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[MLG] Raleigh - Day 2 - Page 43

Forum Index > StarCraft 2 Tournaments
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Prev 1 41 42 43 44 45 138 Next
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 28 2010 17:35 GMT
#841
So a marauder costs infinitely less than a Stalker but with stim like 5 marauders can beat 6 stalkers, right?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
August 28 2010 17:35 GMT
#842
By the time he had templar Cauthon had won, the marauders stimmed, while the collosus chased they turned round and owned it by halving the time it took to get in range, simple, srsly don't ruin a good game with this shit.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
SentrySteve
Profile Joined March 2010
United States71 Posts
August 28 2010 17:35 GMT
#843
On August 29 2010 02:29 travis wrote:
man cauthon played pretty good but rly it just is so much easier for T than P lol
just make marauders and be somewhat careful with them. gg

huk needed to play more careful he really botched that big battle in the middle of the game had lots of units not in the fight


Are we watching the same game?

HuK chose a mainly zealot army against a marauder army. Who should win that? CLuck massed units, countered HuK (Ghosts and Marauders do fairly well against colossus), and HuK double teched. On paper it sounds like HuK should have lost.

HuK had bad decision making. He didn't exploit CLuck's lack of anti air.
Grimjim
Profile Joined May 2010
United States395 Posts
August 28 2010 17:35 GMT
#844
On August 29 2010 02:34 bRuTaL!! wrote:
"Marauders cant be countered."

Ever heard of air? I kind of agree that they are at times too strong vs ground units.


Heard of Vikings? You know, the things that counter half the air of Protoss, and the other half they don't they can kite?
I am serious. And my name is Shirley.
nekuodah
Profile Joined August 2010
England2409 Posts
Last Edited: 2010-08-28 17:36:46
August 28 2010 17:35 GMT
#845
Kiwikaki is WRECKING things and i havnt seen one game from him, majorly disapointed.

On August 29 2010 02:35 SentrySteve wrote:
Show nested quote +
On August 29 2010 02:29 travis wrote:
man cauthon played pretty good but rly it just is so much easier for T than P lol
just make marauders and be somewhat careful with them. gg

huk needed to play more careful he really botched that big battle in the middle of the game had lots of units not in the fight


Are we watching the same game?

HuK chose a mainly zealot army against a marauder army. Who should win that? CLuck massed units, countered HuK (Ghosts and Marauders do fairly well against colossus), and HuK double teched. On paper it sounds like HuK should have lost.

HuK had bad decision making. He didn't exploit CLuck's lack of anti air.


You mean the reactored starport that could easily pump vikings and he did to get rid of the collosus.
itsben
Profile Joined July 2010
435 Posts
Last Edited: 2010-08-28 17:37:10
August 28 2010 17:35 GMT
#846
On August 29 2010 02:32 iNfuNdiBuLuM wrote:
Show nested quote +
On August 29 2010 02:31 Cranberries wrote:
On August 29 2010 02:30 Sadistx wrote:
I think it's really retarded that Archons are rendered entirely useless by a 50/50 upgrade.


It's retarded that retreating is rendered useless by a 50/50 upgrade.

Even worse when 1 Marine can take out 1 Stalker if it's being healed by a Medivac. In fact, 2 Marines and 2 Medivacs can take out 4 Stalkers.


is that true? if so that's awful


2 stalkers cost 250/100 and 2 marines + 2 medivacs cost 250/200. Seriously guys every TvP/Z turns into a terran is imba conversation and once again, its old and annoying.

Edit: Ignore first part i misread ... still same gas cost though and medivac is higher tier.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 28 2010 17:35 GMT
#847
On August 29 2010 02:33 Kishkumen wrote:
Show nested quote +
On August 29 2010 02:28 Telcontar wrote:
blizzard cant you see how ridiculous it is that T3 units like colossi and archons are ripped to shreds by T1.5 marauders?


Yes, because a barely 2 base Protoss should always beat a 4 base Terran.


Yes, because number of bases matter so much when 5 marauders can kite equal number of archons or stim to take down a colossus or two.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Glacials
Profile Joined August 2010
Canada79 Posts
August 28 2010 17:35 GMT
#848
Kiwikaki is definitely a very strong player. I can't wait to see him win this!
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 28 2010 17:36 GMT
#849
On August 29 2010 02:33 Dommk wrote:
Goddamn Marauders are so TANK, how do they manage to survive for so long when they eat so many storms and stim x2+ times...

Storm doesn't hit all that hard in SC2. You really need a TON of storms to constantly hammer bioballs (which can easily dodge out of storms), but by the time HuK had a high HT count, he didn't have enough other units to take the battle (he was already really behind in macro).
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
August 28 2010 17:36 GMT
#850
On August 29 2010 02:34 bRuTaL!! wrote:
"Marauders cant be countered."

Ever heard of air? I kind of agree that they are at times too strong vs ground units.


You've got to be kidding or trolling or maybe both. Ever heard of Marines!?
Doko
Profile Joined May 2010
Argentina1737 Posts
August 28 2010 17:36 GMT
#851
"Marauders cant be countered."

Ever heard of air? I kind of agree that they are at times too strong vs ground units.


There's this unit, called viking, it has 9 range. Your point?

Bagi
Profile Joined August 2010
Germany6799 Posts
August 28 2010 17:36 GMT
#852
Is this the first TvP you guys have seen? That looked like good standard marauder usage to me, but its not like its new or unbeatable in any way.

And yeah, marauders rip apart colossi if they get into close range, that shouldnt be news to anyone. I heard zealots kill siege tanks at close range too!
Jukebox Joe
Profile Joined August 2010
United Kingdom358 Posts
August 28 2010 17:36 GMT
#853
Kiwikaki won 2-0 again! He's beasting it
Risen
Profile Blog Joined March 2010
United States7927 Posts
August 28 2010 17:36 GMT
#854
On August 29 2010 02:33 Kishkumen wrote:
Show nested quote +
On August 29 2010 02:28 Telcontar wrote:
blizzard cant you see how ridiculous it is that T3 units like colossi and archons are ripped to shreds by T1.5 marauders?


Yes, because a barely 2 base Protoss should always beat a 4 base Terran.


How often do you use the last minute of mining time to judge an entire match? Just wondering
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 28 2010 17:37 GMT
#855
My composition is marauders, your race is invalid.
Grimjim
Profile Joined May 2010
United States395 Posts
August 28 2010 17:37 GMT
#856
On August 29 2010 02:35 SentrySteve wrote:
Show nested quote +
On August 29 2010 02:29 travis wrote:
man cauthon played pretty good but rly it just is so much easier for T than P lol
just make marauders and be somewhat careful with them. gg

huk needed to play more careful he really botched that big battle in the middle of the game had lots of units not in the fight


Are we watching the same game?

HuK chose a mainly zealot army against a marauder army. Who should win that? CLuck massed units, countered HuK (Ghosts and Marauders do fairly well against colossus), and HuK double teched. On paper it sounds like HuK should have lost.

HuK had bad decision making. He didn't exploit CLuck's lack of anti air.


What would you have done? Stalkers? + Armored right? LOL.

He had a Starport with Reactor. By the time he had 2 Void Rays, there would have been 6 Vikings.
I am serious. And my name is Shirley.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
August 28 2010 17:37 GMT
#857
Well he insisted on making collosi when cluck was already massing marauders and had some vikings. So i wouldn't say he made the right counters.
"trash micro but win - its marine" MC commentary during HSC 4
SentrySteve
Profile Joined March 2010
United States71 Posts
August 28 2010 17:37 GMT
#858
On August 29 2010 02:36 Doko wrote:
Show nested quote +
"Marauders cant be countered."

Ever heard of air? I kind of agree that they are at times too strong vs ground units.


There's this unit, called viking, it has 9 range. Your point?



If I make this then he'll make that so what's the point!?!?!? Marauders are so OP!!!!!!!!!!!!!!!!!!
Zakka
Profile Joined August 2010
Netherlands762 Posts
August 28 2010 17:37 GMT
#859
On August 29 2010 02:35 mols0n wrote:
Show nested quote +
On August 29 2010 02:33 Kishkumen wrote:
On August 29 2010 02:28 Telcontar wrote:
blizzard cant you see how ridiculous it is that T3 units like colossi and archons are ripped to shreds by T1.5 marauders?


Yes, because a barely 2 base Protoss should always beat a 4 base Terran.


Seems like even Protoss players are jumping the Terrans OP bandwagon even though their own race is ridiculously easy to play


Easier then Terran? *trollface.jpg*
Amsterdam
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 28 2010 17:37 GMT
#860
LOL at terrans saying you heard of air.YE sure 7 rax and a starport with a reactor sure !And void rays are massable and come from gateways.Why are protoss players so stupid not to mass them?
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