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[Day1] IEM New York - Live report thread. - Page 110

Forum Index > StarCraft 2 Tournaments
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pRo9aMeR
Profile Blog Joined September 2008
595 Posts
October 08 2010 22:27 GMT
#2181
there were some really great matches today, some not so great...but overall I really enjoyed all 8ish hours!

Day9 was great as always, and gunrun did as good as he could^^

Thx to both of them! and of course to the players^^
In training...let's play, gg! d^..^b
Wargizmo
Profile Joined March 2010
Australia1237 Posts
October 08 2010 22:27 GMT
#2182
On October 09 2010 07:19 Jibba wrote:
Show nested quote +
On October 09 2010 07:18 Cranberries wrote:
Seriously, this game was ruined because you can't engage Planetary Fortresses. There were 5 Colossi against a Planetary Fortress and 10-12 Barracks units, and it couldn't be broken. It's just ridiculous and it really does just ruin a flow of a game.

Then don't attack the Planetary Fortress.

You can't complain about a unit when Fenix was 3/1 and Kiwi was 0/0/0. Kiwi was very clearly outplayed there, tactically and strategically.


Yep, if you watch how tester defends against that stuff he splits his army and has incredible scouting to know exactly when the drops are coming in, all while putting constant pressure on his opponent and actually remembering to upgrade.

Fenix was simply allowed to run rampant that game, there was no attempt by Kiwi to harrass his natural or his 4th, he just kept going after the gold which had PF+tanks defending the whole time.

Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-10-08 22:28:44
October 08 2010 22:27 GMT
#2183
On October 09 2010 07:25 Jibba wrote:
Show nested quote +
On October 09 2010 07:22 Cranberries wrote:
On October 09 2010 07:19 Jibba wrote:
On October 09 2010 07:18 Cranberries wrote:
Seriously, this game was ruined because you can't engage Planetary Fortresses. There were 5 Colossi against a Planetary Fortress and 10-12 Barracks units, and it couldn't be broken. It's just ridiculous and it really does just ruin a flow of a game.

Then don't attack the Planetary Fortress.

Nevermind that Fenix was 3/1 and Kiwi was 0/0/0.

What? I'm talking about when Fenix was 1/1 and Kiwi was 0/0. Besides, Infantry upgrades don't improve the upgrades on a Planetary Fortress. It's just sick how good they are. You'd need around 10~ Cannons to have the same lifespan of a Planetary Fortress, which would cost 1500 minerals compared to the 150/150 of the Planetary Fortress.

They're just a boring thing and totally destroy any game flow. Back and forth games are fun, that game was going to be back and forth - and then the Planetary Fortress went up and that was game over. If you can't attack an expansion, that's ridiculous.

He tried to 1a into a fortified position. If this is BW, the P army would've been annihilated by siege tanks. This is no different. Fenix outplayed him with several feints that Kiwi bit on every single time.

Yup Kiwi willingly sat a base behind and allowed Fenix to bleed him dry with awesome harass while out upgrading him.

If we want to talk about balance, the only thing that game reinforced is that marauders do a lot of damage vs buildings, maybe too much

But Kiwi got completely and utterly outplayed. Not that he played bad per say, Fenix just played that good
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 08 2010 22:28 GMT
#2184
On October 09 2010 07:24 kasumimi wrote:
So once T was a PF expansion up it can't be broken unless you have a massive advantage?
Reminds me of War3 and SK|ToD's disgusting tower defense.


Yes, you generally need a massive advantage to walk into a superior force and destroy his primary mining base.

It's the only AoE terran has in that matchup, because tanks are nullified by phoenixes.

The PF wasn't even hitting anything, Colossi outrange it. It was just a building being repaired half the time.
whatsgrackalackin420
trevabob
Profile Joined May 2010
United Kingdom350 Posts
October 08 2010 22:28 GMT
#2185
On October 09 2010 07:26 Punkstar wrote:
Well that game was....boring, terran camping at his Pf while making stim marauders snipes on nexus & pulling back. Seems its really effective but not attractive to watch at all :s


You seriously found that game boring? Seriously?
raidmaster
Profile Joined July 2010
474 Posts
October 08 2010 22:28 GMT
#2186
Wait, Fenix 2 - 0 'ed Kiwi, right? That means there is a mistake in the first uptaded post of this thread (results section) .
Tuke
Profile Joined January 2009
Finland1666 Posts
Last Edited: 2010-10-08 22:30:44
October 08 2010 22:28 GMT
#2187
On October 09 2010 07:23 zemiron wrote:
Does anyone know what time it starts tomorrow?

Event Time: 03:30 KST
Sat 20:30 CEST
Sat 14:30 EDT
Sat 11:30 PDT
Sat 21:30 EEST
You can see it in the calendar , just little bit to right, above the streams.
TeamLiquid CJ Entusman #42
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
October 08 2010 22:29 GMT
#2188
On October 09 2010 07:25 mcleod wrote:
do you realize that you dont have to kill the PF, go around it and kill his main
jesus its not that hard
no idea why kiwi continue to engage it, simply could of went from left side and GG the game


Listen, he had a PF at the GOLD expansion. His main was mined out. Killing his main would have been less than efficient compared to trying to stop a gold. Plus if he attacked the main, the terran would have just ran into the toss's gold expo and take that out leaving the toss's eco in the ditch.

Actually forget that last part, it didnt matter what Kiwi did, cause the mobility of a terran just steamrolls any sort of strategic play that kiwi could do.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
October 08 2010 22:29 GMT
#2189
On October 09 2010 07:25 Jibba wrote:
Show nested quote +
On October 09 2010 07:22 Cranberries wrote:
On October 09 2010 07:19 Jibba wrote:
On October 09 2010 07:18 Cranberries wrote:
Seriously, this game was ruined because you can't engage Planetary Fortresses. There were 5 Colossi against a Planetary Fortress and 10-12 Barracks units, and it couldn't be broken. It's just ridiculous and it really does just ruin a flow of a game.

Then don't attack the Planetary Fortress.

Nevermind that Fenix was 3/1 and Kiwi was 0/0/0.

What? I'm talking about when Fenix was 1/1 and Kiwi was 0/0. Besides, Infantry upgrades don't improve the upgrades on a Planetary Fortress. It's just sick how good they are. You'd need around 10~ Cannons to have the same lifespan of a Planetary Fortress, which would cost 1500 minerals compared to the 150/150 of the Planetary Fortress.

They're just a boring thing and totally destroy any game flow. Back and forth games are fun, that game was going to be back and forth - and then the Planetary Fortress went up and that was game over. If you can't attack an expansion, that's ridiculous.

He tried to 1a into a fortified position. If this is BW, the P army would've been annihilated by siege tanks. This is no different. Fenix outplayed him with several feints that Kiwi bit on every single time.

Well, in BW terran isn't allowed to split his army up into small squads to take out bases and still defend his own expansion. ;P
fantomex
Profile Joined June 2009
United States313 Posts
October 08 2010 22:29 GMT
#2190
Orbital Command should recharge energy based on how much resources its collecting. This way you need to actually make a choice for every expansion. Right now there really isn't a reason to go Orbital on your third base because you already have two, but if they were recharging at a reduced rate...

Or maybe thats really stupid I don't know it just popped into my head just now.
Replay or GTFO
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
October 08 2010 22:29 GMT
#2191
On October 09 2010 07:26 Punkstar wrote:
Well that game was....boring, terran camping at his Pf while making stim marauders snipes on nexus & pulling back. Seems its really effective but not attractive to watch at all :s


are you for real ?? whats your idea of an attractive game then? have the P and T player just smash there armies into each other and repeat?

Harassment is what makes high level games entertaining to watch not 1a2a3a
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Cashout
Profile Joined May 2010
115 Posts
October 08 2010 22:30 GMT
#2192
kwi got so horribly outplayed i cant belive people actually camplain about balance here
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 08 2010 22:30 GMT
#2193
On October 09 2010 07:21 Nexi wrote:
Yes, I agree, PF + repair is too strong... Blizz should make the repair for PF cost like 4x as much or something to balance it.

how can you conclude that from that game is beyond me.
The colossi one shot like 10 scv at once from afar, how can mass reapir be the problem here.
Balance QQers are swarming everythread saying the same thing even when it's 0% relevant just makes themselves 0% credibles.
TLDR : you hurt yourself and your "cause"
Kazang
Profile Joined August 2010
578 Posts
October 08 2010 22:30 GMT
#2194
That was one of the best games of SC2 i've seen so far. You bitches need to stop whining and enjoy the fucking awesome matches.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 08 2010 22:30 GMT
#2195
On October 09 2010 07:30 Cashout wrote:
kwi got so horribly outplayed i cant belive people actually camplain about balance here


yup I can't believe how good fenix played. And some people were saying fenix's tvp sucks? xD
When I think of something else, something will go here
eohs
Profile Blog Joined May 2010
United States677 Posts
October 08 2010 22:30 GMT
#2196
Kiwi didnt get outplayed, he did wat eh could do with that army .... he did FINE, just fenix played good to with a better army combo....
WELCOME TO THE PARTY
Cranberries
Profile Joined July 2010
Wales567 Posts
Last Edited: 2010-10-08 22:33:01
October 08 2010 22:30 GMT
#2197
On October 09 2010 07:28 kojinshugi wrote:
Show nested quote +
On October 09 2010 07:24 kasumimi wrote:
So once T was a PF expansion up it can't be broken unless you have a massive advantage?
Reminds me of War3 and SK|ToD's disgusting tower defense.


Yes, you generally need a massive advantage to walk into a superior force and destroy his primary mining base.

It's the only AoE terran has in that matchup, because tanks are nullified by phoenixes.

The PF wasn't even hitting anything, Colossi outrange it. It was just a building being repaired half the time.

Ehm?

It's not the damage the Planetary Fortress deals that ruins the game, it's the flow that is ruined. If it was an Orbital Command and not a Planetary Fortress, Kiwi would have won there and then. 5 Colossi and 5 Stalkers would have beaten the non-Planetary Fortress expansion and the forces, and it would have been down to 2v3 bases, or 2v2 bases if Kiwi's gold was countersniped.

I'm not discrediting Fenix- he did what any Terran would do, periodic drops, spam MMM, make Vikings to rape Colossi. He played like any other Terran would do. Some of his drops got smashed, some of his army got caught out of position multiple tims. His play was okay. Kiwi could only beat Fenix's composition with Templar though, and Templar are a tough unit to mass.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 08 2010 22:31 GMT
#2198
On October 09 2010 07:26 Cranberries wrote:
Show nested quote +
On October 09 2010 07:22 Qikz wrote:
On October 09 2010 07:21 Nexi wrote:
Yes, I agree, PF + repair is too strong... Blizz should make the repair for PF cost like 4x as much or something to balance it.


All you have to do, is sit collosus on the PF and all of your money goes into repairing it, basically all of it.

It's not imbalanced at all, since you're spending every last mineral with all your SCV's at that base repairing it, you're basically just saying, oh, this was your third base? Not for now it isn't, it's more a hinderence.

Repairing a Planetary Fortress, per SCV, costs 38 minerals. Each SCV repairs 20 hps. 5 Colossi do 120 DPS to a Planetary Fortress. To outheal the damage of 5 Colossi it requires 228 minerals every 1.65 seconds.

That's not "all of your money".


Yes, but don't forget, you're also not mining from that expansion. So you're technically an expansion down while using all the SCV's to repair if needs be. It's only because Fenix was already another base up that he could properly afford that and also continue producing out of all his structures.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2010-10-08 22:33:01
October 08 2010 22:31 GMT
#2199
On October 09 2010 07:22 Cranberries wrote:
Show nested quote +
On October 09 2010 07:19 Jibba wrote:
On October 09 2010 07:18 Cranberries wrote:
Seriously, this game was ruined because you can't engage Planetary Fortresses. There were 5 Colossi against a Planetary Fortress and 10-12 Barracks units, and it couldn't be broken. It's just ridiculous and it really does just ruin a flow of a game.

Then don't attack the Planetary Fortress.

Nevermind that Fenix was 3/1 and Kiwi was 0/0/0.

What? I'm talking about when Fenix was 1/1 and Kiwi was 0/0. Besides, Infantry upgrades don't improve the upgrades on a Planetary Fortress. It's just sick how good they are. You'd need around 10~ Cannons to have the same lifespan of a Planetary Fortress, which would cost 1500 minerals compared to the 150/150 of the Planetary Fortress.

They're just a boring thing and totally destroy any game flow. Back and forth games are fun, that game was going to be back and forth - and then the Planetary Fortress went up and that was game over. If you can't attack an expansion, that's ridiculous.


It's not like he could have moved his 8 colossus one step closer, but still out of range and sniped the SCVs rather than trying to outdamage their repairs amirite?

Fuck, it's not like he could have made two void rays from his stargates when he had air control either?

That people actually whine about retarded play against a planetary fortress that's easy enough to counter is just pathetic.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 08 2010 22:31 GMT
#2200
On October 09 2010 07:29 Crissaegrim wrote:
Show nested quote +
On October 09 2010 07:25 mcleod wrote:
do you realize that you dont have to kill the PF, go around it and kill his main
jesus its not that hard
no idea why kiwi continue to engage it, simply could of went from left side and GG the game


Listen, he had a PF at the GOLD expansion. His main was mined out. Killing his main would have been less than efficient compared to trying to stop a gold. Plus if he attacked the main, the terran would have just ran into the toss's gold expo and take that out leaving the toss's eco in the ditch.

Actually forget that last part, it didnt matter what Kiwi did, cause the mobility of a terran just steamrolls any sort of strategic play that kiwi could do.


Yes, because Planetary fortresses poop out armies if your production buildings get destroyed. I think that upgrade is like 25/25 and researched in an ebay.
whatsgrackalackin420
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