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On August 29 2010 02:31 licarn wrote: CauthonLuck is really good at making Marauders. Very useful talent toi have.
Haha nice one.
Great game, don't know what HuK could have done against so many Marauders
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i enjoy how huk's storms were so perfect...but the marauders just shrug them off and keep killing and 3-shotting buildings.
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On August 29 2010 02:28 Telcontar wrote: blizzard cant you see how ridiculous it is that T3 units like colossi and archons are ripped to shreds by T1.5 marauders?
Yes, because a barely 2 base Protoss should always beat a 4 base Terran.
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Wow, I'm surprised how much I'm liking HD and Day9 casting together. Who knew they'd work so well together?
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I feel like crying...literally. Like wtf, at least Cluck got some ghosts but it just goes to show how uber terrans bio is.
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If Huk teched only collosi or only templar he would've won.
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I think that's if the stalkers are each attacking a different unit.
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Don't really want to turn this into another cry terran thread, but the amount of gas needed for protoss to counter bioballs is a little ridiculous.
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Lastshadow finally gets taken down by Kiwikaki. Kiwi needs more attention!
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On August 29 2010 02:32 theqat wrote:Show nested quote +On August 29 2010 02:31 Cranberries wrote:On August 29 2010 02:30 Sadistx wrote: I think it's really retarded that Archons are rendered entirely useless by a 50/50 upgrade. It's retarded that retreating is rendered useless by a 50/50 upgrade. Even worse when 1 Marine can take out 1 Stalker if it's being healed by a Medivac. In fact, 2 Marines and 2 Medivacs can take out 4 Stalkers. nope, marine + medivac is 150/100 vs. 125/50 stalker so that makes sense 300/200 2m + 2m vs. 500/200 worth of stalkers is a little more out of order
And yet 2 Marauders can take out 3 Stalkers because of their +10 damage to armoured units?
Terran units are just ridiculously cheap and ridiculously powerful for their cheap costs.
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"Marauders cant be countered."
Ever heard of air? I kind of agree that they are at times too strong vs ground units.
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I think HuK should have gone back to making some colossus to counter the bioball.A mix of HT and colo could have donde the trick. Cauthon didnt have any vikings in the end.(not like it was hard to get some really fast but still).
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On August 29 2010 02:33 Kishkumen wrote:Show nested quote +On August 29 2010 02:28 Telcontar wrote: blizzard cant you see how ridiculous it is that T3 units like colossi and archons are ripped to shreds by T1.5 marauders? Yes, because a barely 2 base Protoss should always beat a 4 base Terran.
One could argue that he could get 4 bases and deny huk's 3rd by being OP.
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On August 29 2010 02:32 itsben wrote:Show nested quote +On August 29 2010 02:30 nekuodah wrote:On August 29 2010 02:26 TymerA wrote:On August 29 2010 02:25 Zakka wrote: what Day9 said, HOW did he one that battle TT Because marauders counter zealots  what do you say? its the other way around? Zealots with charge in that number should not be beaten that easily, especially as 200/200 for speed vs 50/50 for a slow. You can kite zealots with charge if your stimmed.
I know its a bit silly in my opinion, how you have to get a 200/200 upgrade to even get close to the unit with the 50/50 one and even then they can stim kite. Just my view on it.
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On August 29 2010 02:32 itsben wrote:Show nested quote +On August 29 2010 02:30 nekuodah wrote:On August 29 2010 02:26 TymerA wrote:On August 29 2010 02:25 Zakka wrote: what Day9 said, HOW did he one that battle TT Because marauders counter zealots  what do you say? its the other way around? Zealots with charge in that number should not be beaten that easily, especially as 200/200 for speed vs 50/50 for a slow. You can kite zealots with charge if your stimmed.
Your intelligence and reading comprehension skills shine through here...
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On August 29 2010 02:33 Kishkumen wrote:Show nested quote +On August 29 2010 02:28 Telcontar wrote: blizzard cant you see how ridiculous it is that T3 units like colossi and archons are ripped to shreds by T1.5 marauders? Yes, because a barely 2 base Protoss should always beat a 4 base Terran.
Huk lost his army when they were both on 2 base buddy.
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I guess 10 vikings against the Colossi didn´t do anything but it was just the Marauders imbaness that won the battle ??
To me it looked like HuK having no antiair lost him the game.
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huk had a couple missteps. no immorts vs. maras, didn't feedback medivacs to ensure they can't heal so cluck's units actually die. not gonna argue that mass mara isn't bullshit because it is, but there was more huk could have done
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On August 29 2010 02:33 Kishkumen wrote:Show nested quote +On August 29 2010 02:28 Telcontar wrote: blizzard cant you see how ridiculous it is that T3 units like colossi and archons are ripped to shreds by T1.5 marauders? Yes, because a barely 2 base Protoss should always beat a 4 base Terran.
Seems like even Protoss players are jumping the Terrans OP bandwagon even though their own race is ridiculously easy to play
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if anybody can tell me what did Huk do wrong? He got all the right counters right TT.
Storms were perfect but the marauders just don die from it also due to medievacs
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