever. Because it adds nothing to the discussion. He didn't say anything similar to my above paragraph. Nothing about builds, the matchup, timings, he didnt even point to a specific reason why its imbalanced.
broken down a little farther since it seems like your taking something else from what I originally posted. All of that above was implied so I didnt think I would have to write all this to respond to a one-liner.
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On April 18 2011 08:28 VoirDire wrote:Show nested quote +On April 18 2011 07:24 Azarkon wrote:On April 18 2011 07:13 VoirDire wrote:On April 18 2011 06:56 sc2olorin wrote:On April 18 2011 06:44 Azarkon wrote: The backbone of the Protoss late-game vs. Zerg is basically mass blink stalkers. Retaining stalker count is everything. The high-tech units are there to support. How many colossi you mass really isn't as important as how many stalkers you mass as it's those crucial units that give Protoss the versatility to handle Zerg tech switches.
Every Protoss unit but the stalker is basically specialized. For this reason the main variation in Protoss composition comes from what you add to your stalker army. If Zerg goes muta ling or baneling, you add HTs. If Zerg goes roaches or ultras, you add immortals. If Zerg goes hydras, you add colossi. If Zerg goes broodlord you might consider adding some void rays.
The point of getting Infestors is to cut down on that stalker count. Stalkers are relatively expensive, and they are armored, so they take extra damage from FG, and when held in place by FG they will fall cost efficiently to roaches. The issue with going Infestors however is that Blink Stalkers can snipe your Infestors if the Protoss has fast reaction time, and Colossi in the back can do the same. Having the level of control necessary to land FGs and keep down the number of stalkers is going to be critical to doing well. Excellent post. I disagree, actually. In the lategame, stalkers are what vultures were in sc1 T-mech style. They are mobile buffer units, meant for map control/harass/dealing with drops etc, and from preventing the real muscle (void/colossus) from getting picked of. Most zerg units are pretty cost effective against stalkers. The only time in lategame when you'd want to focus on your stalker-army is if the Z has overproduced corrupters. This really isn't the right way to look at it, and I think if Zergs are looking at it this way then that is one reason they are losing. In BW TvP, you couldn't win the game if your tanks died, and the entire game was about retaining high tank count. Vultures were throw away units in this respect, though in some cases you can harass your opponent to death with them. In SC 2, however, it's the opposite. You make Colossi EXPECTING them to die, and your hope is that they'll force the Zerg to produce enough Corruptors that your Stalkers can mop up the Zerg army after your Colossi are dead. This is actually the insight that allowed Protoss players to go from losing a huge number of PvZs to winning almost all of them - not over-building Colossi. Most pro Protoss players get by with just 2-4 Colossi at most. The bulk of the army is stalkers. PvZ today really isn't about protecting your Colossi until you have a critical mass of them. It's more about protecting your Stalkers until you have a critical mass of them. Blink Stalkers are actually cost efficient vs. most Zerg units but that's not really the point. The point is that a few specialized Protoss support units can make your army VERY cost efficient as long as you have a lot of stalkers. The basis of the PvZ army in SC 2 is really stalker + support. You don't need to make a lot of support units. You just need a few. For this reason losing all your support units isn't that devastating, but losing all your stalkers is. By contrast, in BW if you lost all your vultures your tank army is still powerful enough to stand on its own until you rebuild those vultures. In SC 2 if you lose all your stalkers it's basically game over if the opponent has anything resembling an economy/army left since they can just stream units to your base until you crumble. Stalker retention is a key concept of PvZ, in a way reminiscent though not exactly the same as tank retention in BW TvP. I still don't see it that way. P usually has something like 1 starport, 1 robo-bay and 10+ gateways. They can easily rebuild their entire stalker army in 2-3 rounds of warp-ins. At first P builds 20 or so stalkers to get some mobility, then it's all about getting a critical number of voidray/colossus and then go kill em. It's a small matter replacing those stalkers that P loses. I feel that lategame zvp is all about picking off and/or circumventing those colossus/voidrays and mopping up the remaining stalkers with low tier units rather that the other way around. The reason we only see about 2-4 colossi and 4-5 voidrays is that it is just about the critical mass when a deathball becomes "imba". Ideally P wants about 20 stalkers and the rest colossus and voidrays when they move out, but that's overkill and not really necessary. The reason P wants to retain his stalkers is that they need a minimum of 20 stalkers as a buffer before they can move out with their muscle units. They are not cost effecive and thus expensive to replace, but P has to send them to deal with harass/run-bys/drops etc as void/colossus are so immobile.
Stalker retention is more important than Colossi retention because, first of all, a dozen Colossi isn't going to do anything by themselves except die to Corrupters, Mutas, and/or even Roaches, and if you build that many big tech units your economy isn't going to be able to support warping in 2-3 rounds of stalkers after a fight.
Fifty stalkers, however, is nearly unstoppable by anything short of a huge, dedicated anti-Stalker ball or very well-used infestors. Try streaming in low tech units against blink stalkers sometimes - you will barely kill anything. Once the Stalker count gets above the Roach/Hydra/Zergling count it's pretty much over because the Stalkers are so cost effective when they out-number you.
Every top level PvZ recently has come down to something like this (when they don't end in 4 gates): Protoss pushes in with death ball. Zerg kills all the high-tech units including sentries. Protoss has a bunch of stalkers remaining. Protoss proceeds to mass more stalkers and roll Zerg, adding more colossi only if Zerg no longer has any corrupters left. Sometimes Protoss builds a few immortals.
By contrast, every top level PvZ where Zerg wins basically comes down to something like this: Zerg relentlessly attacks Protoss early on. Protoss has a few colossi and void rays but not enough stalkers because his stalkers keep dying to roaches without ever reaching large numbers. Zerg continues to stream in roaches and hydras and eventually overwhelms the Protoss because colossi and VRs by themselves just can't hold back the swarm.
From this my conclusion is that stalker count is the most important feature going into the mid and late game. Of course, there are other factors and units involved in maintaining your stalker count. For example, sentries are needed early on or else your stalkers will be surrounded and killed by mass speedlings. But the goal for the Protoss going into mid-game is really to have a large stalker count and the ability to reinforce it. Stop that from happening and Protoss usually loses.
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