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[GSL] S3 Ro32 Day 2 - Page 157

Forum Index > StarCraft 2 Tournaments
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Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
November 29 2010 14:12 GMT
#3121
On November 29 2010 22:30 Sfydjklm wrote:
Show nested quote +
On November 29 2010 22:25 Sadistx wrote:
Cross position metalopolis is a LOT more Zerg favored than Shakuras.

On Shakuras T can get a super-easy 3rd and 4th as well and split the map with tanks in the center. Just park 5 tanks behind the grass on your side of the map and you just secured your side.

On meta there's no position that lets you do that unless you wall off 2 chokes with double planetary fortresses (there was an old game of morrow vs ret doing it), so zerg can easily counter if you decide to push, so if your push doesnt win the game right then and there, you just insta lost.

Also on Shakuras if you get closer spawns, you can break the rocks and go into Z's main from the side with siege tanks, which is stupid imba, because they can reach almost to the main lair/hatch from below.


shakuras is sooo balanced. it's hard for t at first glance but the fact that the harrassing distance is longer then the walking distance(and especially more so if terran chooses to expand in the top/bottom direction) and that the tanks can barrage half of the possible expansions make it equally complicated to play for both z and t alike.

Also people's map analysis pretty much stops at "oh this distance is long must favor zerg." When in reality on meta close by air positions are much more zerg favored then crossmap.
Better for muta harrass.
Harder for terran to drop you at multiple fronts late game.
harder for terran to take gold and split map in half(very hard to break)


Shakuras can absolutely provide some AMAZING macro management games if it goes past 10 minute mark.
Now only if ppl in GSL stopped 1 base allining 3/4 of the games ;\
AyJay
Profile Joined April 2010
1515 Posts
November 29 2010 14:12 GMT
#3122
On November 29 2010 22:28 bks wrote:
Show nested quote +
On November 29 2010 22:22 PartyBiscuit wrote:
So this means that the only Foreigners staying in Korea is pretty much IdrA, unless Jinro is able to pull off wins against Moon and Boxer Really wish the map pool was better for Ret.

Imho Jinro has better chances against Moon and Boxer than Idra against MVP and Check.

overestimating Jinros skill.

Not to mention THE MOTHERFUCKING MAP POOL HE HAS AGAINST MOON

God I never thought I would ever complain about GSL or starcraft2.... BUT SERIOUSLY?! These players don't go to korea for fun - It's their job. They have to make results for their sponsors and teams and GSL is retarded enough to use these maps???
NPF
Profile Joined May 2010
Canada1635 Posts
Last Edited: 2010-11-29 14:18:25
November 29 2010 14:17 GMT
#3123

EDIT: off topic anyone know how much hp/shields interceptors have?
is it 20/20?


They have 40/40 according to their article in Liquipedia for Sc2
gnutz
Profile Joined November 2010
Germany666 Posts
November 29 2010 14:20 GMT
#3124
maps > ret or what? so stupid ...

and what are you talking about? what maps has jinro? at least he is terran, so that means not much.

but nice that HongUn did a good job. must watch that game ...

Larrie
Profile Joined October 2010
United Kingdom46 Posts
November 29 2010 14:21 GMT
#3125
On November 29 2010 23:12 AyJay wrote:
Show nested quote +
On November 29 2010 22:28 bks wrote:
On November 29 2010 22:22 PartyBiscuit wrote:
So this means that the only Foreigners staying in Korea is pretty much IdrA, unless Jinro is able to pull off wins against Moon and Boxer Really wish the map pool was better for Ret.

Imho Jinro has better chances against Moon and Boxer than Idra against MVP and Check.

overestimating Jinros skill.

Not to mention THE MOTHERFUCKING MAP POOL HE HAS AGAINST MOON

God I never thought I would ever complain about GSL or starcraft2.... BUT SERIOUSLY?! These players don't go to korea for fun - It's their job. They have to make results for their sponsors and teams and GSL is retarded enough to use these maps???



To be honest I'd rather be in Jinros shoes playing Moon in a TvZ than in IdrA's shoes playing MVP in a ZvT. Then again to be completely honest I see both foreign players making it through this round so the argument is pointless.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 29 2010 14:22 GMT
#3126
everything is fair guys. Its not like ret didn't have any options. But, man, I hate terran all-ins, cheeses or whatever 1base-catch-offguard strategies. I am really dissatisfied with the quality of games because those kinds of strategies exist and win games. Horrible to watch. Slowly but gradually I am losing interest in SC2 scene, but who cares.
Its grack
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2010-11-29 14:27:51
November 29 2010 14:25 GMT
#3127
The maps are good for Jinro imo.
His style is inclined towards long stable macro games and i'd rather see him play like taht on Scrap that fall to something crazy the zerg specially prepares for steps because he's afraid to play that map.
Don't also forget that Moon is a wc3 player and teh longer the game goes on the more of an edge jinro has.

iirc though jinro has always had troubles on blistering, gonna check TLPD!
nothign relevant there tt
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
November 29 2010 14:31 GMT
#3128
interviews are up from tonite's matches
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
Marius87
Profile Joined October 2010
Romania1 Post
November 29 2010 14:31 GMT
#3129
Do you guys know where i can see the final results for all gsl matches ... or just per day???/
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
November 29 2010 14:32 GMT
#3130
im so fucking angry that fucking ret is out because of gom's stupid fucking decision to stop players from veto'ing fucking maps.

ret OWNS on the balanced map, then has to play on fucking steppes and jungle fucking shit basin.

what a fucking joke.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-11-29 14:34:54
November 29 2010 14:34 GMT
#3131
Poor NewDawn...
And NOOOOO RET T_T

On November 29 2010 23:32 Subversion wrote:
im so fucking angry that fucking ret is out because of gom's stupid fucking decision to stop players from veto'ing fucking maps.

ret OWNS on the balanced map, then has to play on fucking steppes and jungle fucking shit basin.

what a fucking joke.

Yeah, pretty much...
Hopefully GSL will start using user-made maps or BW map remakes sometime.
:)
necmon
Profile Joined September 2010
194 Posts
Last Edited: 2010-11-29 14:45:58
November 29 2010 14:45 GMT
#3132
It's not like the terran 1 base pushes cannot be stopped. It's just very hard if you chose to FE as a zerg. Well...maybe use JulyZerg's build? It looked SO MUCH safer than these stupid FE builds? Hate to say it, but as long as zergs are fast expanding every single game without trying to adapt and then being killed by SCV/marines all ins, there is just not any basis for complaint...

Valikyr
Profile Joined June 2010
Sweden2653 Posts
Last Edited: 2010-11-29 14:49:09
November 29 2010 14:48 GMT
#3133
On November 29 2010 23:32 Subversion wrote:
im so fucking angry that fucking ret is out because of gom's stupid fucking decision to stop players from veto'ing fucking maps.

ret OWNS on the balanced map, then has to play on fucking steppes and jungle fucking shit basin.

what a fucking joke.

Yup, to be fair though Ret did make some mistakes which if he didn't make he'd held off those pushes. But with better maps he wouldn't have had to play like a god to hold off a 1-base a-mover.

But the current map pool is retarded (blizzard's fault) and to not make something about like vetoing the worst maps is just as retarded (Gom's fault)
MisterPuppy
Profile Joined August 2010
161 Posts
November 29 2010 14:52 GMT
#3134
i don't understand the arguments about maps when ret basically folded under pressure and played really poorly
alan25
Profile Joined September 2010
United States379 Posts
November 29 2010 14:56 GMT
#3135
Only 2 remains of the original 5 fellowship of the Ring. Light grows dim as Frodo and Sam are nearing the Eye of Sauron.
Gezz
Profile Joined September 2010
United Kingdom81 Posts
Last Edited: 2010-11-29 15:01:46
November 29 2010 14:58 GMT
#3136
The bad thing about Jungle Basin for zerg is that it's hard to take a third, before the game reaches that point it's actually a map that has a nice start for zerg with a long rush distance and safe natural. Blaming the map for Ret loosing that 3rd set really makes no sense.
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
November 29 2010 15:00 GMT
#3137
daymn ret. at least he took a game off of thebestof
Aka XephyR/Shaneyesss
Warpath
Profile Joined April 2010
Canada1242 Posts
November 29 2010 15:03 GMT
#3138
Definitely can't wait till the custom maps enter the pool, but I'm not convinced that its 100% of the reason ret dropped =[
butch
Profile Joined August 2010
Belgium684 Posts
November 29 2010 15:14 GMT
#3139
Ret, well played tho, better luck next time
Marauder Die Die
ChApFoU
Profile Blog Joined July 2004
France2982 Posts
November 29 2010 15:20 GMT
#3140
Steppes of war is definitely uberghey but you cannot blame a loss only on the map pool. There's always been harder matchups on nearly every map. You have no choice but to adapt.

Anyway it's not the competitors who make the rules. I'm sure Ret takes his loss in a much more manly way that most of you are ...
"I honestly think that whoever invented toilet paper in a genius" Kang Min
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