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Eh i didn't expect Ret to actualy post here this soon, thought he will be more enraged, and not in mood for any kind of comments. It is really awesome from you to actualy bother posting your comment to your fans. O well you fought well, opponent played good and unusual build in G 3, it was very close, someone just have to lose, unfortunately this time it was you  But you showed great macro skills, great creep spread, decent micro, and you are in Korea for like - 2 weeks? We can all expect to see more from Ret, i hope
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On November 29 2010 22:05 grAyf0x wrote:Show nested quote +On November 29 2010 22:00 zivac wrote: 1st game on neutral map was pretty amazing, i was shocked by creep spread ^^ cross on meta isn't really what you would call neutral tbh
ye maybe you are right but its much more neutral for T than SoW and JB are for Z for sure
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i am definitely not happy. I was rooting heavily for Ret because i think he has the best chance among Jinro, idra, and himself. Comeon ret, for your fans, come back stronger than ever. Dont leave us with just a salty taste in our mouth
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On November 29 2010 22:05 mcc wrote:Show nested quote +On November 29 2010 21:53 Darksoldierr wrote: im 100% sure, the protoss would have won that battle even wihtout the carriers. I dont know what the terran was doing but his army was just smaller by a lot He was building vikings against carriers. So actually carriers did two fold damage, reducing terran's ground army and doing actually pretty sick damage And interceptors making marines go apeshit and tanking a lot of damage as well.
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On November 29 2010 22:05 grAyf0x wrote:Show nested quote +On November 29 2010 22:00 zivac wrote: 1st game on neutral map was pretty amazing, i was shocked by creep spread ^^ cross on meta isn't really what you would call neutral tbh
Cross on Metalopolis is pretty neutral. Just because a map is good for zerg doesn't mean that it's not good for Terran as well. Maps like Steppes are much more Terran favored than Metalopolis is favored for zerg (if it is at all.)
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what game was the carrier in ? and where can i wacth the vods my fellow tl members ? thanks.
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so much awesome tatics today ... using carriers as damage soakers and not damage dealers while ground army clears mm, so well though and so obvious, almost make u feel dumb ....
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On November 29 2010 22:09 DISHU wrote: what game was the carrier in ? and where can i wacth the vods my fellow tl members ? thanks.
G2 with hongun
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On November 29 2010 21:58 Sadistx wrote:Show nested quote +On November 29 2010 21:56 Liquid`Ret wrote: i clicked zergling speed in game 3 but i guess i was at 90-100 minerals and it never started so i later went lair without zergling speed, i was planning on defending any sort of allins with ling/baneling but without speedlings that doesnt work
on steppes if you do 14/13 without an overlord at 15 you can barely defend a 2 rax with allin but if they 1 rax tech ... ur left guessing about what theyre doing and u die most of the time
and maps do play a part cuz on other maps u dont need to rush for a roach warren, but if ling speed upgrades i think im fine anyways o well Man, that really fucking blows  ( Marauder hellion is totally defendable with speed and you almost did it without ;/
I hate when that happens. Yesterday I was doing a blink stalker rush only to have accidentally upgraded charge instead. 
Good luck on the future ret, it was definitely fun to watch.
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On November 29 2010 22:09 zemiron wrote:Show nested quote +On November 29 2010 22:05 grAyf0x wrote:On November 29 2010 22:00 zivac wrote: 1st game on neutral map was pretty amazing, i was shocked by creep spread ^^ cross on meta isn't really what you would call neutral tbh Cross on Metalopolis is pretty neutral. Just because a map is good for zerg doesn't mean that it's not good for Terran as well. Maps like Steppes are much more Terran favored than Metalopolis is favored for zerg (if it is at all.) Well, that's all that good zerg "propaganda" here. Either maps are bad or they are neutral. No, cross position meta is NOT neutral. Shakuras is NOT neutral. Those 2 are good zerg maps/positions, and certainly not neutral.
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On November 29 2010 21:52 Tobberoth wrote: Please. Interceptors aren't going to die quicker because medivacs are present and as we all know, carrier DPS is off the hook. The medivacs would have gone down in seconds.
carrier DPS is off the hook? carriers have the DPS of 3 marines.. yes, very "off the hook", as in: there is no unit in the game that does less damage per cost then carriers.
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On November 29 2010 22:13 MrCon wrote:Show nested quote +On November 29 2010 22:09 zemiron wrote:On November 29 2010 22:05 grAyf0x wrote:On November 29 2010 22:00 zivac wrote: 1st game on neutral map was pretty amazing, i was shocked by creep spread ^^ cross on meta isn't really what you would call neutral tbh Cross on Metalopolis is pretty neutral. Just because a map is good for zerg doesn't mean that it's not good for Terran as well. Maps like Steppes are much more Terran favored than Metalopolis is favored for zerg (if it is at all.) Well, that's all that good zerg "propaganda" here. Either maps are bad or they are neutral. No, cross position meta is NOT neutral. Shakuras is NOT neutral. Those 2 are good zerg maps/positions, and certainly not neutral. I agree that both a zerg favored, but terrans still have very good options on cross metalopolis. Drops and banshees are both really effective because of the ledges (of course, mutalisks are good as well for the same reason) and seigetanks can hold a lot of ground quite easily.
Question is, is it possible that the metagame will change in the future so Terrans realize they can play effective macro games? As it is now, terrans play with the intention of rushing or harassing aggressively, which makes any map with any form of distance "imba" for Zerg. Maybe in a cross position game on Metalopolis, a terran CAN take 50% of the map without having to do allin pushes and then abuse the cliffs?
As it stands currently, it's definitely zerg favored, but it's questionable just how much of an advantage zerg actually has on it if the metagame changes.
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3 foreigns down 2 more left
GF Blizzard maps, we love you
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On November 29 2010 22:15 PulseSUI wrote:Show nested quote +On November 29 2010 21:52 Tobberoth wrote: Please. Interceptors aren't going to die quicker because medivacs are present and as we all know, carrier DPS is off the hook. The medivacs would have gone down in seconds. carrier DPS is off the hook? carriers have the DPS of 3 marines.. yes, very "off the hook", as in: there is no unit in the game that does less damage per cost then carriers.
nothing beats marines as far as cost-effectiveness ratio goes but you have to take other things in consideration, carriers are flying, they have longer reach than marines, they have more HP than marines and when you have a bunch of them they do cause chaos. Every unit serves it's purpose.
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On November 29 2010 22:15 PulseSUI wrote:Show nested quote +On November 29 2010 21:52 Tobberoth wrote: Please. Interceptors aren't going to die quicker because medivacs are present and as we all know, carrier DPS is off the hook. The medivacs would have gone down in seconds. carrier DPS is off the hook? carriers have the DPS of 3 marines.. yes, very "off the hook", as in: there is no unit in the game that does less damage per cost then carriers.
ye but he had +1 on carriers and that has some impact on output dmg, cause +1 air attack is actually huge boost
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On November 29 2010 22:13 MrCon wrote:Show nested quote +On November 29 2010 22:09 zemiron wrote:On November 29 2010 22:05 grAyf0x wrote:On November 29 2010 22:00 zivac wrote: 1st game on neutral map was pretty amazing, i was shocked by creep spread ^^ cross on meta isn't really what you would call neutral tbh Cross on Metalopolis is pretty neutral. Just because a map is good for zerg doesn't mean that it's not good for Terran as well. Maps like Steppes are much more Terran favored than Metalopolis is favored for zerg (if it is at all.) Well, that's all that good zerg "propaganda" here. Either maps are bad or they are neutral. No, cross position meta is NOT neutral. Shakuras is NOT neutral. Those 2 are good zerg maps/positions, and certainly not neutral. well i am skeptical of the majority opinion seeing as how most of the people are clueless regarding map balance, in fact you could say people are completely in the dark regarding which maps are good for zerg and which maps aren't . It's sorta like sometime some things you think are obvious logically are actually not at all what ithey seem to be because of some unforseen circumstances. And maybe sometimes balance can be found in the most unimaginable places.
and to all people who call me troll, i am armed with fact, yall are armed with big mouths and racial bias. any of you who called me out, go ahead prove im wrong. good luck.
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On November 29 2010 21:49 PulseSUI wrote: Carriers have the LOWEST DPS per cost in the entire game. not the best DPS...
where does Artosis get his infos from? O_o
I think he said they were the "highest dps" in general and not for cost.
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So this means that the only Foreigners staying in Korea is pretty much IdrA, unless Jinro is able to pull off wins against Moon and Boxer Really wish the map pool was better for Ret.
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Okay so we got some Carriers into the play ... and actually won a game .. all we need now is some good Mothership play. Some dude was going to get a Mothership but won way before it even came out .. I forgot the name. And the GuineaPig dudes also fun to watch ... I really really hope one Protoss makes it to at least the Ro4.
Was rooting for Ret all games but just a look at the maps kind of made me less optimistic and rightfully so. It doesn't make it easy when these Koreans come up with deadly all ins that outright win the game or at least leave you so behind that you can't win the Macro game. Conclusion : Blizzard needs to get their mapmaking team to work and come up with balanced maps. So far if it's small it's Terran favored .. if it's big it's probably Zerg favored. If it's got cliffs and ledges then it's Protoss an Terran favored etc. Either that our GSL should at least give the thumbs down option back.
Next round HongUn meets the dude that eliminated Ret. HongUn needs to be All in proof or he'll be the next Genius who bites the dust.
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Cross position metalopolis is a LOT more Zerg favored than Shakuras.
On Shakuras T can get a super-easy 3rd and 4th as well and split the map with tanks in the center. Just park 5 tanks behind the grass on your side of the map and you just secured your side.
On meta there's no position that lets you do that unless you wall off 2 chokes with double planetary fortresses (there was an old game of morrow vs ret doing it), so zerg can easily counter if you decide to push, so if your push doesnt win the game right then and there, you just insta lost.
Also on Shakuras if you get closer spawns, you can break the rocks and go into Z's main from the side with siege tanks, which is stupid imba, because they can reach almost to the main lair/hatch from below.
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