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On August 29 2010 02:36 Bagi wrote: Is this the first TvP you guys have seen? That looked like good standard marauder usage to me, but its not like its new or unbeatable in any way.
And yeah, marauders rip apart colossi if they get into close range, that shouldnt be news to anyone. I heard zealots kill siege tanks at close range too! What you said would make much more sense if Marauders were melee.
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On August 29 2010 02:31 ViRtU4l wrote:1ST. CauthonLuk make bioball. 2ND. HuK see this and make perfect counter : colossi and high storms. 3RD. Cauthon see this. His counter ? More bio... GG. And thanks to the future patch terran wont even bother with tanks 
ahahaha
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just the fact that some random guy named thelastshadow can get so far in a tournament is a good indicator that something is wrong with the game >.<
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Marauders in general are a great unit, but the biggest problem is how ridiculous they are at sniping buildings. If that nexus didn't get sniped in literally 5 seconds, HuK would've been on even bases with Cauthon and been able to get enough troops to survive.
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HuK had bad decision making. He didn't exploit CLuck's lack of anti air.
But how do you expect him to tech to gas heavy void rays or carriers while already having templar. Especially considering mass vikings is an easy and quick counter.
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I would like to propose that the expression Hero Probe be switched to:
BuK probe!
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On August 29 2010 02:37 SentrySteve wrote:Show nested quote +On August 29 2010 02:36 Doko wrote:"Marauders cant be countered."
Ever heard of air? I kind of agree that they are at times too strong vs ground units. There's this unit, called viking, it has 9 range. Your point? If I make this then he'll make that so what's the point!?!?!? Marauders are so OP!!!!!!!!!!!!!!!!!!
He can tech switch to them immediatly whilst protoss have to invest in stargates and then their expensive air units which get defeated by the vikings that are already out.
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On August 29 2010 02:35 nekuodah wrote: Kiwikaki is WRECKING things and i havnt seen one game from him, majorly disapointed.
Yeah, i'd like to see Kiwikaki and SeleCT too. This tournament being held over only 2 days has quite some disadvantages.
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Marauders do need a nerf....its retarted how T needs only T1 units to counter any toss ground. Balance is out of wack when T only needs barrack units for the entire game with a few medivacs while toss needs like every single tech in their tree to counter it.
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On August 29 2010 02:35 Zakka wrote: if anybody can tell me what did Huk do wrong? He got all the right counters right TT.
Storms were perfect but the marauders just don die from it also due to medievacs cauthon rode an early game advantage basically, huk had a bad engagement which expanded the advantage
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Marauders need a buff; they can't even attack air.
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It doesn´t go like that..."if I make this, he makes that..." Transitions cost money and time.
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Why are people stating that colossi counters marauders? I mean really??
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On August 29 2010 02:38 Lumb wrote: Marauders need a buff; they can't even attack air. I think they need 200 energy and the Hunter-seeker missiles to be viable.
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Looks like Kiwikaki and Socke both 2-0'ed their Terran opponents. But I guess thats because they're infinitely better
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On August 29 2010 02:37 SentrySteve wrote:Show nested quote +On August 29 2010 02:36 Doko wrote:"Marauders cant be countered."
Ever heard of air? I kind of agree that they are at times too strong vs ground units. There's this unit, called viking, it has 9 range. Your point? If I make this then he'll make that so what's the point!?!?!? Marauders are so OP!!!!!!!!!!!!!!!!!!
That's kind of thew point... with MMM Terran counters ANYTHING a protoss can get. See collosi? Spam maras, see HTs? Spam maras and run out. See VRs? Spam vikings out of your reactor starport.
It's impossible to get any tech w/o the Terran knowing due to the guaranteed scout value of scan.
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P lategame has a ton of ways to abuse marauder play.
HuK entered the lategame massively behind due to being stuck on only 2 bases against cauthonluck's superior macro. It doesn't matter what composition you get if you have too few units.
Cauthonluck did great to cut HuK's colossus numbers down, keeping him from getting a huge mass of them, and then abused the lack of t3 power to put himself at a massive advantage. Pretty clearcut.
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Oh shit. This might be... the end.
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