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[NASL] Day 1-4 - Page 84

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 82 83 84 85 86 100 Next
Do not post TSL spoilers in this thread.
azarat
Profile Joined September 2010
Australia155 Posts
Last Edited: 2011-04-17 03:22:25
April 17 2011 03:21 GMT
#1661
On April 17 2011 12:20 Ribbon wrote:
Backdoor base is normal, and front base is rock-blocked, and the ramp is normal?

Is this some kind of Cravasse LE?


This is the original version of Crevasse, which was changed pretty quickly because there's several things wrong with it. Namely, 2 gas on back door expo, rocks at the front nat, and gold minerals/no gas middle expos instead of blue minerals/1 gas, and the ramp blocking at the main.
henreiman
Profile Blog Joined December 2010
United States407 Posts
Last Edited: 2011-04-17 03:22:19
April 17 2011 03:22 GMT
#1662
On April 17 2011 12:20 imareaver3 wrote:
Show nested quote +
On April 17 2011 12:18 Mordiford wrote:
On April 17 2011 12:15 Zim23 wrote:
On April 17 2011 12:13 Mordiford wrote:
On April 17 2011 12:12 Zim23 wrote:
I think all Zergs should just 'gg' when they spawn close positions on metal as a protest.


Yeah man, Catz should have just given Goody a free game instead of going 2-0...

Um... Zerg don't lose 100% of close position games on metal, but there's an overwhelming consensus that it's bad for Z.


Yeah, and certain open maps are really good for Zerg, and certain maps are really good for Protoss or Terran playing a certain style.

Should every race just insta-gg when on an unfavorable map?


Name a map used in a recent major league where T is at the same disadvantage as Z is on closepos; that is, name a map where T can't prepare for everything Z can do, and will auto-lose if Z did something he didn't prepare for.


Every single map where T can't use siege tanks to abuse position in a small way (that is, multiple easy bases to take, wide open counter/flank routes, lots of total bases available -> any of the newer maps except Crossfire) gives Z a very strong macro advantage over T. It's not clear-cut at all but Z is at an advantage.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
April 17 2011 03:22 GMT
#1663
I'm digging this build out of stalife.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
April 17 2011 03:22 GMT
#1664
On April 17 2011 12:21 Dragar wrote:
Show nested quote +
On April 17 2011 12:20 imareaver3 wrote:
On April 17 2011 12:18 Mordiford wrote:
On April 17 2011 12:15 Zim23 wrote:
On April 17 2011 12:13 Mordiford wrote:
On April 17 2011 12:12 Zim23 wrote:
I think all Zergs should just 'gg' when they spawn close positions on metal as a protest.


Yeah man, Catz should have just given Goody a free game instead of going 2-0...

Um... Zerg don't lose 100% of close position games on metal, but there's an overwhelming consensus that it's bad for Z.


Yeah, and certain open maps are really good for Zerg, and certain maps are really good for Protoss or Terran playing a certain style.

Should every race just insta-gg when on an unfavorable map?


Name a map used in a recent major league where T is at the same disadvantage as Z is on closepos; that is, name a map where T can't prepare for everything Z can do, and will auto-lose if Z did something he didn't prepare for.


Tal'darim is pretty awful for TvZ.


Tht is nowhere near as bad as close positions.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Irave
Profile Joined October 2010
United States9965 Posts
April 17 2011 03:22 GMT
#1665
Very effective drop for Stalife, Machine was far from ready. Losing a ton of overlords.
AimForTheBushes
Profile Joined February 2011
United States1760 Posts
Last Edited: 2011-04-17 03:23:40
April 17 2011 03:22 GMT
#1666
Machine at 60/28 supply Oo
Jtn
Profile Blog Joined October 2010
444 Posts
April 17 2011 03:23 GMT
#1667
Hero queen
Mordiford
Profile Joined April 2011
4448 Posts
April 17 2011 03:23 GMT
#1668
On April 17 2011 12:21 Zim23 wrote:
Show nested quote +
On April 17 2011 12:18 Mordiford wrote:
On April 17 2011 12:15 Zim23 wrote:
On April 17 2011 12:13 Mordiford wrote:
On April 17 2011 12:12 Zim23 wrote:
I think all Zergs should just 'gg' when they spawn close positions on metal as a protest.


Yeah man, Catz should have just given Goody a free game instead of going 2-0...

Um... Zerg don't lose 100% of close position games on metal, but there's an overwhelming consensus that it's bad for Z.


Yeah, and certain open maps are really good for Zerg, and certain maps are really good for Protoss or Terran playing a certain style.

Should every race just insta-gg when on an unfavorable map?

Wow. My mistake, didn't realize you just wanted to argue for argument's sake. You win bro.


I'm sorry, next time I'll just concede that you're correct for no reason and with no discussion.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
April 17 2011 03:23 GMT
#1669
On April 17 2011 12:22 blooblooblahblah wrote:
Show nested quote +
On April 17 2011 12:21 Dragar wrote:
On April 17 2011 12:20 imareaver3 wrote:
On April 17 2011 12:18 Mordiford wrote:
On April 17 2011 12:15 Zim23 wrote:
On April 17 2011 12:13 Mordiford wrote:
On April 17 2011 12:12 Zim23 wrote:
I think all Zergs should just 'gg' when they spawn close positions on metal as a protest.


Yeah man, Catz should have just given Goody a free game instead of going 2-0...

Um... Zerg don't lose 100% of close position games on metal, but there's an overwhelming consensus that it's bad for Z.


Yeah, and certain open maps are really good for Zerg, and certain maps are really good for Protoss or Terran playing a certain style.

Should every race just insta-gg when on an unfavorable map?


Name a map used in a recent major league where T is at the same disadvantage as Z is on closepos; that is, name a map where T can't prepare for everything Z can do, and will auto-lose if Z did something he didn't prepare for.


Tal'darim is pretty awful for TvZ.


Tht is nowhere near as bad as close positions.


It's pretty bad. Not as bad as close positions I agree.
Everhate
Profile Joined September 2010
United States640 Posts
April 17 2011 03:24 GMT
#1670
I guess that queen is who wants to live forever
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 17 2011 03:24 GMT
#1671
Marine drop in Machine's base, killing off drones and almost kills a Queen that survives at ONE health.

Banshees out from Stalife.
ㅇㅅㅌㅅ
ComTrav
Profile Joined April 2010
United States1093 Posts
April 17 2011 03:24 GMT
#1672
On April 17 2011 12:17 imareaver3 wrote:
Show nested quote +
On April 17 2011 12:13 ComTrav wrote:
You know, as much as I love macro games, there's also something to be said for this back and forth, low-economy slugfest like this game. Fifteen minutes in and neither player has cracked a hundred food.

It's good to have variety.


Yeah, but the variety comes at a cost--Z can't actually prepare for all the stuff T can throw at them on that map. Machine had to be ready, at all times, for anything appearing out of nowhere. He got the 2-rax and the hellions right, but beating those put too much pressure on his economy for him to get anti-banshee tech. In the end, the back-and-forth action might be fun, but it's a lot harder for Z than T. To go back to that game, Machine had no way of knowing that Stalife would go banshees; if Machine had prepared explicitly for banshees, then he would have died if Stalife had gone full-blown econ, or had committed entirely to hellions or a marine/SCV all-in. Z can win, but there's an element of luck in there, at that's what makes players hate it.



I agree (along with pretty much everyone) that the spots are tough for Z, but it was nice to watch a micro-intensive game with lots of early action after watching 'no rush 15 mins' PvZ.

But that's me speaking as a spectator, and as important as that is, balance is a more important objective IMO.
I)etox
Profile Joined April 2011
1240 Posts
April 17 2011 03:24 GMT
#1673
stream is still choppy for me on LQ ):

poor machine, getting bansheed again
Vashalgrim
Profile Joined July 2010
United States77 Posts
April 17 2011 03:25 GMT
#1674
On April 17 2011 12:24 Everhate wrote:
I guess that queen is who wants to live forever

+2 Princes to you and the Universe
"The greatest way to live with honor in this world is to be what we pretend to be." -Socrates
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
April 17 2011 03:25 GMT
#1675
Why are there rocks at every fucking expansion on every fucking map? God, it's dumb.
like a school bus through a bunch of kids
Dragar
Profile Joined October 2010
United Kingdom971 Posts
April 17 2011 03:26 GMT
#1676
On April 17 2011 12:25 Vashalgrim wrote:
Show nested quote +
On April 17 2011 12:24 Everhate wrote:
I guess that queen is who wants to live forever

+2 Princes to you and the Universe


Don't stop her now.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 17 2011 03:26 GMT
#1677
Machine didn't need to lose a muta to that turret. He could've pulled it away and saved it.
Everhate
Profile Joined September 2010
United States640 Posts
April 17 2011 03:26 GMT
#1678
On April 17 2011 12:25 Vashalgrim wrote:
Show nested quote +
On April 17 2011 12:24 Everhate wrote:
I guess that queen is who wants to live forever

+2 Princes to you and the Universe


Guess i could have gone with something about that queen being under pressure, but that seemed a bit canned :p
Nosferatos
Profile Joined April 2010
Norway783 Posts
April 17 2011 03:26 GMT
#1679
A-move on the depo....
"Show me the Raven" ~ HMS turns into a mini-nuke, going twice as fast and doing 250 damage over a large area.
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 17 2011 03:26 GMT
#1680
Stalife harassing himself...
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