On March 27 2011 18:55 JunkkaGom wrote:
TopClassfOu(Protoss) defeats FOXMoon with void rays on Scrap Station and joins Code A
TopClassfOu(Protoss) defeats FOXMoon with void rays on Scrap Station and joins Code A
not another choya!
Forum Index > StarCraft 2 Tournaments |
skrzmark
United States1528 Posts
On March 27 2011 18:55 JunkkaGom wrote: TopClassfOu(Protoss) defeats FOXMoon with void rays on Scrap Station and joins Code A not another choya! | ||
bearhug
United States999 Posts
On March 27 2011 23:28 ToInfinity wrote: the new race distribution is: Code S: Terran - 14, Protoss - 10, Zerg - 8 Code A Terran - 13, Protoss - 12, Zerg - 7 so i dont see the problem with that many protoss qualifiers only zerg being under represented They started using the new maps(which are good for protoss, most agree ) from last GSL. Protoss has been doing well ever since. But it will take a while ( a couple more GSL) for these numbers to change, because each time only 8 code s and 16 code a are in up/down matches. Now the qualifier results already show the trend: 9 protoss, 4 zerg, 3 terran. If it keeps going like this(this is only an assumption), soon we will see an overwhelming number of protoss in both code s and code a. It's just a matter of time. | ||
Kiyo.
United States2284 Posts
On March 27 2011 23:37 bearhug wrote: Show nested quote + On March 27 2011 23:28 ToInfinity wrote: the new race distribution is: Code S: Terran - 14, Protoss - 10, Zerg - 8 Code A Terran - 13, Protoss - 12, Zerg - 7 so i dont see the problem with that many protoss qualifiers only zerg being under represented They started using the new maps(which are good for protoss, most agree ) from last GSL. Protoss has been doing well ever since. But it will take a while ( a couple more GSL) for these numbers to change, because each time only 8 code s and 16 code a are in up/down matches. Now the qualifier results already show the trend: 9 protoss, 4 zerg, 3 terran. If it keeps going like this(this is only an assumption), soon we will see an overwhelming number of protoss in both code s and code a. It's just a matter of time. What? The map pool for the qualifiers was: Map Pool : 1 set : Xel’Naga Caverns / 2 set : Metalopolis / 3 set : Scrap Station | ||
JustPassingBy
10776 Posts
The seeds last time were immediately shown what their place is (except Huk). -.-" Kind of disappointing that the players invited for the world cup didn't give the GSL a shot though.. :-( | ||
bearhug
United States999 Posts
On March 27 2011 23:39 Kiyo. wrote: Show nested quote + On March 27 2011 23:37 bearhug wrote: On March 27 2011 23:28 ToInfinity wrote: the new race distribution is: Code S: Terran - 14, Protoss - 10, Zerg - 8 Code A Terran - 13, Protoss - 12, Zerg - 7 so i dont see the problem with that many protoss qualifiers only zerg being under represented They started using the new maps(which are good for protoss, most agree ) from last GSL. Protoss has been doing well ever since. But it will take a while ( a couple more GSL) for these numbers to change, because each time only 8 code s and 16 code a are in up/down matches. Now the qualifier results already show the trend: 9 protoss, 4 zerg, 3 terran. If it keeps going like this(this is only an assumption), soon we will see an overwhelming number of protoss in both code s and code a. It's just a matter of time. What? The map pool for the qualifiers was: Map Pool : 1 set : Xel’Naga Caverns / 2 set : Metalopolis / 3 set : Scrap Station I was talking about the GSL maps: more terrans go to up/down and thus more got eliminated; fewer protoss go to up/down and thus fewer got eliminated. The qualifiers show that protoss is doing amazingly well for whatever reason. | ||
1Eris1
United States5797 Posts
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setzer
United States3284 Posts
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Oreo7
United States1647 Posts
On March 27 2011 23:44 bearhug wrote: Show nested quote + On March 27 2011 23:39 Kiyo. wrote: On March 27 2011 23:37 bearhug wrote: On March 27 2011 23:28 ToInfinity wrote: the new race distribution is: Code S: Terran - 14, Protoss - 10, Zerg - 8 Code A Terran - 13, Protoss - 12, Zerg - 7 so i dont see the problem with that many protoss qualifiers only zerg being under represented They started using the new maps(which are good for protoss, most agree ) from last GSL. Protoss has been doing well ever since. But it will take a while ( a couple more GSL) for these numbers to change, because each time only 8 code s and 16 code a are in up/down matches. Now the qualifier results already show the trend: 9 protoss, 4 zerg, 3 terran. If it keeps going like this(this is only an assumption), soon we will see an overwhelming number of protoss in both code s and code a. It's just a matter of time. What? The map pool for the qualifiers was: Map Pool : 1 set : Xel’Naga Caverns / 2 set : Metalopolis / 3 set : Scrap Station I was talking about the GSL maps: more terrans go to up/down and thus more got eliminated; fewer protoss go to up/down and thus fewer got eliminated. The qualifiers show that protoss is doing amazingly well for whatever reason. The quals don't show protoss is doing amazingly, it shows protoss players are. | ||
Draconicfire
Canada2562 Posts
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BeMannerDuPenner
Germany5638 Posts
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CWL
United States222 Posts
Looking at the players who qualified, I am actually looking forward to GSL May Code A. Poor Cella though ![]() | ||
Soleron
United Kingdom1324 Posts
MMA Alive Ace MVP Bomber Ryung Min Squirtle (assuming they don't have to knock each other out, which is very likely. When they do, the games will be great.) Boxer to lose first round and MMA to take the whole thing, I think | ||
edwrodrig
Chile37 Posts
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MuteZephyr
Lithuania448 Posts
On March 27 2011 21:08 FreedonNadd wrote: I think GSL saw yesterday the results of the TSL3 and decided not to seed foreigners. ^^ ^ I lol'd! Definitely bummed for haypro though, guy just can't seem to ever catch a break! | ||
papaz
Sweden4149 Posts
On March 28 2011 00:32 MuteZephyr wrote: Show nested quote + On March 27 2011 21:08 FreedonNadd wrote: I think GSL saw yesterday the results of the TSL3 and decided not to seed foreigners. ^^ ^ I lol'd! Definitely bummed for haypro though, guy just can't seem to ever catch a break! I like Haypro as well and I hate seeing him not succeed in GSL. I was hoping he was going to develop like Jinro but in all honestly his development has been lackluster. | ||
CheeseGrater
United States290 Posts
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Let it Raine
Canada1245 Posts
On March 28 2011 00:11 Gentleman7 wrote: Show nested quote + On March 27 2011 23:44 bearhug wrote: On March 27 2011 23:39 Kiyo. wrote: On March 27 2011 23:37 bearhug wrote: On March 27 2011 23:28 ToInfinity wrote: the new race distribution is: Code S: Terran - 14, Protoss - 10, Zerg - 8 Code A Terran - 13, Protoss - 12, Zerg - 7 so i dont see the problem with that many protoss qualifiers only zerg being under represented They started using the new maps(which are good for protoss, most agree ) from last GSL. Protoss has been doing well ever since. But it will take a while ( a couple more GSL) for these numbers to change, because each time only 8 code s and 16 code a are in up/down matches. Now the qualifier results already show the trend: 9 protoss, 4 zerg, 3 terran. If it keeps going like this(this is only an assumption), soon we will see an overwhelming number of protoss in both code s and code a. It's just a matter of time. What? The map pool for the qualifiers was: Map Pool : 1 set : Xel’Naga Caverns / 2 set : Metalopolis / 3 set : Scrap Station I was talking about the GSL maps: more terrans go to up/down and thus more got eliminated; fewer protoss go to up/down and thus fewer got eliminated. The qualifiers show that protoss is doing amazingly well for whatever reason. The quals don't show protoss is doing amazingly, it shows protoss players are. yeah, protoss players are generally just better players overall ![]() ![]() | ||
blackone
Germany1314 Posts
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udgnim
United States8024 Posts
looking back, I seriously wonder if Huk would have been able to get into Code S if he wasn't given a Code A invite. http://www.teamliquid.net/tlpd/details.php?section=sc2-korean&type=players&id=1598&part=games&league=standard if you think about it, he went 2-1 in Code A and 1-1 in Up/Down matches, so 3-2 in Bo3s to make it into Code S which isn't all that impressive imo. | ||
ccHaZaRd
Canada1024 Posts
On March 28 2011 00:17 BeMannerDuPenner wrote: coda a qualifiers are like the hardest tournament out there. so many big names that can compete at top level fall evry time... so sick yea and its not like you can prepare against a specific person/playstyle you get 5 random players that could be any race and all play differently. Really cutthroat | ||
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