• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:13
CET 01:13
KST 09:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 101SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 854 users

[GSL WC] Ro16 Day 2 - Page 146

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 144 145 146 147 148 151 Next
MechKing
Profile Blog Joined March 2011
United States3004 Posts
March 31 2011 17:35 GMT
#2901
Something about Protoss players lately... they've been winning a lot. I'm a Protoss player myself, and I'm not sure if it's imbalance or not but there are so many openings that can punish both Z and T really quick and then you can transition into standard play.
Sadist
Profile Blog Joined October 2002
United States7300 Posts
March 31 2011 17:35 GMT
#2902
How did jinro play bad game 2? I mean what could have done against that with his build? Its not like he can just magically produce vikings out of nowhere. You need to 4 rax when you 1 rax cc. Terran cannot afford to tech AND expand vs protoss without some sort of tank/mech build without leaving themselves open to some 5-6 gate attack/4gate/dt rush/3 gate voidray/etc. If you defend too hard you lose the entire point of having the quick expansion and the protoss just expands and is ahead of you and rolls you.

This is the entire basis of me going mech, it lets you control space and its pretty good. Really fast phoenix builds are kinda sketchy and well timed carriers but thats about it.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Doraemon.doraemon
Profile Joined May 2010
United States335 Posts
March 31 2011 17:36 GMT
#2903
doh, sen and jinro kinda choked today... games weren't that close

both are great players though, they'll bounce back! fighting!
CheeseGrater
Profile Joined August 2010
United States290 Posts
March 31 2011 17:37 GMT
#2904
On April 01 2011 02:34 Yunarc wrote:
Dimaga and TT1 have looked the best out of the foreigners. I think Dimaga has a better chance to win though because TT1 has been sick.


I can't help but think you say this because they won lol
elementz
Profile Joined October 2010
United States281 Posts
March 31 2011 17:42 GMT
#2905
just seams that P is OP in both match ups, while ZvT is very good and fun to watch as evident by Dimaga vS MvP, however toss has so many options in their hands to counter anything that comes their way or even when one is not attacking them, sit in base make your deathball or just make insane push to punish them when they try to counter you by macroing crazy. Just doesn't look healthy.
this mah s#$%$
PikaXchU
Profile Joined December 2010
Singapore379 Posts
March 31 2011 17:44 GMT
#2906
Protoss probably feels overpowered because of the sick deathballs they can create. The deathball from Protoss is sick probably because of the Colossus's insane range and unlike the siege tank, it fires are a faster rate and can move. But SC2 is still a new game, so give it time for people to figure the deathball out.
Carrier has arrived.
Curu
Profile Joined March 2010
Canada2817 Posts
Last Edited: 2011-03-31 17:51:54
March 31 2011 17:51 GMT
#2907
On April 01 2011 02:44 PikaXchU wrote:
Protoss probably feels overpowered because of the sick deathballs they can create. The deathball from Protoss is sick probably because of the Colossus's insane range and unlike the siege tank, it fires are a faster rate and can move. But SC2 is still a new game, so give it time for people to figure the deathball out.


It's like the SCBW Terran deathball. Except it's mobile, can warp in anywhere, and can walk up cliffs!

IMO a nice solution would be to make forcefields attackable with like 50 HP or something. Toss is just way too safe with forcefields - look at MVP vs Genius (Or Alicia? One or the other) in the GSL Up and Downs, the Protoss player proxies a robo, it completes and is discovered without it doing ANY damage. But even then his fast expand is much more safe than MVP's, who can't punish the fast expand after failed proxy because his army would get split and killed.
wat
Roaches
Profile Joined February 2011
Denmark152 Posts
March 31 2011 17:58 GMT
#2908
On April 01 2011 00:17 fant0m wrote:
Poor Jinro. I know it's TvP and really hard to win, but I really want you to snap out of it and jinroll those gateway spamming nubs!

Practice TvP exclusively for the next tournament, that's the only matchup I've seen you lose since MarineKing in January!


He lost to MorroW in TSL3 just recently.
hi grack
cordlc
Profile Joined November 2010
United States360 Posts
March 31 2011 18:03 GMT
#2909
On April 01 2011 02:35 Sadist wrote:
How did jinro play bad game 2? I mean what could have done against that with his build? Its not like he can just magically produce vikings out of nowhere. You need to 4 rax when you 1 rax cc. Terran cannot afford to tech AND expand vs protoss without some sort of tank/mech build without leaving themselves open to some 5-6 gate attack/4gate/dt rush/3 gate voidray/etc. If you defend too hard you lose the entire point of having the quick expansion and the protoss just expands and is ahead of you and rolls you.

This is the entire basis of me going mech, it lets you control space and its pretty good. Really fast phoenix builds are kinda sketchy and well timed carriers but thats about it.

If you watch game 2, you'd notice there was a point in time where Jinro had about 15 marines and a Marauder, and Anypro had maybe 2 sentries and stalkers. That was his timing window, playing passively allowed Anypro to beeline straight towards Colossus, guaranteed loss from there.

I was never a fan of no-gas fast expansion builds against Protoss, ever since Jinro was crushed by MC way back in GSL3, I've felt it has too many weaknesses. It's crushed outright by voidray zealot / 4gate sentry way too often. The proceeding transition into bio dies to the dreaded forcefield push (before stim), while an earlier mech transition leaves you with not enough for early warpgate pressure.

My favorite build is something that uses marauders/conc shell, straight into expo and tanks. You take map control momentarily, denying scouting for a while and clearing the map of any hidden probes/pylons. Good example is set 1 of Alicia vs Supernova
http://www.gomtv.net/2011gslsponsors2/vod/62461
elementz
Profile Joined October 2010
United States281 Posts
March 31 2011 18:03 GMT
#2910
Thermal lance giving the colosus the range of a siege tank that does have to siege, that is insane. and them firing faster than tanks and being upgraded from the forge? while a terran needs to upgrade at e-bay and Armory, same for zerg, melee and ranged attack? and their armor upgrade is useless for the most part wen they get one attack?
this mah s#$%$
GwSC
Profile Joined December 2010
United States1997 Posts
Last Edited: 2011-03-31 18:05:33
March 31 2011 18:05 GMT
#2911
Damn, how disappointing. Glad I went to sleep early.
Well, Dimaga Fighting!!!
..and I guess TT1.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
March 31 2011 18:05 GMT
#2912
On April 01 2011 02:37 CheeseGrater wrote:
Show nested quote +
On April 01 2011 02:34 Yunarc wrote:
Dimaga and TT1 have looked the best out of the foreigners. I think Dimaga has a better chance to win though because TT1 has been sick.


I can't help but think you say this because they won lol


Well wouldn't them winning, not only this round, but in the team challenge, factor in heavily to them looking the best? Which foreigner has looked better? White-Ra looked good too, but he didn't advance (damn PvP)
www.superbeerbrothers.com
Sadist
Profile Blog Joined October 2002
United States7300 Posts
March 31 2011 18:09 GMT
#2913
On April 01 2011 03:03 cordlc wrote:
Show nested quote +
On April 01 2011 02:35 Sadist wrote:
How did jinro play bad game 2? I mean what could have done against that with his build? Its not like he can just magically produce vikings out of nowhere. You need to 4 rax when you 1 rax cc. Terran cannot afford to tech AND expand vs protoss without some sort of tank/mech build without leaving themselves open to some 5-6 gate attack/4gate/dt rush/3 gate voidray/etc. If you defend too hard you lose the entire point of having the quick expansion and the protoss just expands and is ahead of you and rolls you.

This is the entire basis of me going mech, it lets you control space and its pretty good. Really fast phoenix builds are kinda sketchy and well timed carriers but thats about it.

If you watch game 2, you'd notice there was a point in time where Jinro had about 15 marines and a Marauder, and Anypro had maybe 2 sentries and stalkers. That was his timing window, playing passively allowed Anypro to beeline straight towards Colossus, guaranteed loss from there.

I was never a fan of no-gas fast expansion builds against Protoss, ever since Jinro was crushed by MC way back in GSL3, I've felt it has too many weaknesses. It's crushed outright by voidray zealot / 4gate sentry way too often. The proceeding transition into bio dies to the dreaded forcefield push (before stim), while an earlier mech transition leaves you with not enough for early warpgate pressure.

My favorite build is something that uses marauders/conc shell, straight into expo and tanks. You take map control momentarily, denying scouting for a while and clearing the map of any hidden probes/pylons. Good example is set 1 of Alicia vs Supernova
http://www.gomtv.net/2011gslsponsors2/vod/62461



Problem is you dont know what the protoss is doing, he saw 2 gateway robo expand. he could add 4 gates and make an immortal or something and if you try to attack there you get absolutely crushed and game is over. Or if he has 3 gateways you just split half the marines and warp in stalkers and maybe have an immortal and again hes owned. Its so risky to attack early vs P.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
skrzmark
Profile Joined November 2010
United States1528 Posts
March 31 2011 18:14 GMT
#2914
people should go MMM still but get 1 thor out and have it on top of your army to break the forcefields, then you can transition into tanks, if needed, get the Strike cannons if they go immortals.
We got them GOM TvT's and them mlGG's
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
Last Edited: 2011-03-31 18:18:14
March 31 2011 18:17 GMT
#2915
I think the combination of the change to high ground advantage, and the fact that colossus completely removes any high ground advantage (with vision) makes positional fights less powerful for terran which is what siege tanks are best for. If you can't siege up good high ground areas, you lose with mech, on larger maps where run bys can happen, warp'ins, etc it leaves terrans feeling like they can't expand anywhere safely with such an immobile force. We haven't even begun to see drop play yet in TvP from protoss. Imagine late game, having to force terran into mech play, having his death ball somewhere, and then just warping in 8 warpgates worth of units into terran bases with 1 warp prism.

The only solution I've found while laddering and have seen good terran players do to win against T (and has been suggested in this thread as well), is just to do timing attacks before late game happens, and pray that some stupid amount of force fields aren't waiting for you to choke you out until they're deathball is complete.


But more on topic, I hope Jinro bounces back from this, he's been in a slump, and his reaction to the loss is pretty sad for me to see, i feel like I can feel his pain and is hating himself for it. We <3 you Jinro, we believe! for now, Dimaga FIGHTING!
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
March 31 2011 18:17 GMT
#2916
looks like we have a few upsets.. can't wait to watch the games.

great job to everyone!
~ The Ultimate Weapon
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
March 31 2011 18:22 GMT
#2917
Sad about Jinro
Aka XephyR/Shaneyesss
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
March 31 2011 18:23 GMT
#2918
On April 01 2011 02:36 Doraemon.doraemon wrote:
doh, sen and jinro kinda choked today... games weren't that close

both are great players though, they'll bounce back! fighting!


Ehh... Sen was doing some pretty good things, I wouldn't say he really "choked" unless perhaps my interpretation of "choke" is a bit different
Flat Zerg
Profile Joined March 2011
United States16 Posts
March 31 2011 18:26 GMT
#2919
Sen just said he tried playing JulyZerg style in the first game and was really surprised when he found out MKP was so mech heavy. Pretty impressive, July style will get you slapped down hard unless you're really good.
MESeidel
Profile Joined February 2011
Germany326 Posts
March 31 2011 18:32 GMT
#2920
On April 01 2011 02:35 Sadist wrote:
Problem is you dont know what the protoss is doing, he saw 2 gateway robo expand. he could add 4 gates and make an immortal or something and if you try to attack there you get absolutely crushed and game is over. Or if he has 3 gateways you just split half the marines and warp in stalkers and maybe have an immortal and again hes owned. Its so risky to attack early vs P.


How can you not know it?
scout the front with an scv or marine --> cost you 50min and might show you everything.
scan costs you 400 mins (or something the mule is equivalent) --> you see everything except maybe hidden buildings
Even if you fear hidden buildings like a DT tech, a combined scan and front scout should show you the army and most of the tech so that you can estimate if he did spend all his money on what you seen.

Also you could try to drop and not only pick up a pylon but also see the base and most or all of his army by that.

On April 01 2011 02:42 elementz wrote:
just seams that P is OP in both match ups, while ZvT is very good and fun to watch as evident by Dimaga vS MvP, however toss has so many options in their hands to counter anything that comes their way or even when one is not attacking them, sit in base make your deathball or just make insane push to punish them when they try to counter you by macroing crazy. Just doesn't look healthy.


It's only the deathball that is really strong.
With that Protoss is defensibly building up all game long.
And FF often is only a way to not die at the moment.
But wih the deathball Toss is also very slow.
Toss needs FF to hold vs. MM, 1-3 base Roach, Hydra on close posi, Thor+X, ....
And deathball build up is weak to drops, Nydus, Muta, .....
Check the 2nd game Idra Cruncher from last weeks TSL.
Stargate and HT build are ab it different story.
But they also aren't strong in th eearly to mid game.

Basicly it is a very often timed push or a build up to a great unit composition for Protoss.
Midgame you can right crush it, out-macro it or at least use your mobility advantage.
Prev 1 144 145 146 147 148 151 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Clem
MaxPax vs TBD
SHIN vs TBD
Rogue vs TBD
PiGStarcraft645
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft645
elazer 240
ProTech146
SpeCial 107
JuggernautJason66
StarCraft: Brood War
Shuttle 71
Sexy 70
Rock 5
Dota 2
syndereN705
XaKoH 444
League of Legends
C9.Mang0244
Counter-Strike
summit1g6321
tarik_tv6003
minikerr32
Other Games
ViBE96
Mew2King57
PPMD51
ZombieGrub25
Chillindude12
Liquid`Ken4
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 62
• davetesta39
• RyuSc2 35
• HeavenSC 23
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki93
• RayReign 52
• HerbMon 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2858
League of Legends
• Doublelift4181
Other Games
• imaqtpie3541
• Shiphtur284
Upcoming Events
Korean StarCraft League
2h 47m
OSC
11h 47m
IPSL
16h 47m
Dewalt vs Bonyth
OSC
17h 47m
OSC
1d 11h
uThermal 2v2 Circuit
1d 13h
Replay Cast
2 days
RotterdaM Event
2 days
Patches Events
2 days
OSC
3 days
[ Show More ]
OSC
4 days
OSC
5 days
Liquipedia Results

Completed

Escore Tournament S1: W2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.