• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:37
CET 13:37
KST 21:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly0Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3Crank Gathers Season 2: SC II Pro Teams12
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
$3,500 WardiTV Korean Royale S4 SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest Kirktown Chat Brawl #9 $50 8:30PM EST
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Dating: How's your luck? US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1433 users

GSL Ro4 Day 1 - Page 79

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 77 78 79 80 81 82 Next
Antoine
Profile Blog Joined May 2010
United States7481 Posts
November 04 2010 21:16 GMT
#1561
oh man, finally getting a chance to watch the games and artosis mentioned my tweet during the intro before game 1! (didn't mention my name though -.-)
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
eggs
Profile Joined August 2010
1011 Posts
November 04 2010 21:22 GMT
#1562
On November 05 2010 06:08 ZerOfy wrote:
What season are they going to start using custom maps?

Perhaps then we can have some serious macro games.


considering Gom is blizzard's lapdog and blizzard doesn't want macro games, it's safe to say: never in the GSL.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2010-11-04 21:25:08
November 04 2010 21:24 GMT
#1563
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.
eggs
Profile Joined August 2010
1011 Posts
November 04 2010 21:27 GMT
#1564
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2010-11-04 21:29:37
November 04 2010 21:28 GMT
#1565
On November 05 2010 06:27 eggs wrote:
Show nested quote +
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.

You made a completely nonsensical assertion which, as such, deserved no serious reply. However it should be obvious there have been numerous recent patch changes that have made it harder to apply pressure early, which obviously leads to longer macro games. See: reaper, zealot build time, supply before rax, void ray nerf etc. Furthermore, even if Blizzard for some reason hated macro games, it would make no sense to force GSL to use official blizzard maps.
Chocobo
Profile Joined November 2006
United States1108 Posts
November 04 2010 21:29 GMT
#1566
On November 04 2010 20:55 Eufra wrote:
Show nested quote +
On November 04 2010 20:50 MrCon wrote:
On November 04 2010 20:45 Moragon wrote:
On November 04 2010 20:38 necmon wrote:
what's wrong with tier1 units if you have a lot of them and micro them like crazy? Nothing at all ^^


Um, that you are supposed to use different strategies for playing against different races, different opponents, different units, and different maps, and not just use the same unit to win in every situation?

You're supposed ?
You're supposed to win first of all.

At least, winning with a basic unit takes class. =D

I could not agree more. You're not "supposed to" make a variety of units and keep trying different strategies. You do whatever works.

I love Foxer's style of play and I think it's very exciting to watch because it's unique and new and seems more powerful than it ought to be. I can't wait to see how players figure out how to deal with it. The game is evolving in front of my eyes, this is much more interesting than a standard TvT.

If you think it's boring just because it's only one unit, then you're doing it wrong. You're looking for a giant crazy all-over-the-place battle... but if you love the "strategy" in RTS games then what Foxer is doing is very exciting.
hugman
Profile Joined June 2009
Sweden4644 Posts
November 04 2010 21:30 GMT
#1567
On November 05 2010 06:05 Redmark wrote:
It kind of makes you wonder how much of his opponents looking bad were them actually being bad, and how much was Clare being good. It's hard to tell without a high-level understanding of the game.


A good player makes his opponents look bad
Minzy
Profile Joined May 2010
Australia387 Posts
November 04 2010 21:36 GMT
#1568
i wish Rainbow would of mixed up his build or something, his build honestly made that entire series quite boring. But grats to Foxer, showing who is by far the better player, sometimes i feel Rainbow gets really stubborn and wants to prove that his build is superior, instead of changing it to meet the situation.
Huh...
eggs
Profile Joined August 2010
1011 Posts
November 04 2010 21:42 GMT
#1569
On November 05 2010 06:28 syllogism wrote:
Show nested quote +
On November 05 2010 06:27 eggs wrote:
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.

You made a completely nonsensical assertion which, as such, deserved no serious reply. However it should be obvious there have been numerous recent patch changes that have made it harder to apply pressure early, which obviously leads to longer macro games. See: reaper, zealot build time, supply before rax, void ray nerf etc. Furthermore, even if Blizzard for some reason hated macro games, it would make no sense to force GSL to use official blizzard maps.


none of which nerf 1-base play.
and Gom does what Blizzard tells it to. Gom won't initiate trying to find better maps until Blizzard stops feeding them the maps to use in tournaments, which will be small, fast-paced maps because they said they prefer quick games.
syllogism
Profile Joined September 2010
Finland5948 Posts
November 04 2010 21:46 GMT
#1570
On November 05 2010 06:42 eggs wrote:
Show nested quote +
On November 05 2010 06:28 syllogism wrote:
On November 05 2010 06:27 eggs wrote:
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.

You made a completely nonsensical assertion which, as such, deserved no serious reply. However it should be obvious there have been numerous recent patch changes that have made it harder to apply pressure early, which obviously leads to longer macro games. See: reaper, zealot build time, supply before rax, void ray nerf etc. Furthermore, even if Blizzard for some reason hated macro games, it would make no sense to force GSL to use official blizzard maps.


none of which nerf 1-base play.
and Gom does what Blizzard tells it to. Gom won't initiate trying to find better maps until Blizzard stops feeding them the maps to use in tournaments, which will be small, fast-paced maps because they said they prefer quick games.

Yes, those changes do make 1 base play less viable. Once again you aren't making sense; What Blizzard "prefers" is completely irrelevant, and I doubt they've specifically said that, because it's in their best interest to allow GSL to use whatever maps are popular among the audience and based on SC1 the audience likes bigger, macro oriented maps. The reason why the current maps aren't bigger is because they are easier for new players to get into and also easier to design.
eggs
Profile Joined August 2010
1011 Posts
Last Edited: 2010-11-04 21:57:26
November 04 2010 21:55 GMT
#1571
On November 05 2010 06:46 syllogism wrote:
Show nested quote +
On November 05 2010 06:42 eggs wrote:
On November 05 2010 06:28 syllogism wrote:
On November 05 2010 06:27 eggs wrote:
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.

You made a completely nonsensical assertion which, as such, deserved no serious reply. However it should be obvious there have been numerous recent patch changes that have made it harder to apply pressure early, which obviously leads to longer macro games. See: reaper, zealot build time, supply before rax, void ray nerf etc. Furthermore, even if Blizzard for some reason hated macro games, it would make no sense to force GSL to use official blizzard maps.


none of which nerf 1-base play.
and Gom does what Blizzard tells it to. Gom won't initiate trying to find better maps until Blizzard stops feeding them the maps to use in tournaments, which will be small, fast-paced maps because they said they prefer quick games.

Yes, those changes do make 1 base play less viable. Once again you aren't making sense; What Blizzard "prefers" is completely irrelevant, and I doubt they've specifically said that, because it's in their best interest to allow GSL to use whatever maps are popular among the audience and based on SC1 the audience likes bigger, macro oriented maps. The reason why the current maps aren't bigger is because they are easier for new players to get into and also easier to design.


it nerfed super early aggression, not 1-base play. it only affected timing to be more balanced/consistent in non-mirror matchups. it didn't affect the cost of units or their hp/damage so it doesn't nerf 1-base play.
they did specifically say they prefer faster games in SC2 to the 45 minute pro BW battles.
it is not in their interest to give Gom more freedom. they regret letting BW proleagues get away with it and are now suing them. they specifically chose Gom to give the rights to pro SC2 because they knew they would have direct influence with Gom but not with Kespa/MBC/OGN.

the original question was
On November 05 2010 06:08 ZerOfy wrote:
What season are they going to start using custom maps?

Perhaps then we can have some serious macro games.


you will not see custom maps in the GSL until after the 2nd expansion.
kvn4444
Profile Joined September 2010
1510 Posts
November 04 2010 21:59 GMT
#1572
finished watching, seems foxer likes to open with that early maka rax build to throw off his opponents. He did the same thing to sangho. Took a very quick game 1 then after that every game was a quick FE. Nice mind games by foxer, no matter who comes out of the other semi-final I think this is our champion.
Moragon
Profile Joined October 2010
United States355 Posts
November 04 2010 22:00 GMT
#1573
On November 05 2010 06:29 Chocobo wrote:
Show nested quote +
On November 04 2010 20:55 Eufra wrote:
On November 04 2010 20:50 MrCon wrote:
On November 04 2010 20:45 Moragon wrote:
On November 04 2010 20:38 necmon wrote:
what's wrong with tier1 units if you have a lot of them and micro them like crazy? Nothing at all ^^


Um, that you are supposed to use different strategies for playing against different races, different opponents, different units, and different maps, and not just use the same unit to win in every situation?

You're supposed ?
You're supposed to win first of all.

At least, winning with a basic unit takes class. =D

I could not agree more. You're not "supposed to" make a variety of units and keep trying different strategies. You do whatever works.

I love Foxer's style of play and I think it's very exciting to watch because it's unique and new and seems more powerful than it ought to be. I can't wait to see how players figure out how to deal with it. The game is evolving in front of my eyes, this is much more interesting than a standard TvT.

If you think it's boring just because it's only one unit, then you're doing it wrong. You're looking for a giant crazy all-over-the-place battle... but if you love the "strategy" in RTS games then what Foxer is doing is very exciting.


Only point I was trying to make.
syllogism
Profile Joined September 2010
Finland5948 Posts
November 04 2010 22:02 GMT
#1574
On November 05 2010 06:55 eggs wrote:
Show nested quote +
On November 05 2010 06:46 syllogism wrote:
On November 05 2010 06:42 eggs wrote:
On November 05 2010 06:28 syllogism wrote:
On November 05 2010 06:27 eggs wrote:
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.


some actual information would be nice, or at least a proper argument.
do explain.

You made a completely nonsensical assertion which, as such, deserved no serious reply. However it should be obvious there have been numerous recent patch changes that have made it harder to apply pressure early, which obviously leads to longer macro games. See: reaper, zealot build time, supply before rax, void ray nerf etc. Furthermore, even if Blizzard for some reason hated macro games, it would make no sense to force GSL to use official blizzard maps.


none of which nerf 1-base play.
and Gom does what Blizzard tells it to. Gom won't initiate trying to find better maps until Blizzard stops feeding them the maps to use in tournaments, which will be small, fast-paced maps because they said they prefer quick games.

Yes, those changes do make 1 base play less viable. Once again you aren't making sense; What Blizzard "prefers" is completely irrelevant, and I doubt they've specifically said that, because it's in their best interest to allow GSL to use whatever maps are popular among the audience and based on SC1 the audience likes bigger, macro oriented maps. The reason why the current maps aren't bigger is because they are easier for new players to get into and also easier to design.


it nerfed super early aggression, not 1-base play. it only affected timing to be more balanced/consistent in non-mirror matchups. it didn't affect the cost of units or their hp/damage so it doesn't nerf 1-base play.
they did specifically say they prefer faster games in SC2 to the 45 minute pro BW battles.
it is not in their interest to give Gom more freedom. they regret letting BW proleagues get away with it and are now suing them. they specifically chose Gom to give the rights to pro SC2 because they knew they would have direct influence with Gom but not with Kespa/MBC/OGN.

the original question was
Show nested quote +
On November 05 2010 06:08 ZerOfy wrote:
What season are they going to start using custom maps?

Perhaps then we can have some serious macro games.


you will not see custom maps in the GSL until after the 2nd expansion.

You are making less and less sense the more you talk. As it's apparent you aren't going to be convinced, I'm not going to bother.
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
November 04 2010 22:04 GMT
#1575
On November 05 2010 06:24 syllogism wrote:
Hahah right, maybe you should look at some of the patch notes. Even that aside, you make absolutely no sense.

They basically nerfed all the early game rushing strategies (which is why P is nerfed so much): zealots, reapers, fast warpgates, etc. They want macro games, or at least games that reach the mid stage of the game.


In other news, Foxer is a really deserving finalist. Seems like a great guy and a real character. I would love to see his TvZ, but I cannot cheer against Boxer. Perhaps Boxer can play Z ;D
Moderator
adeezy
Profile Blog Joined May 2010
United States1428 Posts
November 04 2010 22:12 GMT
#1576
SlayersBoxeR just needs to change it up and use hellions as an attacking unit to counter these mass marines.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
Moragon
Profile Joined October 2010
United States355 Posts
November 04 2010 22:22 GMT
#1577
On November 05 2010 07:12 adeezy wrote:
SlayersBoxeR just needs to change it up and use hellions as an attacking unit to counter these mass marines.


He can try, but no other counters have worked against it so far. We know foxer can micro the hell out of his marines, hellions would probably only be hitting 1-2 at a time.
adeezy
Profile Blog Joined May 2010
United States1428 Posts
November 04 2010 22:29 GMT
#1578
On November 05 2010 07:22 Moragon wrote:
Show nested quote +
On November 05 2010 07:12 adeezy wrote:
SlayersBoxeR just needs to change it up and use hellions as an attacking unit to counter these mass marines.


He can try, but no other counters have worked against it so far. We know foxer can micro the hell out of his marines, hellions would probably only be hitting 1-2 at a time.


As far as I can tell no one has really tried to counter it, Hopetorture last night just tried to go along with his usual strategies but he needed to do something different. Even if hellions would only be hitting one at a time, they to avoiding that is not letting the marines get into a concave and attacking them when they are grouped up. an effective hellion hits 2-3 marines especially with blue flames it would be very effective. Since Hellions are all minerals he could just have some siege tanks or banshees to be the support or any other gas heavy unit.
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 04 2010 23:08 GMT
#1579
Foxer DOES adapt.

Foxer was very good about making just enough marauders to kill ITR's tanks every time ITR went tank-heavy. During that last game when Foxer didn't fast-expand he made vikings because he knew he wouldn't have enough marines to effectively deal with banshees.

It's not that Foxer hasn't lost because no one's found a way to exploit his one-dimensional play, it's because he's found ways to exploit everyone else's one-dimensional play. Foxer adapts more than any other player I've seen, it's just that his adaptations are more subtle because they don't involve complete tech switches, just changing the support for his marines or deciding whether to push or drop.
hitman133
Profile Joined October 2010
United States1425 Posts
November 04 2010 23:16 GMT
#1580
Watch the 2nd game again on lost temple. See his final push, shoot and run, so amazing micro.
Prev 1 77 78 79 80 81 82 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#58
WardiTV511
OGKoka 241
Rex99
IntoTheiNu 14
Liquipedia
Replay Cast
09:00
Crank Gathers S2: Playoffs D3
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 241
Lowko131
Rex 99
MindelVK 31
StarCraft: Brood War
Calm 6686
Jaedong 2348
actioN 790
firebathero 654
Mini 312
Rush 206
PianO 182
Mong 69
Killer 60
ToSsGirL 53
[ Show more ]
Sharp 44
Barracks 32
soO 21
Icarus 15
HiyA 12
Terrorterran 6
Sea 0
Sacsri 0
Dota 2
XcaliburYe139
Counter-Strike
zeus762
x6flipin415
edward40
Other Games
summit1g14878
singsing1458
B2W.Neo1165
crisheroes341
Sick210
Hui .209
QueenE17
Organizations
Other Games
gamesdonequick467
Counter-Strike
PGL174
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3066
Upcoming Events
Monday Night Weeklies
4h 23m
Replay Cast
10h 23m
Sparkling Tuna Cup
21h 23m
WardiTV Korean Royale
23h 23m
LAN Event
1d 2h
Replay Cast
1d 20h
WardiTV Korean Royale
1d 23h
LAN Event
2 days
OSC
2 days
The PondCast
2 days
[ Show More ]
LAN Event
3 days
Replay Cast
3 days
LAN Event
4 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
5 days
IPSL
5 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
6 days
IPSL
6 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.