[MLG] Raleigh - Day 2 - Page 43
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Shikyo
Finland33997 Posts
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Immersion_
United Kingdom794 Posts
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SentrySteve
United States71 Posts
On August 29 2010 02:29 travis wrote: man cauthon played pretty good but rly it just is so much easier for T than P lol just make marauders and be somewhat careful with them. gg huk needed to play more careful he really botched that big battle in the middle of the game had lots of units not in the fight Are we watching the same game? HuK chose a mainly zealot army against a marauder army. Who should win that? CLuck massed units, countered HuK (Ghosts and Marauders do fairly well against colossus), and HuK double teched. On paper it sounds like HuK should have lost. HuK had bad decision making. He didn't exploit CLuck's lack of anti air. | ||
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Grimjim
United States395 Posts
On August 29 2010 02:34 bRuTaL!! wrote: "Marauders cant be countered." Ever heard of air? I kind of agree that they are at times too strong vs ground units. Heard of Vikings? You know, the things that counter half the air of Protoss, and the other half they don't they can kite? | ||
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nekuodah
England2409 Posts
On August 29 2010 02:35 SentrySteve wrote: Are we watching the same game? HuK chose a mainly zealot army against a marauder army. Who should win that? CLuck massed units, countered HuK (Ghosts and Marauders do fairly well against colossus), and HuK double teched. On paper it sounds like HuK should have lost. HuK had bad decision making. He didn't exploit CLuck's lack of anti air. You mean the reactored starport that could easily pump vikings and he did to get rid of the collosus. | ||
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itsben
435 Posts
2 stalkers cost 250/100 and 2 marines + 2 medivacs cost 250/200. Seriously guys every TvP/Z turns into a terran is imba conversation and once again, its old and annoying. Edit: Ignore first part i misread ... still same gas cost though and medivac is higher tier. | ||
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Telcontar
United Kingdom16710 Posts
On August 29 2010 02:33 Kishkumen wrote: Yes, because a barely 2 base Protoss should always beat a 4 base Terran. Yes, because number of bases matter so much when 5 marauders can kite equal number of archons or stim to take down a colossus or two. | ||
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Glacials
Canada79 Posts
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Dfgj
Singapore5922 Posts
On August 29 2010 02:33 Dommk wrote: Goddamn Marauders are so TANK, how do they manage to survive for so long when they eat so many storms and stim x2+ times... Storm doesn't hit all that hard in SC2. You really need a TON of storms to constantly hammer bioballs (which can easily dodge out of storms), but by the time HuK had a high HT count, he didn't have enough other units to take the battle (he was already really behind in macro). | ||
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Crissaegrim
2947 Posts
On August 29 2010 02:34 bRuTaL!! wrote: "Marauders cant be countered." Ever heard of air? I kind of agree that they are at times too strong vs ground units. You've got to be kidding or trolling or maybe both. Ever heard of Marines!? | ||
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Doko
Argentina1737 Posts
"Marauders cant be countered." Ever heard of air? I kind of agree that they are at times too strong vs ground units. There's this unit, called viking, it has 9 range. Your point? | ||
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Bagi
Germany6799 Posts
And yeah, marauders rip apart colossi if they get into close range, that shouldnt be news to anyone. I heard zealots kill siege tanks at close range too! | ||
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Jukebox Joe
United Kingdom358 Posts
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Risen
United States7927 Posts
On August 29 2010 02:33 Kishkumen wrote: Yes, because a barely 2 base Protoss should always beat a 4 base Terran. How often do you use the last minute of mining time to judge an entire match? Just wondering | ||
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Jyvblamo
Canada13788 Posts
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Grimjim
United States395 Posts
On August 29 2010 02:35 SentrySteve wrote: Are we watching the same game? HuK chose a mainly zealot army against a marauder army. Who should win that? CLuck massed units, countered HuK (Ghosts and Marauders do fairly well against colossus), and HuK double teched. On paper it sounds like HuK should have lost. HuK had bad decision making. He didn't exploit CLuck's lack of anti air. What would you have done? Stalkers? + Armored right? LOL. He had a Starport with Reactor. By the time he had 2 Void Rays, there would have been 6 Vikings. | ||
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Senx
Sweden5901 Posts
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SentrySteve
United States71 Posts
On August 29 2010 02:36 Doko wrote: There's this unit, called viking, it has 9 range. Your point? If I make this then he'll make that so what's the point!?!?!? Marauders are so OP!!!!!!!!!!!!!!!!!! | ||
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Zakka
Netherlands762 Posts
On August 29 2010 02:35 mols0n wrote: Seems like even Protoss players are jumping the Terrans OP bandwagon even though their own race is ridiculously easy to play Easier then Terran? *trollface.jpg* | ||
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nafta
Bulgaria18893 Posts
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