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[MLG] Raleigh - Day 2 - Page 44

Forum Index > StarCraft 2 Tournaments
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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 28 2010 17:37 GMT
#861
On August 29 2010 02:36 Bagi wrote:
Is this the first TvP you guys have seen? That looked like good standard marauder usage to me, but its not like its new or unbeatable in any way.

And yeah, marauders rip apart colossi if they get into close range, that shouldnt be news to anyone. I heard zealots kill siege tanks at close range too!

What you said would make much more sense if Marauders were melee.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Sqq
Profile Joined August 2010
Norway2023 Posts
August 28 2010 17:38 GMT
#862
On August 29 2010 02:31 ViRtU4l wrote:
1ST. CauthonLuk make bioball.
2ND. HuK see this and make perfect counter : colossi and high storms.
3RD. Cauthon see this. His counter ? More bio...
GG.
And thanks to the future patch terran wont even bother with tanks


ahahaha
Dead girls don't say no.
Jameser
Profile Joined July 2010
Sweden951 Posts
August 28 2010 17:38 GMT
#863
just the fact that some random guy named thelastshadow can get so far in a tournament is a good indicator that something is wrong with the game >.<
teamsolid
Profile Joined October 2007
Canada3668 Posts
August 28 2010 17:38 GMT
#864
Marauders in general are a great unit, but the biggest problem is how ridiculous they are at sniping buildings. If that nexus didn't get sniped in literally 5 seconds, HuK would've been on even bases with Cauthon and been able to get enough troops to survive.
drans
Profile Joined August 2010
Canada33 Posts
August 28 2010 17:38 GMT
#865


HuK had bad decision making. He didn't exploit CLuck's lack of anti air.


But how do you expect him to tech to gas heavy void rays or carriers while already having templar. Especially considering mass vikings is an easy and quick counter.
REM.ca
Profile Joined July 2010
Canada354 Posts
August 28 2010 17:38 GMT
#866
I would like to propose that the expression Hero Probe be switched to:

BuK probe!
I have a palm permanently stuck to my face yo.
nekuodah
Profile Joined August 2010
England2409 Posts
August 28 2010 17:38 GMT
#867
On August 29 2010 02:37 SentrySteve wrote:
Show nested quote +
On August 29 2010 02:36 Doko wrote:
"Marauders cant be countered."

Ever heard of air? I kind of agree that they are at times too strong vs ground units.


There's this unit, called viking, it has 9 range. Your point?



If I make this then he'll make that so what's the point!?!?!? Marauders are so OP!!!!!!!!!!!!!!!!!!


He can tech switch to them immediatly whilst protoss have to invest in stargates and then their expensive air units which get defeated by the vikings that are already out.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2010-08-28 17:39:03
August 28 2010 17:38 GMT
#868
On August 29 2010 02:35 nekuodah wrote:
Kiwikaki is WRECKING things and i havnt seen one game from him, majorly disapointed.

Yeah, i'd like to see Kiwikaki and SeleCT too. This tournament being held over only 2 days has quite some disadvantages.
antelope591
Profile Joined October 2007
Canada820 Posts
August 28 2010 17:38 GMT
#869
Marauders do need a nerf....its retarted how T needs only T1 units to counter any toss ground. Balance is out of wack when T only needs barrack units for the entire game with a few medivacs while toss needs like every single tech in their tree to counter it.
Count9
Profile Blog Joined May 2009
China10928 Posts
August 28 2010 17:38 GMT
#870
On August 29 2010 02:35 Zakka wrote:
if anybody can tell me what did Huk do wrong? He got all the right counters right TT.

Storms were perfect but the marauders just don die from it also due to medievacs

cauthon rode an early game advantage basically, huk had a bad engagement which expanded the advantage
Lumb
Profile Joined August 2010
United Kingdom78 Posts
August 28 2010 17:38 GMT
#871
Marauders need a buff; they can't even attack air.
Doko
Profile Joined May 2010
Argentina1737 Posts
August 28 2010 17:39 GMT
#872

BuK probe!


I like it
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
August 28 2010 17:39 GMT
#873
It doesn´t go like that..."if I make this, he makes that..."
Transitions cost money and time.
https://steamcommunity.com/id/*tlusernamehere*/
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
August 28 2010 17:39 GMT
#874
Why are people stating that colossi counters marauders? I mean really??
"trash micro but win - its marine" MC commentary during HSC 4
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 28 2010 17:39 GMT
#875
On August 29 2010 02:38 Lumb wrote:
Marauders need a buff; they can't even attack air.

I think they need 200 energy and the Hunter-seeker missiles to be viable.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
mols0n
Profile Joined May 2010
Canada388 Posts
August 28 2010 17:40 GMT
#876
Looks like Kiwikaki and Socke both 2-0'ed their Terran opponents. But I guess thats because they're infinitely better
Risen
Profile Blog Joined March 2010
United States7927 Posts
August 28 2010 17:40 GMT
#877
On August 29 2010 02:37 SentrySteve wrote:
Show nested quote +
On August 29 2010 02:36 Doko wrote:
"Marauders cant be countered."

Ever heard of air? I kind of agree that they are at times too strong vs ground units.


There's this unit, called viking, it has 9 range. Your point?



If I make this then he'll make that so what's the point!?!?!? Marauders are so OP!!!!!!!!!!!!!!!!!!


That's kind of thew point... with MMM Terran counters ANYTHING a protoss can get. See collosi? Spam maras, see HTs? Spam maras and run out. See VRs? Spam vikings out of your reactor starport.

It's impossible to get any tech w/o the Terran knowing due to the guaranteed scout value of scan.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 28 2010 17:40 GMT
#878
P lategame has a ton of ways to abuse marauder play.

HuK entered the lategame massively behind due to being stuck on only 2 bases against cauthonluck's superior macro. It doesn't matter what composition you get if you have too few units.

Cauthonluck did great to cut HuK's colossus numbers down, keeping him from getting a huge mass of them, and then abused the lack of t3 power to put himself at a massive advantage. Pretty clearcut.
pieisamazing
Profile Joined May 2009
United States1234 Posts
August 28 2010 17:40 GMT
#879
Oh shit. This might be... the end.
connoisseur
Teeny
Profile Joined March 2010
Austria885 Posts
August 28 2010 17:40 GMT
#880
jokepush incoming T_T
Prev 1 42 43 44 45 46 138 Next
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