• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:01
CET 09:01
KST 17:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)5Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Recent recommended BW games [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread Ask and answer stupid questions here! YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2550 users

GSL Ro4 Day 1 - Page 79

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 77 78 79 80 81 82 Next
Antoine
Profile Blog Joined May 2010
United States7481 Posts
November 04 2010 21:16 GMT
#1561
oh man, finally getting a chance to watch the games and artosis mentioned my tweet during the intro before game 1! (didn't mention my name though -.-)
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
eggs
Profile Joined August 2010
1011 Posts
November 04 2010 21:22 GMT
#1562
On November 05 2010 06:08 ZerOfy wrote:
What season are they going to start using custom maps?

Perhaps then we can have some serious macro games.


considering Gom is blizzard's lapdog and blizzard doesn't want macro games, it's safe to say: never in the GSL.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2010-11-04 21:25:08
November 04 2010 21:24 GMT
#1563
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.
eggs
Profile Joined August 2010
1011 Posts
November 04 2010 21:27 GMT
#1564
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2010-11-04 21:29:37
November 04 2010 21:28 GMT
#1565
On November 05 2010 06:27 eggs wrote:
Show nested quote +
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.

You made a completely nonsensical assertion which, as such, deserved no serious reply. However it should be obvious there have been numerous recent patch changes that have made it harder to apply pressure early, which obviously leads to longer macro games. See: reaper, zealot build time, supply before rax, void ray nerf etc. Furthermore, even if Blizzard for some reason hated macro games, it would make no sense to force GSL to use official blizzard maps.
Chocobo
Profile Joined November 2006
United States1108 Posts
November 04 2010 21:29 GMT
#1566
On November 04 2010 20:55 Eufra wrote:
Show nested quote +
On November 04 2010 20:50 MrCon wrote:
On November 04 2010 20:45 Moragon wrote:
On November 04 2010 20:38 necmon wrote:
what's wrong with tier1 units if you have a lot of them and micro them like crazy? Nothing at all ^^


Um, that you are supposed to use different strategies for playing against different races, different opponents, different units, and different maps, and not just use the same unit to win in every situation?

You're supposed ?
You're supposed to win first of all.

At least, winning with a basic unit takes class. =D

I could not agree more. You're not "supposed to" make a variety of units and keep trying different strategies. You do whatever works.

I love Foxer's style of play and I think it's very exciting to watch because it's unique and new and seems more powerful than it ought to be. I can't wait to see how players figure out how to deal with it. The game is evolving in front of my eyes, this is much more interesting than a standard TvT.

If you think it's boring just because it's only one unit, then you're doing it wrong. You're looking for a giant crazy all-over-the-place battle... but if you love the "strategy" in RTS games then what Foxer is doing is very exciting.
hugman
Profile Joined June 2009
Sweden4644 Posts
November 04 2010 21:30 GMT
#1567
On November 05 2010 06:05 Redmark wrote:
It kind of makes you wonder how much of his opponents looking bad were them actually being bad, and how much was Clare being good. It's hard to tell without a high-level understanding of the game.


A good player makes his opponents look bad
Minzy
Profile Joined May 2010
Australia387 Posts
November 04 2010 21:36 GMT
#1568
i wish Rainbow would of mixed up his build or something, his build honestly made that entire series quite boring. But grats to Foxer, showing who is by far the better player, sometimes i feel Rainbow gets really stubborn and wants to prove that his build is superior, instead of changing it to meet the situation.
Huh...
eggs
Profile Joined August 2010
1011 Posts
November 04 2010 21:42 GMT
#1569
On November 05 2010 06:28 syllogism wrote:
Show nested quote +
On November 05 2010 06:27 eggs wrote:
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.

You made a completely nonsensical assertion which, as such, deserved no serious reply. However it should be obvious there have been numerous recent patch changes that have made it harder to apply pressure early, which obviously leads to longer macro games. See: reaper, zealot build time, supply before rax, void ray nerf etc. Furthermore, even if Blizzard for some reason hated macro games, it would make no sense to force GSL to use official blizzard maps.


none of which nerf 1-base play.
and Gom does what Blizzard tells it to. Gom won't initiate trying to find better maps until Blizzard stops feeding them the maps to use in tournaments, which will be small, fast-paced maps because they said they prefer quick games.
syllogism
Profile Joined September 2010
Finland5948 Posts
November 04 2010 21:46 GMT
#1570
On November 05 2010 06:42 eggs wrote:
Show nested quote +
On November 05 2010 06:28 syllogism wrote:
On November 05 2010 06:27 eggs wrote:
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.

You made a completely nonsensical assertion which, as such, deserved no serious reply. However it should be obvious there have been numerous recent patch changes that have made it harder to apply pressure early, which obviously leads to longer macro games. See: reaper, zealot build time, supply before rax, void ray nerf etc. Furthermore, even if Blizzard for some reason hated macro games, it would make no sense to force GSL to use official blizzard maps.


none of which nerf 1-base play.
and Gom does what Blizzard tells it to. Gom won't initiate trying to find better maps until Blizzard stops feeding them the maps to use in tournaments, which will be small, fast-paced maps because they said they prefer quick games.

Yes, those changes do make 1 base play less viable. Once again you aren't making sense; What Blizzard "prefers" is completely irrelevant, and I doubt they've specifically said that, because it's in their best interest to allow GSL to use whatever maps are popular among the audience and based on SC1 the audience likes bigger, macro oriented maps. The reason why the current maps aren't bigger is because they are easier for new players to get into and also easier to design.
eggs
Profile Joined August 2010
1011 Posts
Last Edited: 2010-11-04 21:57:26
November 04 2010 21:55 GMT
#1571
On November 05 2010 06:46 syllogism wrote:
Show nested quote +
On November 05 2010 06:42 eggs wrote:
On November 05 2010 06:28 syllogism wrote:
On November 05 2010 06:27 eggs wrote:
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.

You made a completely nonsensical assertion which, as such, deserved no serious reply. However it should be obvious there have been numerous recent patch changes that have made it harder to apply pressure early, which obviously leads to longer macro games. See: reaper, zealot build time, supply before rax, void ray nerf etc. Furthermore, even if Blizzard for some reason hated macro games, it would make no sense to force GSL to use official blizzard maps.


none of which nerf 1-base play.
and Gom does what Blizzard tells it to. Gom won't initiate trying to find better maps until Blizzard stops feeding them the maps to use in tournaments, which will be small, fast-paced maps because they said they prefer quick games.

Yes, those changes do make 1 base play less viable. Once again you aren't making sense; What Blizzard "prefers" is completely irrelevant, and I doubt they've specifically said that, because it's in their best interest to allow GSL to use whatever maps are popular among the audience and based on SC1 the audience likes bigger, macro oriented maps. The reason why the current maps aren't bigger is because they are easier for new players to get into and also easier to design.


it nerfed super early aggression, not 1-base play. it only affected timing to be more balanced/consistent in non-mirror matchups. it didn't affect the cost of units or their hp/damage so it doesn't nerf 1-base play.
they did specifically say they prefer faster games in SC2 to the 45 minute pro BW battles.
it is not in their interest to give Gom more freedom. they regret letting BW proleagues get away with it and are now suing them. they specifically chose Gom to give the rights to pro SC2 because they knew they would have direct influence with Gom but not with Kespa/MBC/OGN.

the original question was
On November 05 2010 06:08 ZerOfy wrote:
What season are they going to start using custom maps?

Perhaps then we can have some serious macro games.


you will not see custom maps in the GSL until after the 2nd expansion.
kvn4444
Profile Joined September 2010
1510 Posts
November 04 2010 21:59 GMT
#1572
finished watching, seems foxer likes to open with that early maka rax build to throw off his opponents. He did the same thing to sangho. Took a very quick game 1 then after that every game was a quick FE. Nice mind games by foxer, no matter who comes out of the other semi-final I think this is our champion.
Moragon
Profile Joined October 2010
United States355 Posts
November 04 2010 22:00 GMT
#1573
On November 05 2010 06:29 Chocobo wrote:
Show nested quote +
On November 04 2010 20:55 Eufra wrote:
On November 04 2010 20:50 MrCon wrote:
On November 04 2010 20:45 Moragon wrote:
On November 04 2010 20:38 necmon wrote:
what's wrong with tier1 units if you have a lot of them and micro them like crazy? Nothing at all ^^


Um, that you are supposed to use different strategies for playing against different races, different opponents, different units, and different maps, and not just use the same unit to win in every situation?

You're supposed ?
You're supposed to win first of all.

At least, winning with a basic unit takes class. =D

I could not agree more. You're not "supposed to" make a variety of units and keep trying different strategies. You do whatever works.

I love Foxer's style of play and I think it's very exciting to watch because it's unique and new and seems more powerful than it ought to be. I can't wait to see how players figure out how to deal with it. The game is evolving in front of my eyes, this is much more interesting than a standard TvT.

If you think it's boring just because it's only one unit, then you're doing it wrong. You're looking for a giant crazy all-over-the-place battle... but if you love the "strategy" in RTS games then what Foxer is doing is very exciting.


Only point I was trying to make.
syllogism
Profile Joined September 2010
Finland5948 Posts
November 04 2010 22:02 GMT
#1574
On November 05 2010 06:55 eggs wrote:
Show nested quote +
On November 05 2010 06:46 syllogism wrote:
On November 05 2010 06:42 eggs wrote:
On November 05 2010 06:28 syllogism wrote:
On November 05 2010 06:27 eggs wrote:
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.

You made a completely nonsensical assertion which, as such, deserved no serious reply. However it should be obvious there have been numerous recent patch changes that have made it harder to apply pressure early, which obviously leads to longer macro games. See: reaper, zealot build time, supply before rax, void ray nerf etc. Furthermore, even if Blizzard for some reason hated macro games, it would make no sense to force GSL to use official blizzard maps.


none of which nerf 1-base play.
and Gom does what Blizzard tells it to. Gom won't initiate trying to find better maps until Blizzard stops feeding them the maps to use in tournaments, which will be small, fast-paced maps because they said they prefer quick games.

Yes, those changes do make 1 base play less viable. Once again you aren't making sense; What Blizzard "prefers" is completely irrelevant, and I doubt they've specifically said that, because it's in their best interest to allow GSL to use whatever maps are popular among the audience and based on SC1 the audience likes bigger, macro oriented maps. The reason why the current maps aren't bigger is because they are easier for new players to get into and also easier to design.


it nerfed super early aggression, not 1-base play. it only affected timing to be more balanced/consistent in non-mirror matchups. it didn't affect the cost of units or their hp/damage so it doesn't nerf 1-base play.
they did specifically say they prefer faster games in SC2 to the 45 minute pro BW battles.
it is not in their interest to give Gom more freedom. they regret letting BW proleagues get away with it and are now suing them. they specifically chose Gom to give the rights to pro SC2 because they knew they would have direct influence with Gom but not with Kespa/MBC/OGN.

the original question was
Show nested quote +
On November 05 2010 06:08 ZerOfy wrote:
What season are they going to start using custom maps?

Perhaps then we can have some serious macro games.


you will not see custom maps in the GSL until after the 2nd expansion.

You are making less and less sense the more you talk. As it's apparent you aren't going to be convinced, I'm not going to bother.
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
November 04 2010 22:04 GMT
#1575
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.

They basically nerfed all the early game rushing strategies (which is why P is nerfed so much): zealots, reapers, fast warpgates, etc. They want macro games, or at least games that reach the mid stage of the game.


In other news, Foxer is a really deserving finalist. Seems like a great guy and a real character. I would love to see his TvZ, but I cannot cheer against Boxer. Perhaps Boxer can play Z ;D
Moderator
adeezy
Profile Blog Joined May 2010
United States1428 Posts
November 04 2010 22:12 GMT
#1576
SlayersBoxeR just needs to change it up and use hellions as an attacking unit to counter these mass marines.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Moragon
Profile Joined October 2010
United States355 Posts
November 04 2010 22:22 GMT
#1577
On November 05 2010 07:12 adeezy wrote:
SlayersBoxeR just needs to change it up and use hellions as an attacking unit to counter these mass marines.


He can try, but no other counters have worked against it so far. We know foxer can micro the hell out of his marines, hellions would probably only be hitting 1-2 at a time.
adeezy
Profile Blog Joined May 2010
United States1428 Posts
November 04 2010 22:29 GMT
#1578
On November 05 2010 07:22 Moragon wrote:
Show nested quote +
On November 05 2010 07:12 adeezy wrote:
SlayersBoxeR just needs to change it up and use hellions as an attacking unit to counter these mass marines.


He can try, but no other counters have worked against it so far. We know foxer can micro the hell out of his marines, hellions would probably only be hitting 1-2 at a time.


As far as I can tell no one has really tried to counter it, Hopetorture last night just tried to go along with his usual strategies but he needed to do something different. Even if hellions would only be hitting one at a time, they to avoiding that is not letting the marines get into a concave and attacking them when they are grouped up. an effective hellion hits 2-3 marines especially with blue flames it would be very effective. Since Hellions are all minerals he could just have some siege tanks or banshees to be the support or any other gas heavy unit.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 04 2010 23:08 GMT
#1579
Foxer DOES adapt.

Foxer was very good about making just enough marauders to kill ITR's tanks every time ITR went tank-heavy. During that last game when Foxer didn't fast-expand he made vikings because he knew he wouldn't have enough marines to effectively deal with banshees.

It's not that Foxer hasn't lost because no one's found a way to exploit his one-dimensional play, it's because he's found ways to exploit everyone else's one-dimensional play. Foxer adapts more than any other player I've seen, it's just that his adaptations are more subtle because they don't involve complete tech switches, just changing the support for his marines or deciding whether to push or drop.
hitman133
Profile Joined October 2010
United States1425 Posts
November 04 2010 23:16 GMT
#1580
Watch the 2nd game again on lost temple. See his final push, shoot and run, so amazing micro.
Prev 1 77 78 79 80 81 82 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 159
ProTech113
FoxeR 74
PiGStarcraft21
StarCraft: Brood War
Flash 2258
actioN 304
Hyuk 193
Larva 111
Shine 109
Leta 69
Hm[arnc] 42
GoRush 29
Sharp 16
Dota 2
XaKoH 300
NeuroSwarm138
League of Legends
JimRising 506
Counter-Strike
shoxiejesuss96
Super Smash Bros
Mew2King104
Other Games
summit1g5605
gofns1228
C9.Mang0496
ceh9303
Liquid`RaSZi218
Happy161
Organizations
Other Games
gamesdonequick953
StarCraft: Brood War
UltimateBattle 54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 86
• Light_VIP 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt596
• Jankos162
Upcoming Events
The PondCast
1h 59m
KCM Race Survival
1h 59m
LiuLi Cup
2h 59m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
15h 59m
Online Event
1d 1h
LiuLi Cup
1d 2h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 8h
Serral vs TBD
RSL Revival
1d 18h
RSL Revival
2 days
LiuLi Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.