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GGSS: Dimaga vs Kiwikaki - Page 29

Forum Index > StarCraft 2 Tournaments
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Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
September 10 2010 11:20 GMT
#561
On September 10 2010 19:13 nam nam wrote:
Show nested quote +
On September 10 2010 04:37 Warlion wrote:
just about to finish uploading all the games from this action packed series.

feel free to check it out everyone .

and as always, if you dont like commentary, just mute me, im cool with that.

here is my channel link just incase:

http://www.youtube.com/user/WarlionProductions

p.s. @aquafresh - what can i tell you bro, us canadians just rule at protoss play! first huk, then kiwikaki... and now warlion (ya thats it)..... . . .

User was temp banned for this post.


Why the ban?


TL isnt the place to promot your channel
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-09-10 11:38:01
September 10 2010 11:37 GMT
#562
Only reason mass stalker works, is because the abusive 2gate sets P up to an automatic economic advantage.

+5 second zealot buildtime will mean zerg has ~10-15 more hydras by the first encounter, and possibly matching upgrades with the protoss.

Try blinking yourself out of that situation.

Pretty boring though that early game survivability pretty much is the only thing that dictates the flow of mid and lategame in SC2. Blizzard patches something, Z survives early game easy, rolls P. Blizzard reverts the change, Z takes damage early game, is criplled mid and lategame.

...
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
Last Edited: 2010-09-10 14:50:28
September 10 2010 14:42 GMT
#563
On September 10 2010 20:37 LaLuSh wrote:
Only reason mass stalker works, is because the abusive 2gate sets P up to an automatic economic advantage.

+5 second zealot buildtime will mean zerg has ~10-15 more hydras by the first encounter, and possibly matching upgrades with the protoss.

Try blinking yourself out of that situation.

Pretty boring though that early game survivability pretty much is the only thing that dictates the flow of mid and lategame in SC2. Blizzard patches something, Z survives early game easy, rolls P. Blizzard reverts the change, Z takes damage early game, is criplled mid and lategame.

...


+5seconds is the ingame time and not the realtime, but yea, +5sec on zealot + warpgate will certainly change the success of 4gate all in push, but I am not that certain if it effects mass stalker or the 4gas protoss play.

4gas + chrono makes protoss really strong mid-to late game specially when they quick forge expand, and all these maps have destructible rocks on the 3rd nearest expos... which is so horrible for zergs....seriously it feels like they have no clue on how to balance maps, narrow paths, narrow ramps, destructible rocks.
Began Starcraft journey on 5th May 2009
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